示例#1
0
def on_transition_night_end(evt, var):
    chances = var.CURRENT_GAMEMODE.TOTEM_CHANCES
    max_totems = sum(x["shaman"] for x in chances.values())
    ps = get_players()
    shamans = get_all_players(("shaman", ))
    for s in list(LASTGIVEN):
        if s not in shamans:
            del LASTGIVEN[s]

    shamans = list(shamans)
    random.shuffle(shamans)
    for shaman in shamans:
        pl = ps[:]
        random.shuffle(pl)
        for given in itertools.chain.from_iterable(LASTGIVEN[shaman].values()):
            if given in pl:
                pl.remove(given)

        event = Event("num_totems",
                      {"num": var.CURRENT_GAMEMODE.NUM_TOTEMS["shaman"]})
        event.dispatch(var, shaman, "shaman")
        num_totems = event.data["num"]

        totems = {}
        for i in range(num_totems):
            target = 0
            rand = random.random() * max_totems
            for t in chances:
                target += chances[t]["shaman"]
                if rand <= target:
                    if t in totems:
                        totems[t] += 1
                    else:
                        totems[t] = 1
                    break
        event = Event("totem_assignment", {"totems": totems})
        event.dispatch(var, shaman, "shaman")
        TOTEMS[shaman] = event.data["totems"]

        num_totems = sum(TOTEMS[shaman].values())
        if num_totems > 1:
            shaman.send(
                messages["shaman_notify_multiple_known"].format("shaman"))
        else:
            shaman.send(messages["shaman_notify"].format("shaman"))
        tmsg = totem_message(TOTEMS[shaman])
        for totem in TOTEMS[shaman]:
            tmsg += " " + messages[totem + "_totem"]
        shaman.send(tmsg)
        shaman.send(messages["players_list"].format(pl))
示例#2
0
def on_transition_night_end(evt, var):
    chances = var.CURRENT_GAMEMODE.TOTEM_CHANCES
    max_totems = sum(x["shaman"] for x in chances.values())
    ps = get_players()
    shamans = get_players(("shaman", ))
    for s in list(LASTGIVEN):
        if s not in shamans:
            del LASTGIVEN[s]

    shamans = list(shamans)
    random.shuffle(shamans)
    for shaman in shamans:
        pl = ps[:]
        random.shuffle(pl)
        for given in itertools.chain.from_iterable(LASTGIVEN[shaman].values()):
            if given in pl:
                pl.remove(given)

        target = 0
        rand = random.random() * max_totems
        for t in chances:
            target += chances[t]["shaman"]
            if rand <= target:
                TOTEMS[shaman] = {t: 1}
                break
        event = Event("totem_assignment", {"totems": TOTEMS[shaman]})
        event.dispatch(var, "shaman")
        TOTEMS[shaman] = event.data["totems"]

        num_totems = sum(TOTEMS[shaman].values())
        if shaman.prefers_simple():
            shaman.send(messages["shaman_simple"].format("shaman"))
        else:
            if num_totems > 1:
                shaman.send(
                    messages["shaman_notify_multiple_known"].format("shaman"))
            else:
                shaman.send(messages["shaman_notify"].format("shaman"))
        tmsg = totem_message(TOTEMS[shaman])
        if not shaman.prefers_simple():
            for totem in TOTEMS[shaman]:
                tmsg += " " + messages[totem + "_totem"]
        shaman.send(tmsg)
        shaman.send(messages["players_list"].format(", ".join(p.nick
                                                              for p in pl)))