示例#1
0
 def timerEvent(self, event):
     if event.timerId() == self.timer.timerId():
         # 如果TETRIS_AI存在,则由AI进行下一步操作
         if TETRIS_AI and not self.nextMove:
             self.nextMove = TETRIS_AI.nextMove()
         if self.nextMove:
             k = 0
             while BOARD_DATA.currentDirection != self.nextMove[0] and k < 4:
                 BOARD_DATA.rotateRight()
                 k += 1
             k = 0
             while BOARD_DATA.currentX != self.nextMove[1] and k < 5:
                 if BOARD_DATA.currentX > self.nextMove[1]:
                     BOARD_DATA.moveLeft()
                 elif BOARD_DATA.currentX < self.nextMove[1]:
                     BOARD_DATA.moveRight()
                 k += 1
         # lines = BOARD_DATA.dropDown()
         lines = BOARD_DATA.moveDown()
         self.tboard.score += lines
         if self.lastShape != BOARD_DATA.currentShape:
             self.nextMove = None
             self.lastShape = BOARD_DATA.currentShape
         self.updateWindow()
     else:
         super(Tetris, self).timerEvent(event)
示例#2
0
 def timerEvent(self, event):
     if event.timerId() == self.timer.timerId():
         if TETRIS_AI and not self.nextMove:
             self.nextMove = TETRIS_AI.nextMove()
         if self.nextMove:
             k = 0
             while BOARD_DATA.currentDirection != self.nextMove[0] and k < 4:
                 BOARD_DATA.rotateRight()
                 k += 1
             k = 0
             while BOARD_DATA.currentX != self.nextMove[1] and k < 5:
                 if BOARD_DATA.currentX > self.nextMove[1]:
                     BOARD_DATA.moveLeft()
                 elif BOARD_DATA.currentX < self.nextMove[1]:
                     BOARD_DATA.moveRight()
                 k += 1
         # lines = BOARD_DATA.dropDown()
         lines = BOARD_DATA.moveDown()
         self.tboard.score += lines
         if self.lastShape != BOARD_DATA.currentShape:
             self.nextMove = None
             self.lastShape = BOARD_DATA.currentShape
         self.updateWindow()
     else:
         super(Tetris, self).timerEvent(event)