def IronSwordM(): WeaponsF.withdraw() if Princess.Balance >= 600: Princess.EquipWeapon(IronSword) Princess.Balance -= 600 Princess.attack = Princess.Weapon.damage + (Princess.strength * Princess.level)
def RubberGloveM(): WeaponsF.withdraw() if Princess.Balance >= 200: Princess.EquipWeapon(RubberGlove) Princess.Balance -= 200 Princess.attack = Princess.Weapon.damage + (Princess.strength * Princess.level)