示例#1
0
 def test_notify(self):
     room = Location("room")
     room2 = Location("room2")
     player = Player("julie", "f")
     room.notify_player_arrived(player, room2)
     room.notify_player_left(player, room2)
     room.notify_npc_arrived(player, room2)
     room.notify_npc_left(player, room2)
     parsed = ParseResult("verb")
     room.notify_action(parsed, player)
示例#2
0
 def test_notify(self):
     room = Location("room")
     room2 = Location("room2")
     player = Player("julie", "f")
     room.notify_player_arrived(player, room2)
     room.notify_player_left(player, room2)
     room.notify_npc_arrived(player, room2)
     room.notify_npc_left(player, room2)
     parsed = ParseResult("verb")
     room.notify_action(parsed, player)
示例#3
0
    def test_handle_and_notify_action(self):
        class SpecialPlayer(Player):
            def init(self):
                self.handled = False
                self.handle_verb_called = False
                self.notify_called = False

            def handle_verb(self, parsed, actor):
                self.handle_verb_called = True
                if parsed.verb in self.verbs:
                    self.handled = True
                    return True
                else:
                    return False

            def notify_action(self, parsed, actor):
                self.notify_called = True

        player = SpecialPlayer("julie", "f")
        player.verbs["xywobble"] = ""
        room = Location("room")

        class Chair(Item):
            def init(self):
                self.handled = False
                self.handle_verb_called = False
                self.notify_called = False

            def handle_verb(self, parsed, actor):
                self.handle_verb_called = True
                if parsed.verb in self.verbs:
                    self.handled = True
                    return True
                else:
                    return False

            def notify_action(self, parsed, actor):
                self.notify_called = True

        chair_in_inventory = Chair("littlechair")
        chair_in_inventory.verbs["kerwaffle"] = ""
        player.insert(chair_in_inventory, player)
        chair = Chair("chair")
        chair.verbs["frobnitz"] = ""
        room.init_inventory([player, chair])

        # first check if the handle_verb passes to all objects including inventory
        parsed = ParseResult("kowabungaa12345")
        handled = room.handle_verb(parsed, player)
        self.assertFalse(handled)
        self.assertTrue(chair.handle_verb_called)
        self.assertTrue(player.handle_verb_called)
        self.assertTrue(chair_in_inventory.handle_verb_called)
        self.assertFalse(chair.handled)
        self.assertFalse(player.handled)
        self.assertFalse(chair_in_inventory.handled)

        # check item handling
        player.init()
        chair.init()
        chair_in_inventory.init()
        parsed = ParseResult("frobnitz")
        handled = room.handle_verb(parsed, player)
        self.assertTrue(handled)
        self.assertTrue(chair.handled)
        self.assertFalse(player.handled)
        self.assertFalse(chair_in_inventory.handled)

        # check living handling
        player.init()
        chair.init()
        chair_in_inventory.init()
        parsed = ParseResult("xywobble")
        handled = room.handle_verb(parsed, player)
        self.assertTrue(handled)
        self.assertFalse(chair.handled)
        self.assertTrue(player.handled)
        self.assertFalse(chair_in_inventory.handled)

        # check inventory handling
        player.init()
        chair.init()
        chair_in_inventory.init()
        parsed = ParseResult("kerwaffle")
        handled = room.handle_verb(parsed, player)
        self.assertTrue(handled)
        self.assertFalse(chair.handled)
        self.assertFalse(player.handled)
        self.assertTrue(chair_in_inventory.handled)

        # check notify_action
        player.init()
        chair.init()
        chair_in_inventory.init()
        room.notify_action(parsed, player)
        self.assertTrue(chair.notify_called)
        self.assertTrue(player.notify_called)
        self.assertTrue(chair_in_inventory.notify_called)
示例#4
0
    def test_handle_and_notify_action(self):
        class SpecialPlayer(Player):
            def init(self):
                self.handled = False
                self.handle_verb_called = False
                self.notify_called = False

            def handle_verb(self, parsed, actor):
                self.handle_verb_called = True
                if parsed.verb in self.verbs:
                    self.handled = True
                    return True
                else:
                    return False

            def notify_action(self, parsed, actor):
                self.notify_called = True

        player = SpecialPlayer("julie", "f")
        player.verbs["xywobble"] = ""
        room = Location("room")

        class Chair(Item):
            def init(self):
                self.handled = False
                self.handle_verb_called = False
                self.notify_called = False

            def handle_verb(self, parsed, actor):
                self.handle_verb_called = True
                if parsed.verb in self.verbs:
                    self.handled = True
                    return True
                else:
                    return False

            def notify_action(self, parsed, actor):
                self.notify_called = True

        chair_in_inventory = Chair("littlechair")
        chair_in_inventory.verbs["kerwaffle"] = ""
        player.insert(chair_in_inventory, player)
        chair = Chair("chair")
        chair.verbs["frobnitz"] = ""
        room.init_inventory([player, chair])

        # first check if the handle_verb passes to all objects including inventory
        parsed = ParseResult("kowabungaa12345")
        handled = room.handle_verb(parsed, player)
        self.assertFalse(handled)
        self.assertTrue(chair.handle_verb_called)
        self.assertTrue(player.handle_verb_called)
        self.assertTrue(chair_in_inventory.handle_verb_called)
        self.assertFalse(chair.handled)
        self.assertFalse(player.handled)
        self.assertFalse(chair_in_inventory.handled)

        # check item handling
        player.init()
        chair.init()
        chair_in_inventory.init()
        parsed = ParseResult("frobnitz")
        handled = room.handle_verb(parsed, player)
        self.assertTrue(handled)
        self.assertTrue(chair.handled)
        self.assertFalse(player.handled)
        self.assertFalse(chair_in_inventory.handled)

        # check living handling
        player.init()
        chair.init()
        chair_in_inventory.init()
        parsed = ParseResult("xywobble")
        handled = room.handle_verb(parsed, player)
        self.assertTrue(handled)
        self.assertFalse(chair.handled)
        self.assertTrue(player.handled)
        self.assertFalse(chair_in_inventory.handled)

        # check inventory handling
        player.init()
        chair.init()
        chair_in_inventory.init()
        parsed = ParseResult("kerwaffle")
        handled = room.handle_verb(parsed, player)
        self.assertTrue(handled)
        self.assertFalse(chair.handled)
        self.assertFalse(player.handled)
        self.assertTrue(chair_in_inventory.handled)

        # check notify_action
        player.init()
        chair.init()
        chair_in_inventory.init()
        room.notify_action(parsed, player)
        self.assertTrue(chair.notify_called)
        self.assertTrue(player.notify_called)
        self.assertTrue(chair_in_inventory.notify_called)