示例#1
0
                    elif e.key == pygame.K_RIGHT:
                        p.move(RIGHT)
                    elif e.key == pygame.K_DOWN:
                        p.move(DOWN)
                    elif e.key == pygame.K_UP:
                        p.move(UP)
                    elif e.key == pygame.K_o:
                        adjacent_tiles = stage.mapobj.get_adjacent_tiles(p.tile)
                    elif e.key == pygame.K_d:
                        coords = p.destroy()
                        print coords
                elif state == STATE_TARGETTING:
                    # create cursor object
                    if not cursor:
                        cursor = Cursor(p.x, p.y)
                        stage.add_overlay(cursor)
                        print 'Cusror created.'
                    if e.key == pygame.K_LEFT:
                        cursor.move(LEFT)
                    elif e.key == pygame.K_RIGHT:
                        cursor.move(RIGHT)
                    elif e.key == pygame.K_DOWN:
                        cursor.move(DOWN)
                    elif e.key == pygame.K_UP:
                        cursor.move(UP)

            screen.fill(pygame.Color(255, 255, 255, 0))
            area = get_area_around_entity(p, VIEW_SIZE, VIEW_SIZE, MAP_WIDTH, MAP_HEIGHT)
            stage.render(area, screen, fontsheet)
            pygame.display.update()
            #pdb.set_trace()