示例#1
0
def move_motors():
  if joystick.
  loader.run(100)
  sys.wait_for(lambda: not testb.is_on())
  loader.off()

def drop_ball():
  tube_servo.position(50)
  sys.sleep(0.1)
  tube_servo.position(15)

def theta_move():
  if joystick.axis3() > 5:
    motor_left.run((joystick.axis3()))
    motor_right.run((joystick.axis3()))
    sys.wait_for(lambda: joystick.axis3() < 5)
    motor_right.off()
    motor_left.off()
  elif joystick.axis3() < -5:
    motor_left.run(-((joystick.axis3())))
    motor_right.run(-((joystick.axis3())))
    sys.wait_for(lambda: joystick.axis3() > -5)
    motor_right.off()
    motor_left.off()

def forward():
  motor_left.run(100)
  motor_right.run(100)
  sys.wait_for(lambda: not testb.is_on())
  motor_right.off()
  motor_left.off()

def turn_right():
  motor_left.run(100)
  motor_right.run(-(100))
  sys.wait_for(lambda: not testb.is_on())
  motor_right.off()
  motor_left.off()

def turn_left():
  motor_left.run(-(100))
  motor_right.run(100)
  sys.wait_for(lambda: not testb.is_on())
  motor_right.off()
  motor_left.off()

def backward():
  motor_left.run(-(100))
  motor_right.run(-(100))
  sys.wait_for(lambda: not testb.is_on())
  motor_right.off()
  motor_left.off()


# main thread
while True:
  theta_move()
示例#2
0
def theta_move():
  if joystick.axis3() > 5:
    motor_left.run((joystick.axis3()))
    motor_right.run((joystick.axis3()))
    sys.wait_for(lambda: joystick.axis3() < 5)
    motor_right.off()
    motor_left.off()
  elif joystick.axis3() < -5:
    motor_left.run(-((joystick.axis3())))
    motor_right.run(-((joystick.axis3())))
    sys.wait_for(lambda: joystick.axis3() > -5)
    motor_right.off()
    motor_left.off()
示例#3
0
# VEX V5 Python Project
import sys
import vex
from vex import *

#region config
brain = vex.Brain()
motor_right = vex.Motor(vex.Ports.PORT15, vex.GearSetting.RATIO18_1, False)
motor_left = vex.Motor(vex.Ports.PORT16, vex.GearSetting.RATIO18_1, False)
bumper_a = vex.Bumper(brain.three_wire_port.a)
#endregion config

# Carefully now...
dt.set_velocity(20, vex.VelocityUnits.PCT)
while True:
    # Creep back...
    dt.drive(vex.DirectionType.REV)
    sys.wait_for(bumper_a.pressing)
    # Ran into something, move away from it
    dt.drive(vex.DirectionType.FWD)
    sys.sleep(2)
    # Turn a bit to avoid it...
    dt.turn_for(vex.TurnType.LEFT, 77, vex.RotationUnits.DEG)
    # Ready to try again!
示例#4
0
import vex
import sys

#region config
bump_ = vex.DigitalInput(5)
limit = vex.DigitalInput(8)
right_sensor = vex.LineTracker(1)
left_sensor = vex.LineTracker(2)
right_motor = vex.Motor(2)
left_motor = vex.Motor(3)
#endregion config

# main thread
sys.wait_for(bump_.is_on)
right_motor.run(20)
left_motor.run(20)
while True:
    if right_sensor.line_tracker_percent() > 70:
        right_motor.off()
    elif left_sensor.percent() > 70:
        left_motor.off()
    elif limit.is_on():
        break
    else:
        right_motor.run(20)
        left_motor.run(20)
while True:
    if bump_.is_on():
        break
    else:
        right_motor.off()
示例#5
0
def backward():
  motor_left.run(-(100))
  motor_right.run(-(100))
  sys.wait_for(lambda: not testb.is_on())
  motor_right.off()
  motor_left.off()
示例#6
0
def turn_left():
  motor_left.run(-(100))
  motor_right.run(100)
  sys.wait_for(lambda: not testb.is_on())
  motor_right.off()
  motor_left.off()
示例#7
0
def thread2():
  global item
  sys.wait_for(lambda: item == 1)
  motor_11.run_until_time(100, 1.12, True)
  sys.wait_for(lambda: item == 0)
  motor_11.run_until_time(-(100), 0.25, True)