def test_buff_target(self): game = TestHelpers().make_game() self.add_minions(game, 0, BloodfenRaptor(), RiverCrocolisk()) self.make_all_active(game) self.add_minions(game, 0, AbusiveSergeant()) game.play_single_turn()
def test_buff_target(self): game = TestHelpers().make_game() self.add_minions(game, 0, BloodfenRaptor(), RiverCrocolisk()) self.make_all_active(game) game.players[0].agent.player = game.players[0] self.add_minions(game, 0, AbusiveSergeant()) game.play_single_turn()
def test_will_play_three_cards(self): game = TestHelpers().make_game() self.set_hand(game, 0, Wisp(), ArgentSquire(), DireWolfAlpha()) self.set_mana(game, 0, 3) game.play_single_turn() self.assert_minions(game.players[0], "Wisp", "Argent Squire", "Dire Wolf Alpha")
def test_will_use_entire_pool(self): game = TestHelpers().make_game() game.players[0].hand = self.make_cards(DireWolfAlpha(), DireWolfAlpha(), DireWolfAlpha(), HarvestGolem()) game.players[0].mana = 3 game.players[0].max_mana = 3 game.play_single_turn() self.assert_minions(game.players[0], "Dire Wolf Alpha", "Dire Wolf Alpha")
def test_will_play_multiple_correct_order(self): game = TestHelpers().make_game() game.players[0].hand = self.make_cards(ArgentSquire(), ArgentSquire(), ArgentSquire(), HarvestGolem()) game.players[0].mana = 3 game.players[0].max_mana = 3 game.play_single_turn() self.assert_minions(game.players[0], "Harvest Golem", "Argent Squire")
def test_will_play_multiple(self): game = TestHelpers().make_game() game.players[0].hand = self.make_cards(ArgentSquire(), ArgentSquire(), ArgentSquire()) game.players[0].mana = 1 game.players[0].max_mana = 1 game.play_single_turn() self.assert_minions(game.players[0], "Argent Squire", "Argent Squire")
def test_will_play_biggest(self): game = TestHelpers().make_game() game.players[0].hand = self.make_cards(ArgentSquire(), ArgentSquire(), DireWolfAlpha()) game.players[0].mana = 1 game.players[0].max_mana = 1 game.play_single_turn() self.assert_minions(game.players[0], "Dire Wolf Alpha")
def test_wont_kill_self_with_hero_power(self): game = TestHelpers().make_game() self.set_hand(game, 0) self.set_mana(game, 0, 10) game.players[0].hero.health = 1 game.play_single_turn() self.assert_minions(game.players[0]) self.assertEqual(game.players[0].hero.health, 1)
def test_will_play_biggest(self): game = TestHelpers().make_game() game.players[0].hand = self.make_cards(game.current_player, ArgentSquire(), ArgentSquire(), DireWolfAlpha()) game.players[0].mana = 1 game.players[0].max_mana = 1 game.play_single_turn() self.assert_minions(game.players[0], "Dire Wolf Alpha")
def test_wont_kill_self_with_hero_power(self): game = TestHelpers().make_game() self.set_hand(game, 0) self.set_mana(game, 0, 2) game.players[0].hero.health = 1 game.play_single_turn() self.assert_minions(game.players[0]) self.assertEqual(game.players[0].hero.health, 1)
def test_will_play_multiple(self): game = TestHelpers().make_game() game.players[0].hand = self.make_cards(game.current_player, ArgentSquire(), ArgentSquire(), ArgentSquire()) game.players[0].mana = 1 game.players[0].max_mana = 1 game.play_single_turn() self.assert_minions(game.players[0], "Argent Squire", "Argent Squire")
def test_basic_trade(self): game = TestHelpers().make_game() self.add_minions(game, 1, Wisp(), WarGolem()) self.add_minions(game, 0, BloodfenRaptor()) self.make_all_active(game) game.play_single_turn() self.assert_minions(game.players[1], "War Golem") self.assert_minions(game.players[0], "Bloodfen Raptor")
def test_will_use_entire_pool(self): game = TestHelpers().make_game() game.players[0].hand = self.make_cards(game.current_player, DireWolfAlpha(), DireWolfAlpha(), DireWolfAlpha(), HarvestGolem()) game.players[0].mana = 3 game.players[0].max_mana = 3 game.play_single_turn() self.assert_minions(game.players[0], "Dire Wolf Alpha", "Dire Wolf Alpha")
def test_will_attack_twice(self): game = TestHelpers().make_game() self.add_minions(game, 1, Wisp(), GoldshireFootman()) self.add_minions(game, 0, BloodfenRaptor(), RiverCrocolisk()) self.make_all_active(game) game.play_single_turn() self.assert_minions(game.players[1]) self.assert_minions(game.players[0], "Bloodfen Raptor", "River Crocolisk")
def test_will_respect_taunt(self): game = TestHelpers().make_game() self.add_minions(game, 1, Wisp(), GoldshireFootman()) self.add_minions(game, 0, BloodfenRaptor()) self.make_all_active(game) game.play_single_turn() self.assert_minions(game.players[1], "Wisp") self.assert_minions(game.players[0], "Bloodfen Raptor")
def test_abusive(self): game = TestHelpers().make_game() self.set_hand(game, 0, AbusiveSergeant()) self.set_board(game, 0, Wisp()) self.set_board(game, 1, RiverCrocolisk()) self.make_all_active(game) game.play_single_turn() self.assert_minions(game.players[0], "Abusive Sergeant") self.assert_minions(game.players[1])
def test_will_attack_face(self): game = TestHelpers().make_game() self.add_minions(game, 0, BloodfenRaptor()) self.make_all_active(game) game.play_single_turn() self.assert_minions(game.players[1]) self.assert_minions(game.players[0], "Bloodfen Raptor") self.assertEqual(27, game.players[1].hero.health)
def test_archer_attacks_enemy(self): game = TestHelpers().make_game() self.set_hand(game, 0, ElvenArcher()) self.set_board(game, 0, Shieldbearer()) self.set_board(game, 1, BloodfenRaptor()) self.make_all_active(game) game.play_single_turn() self.assert_minions(game.players[0], "Shieldbearer", "Elven Archer") self.assertEqual(game.players[1].minions[0].health, 1)
def test_will_use_hero_power_with_empty_hand(self): game = TestHelpers().make_game() self.set_hand(game, 0) self.set_mana(game, 0, 10) possible = PossiblePlays([], 10) play = possible.plays()[0] self.assertEqual(play.cards[0].name, "Hero Power") game.play_single_turn() self.assert_minions(game.players[0], "War Golem")
def test_cleric(self): game = TestHelpers().make_game() self.set_hand(game, 0, ShatteredSunCleric()) self.set_board(game, 0, Wisp()) self.set_board(game, 1, BloodfenRaptor()) self.set_mana(game, 0, 3) self.make_all_active(game) game.play_single_turn() self.assert_minions(game.players[0], "Shattered Sun Cleric") self.assert_minions(game.players[1])
def test_commando_attacks_enemy(self): game = TestHelpers().make_game() self.set_hand(game, 0, StormpikeCommando()) self.set_board(game, 0, Wisp()) self.set_board(game, 1, BloodfenRaptor()) self.set_mana(game, 0, 5) self.make_all_active(game) game.play_single_turn() self.assert_minions(game.players[0], "Wisp", "Stormpike Commando") self.assert_minions(game.players[1])
def test_simple_plays(self): game = TestHelpers().make_game() self.set_hand(game, 0, ArgentSquire(), DireWolfAlpha(), HarvestGolem()) game.play_single_turn() self.assert_minions(game.players[0], "Argent Squire") game.play_single_turn() game.play_single_turn() self.assert_minions(game.players[0], "Argent Squire", "Dire Wolf Alpha")
def test_dwarf(self): game = TestHelpers().make_game() self.set_hand(game, 0, DarkIronDwarf()) self.set_board(game, 0, Wisp()) self.set_board(game, 1, RiverCrocolisk()) game.players[0].mana = 4 game.players[0].max_mana = 4 self.make_all_active(game) game.play_single_turn() self.assert_minions(game.players[0], "Dark Iron Dwarf") self.assert_minions(game.players[1])
def test_cleric_buff_to_keep_alive(self): # This test does not pass yet. Agent picks a random friendly minion return game = TestHelpers().make_game() self.set_hand(game, 0, ShatteredSunCleric()) self.set_board(game, 0, MagmaRager(), Wisp()) self.set_board(game, 1, ImpMaster()) self.set_mana(game, 0, 3) self.make_all_active(game) game.play_single_turn() self.assert_minions(game.players[0], "Shattered Sun Cleric", "Magma Rager", "Wisp") self.assert_minions(game.players[1])
def test_setup_smoke(self): game = TestHelpers().make_game() self.add_minions(game, 0, Wisp(), WarGolem()) self.add_minions(game, 1, BloodfenRaptor()) self.assertEqual(2, len(game.players[0].minions)) self.assertEqual(1, len(game.players[1].minions))
def make_game(self): return TestHelpers().make_game()
def setUp(self): TestHelpers.fix_create_minion() random.seed(1857)