def __init__(self, similarity_surface, editor=None, name=None): r""" INPUT: - ``name`` - a name for the surface (a string) - ``editor`` - the identification of the edges. A list of pairs ((p0,e0),(p1,e1)) or """ if name is None: #SimilaritySurfaceBundle.count = SimilaritySurfaceBundle.count + 1 #name = "Similarity Surface #"+ str(SimilaritySurfaceBundle.count) name=repr(similarity_surface) if editor is None: from surface_manipulator import SurfaceManipulator editor = SurfaceManipulator.launch() SurfaceBundle.__init__(self, name, editor, field=similarity_surface.base_ring() ) EditorRenderer.__init__(self, editor) self._ss = similarity_surface # matrices which act affinely on the polygons: self._gl = defaultdict(self._default_gl) # translation vectors for the polygons: self._t = defaultdict(self._default_t) # List of visible polygons self._visible = set() self._visible.add(self._ss.base_label()) # cache for transformed vertices self._polygon_cache = {} # handles for the polygons in the canvas self._polygon_to_handle = {} self._handle_to_polygon = {} # stores labels: self._edge_labels = SurfaceLabels(self._ss)
def __init__(self, similarity_surface, editor=None, name=None): r""" INPUT: - ``name`` - a name for the surface (a string) - ``editor`` - the identification of the edges. A list of pairs ((p0,e0),(p1,e1)) or """ if name is None: #SimilaritySurfaceBundle.count = SimilaritySurfaceBundle.count + 1 #name = "Similarity Surface #"+ str(SimilaritySurfaceBundle.count) name = repr(similarity_surface) if editor is None: from surface_manipulator import SurfaceManipulator editor = SurfaceManipulator.launch() SurfaceBundle.__init__(self, name, editor, field=similarity_surface.base_ring()) EditorRenderer.__init__(self, editor) self._ss = similarity_surface # matrices which act affinely on the polygons: self._gl = defaultdict(self._default_gl) # translation vectors for the polygons: self._t = defaultdict(self._default_t) # List of visible polygons self._visible = set() self._visible.add(self._ss.base_label()) # cache for transformed vertices self._polygon_cache = {} # handles for the polygons in the canvas self._polygon_to_handle = {} self._handle_to_polygon = {} # stores labels: self._edge_labels = SurfaceLabels(self._ss)
from surface_manipulator import SurfaceManipulator SurfaceManipulator.launch()