示例#1
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def calc_rotation_amount(path):
    rotation = 0.0
    for i in range(len(path) - 1):
        tf_start = to_transform(path[i])
        tf_end = to_transform(path[i + 1])
        tf_delta = tf.concatenate_matrices(tf.inverse_matrix(tf_start), tf_end)
        angle, _, _ = tf.rotation_from_matrix(tf_delta)
        rotation = rotation + abs(angle)
    return rotation
示例#2
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def rebase(path):
    init_pose = to_transform(path[0])
    init_pose_inv = tf.inverse_matrix(init_pose)
    for data_point in path:
        pose = to_transform(data_point)
        new_pose = tf.concatenate_matrices(init_pose_inv, pose)
        q = tf.quaternion_from_matrix(new_pose)
        t = tf.translation_from_matrix(new_pose)
        data_point[1], data_point[2], data_point[3] = t[0], t[1], t[2]
        data_point[4], data_point[5], data_point[6], data_point[7] = q[0], q[
            1], q[2], q[3]
    return path
示例#3
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def calc_tf_vel(point1, point2):
    dt = point2[0] - point1[0]
    tf_start = to_transform(point1)
    tf_end = to_transform(point2)
    tf_delta = tf.concatenate_matrices(tf.inverse_matrix(tf_start), tf_end)
    roll, pitch, yaw = tf.euler_from_matrix(tf_start)
    droll, dpitch, dyaw = tf.euler_from_matrix(tf_delta)
    translation_vec = tf.translation_from_matrix(tf_delta)
    #    translation = np.linalg.norm(translation_vec)
    #    angle, direc, point = tf.rotation_from_matrix(tf_delta)
    return [
        point1[1], point1[2], point1[3], roll, pitch, yaw,
        translation_vec[0] / dt, translation_vec[1] / dt,
        translation_vec[2] / dt, droll / dt, dpitch / dt, dyaw / dt
    ]
示例#4
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def calc_stats(path):
    #    path_length = calc_length(path)
    #    rotation_amount = calc_rotation_amount(path)
    dt = path[-1][0] - path[0][0]
    tf_start = to_transform(path[0])
    tf_end = to_transform(path[-1])
    tf_delta = tf.concatenate_matrices(tf.inverse_matrix(tf_start), tf_end)
    roll, pitch, yaw = tf.euler_from_matrix(tf_delta)
    translation_vec = tf.translation_from_matrix(tf_delta)
    translation = np.linalg.norm(translation_vec)
    angle, direc, point = tf.rotation_from_matrix(tf_delta)
    return [
        translation_vec[0] / dt, translation_vec[1] / dt,
        translation_vec[2] / dt, roll / dt, pitch / dt, yaw / dt,
        translation_vec[0], translation_vec[1], translation_vec[2], roll,
        pitch, yaw, translation, angle
    ]
示例#5
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def convert(path, scale):
    new_poses = []
    for pose in path:
        # after long discussion with Ricard Campos we found out
        # that his rotation is coded as Yaw, Pitch, Roll in a rotating frame
        roll, pitch, yaw = pose[4], pose[5], pose[6]
        xaxis, yaxis, zaxis = (1, 0, 0), (0, 1, 0), (0, 0, 1)
        Rx = tf.rotation_matrix(np.pi, xaxis)
        R = tf.concatenate_matrices(Rx,
                                    tf.euler_matrix(yaw, pitch, roll, 'rzyx'))
        # q = tf.quaternion_from_euler(yaw, pitch, roll, 'rzyx')
        q = tf.quaternion_from_matrix(R)
        new_poses.append([
            pose[0], scale * pose[1], scale * pose[2], scale * pose[3], q[0],
            q[1], q[2], q[3]
        ])
    return np.array(new_poses)
示例#6
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def to_transform(data_point):
    t = [data_point[1], data_point[2], data_point[3]]
    q = [data_point[4], data_point[5], data_point[6], data_point[7]]
    rot_mat = tf.quaternion_matrix(q)
    trans_mat = tf.translation_matrix(t)
    return tf.concatenate_matrices(trans_mat, rot_mat)