示例#1
0
def main():
    sounds.init()
    
    op = OptionParser("usage: %prog [options]")
    add = op.add_option
    add("--size",default="1024,768",
        help="Size of screen [ %default ]")
    add("-f","--fullscreen",default=False,action="store_true",
        help="full screen")
    add("--fps",default=60,type="int",
        help="Maximum fps [ %default ]")
    add("--time",default=False,action="store_true",
        help="Show timings (inluding actual fps)")
    add("--test-level",default=None,type="int")
    global options
    options,args = op.parse_args()
    pyglet.clock.set_fps_limit(options.fps)

    if options.fullscreen:
        width = height = None
    else:
        width,height = [int(c) for c in options.size.split(",")]
    
    import tdgl.material
    tdgl.material.load("materials.mtl")

    from gamewindow import GameWindow
    win = GameWindow(width=width,height=height,
                     fullscreen=options.fullscreen)
    tdgl_usual_setup()
    pyglet.app.run()
def main():
    pyglet.clock.set_fps_limit(60)

    win = GameWin(width=1024,height=768)
    tdgl_usual_setup()
    pyglet.app.run()
示例#3
0
def main():
    pyglet.clock.set_fps_limit(60)

    win = GameWin(width=1024, height=768)
    tdgl_usual_setup()
    pyglet.app.run()