def test_load(self): env = JerichoEnv(self.infos) env.load(self.game_file) env.reset() jericho_ref = id(env._jericho) env.load(self.game_file) env.reset() jericho_ref2 = id(env._jericho) assert jericho_ref == jericho_ref2
def test_copy(self): env = JerichoEnv(self.infos) # Copy before env.reset. bkp = env.copy() assert bkp.gamefile == env.gamefile assert bkp._seed == env._seed assert bkp._jericho == env._jericho assert bkp.state == env.state assert bkp.infos == env.infos # Copy after env.reset. env.load(self.game_file) game_state = env.reset() bkp = env.copy() assert bkp.gamefile == env.gamefile assert bkp.infos == env.infos assert bkp._seed == env._seed assert bkp._jericho != env._jericho # Not the same object. assert_jericho_state_equals( bkp._jericho.get_state(), env._jericho.get_state()) # But same state. assert bkp.state == env.state # Keep a copy of some information for later use. jericho_id = id(bkp._jericho) jericho_state = bkp._jericho.get_state() state = bkp.state.copy() # Check copy after a few env.step. walkthrough = self.game.metadata["walkthrough"] for command in walkthrough[:len(walkthrough) // 2]: game_state, score, done = env.step(command) # Check the copied env didn't change after calling env.step. assert id(bkp._jericho) == jericho_id assert_jericho_state_equals(bkp._jericho.get_state(), jericho_state) assert bkp.state == state # Bring the copied env up-to-date by issuing the same commands. walkthrough = self.game.metadata["walkthrough"] for command in walkthrough[:len(walkthrough) // 2]: game_state, score, done = bkp.step(command) # And compare the states. assert_jericho_state_equals(bkp._jericho.get_state(), env._jericho.get_state()) bkp = env.copy() assert bkp._jericho != env._jericho # Not the same object. assert_jericho_state_equals( bkp._jericho.get_state(), env._jericho.get_state()) # But same state. assert bkp.state == env.state
def test_loading_unsupported_game(self): game_file = pjoin(self.tmpdir, "dummy.z8") shutil.copyfile(self.game_file, game_file) env = JerichoEnv(self.infos) env.load(game_file) game_state = env.reset() assert game_state.max_score is None for command in self.game.metadata["walkthrough"]: game_state, score, done = env.step(command) # Score is None and `done` is always False for unsupported games. assert score is None assert game_state.score is None assert done is False assert "The End" in game_state.feedback assert game_state.won is None assert game_state.lost is None
def test_game_ended_when_no_quest(self): M = GameMaker() room = M.new_room() M.set_player(room) item = M.new(type="o") room.add(item) game = M.build() game_name = "test_game_ended_when_no_quest" with make_temp_directory(prefix=game_name) as tmpdir: options = textworld.GameOptions() options.path = pjoin(tmpdir, "tw-no_quest.z8") game_file = textworld.generator.compile_game(game, options) env = JerichoEnv(self.infos) env.load(game_file) game_state = env.reset() assert not game_state.lost assert not game_state.won game_state, _, _ = env.step("look") assert not game_state.lost assert not game_state.won
class TestJerichoEnv(unittest.TestCase): @classmethod def setUpClass(cls): g_rng.set_seed(201809) cls.tmpdir = tempfile.mkdtemp() cls.options = textworld.GameOptions() cls.options.path = pjoin(cls.tmpdir, "tw-game.z8") cls.game, cls.game_file = testing.build_and_compile_game(cls.options) cls.infos = EnvInfos( max_score=True, score=True, won=True, lost=True, ) @classmethod def tearDownClass(cls): shutil.rmtree(cls.tmpdir) def setUp(self): self.env = JerichoEnv(self.infos) self.env.load(self.game_file) self.game_state = self.env.reset() def tearDown(self): self.env.close() def test_feedback(self): # Check feedback for dropping and taking the carrot. game_state, _, _ = self.env.step("drop carrot") assert "drop the carrot on the ground" in game_state.feedback game_state, _, _ = self.env.step("take carrot") assert "pick up the carrot from the ground" in game_state.feedback def test_score(self): assert self.game_state.score == 0 assert self.game_state.max_score == 3 game_state, _, _ = self.env.step("go east") assert game_state.score == 0 game_state, _, _ = self.env.step("insert carrot into chest") assert game_state.score == 2 assert game_state.max_score == 3 game_state, _, _ = self.env.step("close chest") assert game_state.score == 3 def test_game_ended_when_no_quest(self): M = GameMaker() room = M.new_room() M.set_player(room) item = M.new(type="o") room.add(item) game = M.build() game_name = "test_game_ended_when_no_quest" with make_temp_directory(prefix=game_name) as tmpdir: options = textworld.GameOptions() options.path = pjoin(tmpdir, "tw-no_quest.z8") game_file = textworld.generator.compile_game(game, options) env = JerichoEnv(self.infos) env.load(game_file) game_state = env.reset() assert not game_state.lost assert not game_state.won game_state, _, _ = env.step("look") assert not game_state.lost assert not game_state.won def test_won(self): assert not self.game_state.won game_state, _, _ = self.env.step("go east") assert not game_state.won game_state, _, _ = self.env.step("insert carrot into chest") assert not game_state.won game_state, _, _ = self.env.step("close chest") assert game_state.won def test_lost(self): assert not self.game_state.lost game_state, _, _ = self.env.step("go east") assert not game_state.lost game_state, _, _ = self.env.step("eat carrot") assert game_state.lost def test_render(self): # Only validates that render does not raise exception. with testing.capture_stdout() as stdout: self.env.render() stdout.seek(0) assert len(stdout.read()) > 0 assert self.env.render( mode="text").strip() == self.game_state.feedback.strip() # Try rendering to a file. f = self.env.render(mode="ansi") f.seek(0) assert f.read().strip() == self.game_state.feedback.strip() # Display command that was just entered. self.env.step("look") text1 = self.env.render(mode="text") self.env.display_command_during_render = True text2 = self.env.render(mode="text") assert "> look" not in text1 assert "> look" in text2 def test_step(self): env = JerichoEnv(self.infos) npt.assert_raises(GameNotRunningError, env.step, "look") env.load(self.game_file) npt.assert_raises(GameNotRunningError, env.step, "look") # Test sending empty command. self.env.reset() self.env.step("") def test_loading_unsupported_game(self): game_file = pjoin(self.tmpdir, "dummy.z8") shutil.copyfile(self.game_file, game_file) env = JerichoEnv(self.infos) env.load(game_file) game_state = env.reset() assert game_state.max_score is None for command in self.game.metadata["walkthrough"]: game_state, score, done = env.step(command) # Score is None and `done` is always False for unsupported games. assert score is None assert game_state.score is None assert done is False assert "The End" in game_state.feedback assert game_state.won is None assert game_state.lost is None def test_copy(self): env = JerichoEnv(self.infos) # Copy before env.reset. bkp = env.copy() assert bkp.gamefile == env.gamefile assert bkp._seed == env._seed assert bkp._jericho == env._jericho assert bkp.state == env.state assert bkp.infos == env.infos # Copy after env.reset. env.load(self.game_file) game_state = env.reset() bkp = env.copy() assert bkp.gamefile == env.gamefile assert bkp.infos == env.infos assert bkp._seed == env._seed assert bkp._jericho != env._jericho # Not the same object. assert_jericho_state_equals( bkp._jericho.get_state(), env._jericho.get_state()) # But same state. assert bkp.state == env.state # Keep a copy of some information for later use. jericho_id = id(bkp._jericho) jericho_state = bkp._jericho.get_state() state = bkp.state.copy() # Check copy after a few env.step. walkthrough = self.game.metadata["walkthrough"] for command in walkthrough[:len(walkthrough) // 2]: game_state, score, done = env.step(command) # Check the copied env didn't change after calling env.step. assert id(bkp._jericho) == jericho_id assert_jericho_state_equals(bkp._jericho.get_state(), jericho_state) assert bkp.state == state # Bring the copied env up-to-date by issuing the same commands. walkthrough = self.game.metadata["walkthrough"] for command in walkthrough[:len(walkthrough) // 2]: game_state, score, done = bkp.step(command) # And compare the states. assert_jericho_state_equals(bkp._jericho.get_state(), env._jericho.get_state()) bkp = env.copy() assert bkp._jericho != env._jericho # Not the same object. assert_jericho_state_equals( bkp._jericho.get_state(), env._jericho.get_state()) # But same state. assert bkp.state == env.state def test_load(self): env = JerichoEnv(self.infos) env.load(self.game_file) env.reset() jericho_ref = id(env._jericho) env.load(self.game_file) env.reset() jericho_ref2 = id(env._jericho) assert jericho_ref == jericho_ref2
class TestJerichoEnv(unittest.TestCase): @classmethod def setUpClass(cls): g_rng.set_seed(201809) cls.tmpdir = tempfile.mkdtemp() cls.options = textworld.GameOptions() cls.options.path = pjoin(cls.tmpdir, "tw-game.z8") cls.game, cls.game_file = testing.build_and_compile_game(cls.options) cls.infos = EnvInfos( max_score=True, score=True, won=True, lost=True, ) @classmethod def tearDownClass(cls): shutil.rmtree(cls.tmpdir) def setUp(self): self.env = JerichoEnv(self.infos) self.env.load(self.game_file) self.game_state = self.env.reset() def tearDown(self): self.env.close() def test_feedback(self): # Check feedback for dropping and taking the carrot. game_state, _, _ = self.env.step("drop carrot") assert "drop the carrot on the ground" in game_state.feedback game_state, _, _ = self.env.step("take carrot") assert "pick up the carrot from the ground" in game_state.feedback def test_score(self): assert self.game_state.score == 0 assert self.game_state.max_score == 3 game_state, _, _ = self.env.step("go east") assert game_state.score == 0 game_state, _, _ = self.env.step("insert carrot into chest") assert game_state.score == 2 assert game_state.max_score == 3 game_state, _, _ = self.env.step("close chest") assert game_state.score == 3 def test_game_ended_when_no_quest(self): M = GameMaker() room = M.new_room() M.set_player(room) item = M.new(type="o") room.add(item) game = M.build() game_name = "test_game_ended_when_no_quest" with make_temp_directory(prefix=game_name) as tmpdir: options = textworld.GameOptions() options.path = pjoin(tmpdir, "tw-no_quest.z8") game_file = textworld.generator.compile_game(game, options) env = JerichoEnv(self.infos) env.load(game_file) game_state = env.reset() assert not game_state.lost assert not game_state.won game_state, _, _ = env.step("look") assert not game_state.lost assert not game_state.won def test_won(self): assert not self.game_state.won game_state, _, _ = self.env.step("go east") assert not game_state.won game_state, _, _ = self.env.step("insert carrot into chest") assert not game_state.won game_state, _, _ = self.env.step("close chest") assert game_state.won def test_lost(self): assert not self.game_state.lost game_state, _, _ = self.env.step("go east") assert not game_state.lost game_state, _, _ = self.env.step("eat carrot") assert game_state.lost def test_render(self): # Only validates that render does not raise exception. with testing.capture_stdout() as stdout: self.env.render() stdout.seek(0) assert len(stdout.read()) > 0 assert self.env.render(mode="text").strip() == self.game_state.feedback.strip() # Try rendering to a file. f = self.env.render(mode="ansi") f.seek(0) assert f.read().strip() == self.game_state.feedback.strip() # Display command that was just entered. self.env.step("look") text1 = self.env.render(mode="text") self.env.display_command_during_render = True text2 = self.env.render(mode="text") assert "> look" not in text1 assert "> look" in text2 def test_step(self): env = JerichoEnv(self.infos) npt.assert_raises(GameNotRunningError, env.step, "look") env.load(self.game_file) npt.assert_raises(GameNotRunningError, env.step, "look") # Test sending empty command. self.env.reset() self.env.step("") def test_loading_unsupported_game(self): game_file = pjoin(self.tmpdir, "dummy.z8") shutil.copyfile(self.game_file, game_file) env = JerichoEnv(self.infos) env.load(game_file) game_state = env.reset() assert game_state.max_score is None for command in self.game.main_quest.commands: game_state, score, done = env.step(command) # Score is None and `done` is always False for unsupported games. assert score is None assert game_state.score is None assert done is False assert "The End" in game_state.feedback assert game_state.won is None assert game_state.lost is None