def create(self, name, **kwargs): game, error = Game.create(self.db, name) if game: self.write({"action":"created"}) self.game = game self.connected = True else: self.write({"action":"createError", "error":error})
def join(self, name, **kwargs): game, error = Game.join(self.db, name) if game: self.write({"action":"joined"}) self.game = game self.connected = True else: self.write({"action":"joinError", "error":error})