def __init__(self): State.__init__(self) #if random.uniform(0, 1)>0.5: if True: self.wall_follow = WallFollowController(robot.ard, self.drive) else: self.wall_follow = None
class ExploreState(State): """Go somewhere else so it can see some balls""" def __init__(self): State.__init__(self) #if random.uniform(0, 1)>0.5: if True: self.wall_follow=WallFollowController(robot.ard, self.drive) else: self.wall_follow=None def step(self): if self.map.get_visible_ball(): return ApproachState() if time.time()-self.start_time>params.state_explore_timeout: return ScanState() if self.wall_follow is not None: self.wall_follow.follow_wall() else: wall=self.map.get_farthest_wall() if wall is not None: self.drive.drive_to_point(wall) else: self.drive.forward() return stuck_detect.detect() or self
def __init__(self): State.__init__(self) #if random.uniform(0, 1)>0.5: if True: self.wall_follow=WallFollowController(robot.ard, self.drive) else: self.wall_follow=None
class ExploreState(State): """Go somewhere else so it can see some balls""" def __init__(self): State.__init__(self) #if random.uniform(0, 1)>0.5: if True: self.wall_follow = WallFollowController(robot.ard, self.drive) else: self.wall_follow = None def step(self): if self.map.get_visible_ball(): return ApproachState() if time.time() - self.start_time > params.state_explore_timeout: return ScanState() if self.wall_follow is not None: self.wall_follow.follow_wall() else: wall = self.map.get_farthest_wall() if wall is not None: self.drive.drive_to_point(wall) else: self.drive.forward() return stuck_detect.detect() or self