示例#1
0
    def ScrollElement(self,
                      selector=None,
                      text=None,
                      element_function=None,
                      left_start_ratio=0.5,
                      top_start_ratio=0.5,
                      direction='down',
                      distance=None,
                      distance_expr=None,
                      speed_in_pixels_per_second=800,
                      use_touch=False,
                      synthetic_gesture_source=GESTURE_SOURCE_DEFAULT):
        """Perform scroll gesture on the element.

    The element may be selected via selector, text, or element_function.
    Only one of these arguments must be specified.

    You may specify distance or distance_expr, but not both. If
    neither is specified, the default scroll distance is variable
    depending on direction (see scroll.js for full implementation).

    Args:
      selector: A CSS selector describing the element.
      text: The element must contains this exact text.
      element_function: A JavaScript function (as string) that is used
          to retrieve the element. For example:
          'function() { return foo.element; }'.
      left_start_ratio: The horizontal starting coordinate of the
          gesture, as a ratio of the visible bounding rectangle for
          the element.
      top_start_ratio: The vertical starting coordinate of the
          gesture, as a ratio of the visible bounding rectangle for
          the element.
      direction: The direction of scroll, either 'left', 'right',
          'up', 'down', 'upleft', 'upright', 'downleft', or 'downright'
      distance: The distance to scroll (in pixel).
      distance_expr: A JavaScript expression (as string) that can be
          evaluated to compute scroll distance. Example:
          'window.scrollTop' or '(function() { return crazyMath(); })()'.
      speed_in_pixels_per_second: The speed of the gesture (in pixels/s).
      use_touch: Whether scrolling should be done with touch input.
      synthetic_gesture_source: the source input device type for the
          synthetic gesture: 'DEFAULT', 'TOUCH' or 'MOUSE'.
    """
        assert synthetic_gesture_source in SUPPORTED_GESTURE_SOURCES
        self._RunAction(
            ScrollAction(selector=selector,
                         text=text,
                         element_function=element_function,
                         left_start_ratio=left_start_ratio,
                         top_start_ratio=top_start_ratio,
                         direction=direction,
                         distance=distance,
                         distance_expr=distance_expr,
                         speed_in_pixels_per_second=speed_in_pixels_per_second,
                         use_touch=use_touch,
                         synthetic_gesture_source=synthetic_gesture_source))
示例#2
0
    def WillRunAction(self, tab):
        if self._selector:
            element = js_template.Render(
                'document.querySelector({{ selector }})',
                selector=self._selector)
        else:
            element = self._element_function

        # TODO(catapult:#3028): Render in JavaScript method when supported by API.
        get_distance_js = js_template.Render('''
      (function(elem){
        var rect = elem.getBoundingClientRect();
        if (rect.bottom < 0) {
          // The bottom of the element is above the viewport.
          // Scroll up until the top of the element is on screen.
          return rect.top - (window.innerHeight / 2);
        }
        if (rect.top - window.innerHeight >= 0) {
          // rect.top provides the pixel offset of the element from the
          // top of the page. Because that exceeds the viewport's height,
          // we know that the element is below the viewport.
          return rect.top - (window.innerHeight / 2);
        }
        return 0;
      })({{ @element }});
    ''',
                                             element=element)

        self._distance = tab.EvaluateJavaScript(get_distance_js)
        self._direction = 'down' if self._distance > 0 else 'up'
        self._distance = abs(self._distance)
        self._scroller = ScrollAction(
            direction=self._direction,
            selector=self._container_selector,
            element_function=self._container_element_function,
            distance=self._distance,
            speed_in_pixels_per_second=self._speed)
示例#3
0
    def ScrollPage(self,
                   left_start_ratio=0.5,
                   top_start_ratio=0.5,
                   direction='down',
                   distance=None,
                   distance_expr=None,
                   speed_in_pixels_per_second=800,
                   use_touch=False,
                   synthetic_gesture_source=GESTURE_SOURCE_DEFAULT):
        """Perform scroll gesture on the page.

    You may specify distance or distance_expr, but not both. If
    neither is specified, the default scroll distance is variable
    depending on direction (see scroll.js for full implementation).

    Args:
      left_start_ratio: The horizontal starting coordinate of the
          gesture, as a ratio of the visible bounding rectangle for
          document.body.
      top_start_ratio: The vertical starting coordinate of the
          gesture, as a ratio of the visible bounding rectangle for
          document.body.
      direction: The direction of scroll, either 'left', 'right',
          'up', 'down', 'upleft', 'upright', 'downleft', or 'downright'
      distance: The distance to scroll (in pixel).
      distance_expr: A JavaScript expression (as string) that can be
          evaluated to compute scroll distance. Example:
          'window.scrollTop' or '(function() { return crazyMath(); })()'.
      speed_in_pixels_per_second: The speed of the gesture (in pixels/s).
      use_touch: Whether scrolling should be done with touch input.
      synthetic_gesture_source: the source input device type for the
          synthetic gesture: 'DEFAULT', 'TOUCH' or 'MOUSE'.
    """
        assert synthetic_gesture_source in SUPPORTED_GESTURE_SOURCES
        self._RunAction(
            ScrollAction(left_start_ratio=left_start_ratio,
                         top_start_ratio=top_start_ratio,
                         direction=direction,
                         distance=distance,
                         distance_expr=distance_expr,
                         speed_in_pixels_per_second=speed_in_pixels_per_second,
                         use_touch=use_touch,
                         synthetic_gesture_source=synthetic_gesture_source))
示例#4
0
class ScrollToElementAction(page_action.PageAction):


  def __init__(self, selector=None, element_function=None,
               container_selector=None, container_element_function=None,
               speed_in_pixels_per_second=800):
    """Perform scroll gesture on container until an element is in view.

    Both the element and the container can be specified by a CSS selector
    xor a JavaScript function, provided as a string, which returns an element.
    The element is required so exactly one of selector and element_function
    must be provided. The container is optional so at most one of
    container_selector and container_element_function can be provided.
    The container defaults to document.scrollingElement or document.body if
    scrollingElement is not set.

    Args:
      selector: A CSS selector describing the element.
      element_function: A JavaScript function (as string) that is used
          to retrieve the element. For example:
          'function() { return foo.element; }'.
      container_selector: A CSS selector describing the container element.
      container_element_function: A JavaScript function (as a string) that is
          used to retrieve the container element.
      speed_in_pixels_per_second: Speed to scroll.
    """
    super(ScrollToElementAction, self).__init__()
    self._selector = selector
    self._element_function = element_function
    self._container_selector = container_selector
    self._container_element_function = container_element_function
    self._speed = speed_in_pixels_per_second
    self._distance = None
    self._direction = None
    self._scroller = None
    assert (self._selector or self._element_function), (
        'Must have either selector or element function')

  def WillRunAction(self, tab):
    if self._selector:
      element = js_template.Render(
          'document.querySelector({{ selector }})', selector=self._selector)
    else:
      element = self._element_function

    self._distance = tab.EvaluateJavaScript('''
        (function(elem){
          var rect = elem.getBoundingClientRect();
          if (rect.bottom < 0) {
            // The bottom of the element is above the viewport.
            // Scroll up until the top of the element is on screen.
            return rect.top - (window.innerHeight / 2);
          }
          if (rect.top - window.innerHeight >= 0) {
            // rect.top provides the pixel offset of the element from the
            // top of the page. Because that exceeds the viewport's height,
            // we know that the element is below the viewport.
            return rect.top - (window.innerHeight / 2);
          }
          return 0;
        })({{ @element }});
        ''', element=element)
    self._direction = 'down' if self._distance > 0 else 'up'
    self._distance = abs(self._distance)
    self._scroller = ScrollAction(
        direction=self._direction,
        selector=self._container_selector,
        element_function=self._container_element_function,
        distance=self._distance,
        speed_in_pixels_per_second=self._speed)

  def RunAction(self, tab):
    if self._distance == 0:  # Element is already in view.
      return
    self._scroller.WillRunAction(tab)
    self._scroller.RunAction(tab)