示例#1
0
    def __init__(self, game_level, main_window, menu_widget):
        self.is_paused = False
        super().__init__()

        self.animation_manager = AnimationManager()
        self.ball_pixmap_provider = BallPixmapProvider()
        self.main_window = main_window
        self.menu_widget = menu_widget
        self.angle_provider = AngleProvider()
        self.game_level = game_level
        self.balls_float_animation = 0
        self.pausa_opacity = 0
        self.buttons = [
            MenuButton(200, 400, "resources/kadilo.png", self.back),
            MenuButton(200, 600, "resources/zavarudo.png", self.pause)
        ]
        self.task_manager = TaskManager()
        self.x = 1
        self.y = 1
        self.is_meta_menud = False
        self.game_state = GameState(game_level,
                                    RandomColorManager(time.time()))
        self.game_state.set_animation_manager(self.animation_manager)
        self.grid = QGridLayout()
        self.canvas = QPixmap(800, 800)
        self.label = QLabel()
        self.label.setPixmap(self.canvas)
        tracker = MouseTracker(self.label)
        tracker.positionChanged.connect(self.on_position_changed)
        self.grid.addWidget(self.label)
        self.setLayout(self.grid)
        self.animation_manager.add_animation(TipAnimation())
        self.timer = QTimer()
        self.timer.timeout.connect(self.handle_timer)
        self.timer.start(40)
示例#2
0
class GameState:
    """Инкапсулирует всю игровую логику"""
    def __init__(self, game_level, random_color_manager):
        self.angle = 0
        self.random_color_manager = random_color_manager
        self.animation_manager = AnimationManager()
        self.game_level = game_level

        self.balls = []
        self.frog_operator = FrogOperator(self)
        self.task_manager = TaskManager()

        self.score = 0
        self.lost = False
        self.game_ended_win = False
        self.balls_conveyor = BallsConveyor(self, game_level)

    def set_animation_manager(self, animation_manager):
        self.animation_manager = animation_manager

    def tick(self):
        if (len(self.balls_conveyor.balls_list) == 0
                and self.balls_conveyor.no_balls_remain):
            self.game_ended_win = True
        self.task_manager.task_tick()
        self.balls_conveyor.tick()
        self.tick_flying_balls()
        self.frog_operator.down_cooldowns()
        self.balls_conveyor.place_balls()

    def tick_flying_balls(self):

        for i in self.balls:
            if i.must_been_deleted:
                self.balls.remove(i)
        for i in self.balls:
            i.tick()
            self.balls_conveyor.try_to_inplace_ball(i)
            if i.x > 800 or i.y > 800 or i.x < 0 or i.y < 0:
                i.must_been_deleted = True

    def shot_a_ball(self, angle):
        self.frog_operator.shot_a_ball(angle)

    def swap_balls(self):
        self.frog_operator.swap_balls()

    def change_balls(self):
        self.frog_operator.change_balls()

    def add_task(self, task):
        self.task_manager.add_task(task)
示例#3
0
    def __init__(self, game_level, random_color_manager):
        self.angle = 0
        self.random_color_manager = random_color_manager
        self.animation_manager = AnimationManager()
        self.game_level = game_level

        self.balls = []
        self.frog_operator = FrogOperator(self)
        self.task_manager = TaskManager()

        self.score = 0
        self.lost = False
        self.game_ended_win = False
        self.balls_conveyor = BallsConveyor(self, game_level)
def main():
    # LOGGING SETTINGS
    logging.basicConfig(stream=sys.stdout, level=logging.INFO)
    ch = logging.StreamHandler(sys.stdout)
    ch.setLevel(logging.DEBUG)
    formatter = logging.Formatter(
        '%(asctime)s - %(name)s - %(levelname)s - %(message)s')
    ch.setFormatter(formatter)
    log = logging.getLogger()
    log.handlers.clear()
    log.addHandler(ch)
    log.info("Start application")

    # RABBIT MQ PRODUCER-CONSUMER SETTINGS
    consumer_config = make_config(os.environ['RABBIT_IN_HOST'],
                                  int(os.environ['RABBIT_IN_PORT']),
                                  os.environ['RABBIT_IN_QUEUE'],
                                  os.environ['RABBIT_IN_LOGIN'],
                                  os.environ['RABBIT_IN_PASS'])
    producer_config = make_config(os.environ['RABBIT_OUT_HOST'],
                                  int(os.environ['RABBIT_OUT_PORT']),
                                  os.environ['RABBIT_OUT_QUEUE'],
                                  os.environ['RABBIT_OUT_LOGIN'],
                                  os.environ['RABBIT_OUT_PASS'])
    # producer_config = make_config("localhost", 5672, "WriteQ", "guest", "guest")
    # consumer_config = make_config("localhost", 5672, "ReadQ", "guest", "guest")
    producer = RMQProducer(producer_config)
    task_manager = TaskManager(producer)
    consumer = RMQConsumer(consumer_config, task_manager)
    consumer.start_consuming()
示例#5
0
import sys


def make_config(host, queue, login, password):
    config = dict()
    config['host'] = host
    config['queue'] = queue
    config['login'] = login
    config['password'] = password
    return config


# LOGGING SETTINGS
logging.basicConfig(stream=sys.stdout, level=logging.INFO)
ch = logging.StreamHandler(sys.stdout)
ch.setLevel(logging.DEBUG)
formatter = logging.Formatter('%(asctime)s - %(name)s - %(levelname)s - %(message)s')
ch.setFormatter(formatter)
log = logging.getLogger()
log.handlers.clear()
log.addHandler(ch)
log.info("Start application")

# RABBIT MQ PRODUCER-CONSUMER SETTINGS
producer_config = make_config("10.90.138.229", "queue2", "guest", "guest")
consumer_config = make_config("10.90.138.176", "queue1", "guest", "guest")
producer = RMQProducer(producer_config)
task_manager = TaskManager(producer)
consumer = RMQConsumer(consumer_config, task_manager)
consumer.start_consuming()
示例#6
0
def startTaskManager():
    taskManager = TaskManager(FIFO_PATH)
    taskManager.start()
def startTaskManager():
    taskManager = TaskManager(FIFO_PATH)
    taskManager.start()
示例#8
0
class GameWidget(QWidget):
    """Виджет самой игры"""
    positionChanged = pyqtSignal(QPoint)

    def __init__(self, game_level, main_window, menu_widget):
        self.is_paused = False
        super().__init__()

        self.animation_manager = AnimationManager()
        self.ball_pixmap_provider = BallPixmapProvider()
        self.main_window = main_window
        self.menu_widget = menu_widget
        self.angle_provider = AngleProvider()
        self.game_level = game_level
        self.balls_float_animation = 0
        self.pausa_opacity = 0
        self.buttons = [
            MenuButton(200, 400, "resources/kadilo.png", self.back),
            MenuButton(200, 600, "resources/zavarudo.png", self.pause)
        ]
        self.task_manager = TaskManager()
        self.x = 1
        self.y = 1
        self.is_meta_menud = False
        self.game_state = GameState(game_level,
                                    RandomColorManager(time.time()))
        self.game_state.set_animation_manager(self.animation_manager)
        self.grid = QGridLayout()
        self.canvas = QPixmap(800, 800)
        self.label = QLabel()
        self.label.setPixmap(self.canvas)
        tracker = MouseTracker(self.label)
        tracker.positionChanged.connect(self.on_position_changed)
        self.grid.addWidget(self.label)
        self.setLayout(self.grid)
        self.animation_manager.add_animation(TipAnimation())
        self.timer = QTimer()
        self.timer.timeout.connect(self.handle_timer)
        self.timer.start(40)

    def pause(self):
        self.is_paused = not self.is_paused
        if self.is_paused:
            self.task_manager.add_task(UpPausaTask(self))
        else:
            self.task_manager.add_task(DownPausaTask(self))

    def draw_meta_menus(self):
        if self.is_meta_menud:
            self.draw_buttons()

    def change_meta_menud_state(self):
        self.is_meta_menud = not self.is_meta_menud

    def add_balls_float_parameter(self):
        self.balls_float_animation += 0.2

    def handle_timer(self):
        self.task_manager.task_tick()
        if self.game_state.game_ended_win:
            self.end_game_win()

        if self.game_state.lost:
            self.end_game_lose()

        if not self.is_paused:
            self.add_balls_float_parameter()  # visual effect
            self.game_state.tick()

        self.angle = self.angle_provider.get_angle(self.x, self.y)

        self.draw_game_state()

    def left_click(self):
        self.main_window.setFocus()
        self.game_state.shot_a_ball(self.angle)

    def set_pausa_opacity(self, pausa_opacity):
        self.pausa_opacity = pausa_opacity

    def right_click(self):
        self.game_state.swap_balls()

    def wheel_click(self):
        self.game_state.change_balls()

    def mousePressEvent(self, a0: QMouseEvent) -> None:

        if self.is_meta_menud:
            for i in self.buttons:
                if i.is_pressed:
                    i.on_click()
        if a0.button() == 1:
            self.left_click()
        elif a0.button() == 2:
            self.right_click()
        elif a0.button() == 4:
            self.wheel_click()

    def draw_game_state(self):
        self.label.setPixmap(QPixmap(self.game_level.map_resource))
        self.qp = QPainter(self.label.pixmap())
        self.qp.setFont(QFont("arial", 22))

        self.draw_central_frog()
        self.draw_conveyor_balls()
        self.draw_flying_balls()
        self.draw_score()
        self.animation_manager.draw_animations(self.qp)
        self.draw_meta_menus()
        self.draw_pausa()
        self.qp.end()
        self.update()

    def draw_buttons(self):
        for i in self.buttons:
            x, y, w, h = i.get_geometry()
            self.qp.drawPixmap(x, y, w, h, QPixmap(i.get_pixmap()))
            self.qp.drawPixmap(x, y, w, h, QPixmap(i.text_resource))

    def draw_score(self):
        self.qp.setPen(QColor(0, 0, 0))
        x, y = self.game_level.score_position
        self.qp.drawText(x, y, str(self.game_state.score))

    def draw_flying_balls(self):
        bpp = self.ball_pixmap_provider

        for i in self.game_state.balls:
            if i.must_been_deleted:
                continue
            self.qp.drawPixmap(i.x - 21, i.y - 21, 42, 42,
                               bpp.get_pixmap(i.color))

    def draw_conveyor_balls(self):
        bpp = self.ball_pixmap_provider
        for i in self.game_state.balls_conveyor.get_balls_list():
            x, y = self.game_state.balls_conveyor.get_ball_position(i)

            self.qp.drawPixmap(x - i.diameter / 2, y - i.diameter / 2,
                               i.diameter, i.diameter, bpp.get_pixmap(i.color))

    def draw_pausa(self):
        if not self.is_paused:
            return
        self.qp.setOpacity(self.pausa_opacity)

        self.qp.drawPixmap(150, 100, 312 * 1.5, 180 * 1.5,
                           QPixmap("resources/pausa_png.png"))
        self.qp.setOpacity(1)

    def draw_central_frog(self):
        bpp = self.ball_pixmap_provider

        self.qp.setPen(QPen(QColor("black"), 3))
        x, y = self.game_level.frog_position
        self.qp.drawPixmap(x - 35, y - 50, QPixmap("resources/frog.png"))
        p = self.game_state.frog_operator.balls_swap_parameter
        p2 = self.game_state.frog_operator.balls_swap_parameter2
        p3 = 1 - self.game_state.frog_operator.balls_swap_parameter3
        self.qp.drawPixmap(
            x + 40 * p, y - 60 * p, p3 * (42 - 21 * p), p3 * (42 - 21 * p),
            bpp.get_pixmap(self.game_state.frog_operator.first_ball_color))

        self.qp.drawPixmap(
            x + 40 - 80 * p,
            y - 60 + 10 * math.sin(self.balls_float_animation), p3 * 21,
            p3 * 21,
            bpp.get_pixmap(self.game_state.frog_operator.second_ball_color))

        self.qp.drawPixmap(
            x - 40 + 40 * p2,
            y - 60 + 60 * p2 + 10 * math.sin(self.balls_float_animation),
            p3 * (21 - 21 * p + 42 * p2), p3 * (21 - 21 * p + 42 * p2),
            bpp.get_pixmap(self.game_state.frog_operator.third_ball_color))
        if self.game_state.frog_operator.change_balls_cooldown > 0:
            self.qp.drawText(
                x, y + 80,
                str(
                    int(self.game_state.frog_operator.change_balls_cooldown /
                        25)))
        self.qp.drawLine(x + 15, y + 15, x + 15 + 100 * math.cos(self.angle),
                         y + 15 + 100 * math.sin(self.angle))

    def back(self):
        self.main_window.setCentralWidget(type(self.main_window)())

    def end_game_win(self):
        self.main_window.setCentralWidget(
            EndGameWinWidget(self.main_window, self.menu_widget,
                             self.game_state.score, self.game_level.number))

    def end_game_lose(self):
        self.main_window.setCentralWidget(
            EndGameLoseWidget(self.main_window, self.menu_widget))

    @pyqtSlot(QPoint)
    def on_position_changed(self, pos):
        for i in self.buttons:
            x, y, w, h = i.get_geometry()
            if x < pos.x() < x + w and y < pos.y() < y + h:
                i.is_pressed = True

            else:
                i.is_pressed = False
        self.x = pos.x() - 415
        self.y = pos.y() - 415