示例#1
0
文件: solid.py 项目: efkomik/synfig
def gen_layer_solid(lottie, layer, idx):
    """
    Generates the dictionary corresponding to layers/solid.json

    Args:
        lottie (dict)               : Lottie generated solid layer stored here
        layer  (lxml.etree._Element): Synfig format solid layer
        idx    (int)                : Stores the index(number of) of solid layer

    Returns:
        (None)
    """
    index = Count()
    lottie["ddd"] = settings.DEFAULT_3D
    lottie["ind"] = idx
    lottie["ty"] = settings.LAYER_SOLID_TYPE
    set_layer_desc(layer, settings.LAYER_SOLID_NAME + str(idx), lottie)
    lottie["sr"] = settings.LAYER_DEFAULT_STRETCH
    lottie["ks"] = {}  # Transform properties to be filled
    lottie["ef"] = []  # Stores the effects

    pos = [
        settings.lottie_format["w"] / 2 + get_additional_width() / 2,
        settings.lottie_format["h"] / 2 + get_additional_height() / 2
    ]

    anchor = pos
    gen_helpers_transform(lottie["ks"], layer, pos, anchor)

    lottie["ef"].append({})
    gen_effects_fill(lottie["ef"][-1], layer, index.inc())

    lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT
    lottie["sw"] = settings.lottie_format["w"] + get_additional_width(
    )  # Solid Width
    lottie["sh"] = settings.lottie_format["h"] + get_additional_height(
    )  # Solid Height

    for chld in layer:
        if chld.tag == "param":
            if chld.attrib["name"] == "color":
                lottie["sc"] = get_color_hex(chld[0])  # Solid Color

    lottie["ip"] = settings.lottie_format["ip"]
    lottie["op"] = settings.lottie_format["op"]
    lottie["st"] = 0  # Don't know yet
    get_blend(lottie, layer)
示例#2
0
文件: solid.py 项目: warlockz/synfig
def gen_layer_solid(lottie, layer, idx):
    """
    Generates the dictionary corresponding to layers/solid.json

    Args:
        lottie (dict)       : Lottie generated solid layer stored here
        layer  (common.Layer.Layer) : Synfig format solid layer
        idx    (int)        : Stores the index(number of) of solid layer

    Returns:
        (None)
    """
    index = Count()
    lottie["ddd"] = settings.DEFAULT_3D
    lottie["ind"] = idx
    lottie["ty"] = settings.LAYER_SOLID_TYPE
    lottie["nm"] = layer.get_description()
    lottie["sr"] = settings.LAYER_DEFAULT_STRETCH
    lottie["ks"] = {}  # Transform properties to be filled
    lottie["ef"] = []  # Stores the effects

    pos = [
        settings.lottie_format["w"] / 2 + get_additional_width() / 2,
        settings.lottie_format["h"] / 2 + get_additional_height() / 2
    ]

    anchor = pos
    gen_helpers_transform(lottie["ks"], pos, anchor)

    lottie["ef"].append({})
    gen_effects_fill(lottie["ef"][-1], layer, index.inc())

    lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT
    lottie["sw"] = settings.lottie_format["w"] + get_additional_width(
    )  # Solid Width
    lottie["sh"] = settings.lottie_format["h"] + get_additional_height(
    )  # Solid Height

    lottie["sc"] = get_color_hex(layer.get_param("color").get()[0])

    lottie["ip"] = settings.lottie_format["ip"]
    lottie["op"] = settings.lottie_format["op"]
    lottie["st"] = 0  # Don't know yet
    get_blend(lottie, layer)
示例#3
0
def gen_layer_shape_solid(lottie, layer, idx):
    """
    Generates the dictionary corresponding to layers/shapes.json

    Args:
        lottie (dict)       : Lottie generated solid layer stored here
        layer  (common.Layer.Layer) : Synfig format solid layer
        idx    (int)        : Stores the index(number of) of solid layer

    Returns:
        (None)
    """
    layer.add_offset()

    # Setting the solid layer which will be masked
    index = Count()
    lottie["ddd"] = settings.DEFAULT_3D
    lottie["ind"] = idx
    lottie["ty"] = settings.LAYER_SOLID_TYPE
    lottie["nm"] = layer.get_description()
    lottie["sr"] = settings.LAYER_DEFAULT_STRETCH
    lottie["ks"] = {}  # Transform properties to be filled
    lottie["ef"] = []  # Stores the effects

    pos = [
        settings.lottie_format["w"] / 2 + get_additional_width() / 2,
        settings.lottie_format["h"] / 2 + get_additional_height() / 2
    ]
    anchor = pos
    gen_helpers_transform(lottie["ks"], pos, anchor)

    lottie["ef"].append({})
    gen_effects_fill(lottie["ef"][-1], layer, index.inc())

    lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT
    lottie["sw"] = settings.lottie_format["w"] + get_additional_width(
    )  # Solid Width
    lottie["sh"] = settings.lottie_format["h"] + get_additional_height(
    )  # Solid Height

    lottie["sc"] = get_color_hex(layer.get_param("color").get()[0])

    invert = False
    Inv = layer.get_param("invert").get()
    flag = False
    #So far only 'not' convert method seems to be supported for invert param in circle, will add more subsequently.
    if Inv is not None:
        if "bool" not in str(Inv[0]) and "animated" not in str(Inv[0]):
            is_animate = is_animated(Inv[0][0][0])
            flag = True
        else:
            is_animate = is_animated(Inv[0])
        if is_animate == settings.NOT_ANIMATED:
            if flag:
                val = "false"
                if Inv[0][0][0].attrib["value"] == "false":
                    val = "true"
            else:
                val = Inv[0].attrib["value"]
        elif is_animate == settings.SINGLE_WAYPOINT:
            if flag:
                val = "false"
                if Inv[0][0][0][0][0].attrib["value"] == "false":
                    val = "true"
            else:
                val = Inv[0][0][0].attrib["value"]
        else:
            # If animated, always set invert to false
            val = "false"
        if val == "true":
            invert = True

    lottie["ip"] = settings.lottie_format["ip"]
    lottie["op"] = settings.lottie_format["op"]
    lottie["st"] = 0  # Don't know yet
    get_blend(lottie, layer)

    hasMask = True

    lottie["hasMask"] = hasMask
    lottie["masksProperties"] = []
    lottie["masksProperties"].append({})

    if layer.get_type() in {"star", "circle", "rectangle", "filled_rectangle"}:
        bline_point = layer
    else:
        bline_point = layer.get_param("bline", "vector_list")

    gen_mask(lottie["masksProperties"][0], invert, bline_point, index.inc())
示例#4
0
def gen_layer_shape_solid(lottie, layer, idx):
    """
    Generates the dictionary corresponding to layers/shapes.json

    Args:
        lottie (dict)               : Lottie generated solid layer stored here
        layer  (lxml.etree._Element): Synfig format solid layer
        idx    (int)                : Stores the index(number of) of solid layer

    Returns:
        (None)
    """
    update_layer(layer)

    # Setting the solid layer which will be masked
    index = Count()
    lottie["ddd"] = settings.DEFAULT_3D
    lottie["ind"] = idx
    lottie["ty"] = settings.LAYER_SOLID_TYPE
    set_layer_desc(layer, settings.LAYER_SOLID_NAME + str(idx), lottie)
    lottie["sr"] = settings.LAYER_DEFAULT_STRETCH
    lottie["ks"] = {}  # Transform properties to be filled
    lottie["ef"] = []  # Stores the effects

    pos = [
        settings.lottie_format["w"] / 2 + get_additional_width() / 2,
        settings.lottie_format["h"] / 2 + get_additional_height() / 2
    ]
    anchor = pos
    gen_helpers_transform(lottie["ks"], layer, pos, anchor)

    lottie["ef"].append({})
    gen_effects_fill(lottie["ef"][-1], layer, index.inc())

    lottie["ao"] = settings.LAYER_DEFAULT_AUTO_ORIENT
    lottie["sw"] = settings.lottie_format["w"] + get_additional_width(
    )  # Solid Width
    lottie["sh"] = settings.lottie_format["h"] + get_additional_height(
    )  # Solid Height

    invert = False
    for chld in layer:
        if chld.tag == "param":
            if chld.attrib["name"] == "color":
                lottie["sc"] = get_color_hex(chld[0])  # Solid Color
            elif chld.attrib["name"] == "invert":
                is_animate = is_animated(chld[0])
                if is_animate == 0:
                    val = chld[0].attrib["value"]
                elif is_animate == 1:
                    val = chld[0][0][0].attrib["value"]
                else:
                    # If animated, always set invert to false
                    val = "false"
                if val == "true":
                    invert = True
            elif chld.attrib["name"] in {"bline", "vector_list"}:
                bline_point = chld[0]

    lottie["ip"] = settings.lottie_format["ip"]
    lottie["op"] = settings.lottie_format["op"]
    lottie["st"] = 0  # Don't know yet
    get_blend(lottie, layer)

    hasMask = True

    lottie["hasMask"] = hasMask
    lottie["masksProperties"] = []
    lottie["masksProperties"].append({})

    if layer.attrib["type"] in {
            "star", "circle", "rectangle", "filled_rectangle"
    }:
        bline_point = layer

    gen_mask(lottie["masksProperties"][0], invert, bline_point, index.inc())