def loadConn(self, item): c = Connection(None, self) pt1 = QtCore.QPointF(float(item.findtext('pos1X')), float(item.findtext('pos1Y'))) pt2 = QtCore.QPointF(float(item.findtext('pos2X')), float(item.findtext('pos2Y'))) c.pos1 = pt1 c.pos2 = pt2 c.update_ports_from_pos()
def bindNode(self): self.scene.DgmToUndo() item = self.scene.item if len(item.port_out.connections) == 1: c1 = item.port_in.connections[0] c2 = item.port_out.connections[0] c = Connection(None, self.scene) c.pos1 = c1.pos1 c.pos2 = c2.pos2 item.remove() c.update_ports_from_pos() if isinstance(c.port1, OutPort) and isinstance(c.port2, InPort): pos = QtCore.QPointF((c.pos2.x() + c.pos1.x()) / 2, c.pos1.y()) self.newNode(c, pos) else: self.scene.clearLastUndo()