示例#1
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def test_available_actions():
    player.move_east()
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).available_actions() == [
            text_adventure.MoveEast, text_adventure.MoveWest,
            text_adventure.TakeInventory, text_adventure.Equip,
            text_adventure.Observe, text_adventure.Consume,
            text_adventure.LookAround, text_adventure.PickUp,
            text_adventure.Drop
        ]
    player.move_west()
    player.move_west()
    #assert text_adventure.tile_exists(player.location_x, player.location_y).available_actions() == [text_adventure.Attack, text_adventure.Flee, text_adventure.Observe]
    text_adventure.tile_exists(player.location_x,
                               player.location_y).enemy.hp = -200
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).available_actions() == [
            text_adventure.MoveEast, text_adventure.TakeInventory,
            text_adventure.Equip, text_adventure.Observe,
            text_adventure.Consume, text_adventure.LookAround,
            text_adventure.PickUp, text_adventure.Drop
        ]
    text_adventure.tile_exists(player.location_x,
                               player.location_y).enemy.hp = 200
    player.move_east()
    player.move_south()
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).available_actions() == [
            text_adventure.MoveNorth, text_adventure.TakeInventory,
            text_adventure.Equip, text_adventure.Observe,
            text_adventure.Consume, text_adventure.LookAround,
            text_adventure.Buy, text_adventure.Sell
        ]
    player.move_north()
示例#2
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def test_victory_room():
    player.move_east()
    player.move_east()
    text_adventure.tile_exists(player.location_x,
                               player.location_y).victory(player)
    assert player.victory
    player.move_west()
    player.move_west()
示例#3
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def test_sell():
    player.move_south()
    player.inventory.append(objects.gold_necklace)
    text_adventure.tile_exists(player.location_x, player.location_y).shop_currency_amount = 1500
    assert (player.sell(objects.gold_necklace)) ==  "You have sold Gold Necklace for 1000 Gold.\nYou now have 1100 Gold. The shop now has 500 Gold."
    player.buy(objects.gold_necklace)
    text_adventure.tile_exists(player.location_x, player.location_y).shop_currency_amount = 1000
    player.inventory.remove(objects.gold_necklace)
    player.move_north()
示例#4
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def test_drop_item():
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).drop_item(
            player, objects.gold) == "Why would you want to do that??"
    player.inventory.append(objects.gold_necklace)
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).drop_item(
            player, objects.gold_necklace) == "You drop Gold Necklace"
    text_adventure.tile_exists(player.location_x,
                               player.location_y).tile_inventory.remove(
                                   objects.gold_necklace)
示例#5
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def test_view_tile_inventory():
    player.move_east()
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).view_tile_inventory() == (
            "Gold Necklace\n1000 Gold")
    player.move_west()
    player.move_south()
    assert text_adventure.tile_exists(
        player.location_x, player.location_y
    ).view_tile_inventory() == (
        "Stock:\nSteel Sword\nSteel Armour\nSteel Shield\nThis store has 1000 Gold."
    )
    player.move_north()
示例#6
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def test_pick_up_item():
    player.move_east()
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).pick_up_item(
            player, objects.gold) == "You pick up 1000 Gold."
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).pick_up_item(
            player, objects.gold_necklace) == "You pick up Gold Necklace."
    player.currency_amount = 100
    text_adventure.tile_exists(player.location_x, player.location_y).drop_item(
        player, objects.gold_necklace)
    text_adventure.tile_exists(player.location_x,
                               player.location_y).tile_currency_amount = 1000
    player.move_west()
示例#7
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def test_adjacent_moves():
    assert text_adventure.tile_exists(player.location_x,
                                      player.location_y).adjacent_moves() == [
                                          text_adventure.MoveEast,
                                          text_adventure.MoveWest,
                                          text_adventure.MoveNorth,
                                          text_adventure.MoveSouth
                                      ]
    player.move_east()
    assert text_adventure.tile_exists(player.location_x,
                                      player.location_y).adjacent_moves() == [
                                          text_adventure.MoveEast,
                                          text_adventure.MoveWest
                                      ]
    player.move_west()
示例#8
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def test_show_room_text():
    assert text_adventure.tile_exists(
        player.location_x,
        player.location_y).show_room_text() == "You are in the starting room."
    player.move_north()
    assert text_adventure.tile_exists(
        player.location_x,
        player.location_y).show_room_text() == "This room has a bandit in it."
    text_adventure.tile_exists(player.location_x,
                               player.location_y).enemy.hp = -100
    assert text_adventure.tile_exists(player.location_x,
                                      player.location_y).show_room_text(
                                      ) == "This room has a dead bandit in it."
    text_adventure.tile_exists(player.location_x,
                               player.location_y).enemy.hp = 100
    player.move_south()
示例#9
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def test_enemy_attack():
    player.move_west()
    random.seed(100)
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).enemy_attack(
            player
        ) == "Tough bandit. hits you for 50 damage!\nYou now have 50 HP."
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).enemy_attack(
            player
        ) == "You have fallen as Tough bandit. has hit you for 50 damage!"
    player.hp = 100
    random.seed(-31)
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).enemy_attack(
            player) == "Tough bandit. attacks but misses!"
    player.move_east()
示例#10
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def test_flee():
    player.move_north()
    player.equip(objects.iron_sword)
    import random
    random.seed(0)
    assert (player.flee()) == "Bandit hits you for 25 damage!\nYou now have 75 HP.\nYou are in the starting room."
    text_adventure.tile_exists(-1,0).enemy.hp = 100
    player.move_south()
    player.hp = 100
    objects.iron_sword.equipped_as_weapon = False
示例#11
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def test_attack_weapon():
    player.move_north()
    player.equip(objects.iron_sword)
    import random
    random.seed(0)
    assert (player.attack()) ==  "You hit Bandit with Iron Sword (equipped), dealing 37 damage!\nBandit now has 63 HP.\nBandit hits you for 25 damage!\nYou now have 75 HP."
    text_adventure.tile_exists(player.location_x, player.location_y).enemy.hp = 100
    player.move_south()
    player.hp = 100
    objects.iron_sword.equipped_as_weapon = False
示例#12
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def test_sell_item():
    player.move_south()
    player.currency_amount = 1000
    text_adventure.tile_exists(player.location_x, player.location_y).buy_item(
        player, objects.steel_sword)
    assert text_adventure.tile_exists(
        player.location_x, player.location_y
    ).sell_item(
        player, objects.steel_sword
    ) == "You have sold Steel Sword for 750 Gold.\nYou now have 1000 Gold. The shop now has 1000 Gold."
    player.currency_amount = 100
    text_adventure.tile_exists(player.location_x,
                               player.location_y).shop_currency_amount = 0
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).sell_item(
            player, objects.iron_sword) == "The store can't afford that!"
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).sell_item(
            player,
            objects.steel_armour) == "You have no Steel Armour to sell."
    text_adventure.tile_exists(player.location_x,
                               player.location_y).shop_currency_amount = 1000
    player.move_north()
示例#13
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def test_buy_item():
    player.move_south()
    player.currency_amount = 1000
    assert text_adventure.tile_exists(
        player.location_x, player.location_y
    ).buy_item(
        player, objects.steel_sword
    ) == "You have bought Steel Sword for 750 Gold.\nYou now have 250 Gold. The shop now has 1750 Gold."
    text_adventure.tile_exists(player.location_x, player.location_y).sell_item(
        player, objects.steel_sword)
    player.currency_amount = 100
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).buy_item(
            player, objects.steel_sword) == "You can't afford that!"
    assert text_adventure.tile_exists(
        player.location_x, player.location_y).buy_item(
            player, objects.iron_sword
        ) == "The shop does not have Iron Sword in store."
    text_adventure.tile_exists(player.location_x,
                               player.location_y).shop_currency_amount = 1000
    player.move_north()
示例#14
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                    ) + "\nDrop: " + ", ".join(
                        game_player.drop_keywords) + "\nPick Up: " + ", ".join(
                            game_player.pick_up_keywords
                        ) + "\nBuy: " + ", ".join(
                            game_player.buy_keywords) + "\nSell: " + ", ".join(
                                game_player.sell_keywords
                            ) + "\nFlee: " + ", ".join(
                                game_player.flee_keywords)

player = text_adventure.player(
    inventory=game_player.player_inventory,
    currency_amount=game_player.player_currency,
    equipped_weapon=game_player.player_equipped_weapon,
    equipped_armour=game_player.player_equipped_armour,
    equipped_shield=game_player.player_equipped_shield)
room = text_adventure.tile_exists(player.location_x, player.location_y)
print(room.show_room_text())
while player.is_not_dead() and not player.victory:
    room = text_adventure.tile_exists(player.location_x, player.location_y)
    room.victory(player)
    if player.is_not_dead() and not player.victory:
        available_actions = room.available_actions()
        directions = "\n"
        if text_adventure.MoveNorth in available_actions:
            directions += "^"
        if text_adventure.MoveSouth in available_actions:
            directions += "v"
        if text_adventure.MoveWest in available_actions:
            directions += "<"
        if text_adventure.MoveEast in available_actions:
            directions += ">"
示例#15
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def test_drop():
    player.inventory.append(objects.gold_necklace)
    assert player.drop(objects.gold_necklace) == "You drop Gold Necklace"
    text_adventure.tile_exists(player.location_x, player.location_y).tile_inventory.remove(objects.gold_necklace)