def __init__(self,screen,config): State.__init__(self,screen) self.config = config self.object = None self.rect = pygame.Rect(100,0,700,600) width,height = map(int,self.config['screen_size'].split('x')) tile_size = int(config['tile_size']) self.screen.fill((255,255,255),self.rect) self.grid = Grid(width,height,tile_size,(700,600),screen)
def __init__(self,screen,config,objects): State.__init__(self,screen) self.config = config self.objects = objects self.object_positions = [] self.selected = None self.rect = pygame.Rect(0,0,100,600) self.title_font = pygame.font.SysFont('Arial', 15) self.save_location = [] self.draw_items()
def __init__(self, key, manager): State.__init__(self,key,manager) self.psurf = pygame.surface.Surface((1024,768)) self.psurf.fill((0,0,0)) self.psurf.set_alpha(200) self.paused = False self.prepared = False self.bullet_group = pygame.sprite.Group() self.creeps = pygame.sprite.LayeredUpdates() self.cursor = self.manager.cursor self.towers = pygame.sprite.OrderedUpdates() self.bgt = pygame.sprite.OrderedUpdates() self.needed_tiles = pygame.sprite.Group() self.needed_tiles1 = pygame.sprite.Group() self.banned_tiles = pygame.sprite.OrderedUpdates() self.banned_tiles1 = pygame.sprite.OrderedUpdates() self.player = self.manager.player self.weatherbg = pygame.surface.Surface((1024,640)) self.weatherbg.fill((0,0,0)) self.weatherbg.set_alpha(0) self.magic = pygame.sprite.Group() self.d = pygame.sprite.Group() self.buoyant = pygame.sprite.Group() self.default_text = '' self.before_mag = self.before_g = 0 self.tpassed = 0 self.tbot = None self.previous = 0 self.ingame_menu = Master([0,596],1024,172,self.screen,self.cursor, \ "./data/font/carolingia.ttf") self.ingame_menu_bg = load_image("./data/image/menu/ingame_menu.png") self.ship_menu = SHIMENU.get_at((0,0,157,61), True) self.ship_hp = SHIMENU.get_at((159,6,47,43), True) self.bonus_menu = load_image("./data/image/menu/bns_menu.png") self.particle_emitter = pygame.sprite.Group() self.spells = pygame.sprite.Group() self.wave = 0 self.total = 0 self.bars = pygame.surface.Surface((1024,768)) self.bars.fill((0,0,0)) self.bars.set_colorkey((0,0,0)) self.wave_t = 0 self.countdown = False self.moded = False self.totalc = 0 self.unlock = ['Nothing',''] self.map = None self.lname = None self.cid = None
def __init__(self, driver, location, options, header=None, slave=None, default=0): State.__init__(self, driver) if default >= len(options): default = 0 self._header = header self._options = options self._current = default self._chosen = options[default] self._slave = slave self._location = location self._font = pygame.font.Font(None, 20) self.setupImages()
def __init__(self, key, manager): State.__init__(self,key,manager) self.cursor = self.manager.cursor self.player = self.manager.player self.menu = Master([0,0],1024,768,self.screen,self.cursor,"./data/font/carolingia.ttf") self.menu_background = load_image("./data/image/menu/map.PNG") self.levels = [[Level("lv01.mkm"), [195, 542]],[Level("lv02.mkm"), [215,469]], \ [Level("lv03.mkm"), [177,402]], [Level("lv04.mkm"), [165, 331]], \ [Level("lv05.mkm"), [209, 281]], [Level("lv06.mkm"), [268, 210]], \ [Level("lv07.mkm"),[255,125]], [Level("lv08.mkm"),[372,199]], \ [Level("lv09.mkm"),[481,234]], [Level("lv10.mkm"),[547,266]], \ [Level("lv11.mkm"),[687,261]], [Level("lv12.mkm"),[720,149]], \ [Level("lv13.mkm"),[875,125]], [Level("lv14.mkm"),[871,201]], \ [Level("lv15.mkm"),[840,252]], [Level("lv16.mkm"),[818,291]], \ [Level("lv17.mkm"),[761,382]], [Level("lv18.mkm"),[631,429]], \ [Level("lv19.mkm"),[616,477]], [Level("lv20.mkm"),[579,519]], \ [Level("indian1.mkm"),[149,154]], [Level("indian2.mkm"),[152,106]], \ [Level("warrior1.mkm"),[356,235]]] self.prepared = False
def __init__(self,key,manager): State.__init__(self,key,manager) self.cursor = self.manager.cursor self.menu = Master([0,0],1024,768,self.screen,self.cursor,"./data/font/carolingia.ttf") self.menu_background = load_image("./data/image/menu/menu.PNG") self.temp = Label(self.menu,[273,638],(0,0,0),None,19,"v. 0.9") self.boxes = [] icons = Sheet("./data/image/menu/status_icons.png") try: version = float(urllib.urlopen("http://mkm.limun.org/vs/version.txt").read()) if version==0.9: self.boxes.append(MessageBox([300,300],[400,100],self.screen,self.cursor,"You have the most recent version installed.",[self.menu])) temp_image = icons.get_at((0,0,19,19),False) elif version<0.9: self.boxes.append(MessageBox([300,300],[400,100],self.screen,self.cursor,"Damn, you must be Chuck Norris! How did you...?",[self.menu])) temp_image = icons.get_at((0,0,19,19),False) else: self.boxes.append(MessageBox([300,300],[400,100],self.screen,self.cursor,"A new version is available on the official site!",[self.menu])) temp_image = icons.get_at((38,0,19,19),False) except: self.boxes.append(MessageBox([300,300],[400,100],self.screen,self.cursor,"Can't connect! Please check connection and restart.",[self.menu])) temp_image = icons.get_at((19,0,19,19),False) def x(something): print something,"x!" self.temp = ImageButton(self.menu,[318,638],temp_image,self.boxes[0].wake) self.temp = Button(self.menu,[395,155],(0,0,0),None,62,"New Game",self.manager.set_state,"game") self.temp = Button(self.menu,[395,222],(0,0,0),None,62,"Continue",x,"aa") self.temp = Button(self.menu,[395,294],(0,0,0),None,62,"Profile",x,"aa") self.temp = Button(self.menu,[395,366],(0,0,0),None,62,"Options",self.menu.switch,"options") self.temp = Button(self.menu,[395,438],(0,0,0),None,62,"Credits",self.menu.switch,"credits") self.temp = Button(self.menu,[395,510],(0,0,0),None,62,"Quit",exit,None) self.temp = Button(self.menu,[273,630],(0,0,0),None,20,"Back",self.menu.switch,"default",["credits"]) self.temp = Button(self.menu,[273,630],(0,0,0),None,20,"Back",self.menu.switch,"default",["options"]) self.temp = Button(self.menu,[323,630],(0,0,0),None,20,"Apply",x,"aa",["options"]) self.temp = Textbox(self.menu, [300,155],(0,0,0),None,28,"Created by: Marko Pranjic\nPowered by: PyGame\nBackground music: Celestial Aeon Project\nSound effects: freesounds.org\nSpecial thanks to my friends\nand forumers who supported me!",3,["credits"]) self.temp = Checkbox(self.menu,[395,154],(0,0,0),None,19,"Fullscreen",(0,1),["options"]) self.temp = Label(self.menu,[395,179],(0,0,0),None,19,"Background sound:",["options"]) self.temp = Scroll(self.menu, [560,179],(0,0,0),None,19,["options"])
def __init__(self,key,manager): State.__init__(self,key,manager) self.bullet_group = pygame.sprite.Group() self.creeps = pygame.sprite.OrderedUpdates() self.cursor = self.manager.cursor self.tiles_dict, self.path_tiles = tiles_dictionary() self.towers = pygame.sprite.OrderedUpdates() self.needed_tiles = pygame.sprite.Group() self.banned_tiles = pygame.sprite.OrderedUpdates() self.banned_tiles2 = pygame.sprite.OrderedUpdates() self.ingame_menu = Master([0,19*32],1024,160,self.screen,self.cursor,"./data/font/viking.ttf") self.ingame_menu_bg = load_image("./data/image/menu/ingame_menu.png") self.levels = {} temp = Level("lv01.mkm") self.levels[temp["name"]]=temp self.player = self.manager.player self.gold_label = Label(self.ingame_menu,[285,10],(255,255,255),None,15,str(self.player["gold"])) self.magicka_label = Label(self.ingame_menu,[372,10],(255,255,255),None,15,str(self.player["magicka"])) self.particle_emitter = pygame.sprite.Group() self.spells = pygame.sprite.Group() def spawn(): if not self.player.buying: self.player.buying = True temp = (ArrowTower(len(self.towers),[0,0],80,self.screen, \ self.bullet_group,self.creeps,[self.needed_tiles, \ self.towers],[self.banned_tiles,self.banned_tiles2], \ self.player, self.particle_emitter)) self.towers.add(temp) def spawn2(): if not self.player.buying: self.player.buying = True temp = FireArrows([0, 0], self.player, self.particle_emitter, \ self.screen, self.towers) self.spells.add(temp) buttons = Sheet("./data/image/menu/buttons.png") ImageButton(self.ingame_menu,[33,47],buttons.get_at((33,0,32,32),False),spawn) ImageButton(self.ingame_menu,[806,47],buttons.get_at((66,0,32,32),True),spawn2)
def __init__(self, key, manager): State.__init__(self,key,manager) self.cursor = self.manager.cursor self.player = self.manager.player self.menu = Master([0,0],1024,768,self.screen,self.cursor,"./data/font/carolingia.ttf") self.menu_background = load_image("./data/image/menu/shop.png") self.shopl = load_image("./data/image/menu/shoplayer.png") self.blargh = False self.effects = pygame.sprite.Group() p1 = [[64, 640], [96, 640], [128, 640], [160, 640], [192, 640], \ [96, 672], [128, 672], [160, 672], [192, 672], [256, 640], \ [298, 640], [320, 640], [256, 672], [290, 672], [320, 672], \ [352, 672]] p2 = [[672, 160], [704, 160], [736, 160], [758, 160], [640, 192], \ [672, 192], [704, 192], [736, 192]] pat = [p1, p2] for i in range(12): self.effects.add(Butterfly(random.choice(pat))) self.effects.add(ABoat()) self.rects = [] for i in range(6): self.rects.append(pygame.Rect(58+74*i+288, 23+64, 59, 58)) self.cid = None self.mix()
def __init__(self, key, manager): State.__init__(self,key,manager) self.cursor = self.manager.cursor self.pon = 0 self.menu = Master([0,0],1024,768,self.screen,self.cursor,"./data/font/carolingia.ttf") self.menu_background = load_image("./data/image/menu/menu.PNG") self.sbg = load_image("./data/image/menu/storyBG.PNG") self.boxes = [] self.page = 0 icons = Sheet("./data/image/menu/status_icons.png") credit_text = "Programming, design and graphics\nby Marko Pranjic a.k.a mkmgames.\n \ \nMusic is from Celestial Aeon Project;\nYou can find it and download \ it from\nhttp://www.mattipaalanen.com/\n \nFor more info or contact, \ please visit\nhttp//vikingsstory.sourceforge.net" Button(self.menu,[395,155],(0,0,0),None,62,"New Game",self.menu.switch,"diff") Button(self.menu,[395,222],(0,0,0),None,62,"Continue",self.manager.set_state,"map") Button(self.menu,[395,294],(0,0,0),None,62,"Achievements",self.menu.switch,"achievements") Button(self.menu,[294,110],(0,0,0),None,52,"Easy",self.difficulty,4, \ ["diff", "inf1"], hovfun=self.hovinfo, hovarg=A3) Button(self.menu,[294,177],(0,0,0),None,52,"Normal",self.difficulty,2, \ ["diff", "inf1"], hovfun=self.hovinfo, hovarg=A2) Button(self.menu,[294,244],(0,0,0),None,52,"Ragnarok",self.difficulty,0, \ ["diff", "inf1"], hovfun=self.hovinfo, hovarg=A1) Button(self.menu,[395,366],(0,0,0),None,62,"Options",self.menu.switch,"options") Button(self.menu,[395,438],(0,0,0),None,62,"Credits",self.menu.switch,"credits") Button(self.menu,[395,510],(0,0,0),None,62,"Quit",exit,None) Button(self.menu,[273,630],(0,0,0),None,32,"Back",self.menu.switch,"default",["credits"]) Button(self.menu,[273,630],(0,0,0),None,32,"Back",self.menu.switch,"default",["diff", "inf1"]) Button(self.menu,[273,630],(0,0,0),None,32,"Back",self.menu.switch,"default",["options","okbox"]) Button(self.menu,[273,630],(0,0,0),None,32,"Back",self.menu.switch,"default",["achievements", "inf"]) Button(self.menu,[343,630],(0,0,0),None,32,"Apply",self.change_settings,None,["options","okbox"]) self.pic = Image(self.menu,[523,112],TALE[0],["intro","intro1"]) ImageButton(self.menu,[230,613],SIC.get_at((0,19,38,53),False),self.flip, -1, ["intro1"]) ImageButton(self.menu,[790,613],SIC.get_at((38,19,38,53),False),self.flip, 1, ["intro","intro1"]) Textbox(self.menu,[300,155],(0,0,0),None,28,credit_text,3,["credits"]) self.story = Textbox(self.menu,[224,120],(0,0,0),None,28,TXT[0],3,["intro","intro1"]) self.dt = Textbox(self.menu,[392,484],(0,0,0),None,24,"",3, \ ["inf"]) self.achievements = { "TUT":ImageButton(self.menu,[392,211], ACH.get_at((0,177,59,58),True), self.potatoes, \ None, ["achievements", "inf"], hovfun=self.desc, hovarg="TUT"), "WIZ":ImageButton(self.menu,[492,211], ACH.get_at((0,177,59,58),True), self.potatoes, \ None, ["achievements", "inf"], hovfun=self.desc, hovarg="WIZ"), "SAI":ImageButton(self.menu,[592,211], ACH.get_at((0,177,59,58),True), self.potatoes, \ None, ["achievements", "inf"], hovfun=self.desc, hovarg="SAI"), "LUC":ImageButton(self.menu,[392,290], ACH.get_at((0,177,59,58),True), self.potatoes, \ None, ["achievements", "inf"], hovfun=self.desc, hovarg="LUC"), "SHI":ImageButton(self.menu,[492,290], ACH.get_at((0,177,59,58),True), self.potatoes, \ None, ["achievements", "inf"], hovfun=self.desc, hovarg="SHI"), "BUI":ImageButton(self.menu,[592,290], ACH.get_at((0,177,59,58),True), self.potatoes, \ None, ["achievements", "inf"], hovfun=self.desc, hovarg="BUI"), "PER":ImageButton(self.menu,[392,370], ACH.get_at((0,177,59,58),True), self.potatoes, \ None, ["achievements", "inf"], hovfun=self.desc, hovarg="PER"), "INV":ImageButton(self.menu,[492,370], ACH.get_at((0,177,59,58),True), self.potatoes, \ None, ["achievements", "inf"], hovfun=self.desc, hovarg="INV"), "UNL":ImageButton(self.menu,[592,370], ACH.get_at((0,177,59,58),True), self.potatoes, \ None, ["achievements", "inf"], hovfun=self.desc, hovarg="UNL") } self.fs = Checkbox(self.menu,[395,154],(0,0,0),None,32,"Fullscreen",(0,1),["options","okbox"], \ self.manager.config["fullscreen"]) self.fps = Checkbox(self.menu,[395,194],(0,0,0),None,32,"Show FPS",(0,1),["options","okbox"], \ self.manager.config["fps"]) Label(self.menu,[395,234],(0,0,0),None,31,"Music:",["options","okbox"]) self.bs = Scroll(self.menu, [500,234],(0,0,0),None,32,["options","okbox"], \ self.manager.config["bsound"]*100) Label(self.menu,[395,274],(0,0,0),None,31,"Sound:",["options","okbox"]) self.sfx = Scroll(self.menu, [500,274],(0,0,0),None,32,["options","okbox"], \ self.manager.config["sfx"]*100) OKBox(self.menu,(0,0,0),None,22, "You will need to restart\nthe game so changes could\nbe applied.",3,self.menu.switch,"options") self.df = Textbox(self.menu,[525,110],(0,0,0),None,32,"",3, \ ["inf1"]) self.cid = None self.cid1 = None self.check_ach()
def __init__(self, driver): State.__init__(self, driver) self._title = pygame.image.load("title.png").convert() mainMenu = [(1, 'Start Game', 0), (2, 'Quit', 0)] self._menu = Menu(driver, (5, 400), mainMenu, None, self) self._shownMenu = 0
def __init__(self,screen,config,objects): State.__init__(self,screen) self.config = config self.objects = objects self.window = LEWindow(screen,config) self.toolbar = LEToolbar(screen,config,objects)
def __init__(self, context): State.__init__(self, context, None, None, None)
def __init__(self, scene): State.__init__(self, scene) self.hover_filter = lambda x: True
def __init__(self, driver): State.__init__(self, driver) self._engine = TileEngine('dungeon.map', driver, self) self._font = pygame.font.Font(None, 20) self._name = random.choice(names) self._messages = [(0, "Welcome to %s" % self._name)] self._deequip = None self._visited = None mapinfo = self._engine.getMapInfo() self._mapinfo = mapinfo self.xp = localXP = 3500 playerStats = { 'level': localXP / 100, 'str': 30, 'dex': 30, 'int': 30, } self.gender = 'Male' self.race = 'Human' self.charClass = 'Guardian' armorStats = { 'name': '+10 Robes of the Guardian', 'absorb': 20, 'toDodge': 10 } weaponStats = { 'name': '+10 Flaming Angelic Sword', 'damageMin': 25, 'damageMax': 75, 'toHit': 10, } weapon = entities.Weapon('sword.png', self._engine, 0, 0, weaponStats) armor = entities.Armor('armor.png', self._engine, 0, 0, armorStats) self._player = Character('player.png', self._engine, mapinfo['startx'], mapinfo['starty'], playerStats, 1) self._player.giveItem(weapon) self._player.equip(weapon) self._player.giveItem(armor) self._player.equip(armor) self._engine.addSprite(self._player) self._engine.centerOn(self._player) staffStats = {'name': 'Terrifyingly Powerful Staff of Glok-Yar'} self._staff = entities.Staff('staff.png', self._engine, mapinfo['staffx'], mapinfo['staffy'], staffStats) self._engine.addSprite(self._staff) self._entries = [] counter = 1 while counter: try: entranceX = mapinfo['entranceX%d' % counter] entranceY = mapinfo['entranceY%d' % counter] entrance = entities.Entry('stairs.png', self._engine, entranceX, entranceY) self._entries.append(entrance) self._engine.addSprite(entrance) counter += 1 except KeyError: counter = 0 self._turn = 0 mixer.music.load(localSoundsDir + '23 - Cold_Mountain_Clouds.ogg') mixer.music.set_volume(localVol * 4) mixer.music.play(-1)
def __init__(self, scene, tank): self.tank = tank State.__init__(self, scene)
def __init__(self, scene): State.__init__(self, scene) self.factory_index = 0 self.selection = None
def __init__(self, scene, num_steps): State.__init__(self, scene) self.num_steps = num_steps
def __init__(self, scene, tutorial): State.__init__(self, scene) self.tutorial = tutorial
def __init__(self, driver, player, pgs): State.__init__(self, driver) self._player = player self._pgs = pgs self._menu = None