class GameToolbar(Gtk.Toolbar): __gtype_name__ = 'GameToolbar' __gsignals__ = { 'game-restart': (GObject.SIGNAL_RUN_FIRST, GObject.TYPE_NONE, []), 'ai-activated': (GObject.SIGNAL_RUN_FIRST, GObject.TYPE_NONE, []), 'ai-deactivated': (GObject.SIGNAL_RUN_FIRST, GObject.TYPE_NONE, []), 'game-board-size': ( GObject.SIGNAL_RUN_FIRST, GObject.TYPE_NONE, [GObject.TYPE_INT]), } def __init__(self, activity): Gtk.Toolbar.__init__(self) self.activity = activity # Reset Button restart_icon = join(dirname(__file__), 'images', 'gtk-refresh.svg') restart_image = Gtk.Image() restart_image.set_from_file(restart_icon) self._restart_button = ToolButton() self._restart_button.set_icon_widget(restart_image) self._restart_button.connect('clicked', self._game_restart_cb) self._restart_button.set_tooltip(_('Restart Game')) self.insert(self._restart_button, -1) self._restart_button.show() # Separator separator = Gtk.SeparatorToolItem() separator.set_draw(True) self.insert(separator, -1) self._add_widget(Gtk.Label(_('Board size') + ': ')) # Change size combobox self._size_combo = ToolComboBox() self._sizes = ['19 X 19', '13 X 13', '9 X 9'] for i, f in enumerate(self._sizes): self._size_combo.combo.append_item(i, f) self._size_combo.combo.connect('changed', self._game_size_cb) self._add_widget(self._size_combo) self._size_combo.combo.set_active(0) # Separator separator = Gtk.SeparatorToolItem() separator.set_draw(True) self.insert(separator, -1) # Artificial Intelligence Button self._ai_button = Gtk.ToggleToolButton() if search_for_gnugo(): self._ai_button.connect('toggled', self._ai_toggled_cb) self._ai_button.set_label(_('Play against PlayGo!')) else: self._ai_button.set_label( _('You need to install gnugo to play against PlayGo')) self._ai_button.set_sensitive(False) self.insert(self._ai_button, -1) self._ai_button.show() def _add_widget(self, widget, expand=False): tool_item = Gtk.ToolItem() tool_item.set_expand(expand) tool_item.add(widget) widget.show() self.insert(tool_item, -1) tool_item.show() def _game_restart_cb(self, widget): self._size_combo.set_sensitive(True) self.emit('game-restart') def grey_out_restart(self): self._restart_button.set_sensitive(False) def _game_size_cb(self, widget): game_size = int(self._sizes[self._size_combo.combo.get_active()][:2]) self.emit('game-board-size', game_size) def grey_out_size_change(self): self._size_combo.set_sensitive(False) def update_toolbar(self, widget, data, grid): size = data.get('size') self._size_combo.combo.handler_block(self.size_handle_id) size_index = self._sizes.index(size + ' X ' + size) self._size_combo.combo.set_active(int(size_index)) self._size_combo.combo.handler_unblock(self.size_handle_id) def _ai_toggled_cb(self, widget): if widget.get_active(): self.emit('ai-activated') else: self.emit('ai-deactivated') def grey_out_ai(self): self._ai_button.set_sensitive(False) def set_ai_button_state(self, value): self._ai_button.set_active(value)
class GameToolbar(Gtk.Toolbar): __gtype_name__ = 'GameToolbar' __gsignals__ = { 'game-restart': (GObject.SIGNAL_RUN_FIRST, GObject.TYPE_NONE, []), 'ai-activated': (GObject.SIGNAL_RUN_FIRST, GObject.TYPE_NONE, []), 'ai-deactivated': (GObject.SIGNAL_RUN_FIRST, GObject.TYPE_NONE, []), 'game-board-size': (GObject.SIGNAL_RUN_FIRST, GObject.TYPE_NONE, [GObject.TYPE_INT]), } def __init__(self, activity): Gtk.Toolbar.__init__(self) self.activity = activity # Reset Button restart_icon = join(dirname(__file__), 'images', 'gtk-refresh.svg') restart_image = Gtk.Image() restart_image.set_from_file(restart_icon) self._restart_button = ToolButton() self._restart_button.set_icon_widget(restart_image) self._restart_button.connect('clicked', self._game_restart_cb) self._restart_button.set_tooltip(_('Restart Game')) self.insert(self._restart_button, -1) self._restart_button.show() # Separator separator = Gtk.SeparatorToolItem() separator.set_draw(True) self.insert(separator, -1) self._add_widget(Gtk.Label(_('Board size') + ': ')) # Change size combobox self._size_combo = ToolComboBox() self._sizes = ['19 X 19', '13 X 13', '9 X 9'] for i, f in enumerate(self._sizes): self._size_combo.combo.append_item(i, f) self._size_combo.combo.connect('changed', self._game_size_cb) self._add_widget(self._size_combo) self._size_combo.combo.set_active(0) # Separator separator = Gtk.SeparatorToolItem() separator.set_draw(True) self.insert(separator, -1) # Artificial Intelligence Button self._ai_button = Gtk.ToggleToolButton() if search_for_gnugo(): self._ai_button.connect('toggled', self._ai_toggled_cb) self._ai_button.set_label(_('Play against PlayGo!')) else: self._ai_button.set_label(_('You need to install gnugo to play against PlayGo')) self._ai_button.set_sensitive(False) self.insert(self._ai_button, -1) self._ai_button.show() def _add_widget(self, widget, expand=False): tool_item = Gtk.ToolItem() tool_item.set_expand(expand) tool_item.add(widget) widget.show() self.insert(tool_item, -1) tool_item.show() def _game_restart_cb(self, widget): self._size_combo.set_sensitive(True) self.emit('game-restart') def grey_out_restart(self): self._restart_button.set_sensitive(False) def _game_size_cb(self, widget): game_size = int(self._sizes[self._size_combo.combo.get_active()][:2]) self.emit('game-board-size', game_size) def grey_out_size_change(self): self._size_combo.set_sensitive(False) def update_toolbar(self, widget, data, grid): size = data.get('size') self._size_combo.combo.handler_block(self.size_handle_id) size_index = self._sizes.index(size+' X '+size) self._size_combo.combo.set_active(int(size_index)) self._size_combo.combo.handler_unblock(self.size_handle_id) def _ai_toggled_cb(self, widget): if widget.get_active(): self.emit('ai-activated') else: self.emit('ai-deactivated') def grey_out_ai(self): self._ai_button.set_sensitive(False) def set_ai_button_state(self, value): self._ai_button.set_active(value)