def run(self): # Set language if necessary if bpy.context.preferences.view.language != "en_US": print("Setting blender language settings to english during this run") bpy.context.preferences.view.language = "en_US" prefs = bpy.context.preferences.addons['cycles'].preferences # Use cycles bpy.context.scene.render.engine = 'CYCLES' if platform == "darwin": # there is no gpu support in mac os so use the cpu with maximum power bpy.context.scene.cycles.device = "CPU" bpy.context.scene.render.threads = multiprocessing.cpu_count() else: bpy.context.scene.cycles.device = "GPU" preferences = bpy.context.preferences.addons['cycles'].preferences for device_type in preferences.get_device_types(bpy.context): preferences.get_devices_for_type(device_type[0]) for gpu_type in ["OPTIX", "CUDA"]: found = False for device in preferences.devices: if device.type == gpu_type: bpy.context.preferences.addons['cycles'].preferences.compute_device_type = gpu_type print('Device {} of type {} found and used.'.format(device.name, device.type)) found = True break if found: break # make sure that all visible GPUs are used for group in prefs.get_devices(): for d in group: d.use = True # setting the frame end, will be changed by the camera loader modules bpy.context.scene.frame_end = 0 # Sets background color world = bpy.data.worlds['World'] world.color[:3] = self.config.get_list("horizon_color", [0.535, 0.633, 0.608]) # Create the camera cam = bpy.data.cameras.new("Camera") cam_ob = bpy.data.objects.new("Camera", cam) bpy.context.scene.collection.objects.link(cam_ob) bpy.context.scene.camera = cam_ob # Set default intrinsics CameraUtility.set_intrinsics_from_blender_params(DefaultConfig.fov, DefaultConfig.resolution_x, DefaultConfig.resolution_y, DefaultConfig.clip_start, DefaultConfig.clip_end, DefaultConfig.pixel_aspect_x, DefaultConfig.pixel_aspect_y, DefaultConfig.shift_x, DefaultConfig.shift_y, "FOV") CameraUtility.set_stereo_parameters(DefaultConfig.stereo_convergence_mode, DefaultConfig.stereo_convergence_distance, DefaultConfig.stereo_interocular_distance) random_seed = os.getenv("BLENDER_PROC_RANDOM_SEED") if random_seed: print("Got random seed: {}".format(random_seed)) try: random_seed = int(random_seed) except ValueError as e: raise e random.seed(random_seed) np_random.seed(random_seed)
def set_default_parameters(): """ Loads and sets default parameters defined in DefaultConfig.py """ # Set default intrinsics CameraUtility.set_intrinsics_from_blender_params( DefaultConfig.fov, DefaultConfig.resolution_x, DefaultConfig.resolution_y, DefaultConfig.clip_start, DefaultConfig.clip_end, DefaultConfig.pixel_aspect_x, DefaultConfig.pixel_aspect_y, DefaultConfig.shift_x, DefaultConfig.shift_y, "FOV") CameraUtility.set_stereo_parameters( DefaultConfig.stereo_convergence_mode, DefaultConfig.stereo_convergence_distance, DefaultConfig.stereo_interocular_distance) # Init renderer RendererUtility.init() RendererUtility.set_samples(DefaultConfig.samples) addon_utils.enable("render_auto_tile_size") RendererUtility.toggle_auto_tile_size(True) # Set number of cpu cores used for rendering (1 thread is always used for coordination => 1 # cpu thread means GPU-only rendering) RendererUtility.set_cpu_threads(1) RendererUtility.set_denoiser(DefaultConfig.denoiser) RendererUtility.set_simplify_subdivision_render( DefaultConfig.simplify_subdivision_render) RendererUtility.set_light_bounces( DefaultConfig.diffuse_bounces, DefaultConfig.glossy_bounces, DefaultConfig.ao_bounces_render, DefaultConfig.max_bounces, DefaultConfig.transmission_bounces, DefaultConfig.transparency_bounces, DefaultConfig.volume_bounces)
def _set_cam_intrinsics(self, cam, config): """ Sets camera intrinsics from a source with following priority 1. from config function parameter if defined 2. from custom properties of cam if set in Loader 3. default config resolution_x/y: 512 pixel_aspect_x: 1 clip_start: : 0.1 clip_end : 1000 fov : 0.691111 :param cam: The camera which contains only camera specific attributes. :param config: A configuration object with cam intrinsics. """ if config.is_empty(): return width = config.get_int("resolution_x", bpy.context.scene.render.resolution_x) height = config.get_int("resolution_y", bpy.context.scene.render.resolution_y) # Clipping clip_start = config.get_float("clip_start", cam.clip_start) clip_end = config.get_float("clip_end", cam.clip_end) if config.has_param("cam_K"): if config.has_param("fov"): print( 'WARNING: FOV defined in config is ignored. Mutually exclusive with cam_K' ) if config.has_param("pixel_aspect_x"): print( 'WARNING: pixel_aspect_x defined in config is ignored. Mutually exclusive with cam_K' ) cam_K = np.array(config.get_list("cam_K")).reshape(3, 3).astype( np.float32) CameraUtility.set_intrinsics_from_K_matrix(cam_K, width, height, clip_start, clip_end) else: # Set FOV fov = config.get_float("fov", cam.angle) # Set Pixel Aspect Ratio pixel_aspect_x = config.get_float( "pixel_aspect_x", bpy.context.scene.render.pixel_aspect_x) pixel_aspect_y = config.get_float( "pixel_aspect_y", bpy.context.scene.render.pixel_aspect_y) # Set camera shift shift_x = config.get_float("shift_x", cam.shift_x) shift_y = config.get_float("shift_y", cam.shift_y) CameraUtility.set_intrinsics_from_blender_params(fov, width, height, clip_start, clip_end, pixel_aspect_x, pixel_aspect_y, shift_x, shift_y, lens_unit="FOV") CameraUtility.set_stereo_parameters( config.get_string("stereo_convergence_mode", cam.stereo.convergence_mode), config.get_float("convergence_distance", cam.stereo.convergence_distance), config.get_float("interocular_distance", cam.stereo.interocular_distance))
def _set_cam_intrinsics(self, cam, config): """ Sets camera intrinsics from a source with following priority 1. from config function parameter if defined 2. from custom properties of cam if set in Loader 3. default config: resolution_x/y: 512 pixel_aspect_x: 1 clip_start: : 0.1 clip_end : 1000 fov : 0.691111 :param cam: The camera which contains only camera specific attributes. :param config: A configuration object with cam intrinsics. """ if config.is_empty(): return width = config.get_int("resolution_x", bpy.context.scene.render.resolution_x) height = config.get_int("resolution_y", bpy.context.scene.render.resolution_y) # Clipping clip_start = config.get_float("clip_start", cam.clip_start) clip_end = config.get_float("clip_end", cam.clip_end) if config.has_param("cam_K"): if config.has_param("fov"): print( 'WARNING: FOV defined in config is ignored. Mutually exclusive with cam_K' ) if config.has_param("pixel_aspect_x"): print( 'WARNING: pixel_aspect_x defined in config is ignored. Mutually exclusive with cam_K' ) cam_K = np.array(config.get_list("cam_K")).reshape(3, 3).astype( np.float32) CameraUtility.set_intrinsics_from_K_matrix(cam_K, width, height, clip_start, clip_end) else: # Set FOV fov = config.get_float("fov", cam.angle) # Set Pixel Aspect Ratio pixel_aspect_x = config.get_float( "pixel_aspect_x", bpy.context.scene.render.pixel_aspect_x) pixel_aspect_y = config.get_float( "pixel_aspect_y", bpy.context.scene.render.pixel_aspect_y) # Set camera shift shift_x = config.get_float("shift_x", cam.shift_x) shift_y = config.get_float("shift_y", cam.shift_y) CameraUtility.set_intrinsics_from_blender_params(fov, width, height, clip_start, clip_end, pixel_aspect_x, pixel_aspect_y, shift_x, shift_y, lens_unit="FOV") CameraUtility.set_stereo_parameters( config.get_string("stereo_convergence_mode", cam.stereo.convergence_mode), config.get_float("convergence_distance", cam.stereo.convergence_distance), config.get_float("interocular_distance", cam.stereo.interocular_distance)) if config.has_param("depth_of_field"): depth_of_field_config = Config( config.get_raw_dict("depth_of_field")) fstop_value = depth_of_field_config.get_float("fstop", 2.4) aperture_blades = depth_of_field_config.get_int( "aperture_blades", 0) aperture_ratio = depth_of_field_config.get_float( "aperture_ratio", 1.0) aperture_rotation = depth_of_field_config.get_float( "aperture_rotation_in_rad", 0.0) if depth_of_field_config.has_param( "depth_of_field_dist") and depth_of_field_config.has_param( "focal_object"): raise RuntimeError( "You can only use either depth_of_field_dist or a focal_object but not both!" ) if depth_of_field_config.has_param("depth_of_field_dist"): depth_of_field_dist = depth_of_field_config.get_float( "depth_of_field_dist") CameraUtility.add_depth_of_field(cam, None, fstop_value, aperture_blades, aperture_rotation, aperture_ratio, depth_of_field_dist) elif depth_of_field_config.has_param("focal_object"): focal_object = depth_of_field_config.get_list("focal_object") if len(focal_object) != 1: raise RuntimeError( f"There has to be exactly one focal object, use 'random_samples: 1' or change " f"the selector. Found {len(focal_object)}.") CameraUtility.add_depth_of_field(cam, focal_object[0], fstop_value, aperture_blades, aperture_rotation, aperture_ratio) else: raise RuntimeError( "The depth_of_field dict must contain either a focal_object definition or " "a depth_of_field_dist")
# load the objects into the scene objs = BlendLoader.load(args.scene) # Set some category ids for loaded objects for j, obj in enumerate(objs): obj.set_cp("category_id", j + 1) # define a light and set its location and energy level light = Light() light.set_type("POINT") light.set_location([5, -5, 5]) light.set_energy(1000) # define the camera intrinsics CameraUtility.set_intrinsics_from_blender_params(1, 512, 512, lens_unit="FOV") # read the camera positions file and convert into homogeneous camera-world transformation with open(args.camera, "r") as f: for line in f.readlines(): line = [float(x) for x in line.split()] position, euler_rotation = line[:3], line[3:6] matrix_world = MathUtility.build_transformation_mat( position, euler_rotation) CameraUtility.add_camera_pose(matrix_world) # activate normal and distance rendering RendererUtility.enable_normals_output() RendererUtility.enable_distance_output() # set the amount of samples, which should be used for the color rendering
default="examples/datasets/suncg_basic/output", help="Path to where the final files, will be saved") args = parser.parse_args() Initializer.init() # load the objects into the scene label_mapping = LabelIdMapping.from_csv( Utility.resolve_path( os.path.join('resources', 'id_mappings', 'nyu_idset.csv'))) objs = SuncgLoader.load(args.house, label_mapping=label_mapping) # define the camera intrinsics CameraUtility.set_intrinsics_from_blender_params(1, 512, 512, pixel_aspect_x=1.333333333, lens_unit="FOV") # read the camera positions file and convert into homogeneous camera-world transformation with open(args.camera, "r") as f: for line in f.readlines(): line = [float(x) for x in line.split()] position = MathUtility.change_coordinate_frame_of_point( line[:3], ["X", "-Z", "Y"]) rotation = MathUtility.change_coordinate_frame_of_point( line[3:6], ["X", "-Z", "Y"]) matrix_world = MathUtility.build_transformation_mat( position, CameraUtility.rotation_from_forward_vec(rotation)) CameraUtility.add_camera_pose(matrix_world)