示例#1
0
 def setup_textobjs(self):
     self.scoretxt = TextObj(text='Score:', 
                         color=(255, 255, 255), 
                         size=18)
     self.scorenum = TextObj(text=publish_with_results('give', 'last_score')[0], 
                         color=(255, 255, 255), 
                         size=18)
     self.livestxt = TextObj(text='Lives:', 
                         color=(255, 255, 255), 
                         size=18)
     self.livesnum = TextObj(text=publish_with_results('give', 'last_lives')[0], 
                         color=(255, 255, 255), 
                         size=18)
     self.leveltxt = TextObj(text='', 
                         color=(255, 255, 255), 
                         size=18)
     
     self.gameovertxt = TextObj(text='  '.join("GAME OVER"), 
                         size=36)
     
     #set locations for all objects
     self.scoretxt.pin_at('topleft', (15, 15))
     self.scorenum.pin_at('topleft', (self.scoretxt.rect.topright[0] + 5, 
                                     self.scoretxt.rect.topright[1]))
     
     self.livestxt.pin_at('topright', (self.w - (self.w / 19), 15))
     self.livesnum.pin_at('topleft', (self.livestxt.rect.topright[0] + 5, 
                                     self.livestxt.rect.topright[1]))
     
     self.leveltxt.pin_at('center', (self.w / 2, self.h / 20))
     self.gameovertxt.pin_at('center', (self.w / 2, self.h / 2))
     self.gameovertxt.hide()
示例#2
0
 def __init__(self):
     super(GameOverScene, self).__init__()
     self.state = "build_scores"
     self.player_initials = ""
     self.ship_score = publish_with_results("give", "last_score")[0] or 0
     self.get_score_q = pygame.sprite.Group()
     self.show_scores_q = pygame.sprite.Group()
     self.setup_txtobjs()