示例#1
0
def drawAbstractLine(svg):
    W, H = svg.get_size()
    # cx, cy = W // 2, H // 2
    N = 10

    # svg.draw(draw_rect(0,0,W,H,color='#808B96'))  # background

    slope = 1.7
    # ptYaxis = getLinePointFromSlope(slope,(20,0))
    # print('ptYaxis=',ptYaxis)
    pts1 = random_points((N, ), min=0, max=W).reshape((N, 1))
    pts1 = np.append(pts1, np.zeros_like(pts1), axis=1)

    pts2 = None
    for i in pts1:
        pt = getLinePointFromSlope(slope, (i[0], i[1]))
        pt = np.array(pt).reshape(1, 2)
        # print('pt=',pt)
        # pts2 = np.append(pts2, pt, axis=1)
        pts2 = np.concatenate((pts2, pt), axis=0) if pts2 is not None else pt

    # print('pts1=',pts1)
    # print('pts2=',pts2)

    linePoints = []
    widths = []
    for pt1, pt2 in zip(pts1, pts2):
        linePoints.append((pt1[0], pt1[1], pt2[0], pt2[1]))
        widths.append(random.choice([2, 2, 4, 6, 8, 10]))
    # print(widths)
    drawlinePoints(svg, linePoints, color=None, stroke_widths=widths)
示例#2
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def drawLineGrapic2(svg):
    W, H = svg.get_size()
    len = 0
    offsetX = W / 4
    offsetY = 0
    yInter = 0.5
    wStep = 0.5

    pts = []
    while (offsetY < H / 2):
        offsetY = offsetY + yInter
        if offsetY < H / 4:
            len = len + wStep
        else:
            len = len - wStep
            if (len < 0):
                break
        pts.append((offsetX - len, offsetY, offsetX + len, offsetY))

    offsetX = W * 3 / 4
    offsetY = 0
    len = 0
    while (offsetY < H / 2):
        offsetY = offsetY + yInter
        if offsetY < H / 4:
            len = len + wStep
        else:
            len = len - wStep
            if (len < 0):
                break
        pts.append((offsetX - len, offsetY, offsetX + len, offsetY))

    offsetX = W / 4
    offsetY = H / 2
    len = 0
    while (offsetY < H):
        offsetY = offsetY + yInter
        if offsetY < H * 3 / 4:
            len = len + wStep
        else:
            len = len - wStep
            if (len < 0):
                break
        pts.append((offsetX - len, offsetY, offsetX + len, offsetY))

    offsetX = W * 3 / 4
    offsetY = H / 2
    len = 0
    while (offsetY < H):
        offsetY = offsetY + yInter
        if offsetY < H * 3 / 4:
            len = len + wStep
        else:
            len = len - wStep
            if (len < 0):
                break
        pts.append((offsetX - len, offsetY, offsetX + len, offsetY))

    drawlinePoints(svg, pts)
def draw_line_param(svg, node, a, b, min_x=0, max_x=100):
    """draw line  y= a*x + b"""
    def fun(x):
        return a * x + b

    # x = np.linspace(min_x, max_x, N)
    # y = a * x + b
    # start_pt = [min_x, fun(min_x)]
    # stop_pt = [max_x, fun(max_x)]
    pts = [[min_x, fun(min_x), max_x, fun(max_x)]]
    drawlinePoints(svg, pts, node)
def anim10(svg):
    """moving ball bounce with a line"""
    H, W = svg.get_size()
    cx, cy = W // 2, H // 2

    g = svg.draw(draw_tag('g'))
    svg.set_node(g, 'opacity', '1.0')

    wall_line = [2, -1.8, 1]  # line parameters
    pts = draw_line_param_abc(wall_line, 0, W, 0, H)
    drawlinePoints(svg, pts, g, color='black')

    for i in range(50):
        pt = random_point(4, W - 5)
        # print(pt, type(pt))
        vx = random.randint(1, 5) * [-1, 1][random.randrange(2)]
        vy = random.randint(1, 5) * [-1, 1][random.randrange(2)]

        res = get_math_bounce_parameter(wall_line, pt, vx, vy)
        perpend_pt, reflect_pt, inter_pt, path_line, reflect_line = res

        coords = [pt, inter_pt]
        if reflect_pt is not None:
            min_x, max_x = 0, W
            # min_y, max_y = 0, H

            far_pt = [0, 0]
            if reflect_pt[0] < inter_pt[0]:
                min_x = inter_pt[0]

                far_pt[0] = max_x
                far_pt[1] = get_line_ABC_y(reflect_line, far_pt[0])
            else:
                max_x = inter_pt[0]
                far_pt[0] = min_x
                far_pt[1] = get_line_ABC_y(reflect_line, far_pt[0])

            coords.append(far_pt)
            coords = np.asarray(coords)

        path = get_points_path(coords, False)
        draw_circle_path_anim(svg,
                              g,
                              path,
                              radius=3,
                              duration=len(coords) * 1.0,
                              color='red')
def drawSoundGrapic(svg, data):
    W, H = svg.get_size()
    cx, cy = W // 2, H // 2

    data = H // 2 - data // 400  # shrink sound value to a range that svg can show
    print('data=', data, np.min(data), np.max(data))
    pts = []

    # print('pts=', pts)
    xScale = 55
    if 0:  # style 1
        for i in range(len(data) - 1):
            pts.append((i / xScale, data[i], (i + 1) / xScale, data[i + 1]))
        drawlinePoints(svg, pts)

    elif 1:  # style 2, rainbow color
        totlal = len(data)
        if 1:
            for i in range(totlal):
                pts.append((i / xScale, data[i]))
        else:
            R = 120
            data = data - H // 2
            maxV = np.max(data)
            for i in range(totlal):
                angle = i * 2 * np.pi / totlal
                r = R * math.fabs(data[i]) / maxV
                x, y = cx + r * math.cos(angle), cy + r * math.sin(angle)
                # print("x, y=", x, y)
                # x, y = translation_pts_xy(x, y, (cx,cy))
                pts.append((x, y))

            # print('pts=', pts)

        if 0:  # rainbowcolor and draw line
            colors = []
            c = rainbow_colors(N=W)
            for pt in pts:
                x, y = pt
                colors.append(c[int(x) % W])
            drawlinePointsContinusRainbow(svg, pts, colors=colors)
        else:  # draw path
            drawPathContinuPoints(svg, pts, strokeWidth=0.2)
示例#6
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def drawLineGrapic6(svg):
    W, H = svg.get_size()
    cx, cy = W // 2, H // 2

    N = 18
    xs, ys = [], []
    r1 = 50
    r2 = 80
    for i in range(N + 1):
        theta = i * 2 * np.pi / N
        x = r1 * np.cos(theta)
        y = r1 * np.sin(theta)
        xs.append(x)
        ys.append(y)

    xs, ys = translation_pts_xy(xs, ys, (cx, cy))
    pts = np.vstack((xs, ys)).T
    linePts = []
    for i in pts:
        linePts.append((cx, cy, i[0], i[1]))
    drawlinePoints(svg, linePts, color='black')
    drawPointsCircle(svg, pts, r=5, color='#000000')

    xs, ys = [], []
    for i in range(N + 1):
        theta = i * 2 * np.pi / N + np.pi / N
        x = r2 * np.cos(theta)
        y = r2 * np.sin(theta)
        xs.append(x)
        ys.append(y)

    xs, ys = translation_pts_xy(xs, ys, (cx, cy))
    pts = np.vstack((xs, ys)).T
    linePts = []
    for i in pts:
        linePts.append((cx, cy, i[0], i[1]))
    drawlinePoints(svg, linePts, color='black')
    # drawPointsCircle(svg, pts, r=5, color='#808B96')
    drawPointsCircleFadeColor(svg, pts, r=5)
示例#7
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def drawLineGrapic3(svg):
    W, H = svg.get_size()
    cx, cy = W // 2, H // 2
    length = 160

    pt1 = (-1 * length / 2, -1 * length / 2 * np.tan(np.pi / 6))
    pt2 = (length / 2, -1 * length / 2 * np.tan(np.pi / 6))
    pt3 = (0, (length / 2) / np.cos(np.pi / 6))
    x = [pt1[0], pt2[0], pt3[0]]
    y = [pt1[1], pt2[1], pt3[1]]
    x, y = translation_pts_xy(x, y, (cx, cy))
    pt1 = (x[0], y[0])
    pt2 = (x[1], y[1])
    pt3 = (x[2], y[2])

    N = 20
    pts = []

    s, b = get_line(pt2, pt3)
    for i in range(N + 1):
        xn = pt3[0] + np.abs(pt2[0] - pt3[0]) * i / N
        yn = s * xn + b
        pts.append((pt1[0], pt1[1], xn, yn))

    s, b = get_line(pt1, pt3)
    for i in range(N + 1):
        xn = pt1[0] + np.abs(pt1[0] - pt3[0]) * i / N
        yn = s * xn + b
        pts.append((pt2[0], pt2[1], xn, yn))

    s, b = get_line(pt1, pt2)
    for i in range(N + 1):
        xn = pt1[0] + np.abs(pt1[0] - pt2[0]) * i / N
        yn = s * xn + b
        pts.append((pt3[0], pt3[1], xn, yn))

    drawlinePoints(svg, pts, color='black')
示例#8
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def drawLineGrapic(svg):
    W, H = svg.get_size()
    times = 100
    len = 0
    offsetX = W // 2
    offsetY = 0

    pts = []
    for _ in range(times):
        len = len + 0.5
        offsetY = offsetY + 0.5

        x1 = offsetX - len
        y1 = offsetY
        x2 = offsetX + len
        y2 = y1
        pts.append((x1, y1, x2, y2))

    for _ in range(times):
        len = len - 0.5
        offsetY = offsetY + 0.5
        pts.append((offsetX - len, offsetY, offsetX + len, offsetY))

    drawlinePoints(svg, pts)
def anim9(svg):
    """moving ball bounce with a line"""
    H, W = svg.get_size()
    cx, cy = W // 2, H // 2

    g = svg.draw(draw_tag('g'))
    svg.set_node(g, 'opacity', '1.0')

    wall_line = [2, -1.8, 1]  # line parameters
    pt = random_point(4, W - 5)
    print(pt, type(pt))
    vx = -2
    vy = 1

    res = get_math_bounce_parameter(wall_line, pt, vx, vy)
    perpend_pt, reflect_pt, inter_pt, path_line, reflect_line = res

    # draw_line_param(svg, g, a, b, 0, W)
    pts = draw_line_param_abc(wall_line, 0, W, 0, H)
    drawlinePoints(svg, pts, g, color='black')

    svg.draw_node(g, draw_circle(pt[0], pt[1], 1, color='black'))
    svg.draw_node(g, draw_circle(perpend_pt[0], perpend_pt[1], 1, color='red'))
    svg.draw_node(g, draw_circle(reflect_pt[0], reflect_pt[1], 1, color='red'))
    svg.draw_node(g, draw_circle(inter_pt[0], inter_pt[1], 1, color='black'))

    svg.draw_node(
        g,
        draw_line(pt[0],
                  pt[1],
                  reflect_pt[0],
                  reflect_pt[1],
                  stroke_dasharray="2"))
    svg.draw_node(
        g,
        draw_line(inter_pt[0],
                  inter_pt[1],
                  reflect_pt[0],
                  reflect_pt[1],
                  stroke_dasharray="2"))

    if inter_pt is not None:
        min_x = min(pt[0], inter_pt[0])
        max_x = max(pt[0], inter_pt[0])
        min_y = min(pt[1], inter_pt[1])
        max_y = min(pt[1], inter_pt[1])
        pts = draw_line_param_abc(path_line, min_x, max_x, min_y, max_y)
        drawlinePoints(svg, pts, g, color='black')

    coords = [pt, inter_pt]
    if reflect_pt is not None:
        min_x, max_x = 0, W
        min_y, max_y = 0, H

        far_pt = [0, 0]
        if reflect_pt[0] < inter_pt[0]:
            min_x = inter_pt[0]

            far_pt[0] = max_x
            far_pt[1] = get_line_ABC_y(reflect_line, far_pt[0])
        else:
            max_x = inter_pt[0]
            far_pt[0] = min_x
            far_pt[1] = get_line_ABC_y(reflect_line, far_pt[0])

        pts = draw_line_param_abc(reflect_line, min_x, max_x, min_y, max_y)
        drawlinePoints(svg, pts, g, color='black')

        coords.append(far_pt)
        coords = np.asarray(coords)
        print('coords=', coords, coords.shape)
    path = get_points_path(coords, False)
    draw_circle_path_anim(svg,
                          g,
                          path,
                          radius=6,
                          duration=len(coords) * 1.0,
                          color='red')