示例#1
0
 def test_socialize(self):
     player = Player("fritz", "m")
     attic = Location("Attic", "A dark attic.")
     julie = NPC("julie", "f")
     julie.move(attic)
     player.move(attic)
     parsed = player.parse("wave all")
     self.assertEqual("wave", parsed.verb)
     self.assertEqual([julie], parsed.who_order)
     who, playermsg, roommsg, targetmsg = player.soul.process_verb_parsed(player, parsed)
     self.assertEqual({julie}, who)
     self.assertEqual("You wave happily at julie.", playermsg)
     with self.assertRaises(tale.soul.UnknownVerbException):
         player.parse("befrotzificate all and me")
     with self.assertRaises(NonSoulVerb) as x:
         player.parse("befrotzificate all and me", external_verbs={"befrotzificate"})
     parsed = x.exception.parsed
     self.assertEqual("befrotzificate", parsed.verb)
     self.assertEqual([julie, player], parsed.who_order)
     attic.add_exits([Exit("south", "target", "door")])
     try:
         player.parse("push south")
         self.fail("push south should throw a parse error because of the exit that is used")
     except ParseError:
         pass
     with self.assertRaises(NonSoulVerb):
         player.parse("fart south")
     parsed = player.parse("hug julie")
     player.validate_socialize_targets(parsed)
示例#2
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 def test_look_brief(self):
     player = Player("fritz", "m")
     attic = Location("Attic", "A dark attic.")
     cellar = Location("Cellar", "A gloomy cellar.")
     julie = NPC("julie", "f")
     julie.move(attic, silent=True)
     player.move(attic, silent=True)
     player.brief = 0  # default setting: always long descriptions
     player.look()
     self.assertEqual(["[Attic]\n", "A dark attic.\n", "Julie is here.\n"], player.test_get_output_paragraphs())
     player.look()
     self.assertEqual(["[Attic]\n", "A dark attic.\n", "Julie is here.\n"], player.test_get_output_paragraphs())
     player.look(short=True)   # override
     self.assertEqual(["[Attic]\n", "Present: julie\n"], player.test_get_output_paragraphs())
     player.brief = 1  # short for known, long for new locations
     player.look()
     self.assertEqual(["[Attic]\n", "Present: julie\n"], player.test_get_output_paragraphs())
     player.move(cellar, silent=True)
     player.look()
     self.assertEqual(["[Cellar]\n", "A gloomy cellar.\n"], player.test_get_output_paragraphs())
     player.look()
     self.assertEqual(["[Cellar]\n"], player.test_get_output_paragraphs())
     player.brief = 2  # short always
     player.known_locations.clear()
     player.look()
     self.assertEqual(["[Cellar]\n"], player.test_get_output_paragraphs())
     player.move(attic, silent=True)
     player.look()
     self.assertEqual(["[Attic]\n", "Present: julie\n"], player.test_get_output_paragraphs())
     player.look(short=True)   # override
     self.assertEqual(["[Attic]\n", "Present: julie\n"], player.test_get_output_paragraphs())
     player.look(short=False)  # override
     self.assertEqual(["[Attic]\n", "A dark attic.\n", "Julie is here.\n"], player.test_get_output_paragraphs())
示例#3
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 def test_wiretap(self):
     attic = Location("Attic", "A dark attic.")
     player = Player("fritz", "m")
     io = ConsoleIo(None)
     io.supports_smartquotes = False
     pc = PlayerConnection(player, io)
     player.set_screen_sizes(0, 100)
     julie = NPC("julie", "f")
     julie.move(attic)
     player.move(attic)
     julie.tell("message for julie")
     attic.tell("message for room")
     self.assertEqual(["message for room\n"], player.test_get_output_paragraphs())
     with self.assertRaises(ActionRefused):
         player.create_wiretap(julie)
     player.privileges = {"wizard"}
     player.create_wiretap(julie)
     player.create_wiretap(attic)
     julie.tell("message for julie")
     attic.tell("message for room")
     pubsub.sync()
     output = pc.get_output()
     self.assertTrue("[wiretapped from 'Attic': message for room]" in output)
     self.assertTrue("[wiretapped from 'julie': message for julie]" in output)
     self.assertTrue("[wiretapped from 'julie': message for room]" in output)
     self.assertTrue("message for room " in output)
     # test removing the wiretaps
     player.clear_wiretaps()
     import gc
     gc.collect()
     julie.tell("message for julie")
     attic.tell("message for room")
     self.assertEqual(["message for room\n"], player.test_get_output_paragraphs())
示例#4
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 def test_socialize(self):
     player = Player("fritz", "m")
     attic = Location("Attic", "A dark attic.")
     julie = NPC("julie", "f")
     julie.move(attic)
     player.move(attic)
     parsed = player.parse("wave all")
     self.assertEqual("wave", parsed.verb)
     self.assertEqual([julie], parsed.who_order)
     who, playermsg, roommsg, targetmsg = player.soul.process_verb_parsed(
         player, parsed)
     self.assertEqual({julie}, who)
     self.assertEqual("You wave happily at julie.", playermsg)
     with self.assertRaises(tale.soul.UnknownVerbException):
         player.parse("befrotzificate all and me")
     with self.assertRaises(NonSoulVerb) as x:
         player.parse("befrotzificate all and me",
                      external_verbs={"befrotzificate"})
     parsed = x.exception.parsed
     self.assertEqual("befrotzificate", parsed.verb)
     self.assertEqual([julie, player], parsed.who_order)
     attic.add_exits([Exit("south", "target", "door")])
     try:
         player.parse("push south")
         self.fail(
             "push south should throw a parse error because of the exit that is used"
         )
     except ParseError:
         pass
     with self.assertRaises(NonSoulVerb):
         player.parse("fart south")
     parsed = player.parse("hug julie")
     player.validate_socialize_targets(parsed)
示例#5
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    def test_move_notify(self):
        class LocationNotify(Location):
            def notify_npc_left(self, npc, target_location):
                self.npc_left = npc
                self.npc_left_target = target_location

            def notify_npc_arrived(self, npc, previous_location):
                self.npc_arrived = npc
                self.npc_arrived_from = previous_location

            def notify_player_left(self, player, target_location):
                self.player_left = player
                self.player_left_target = target_location

            def notify_player_arrived(self, player, previous_location):
                self.player_arrived = player
                self.player_arrived_from = previous_location

        npc = NPC("rat", "m", race="rodent")
        room1 = LocationNotify("room1")
        room2 = LocationNotify("room2")
        room1.insert(npc, None)
        npc.move(room2)
        pubsub.sync()
        self.assertEqual(room2, npc.location)
        self.assertEqual(npc, room1.npc_left)
        self.assertEqual(room2, room1.npc_left_target)
        self.assertEqual(npc, room2.npc_arrived)
        self.assertEqual(room1, room2.npc_arrived_from)
示例#6
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 def test_move_notify(self):
     class LocationNotify(Location):
         def notify_npc_left(self, npc, target_location):
             self.npc_left = npc
             self.npc_left_target = target_location
         def notify_npc_arrived(self, npc, previous_location):
             self.npc_arrived = npc
             self.npc_arrived_from = previous_location
         def notify_player_left(self, player, target_location):
             self.player_left = player
             self.player_left_target = target_location
         def notify_player_arrived(self, player, previous_location):
             self.player_arrived = player
             self.player_arrived_from = previous_location
     npc = NPC("rat", "m", race="rodent")
     room1 = LocationNotify("room1")
     room2 = LocationNotify("room2")
     room1.insert(npc, None)
     npc.move(room2)
     mud_context.driver.execute_after_player_actions()
     self.assertEqual(room2, npc.location)
     self.assertEqual(npc, room1.npc_left)
     self.assertEqual(room2, room1.npc_left_target)
     self.assertEqual(npc, room2.npc_arrived)
     self.assertEqual(room1, room2.npc_arrived_from)
示例#7
0
 def test_look(self):
     player = Player("fritz", "m")
     attic = Location("Attic", "A dark attic.")
     player.look()
     self.assertEqual(["[Limbo]\n", "The intermediate or transitional place or state. There's only nothingness.\nLiving beings end up here if they're not in a proper location yet.\n"], player.test_get_output_paragraphs())
     player.move(attic, silent=True)
     player.look(short=True)
     self.assertEqual(["[Attic]\n"], player.test_get_output_paragraphs())
     julie = NPC("julie", "f")
     julie.move(attic, silent=True)
     player.look(short=True)
     self.assertEqual(["[Attic]\n", "Present: julie\n"], player.test_get_output_paragraphs())
示例#8
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 def test_look(self):
     player = Player("fritz", "m")
     attic = Location("Attic", "A dark attic.")
     player.look()
     self.assertEqual([
         "[Limbo]\n",
         "The intermediate or transitional place or state. There's only nothingness.\nLiving beings end up here if they're not in a proper location yet.\n"
     ], player.test_get_output_paragraphs())
     player.move(attic, silent=True)
     player.look(short=True)
     self.assertEqual(["[Attic]\n"], player.test_get_output_paragraphs())
     julie = NPC("julie", "f")
     julie.move(attic, silent=True)
     player.look(short=True)
     self.assertEqual(["[Attic]\n", "Present: julie\n"],
                      player.test_get_output_paragraphs())
示例#9
0
 def test_look_brief(self):
     player = Player("fritz", "m")
     attic = Location("Attic", "A dark attic.")
     cellar = Location("Cellar", "A gloomy cellar.")
     julie = NPC("julie", "f")
     julie.move(attic, silent=True)
     player.move(attic, silent=True)
     player.brief = 0  # default setting: always long descriptions
     player.look()
     self.assertEqual(["[Attic]\n", "A dark attic.\n", "Julie is here.\n"],
                      player.test_get_output_paragraphs())
     player.look()
     self.assertEqual(["[Attic]\n", "A dark attic.\n", "Julie is here.\n"],
                      player.test_get_output_paragraphs())
     player.look(short=True)  # override
     self.assertEqual(["[Attic]\n", "Present: julie\n"],
                      player.test_get_output_paragraphs())
     player.brief = 1  # short for known, long for new locations
     player.look()
     self.assertEqual(["[Attic]\n", "Present: julie\n"],
                      player.test_get_output_paragraphs())
     player.move(cellar, silent=True)
     player.look()
     self.assertEqual(["[Cellar]\n", "A gloomy cellar.\n"],
                      player.test_get_output_paragraphs())
     player.look()
     self.assertEqual(["[Cellar]\n"], player.test_get_output_paragraphs())
     player.brief = 2  # short always
     player.known_locations.clear()
     player.look()
     self.assertEqual(["[Cellar]\n"], player.test_get_output_paragraphs())
     player.move(attic, silent=True)
     player.look()
     self.assertEqual(["[Attic]\n", "Present: julie\n"],
                      player.test_get_output_paragraphs())
     player.look(short=True)  # override
     self.assertEqual(["[Attic]\n", "Present: julie\n"],
                      player.test_get_output_paragraphs())
     player.look(short=False)  # override
     self.assertEqual(["[Attic]\n", "A dark attic.\n", "Julie is here.\n"],
                      player.test_get_output_paragraphs())
示例#10
0
 def test_wiretap(self):
     attic = Location("Attic", "A dark attic.")
     player = Player("fritz", "m")
     io = ConsoleIo(None)
     io.supports_smartquotes = False
     pc = PlayerConnection(player, io)
     player.set_screen_sizes(0, 100)
     julie = NPC("julie", "f")
     julie.move(attic)
     player.move(attic)
     julie.tell("message for julie")
     attic.tell("message for room")
     self.assertEqual(["message for room\n"],
                      player.test_get_output_paragraphs())
     with self.assertRaises(ActionRefused):
         player.create_wiretap(julie)
     player.privileges = {"wizard"}
     player.create_wiretap(julie)
     player.create_wiretap(attic)
     julie.tell("message for julie")
     attic.tell("message for room")
     pubsub.sync()
     output = pc.get_output()
     self.assertTrue(
         "[wiretapped from 'Attic': message for room]" in output)
     self.assertTrue(
         "[wiretapped from 'julie': message for julie]" in output)
     self.assertTrue(
         "[wiretapped from 'julie': message for room]" in output)
     self.assertTrue("message for room " in output)
     # test removing the wiretaps
     player.clear_wiretaps()
     import gc
     gc.collect()
     julie.tell("message for julie")
     attic.tell("message for room")
     self.assertEqual(["message for room\n"],
                      player.test_get_output_paragraphs())