def left_member(update: Update, context: CallbackContext): bot = context.bot chat = update.effective_chat user = update.effective_user should_goodbye, cust_goodbye, goodbye_type = sql.get_gdbye_pref(chat.id) if user.id == bot.id: return if should_goodbye: reply = update.message.message_id cleanserv = sql.clean_service(chat.id) # Clean service welcome if cleanserv: try: dispatcher.bot.delete_message(chat.id, update.message.message_id) except BadRequest: pass reply = False left_mem = update.effective_message.left_chat_member if left_mem: # Thingy for spamwatched users if sw != None: sw_ban = sw.get_ban(left_mem.id) if sw_ban: return # Dont say goodbyes to gbanned users if is_user_gbanned(left_mem.id): return # Ignore bot being kicked if left_mem.id == bot.id: return # Give the owner a special goodbye if left_mem.id == OWNER_ID: update.effective_message.reply_text( "Sorry to see you leave :(", reply_to_message_id=reply) return # Give the devs a special goodbye elif left_mem.id in DEV_USERS: update.effective_message.reply_text( "See you later at the Eagle Union!", reply_to_message_id=reply, ) return # if media goodbye, use appropriate function for it if goodbye_type != sql.Types.TEXT and goodbye_type != sql.Types.BUTTON_TEXT: ENUM_FUNC_MAP[goodbye_type](chat.id, cust_goodbye) return first_name = (left_mem.first_name or "PersonWithNoName" ) # edge case of empty name - occurs for some bugs. if cust_goodbye: if cust_goodbye == sql.DEFAULT_GOODBYE: cust_goodbye = random.choice( sql.DEFAULT_GOODBYE_MESSAGES).format( first=escape_markdown(first_name)) if left_mem.last_name: fullname = escape_markdown( f"{first_name} {left_mem.last_name}") else: fullname = escape_markdown(first_name) count = chat.get_members_count() mention = mention_markdown(left_mem.id, first_name) if left_mem.username: username = "******" + escape_markdown(left_mem.username) else: username = mention valid_format = escape_invalid_curly_brackets( cust_goodbye, VALID_WELCOME_FORMATTERS) res = valid_format.format( first=escape_markdown(first_name), last=escape_markdown(left_mem.last_name or first_name), fullname=escape_markdown(fullname), username=username, mention=mention, count=count, chatname=escape_markdown(chat.title), id=left_mem.id, ) buttons = sql.get_gdbye_buttons(chat.id) keyb = build_keyboard(buttons) else: res = random.choice( sql.DEFAULT_GOODBYE_MESSAGES).format(first=first_name) keyb = [] keyboard = InlineKeyboardMarkup(keyb) send( update, res, keyboard, random.choice( sql.DEFAULT_GOODBYE_MESSAGES).format(first=first_name), )
def left_member(bot: Bot, update: Update): chat = update.effective_chat user = update.effective_user should_goodbye, cust_goodbye, goodbye_type = sql.get_gdbye_pref(chat.id) if user.id == bot.id: return if should_goodbye: left_mem = update.effective_message.left_chat_member if left_mem: # Ignore bot being kicked if left_mem.id == bot.id: return # Give the owner a special goodbye if left_mem.id == OWNER_ID: update.effective_message.reply_text( "Oooye, Sed!😣😣 My Owner left this chat..😫😢ðŸ˜ðŸ˜" ) return # Give the devs a special goodbye elif left_mem.id in DEV_USERS: update.effective_message.reply_text( "See you later at the Hero's Association!") return # if media goodbye, use appropriate function for it if goodbye_type != sql.Types.TEXT and goodbye_type != sql.Types.BUTTON_TEXT: ENUM_FUNC_MAP[goodbye_type](chat.id, cust_goodbye) return first_name = left_mem.first_name or "PersonWithNoName" # edge case of empty name - occurs for some bugs. if cust_goodbye: if cust_goodbye == sql.DEFAULT_GOODBYE: cust_goodbye = random.choice( sql.DEFAULT_GOODBYE_MESSAGES).format( first=escape_markdown(first_name)) if left_mem.last_name: fullname = escape_markdown( f"{first_name} {left_mem.last_name}") else: fullname = escape_markdown(first_name) count = chat.get_members_count() mention = mention_markdown(left_mem.id, first_name) if left_mem.username: username = "******" + escape_markdown(left_mem.username) else: username = mention valid_format = escape_invalid_curly_brackets( cust_goodbye, VALID_WELCOME_FORMATTERS) res = valid_format.format( first=escape_markdown(first_name), last=escape_markdown(left_mem.last_name or first_name), fullname=escape_markdown(fullname), username=username, mention=mention, count=count, chatname=escape_markdown(chat.title), id=left_mem.id) buttons = sql.get_gdbye_buttons(chat.id) keyb = build_keyboard(buttons) else: res = random.choice( sql.DEFAULT_GOODBYE_MESSAGES).format(first=first_name) keyb = [] keyboard = InlineKeyboardMarkup(keyb) send( update, res, keyboard, random.choice( sql.DEFAULT_GOODBYE_MESSAGES).format(first=first_name))
def __chat_settings__(bot, update, chat, chatP, user): chat_id = chat.id welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "This chat has it's welcome preference set to `{}`.\n" \ "It's goodbye preference is `{}`.".format(welcome_pref, goodbye_pref)
def __chat_settings__(chat_id, user_id): welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "이 채팅의 환영인사 설정은 `{}` (으)로 설정되어 있어요.\n" \ "작별인사 설정은 `{}` 입니다.".format(welcome_pref, goodbye_pref)
def __chat_settings__(chat_id, user_id): welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "Questa chat ha la sua preferenza di benvenuto su `{}`.\n" \ "Le preferenze di goodbye sono `{}`.".format(welcome_pref, goodbye_pref)
def goodbye(bot: Bot, update: Update, args: List[str]): chat = update.effective_chat # type: Optional[Chat] if len(args) == 0 or args[0] == "noformat": noformat = args and args[0] == "noformat" pref, goodbye_m, cust_content, goodbye_type = sql.get_gdbye_pref( chat.id) if cust_content == None: cust_content = goodbye_m update.effective_message.reply_text(tld( chat.id, 'welcome_goodbye_settings').format(pref), parse_mode=ParseMode.MARKDOWN) if goodbye_type == sql.Types.BUTTON_TEXT: buttons = sql.get_gdbye_buttons(chat.id) if noformat: goodbye_m += revert_buttons(buttons) update.effective_message.reply_text(goodbye_m) else: keyb = build_keyboard_parser(bot, chat.id, buttons) keyboard = InlineKeyboardMarkup(keyb) send(update, goodbye_m, keyboard, sql.DEFAULT_GOODBYE) else: buttons = sql.get_gdbye_buttons(chat.id) if noformat: goodbye_m += revert_buttons(buttons) ENUM_FUNC_MAP[goodbye_type](chat.id, cust_content, caption=goodbye_m) else: keyb = build_keyboard_parser(bot, chat.id, buttons) keyboard = InlineKeyboardMarkup(keyb) ENUM_FUNC_MAP[goodbye_type](chat.id, cust_content, caption=goodbye_m, reply_markup=keyboard, parse_mode=ParseMode.HTML, disable_web_page_preview=True) elif len(args) >= 1: if args[0].lower() in ("on", "yes"): sql.set_gdbye_preference(str(chat.id), True) try: update.effective_message.reply_text( tld(chat.id, 'welcome_goodbye_set_on')) except Exception: print("Nut") elif args[0].lower() in ("off", "no"): sql.set_gdbye_preference(str(chat.id), False) update.effective_message.reply_text( tld(chat.id, 'welcome_goodbye_set_off')) else: # idek what you're writing, say yes or no update.effective_message.reply_text(tld(chat.id, 'common_invalid_arg'), parse_mode=ParseMode.MARKDOWN)
def __chat_settings__(chat_id, user_id): welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "Bu sohbetin hoş geldiniz tercihi `{}` olarak ayarlanmış.\n" \ "Veda tercihi `{}`.".format(welcome_pref, goodbye_pref)
def left_member(update, context): chat = update.effective_chat should_goodbye, cust_goodbye, goodbye_type = sql.get_gdbye_pref(chat.id) cust_goodbye = markdown_to_html(cust_goodbye) if should_goodbye: reply = update.message.message_id cleanserv = sql.clean_service(chat.id) # Clean service welcome if cleanserv: try: dispatcher.bot.delete_message(chat.id, update.message.message_id) except BadRequest: pass reply = False left_mem = update.effective_message.left_chat_member if left_mem: # Ignore gbanned users if is_user_gbanned(left_mem.id): return # Ignore spamwatch banned users try: sw = spamwtc.get_ban(int(left_mem.id)) if sw: return except BaseException: pass # Ignore bot being kicked if left_mem.id == context.bot.id: return # Give the owner a special goodbye if left_mem.id == OWNER_ID: update.effective_message.reply_text("RIP Master", reply_to_message_id=reply) return # if media goodbye, use appropriate function for it if goodbye_type != sql.Types.TEXT and goodbye_type != sql.Types.BUTTON_TEXT: ENUM_FUNC_MAP[goodbye_type](chat.id, cust_goodbye) return first_name = (left_mem.first_name or "PersonWithNoName" ) # edge case of empty name - occurs for some bugs. if cust_goodbye: if left_mem.last_name: fullname = "{} {}".format(first_name, left_mem.last_name) else: fullname = first_name count = chat.get_members_count() mention = mention_html(left_mem.id, first_name) if left_mem.username: username = "******" + escape(left_mem.username) else: username = mention valid_format = escape_invalid_curly_brackets( cust_goodbye, VALID_WELCOME_FORMATTERS) res = valid_format.format( first=escape(first_name), last=escape(left_mem.last_name or first_name), fullname=escape(fullname), username=username, mention=mention, count=count, chatname=escape(chat.title), id=left_mem.id, ) buttons = sql.get_gdbye_buttons(chat.id) keyb = build_keyboard(buttons) else: res = sql.DEFAULT_GOODBYE keyb = [] keyboard = InlineKeyboardMarkup(keyb) send(update, res, keyboard, sql.DEFAULT_GOODBYE)
def left_member(update: Update, context: CallbackContext): bot = context.bot chat = update.effective_chat # type: Optional[Chat] should_goodbye, cust_goodbye, cust_media, goodbye_type = sql.get_gdbye_pref( chat.id) if should_goodbye: left_mem = update.effective_message.left_chat_member if left_mem: # Ignore bot being kicked if left_mem.id == bot.id: return # Give the owner a special goodbye if left_mem.id == OWNER_ID: update.effective_message.reply_text( "RIP Master, You don't know the power of the dark side bitchs!" ) return first_name = left_mem.first_name or "PersonWithNoName" # edge case of empty name - occurs for some bugs. if cust_goodbye: if left_mem.last_name: fullname = "{} {}".format(first_name, left_mem.last_name) else: fullname = first_name count = chat.get_members_count() mention = mention_markdown(left_mem.id, first_name) if left_mem.username: username = "******" + escape_markdown(left_mem.username) else: username = mention valid_format = escape_invalid_curly_brackets( cust_goodbye, VALID_WELCOME_FORMATTERS) res = valid_format.format( first=escape_markdown(first_name), last=escape_markdown(left_mem.last_name or first_name), fullname=escape_markdown(fullname), username=username, mention=mention, count=count, chatname=escape_markdown(chat.title), id=left_mem.id) buttons = sql.get_gdbye_buttons(chat.id) keyb = build_keyboard(buttons) else: res = sql.DEFAULT_GOODBYE keyb = [] keyboard = InlineKeyboardMarkup(keyb) # if media goodbye, use appropriate function for it if goodbye_type != sql.Types.TEXT and goodbye_type != sql.Types.BUTTON_TEXT: ENUM_FUNC_MAP[goodbye_type]( chat.id, cust_media, caption=res, reply_to_message_id=update.effective_message.message_id, parse_mode=ParseMode.MARKDOWN) return send(update, res, keyboard, sql.DEFAULT_GOODBYE)
def __chat_settings__(chat_id, user_id): welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "මෙම කතාබහට එය පිළිගැනීමේ මනාපය `ලෙස සකසා ඇත {}`.\n" \ "එය සමුගැනීමේ මනාපයයි`{}`.".format(welcome_pref, goodbye_pref)
def __chat_settings__(chat_id, user_id): welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return f"This chat has it's welcome preference set to `{welcome_pref}`.\n" \ f"It's goodbye preference is `{goodbye_pref}`."
def __chat_settings__(bot, update, chat, chatP, user): chat_id = chat.id welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "Dieser Chat hat folgende Konfiguration für Willkommensnachrichten vorgenommen: `{}`.\n" \ "Der Wert für Verabschiedungen ist `{}`.".format(welcome_pref, goodbye_pref)
def __chat_settings__(chat_id, user_id): welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "Bu qrupun qarşılama mesajı `{}`.\n" \ "Bu qrupun goodbye mesajı `{}`.".format(welcome_pref, goodbye_pref)
def __chat_settings__(chat_id, user_id): welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "Este bate-papo tem sua preferência bem-vinda para `{}`.\n" \ "É adeus a preferência `{}`.".format(welcome_pref, goodbye_pref)
def __chat_settings__(chat_id, user_id): welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "پیام خوش آمد گپ شما: `{}`.\n" \ "پیام خدافظی گپ شما: `{}`.".format(welcome_pref, goodbye_pref)
def goodbye(update: Update, context: CallbackContext): bot = context.bot args = context.args chat = update.effective_chat # type: Optional[Chat] if len(args) == 0 or args[0] == "noformat": noformat = args and args[0] == "noformat" pref, goodbye_m, goodbye_media, goodbye_type = sql.get_gdbye_pref( chat.id) update.effective_message.reply_text( "This chat has it's goodbye setting set to: `{}`.\n*The goodbye message " "(not filling the {{}}) is:*".format(pref), parse_mode=ParseMode.MARKDOWN) if goodbye_type == sql.Types.BUTTON_TEXT: buttons = sql.get_gdbye_buttons(chat.id) if noformat: goodbye_m += revert_buttons(buttons) update.effective_message.reply_text(goodbye_m) else: keyb = build_keyboard(buttons) keyboard = InlineKeyboardMarkup(keyb) send(update, goodbye_m, keyboard, sql.DEFAULT_GOODBYE) elif goodbye_type == sql.Types.TEXT: if noformat: ENUM_FUNC_MAP[goodbye_type](chat.id, goodbye_m) else: ENUM_FUNC_MAP[goodbye_type](chat.id, goodbye_m, parse_mode=ParseMode.MARKDOWN) else: if noformat: ENUM_FUNC_MAP[goodbye_type](chat.id, goodbye_media, caption=goodbye_m) else: ENUM_FUNC_MAP[goodbye_type](chat.id, goodbye_media, caption=goodbye_m, parse_mode=ParseMode.MARKDOWN) elif len(args) >= 1: if args[0].lower() in ("on", "yes"): sql.set_gdbye_preference(str(chat.id), True) update.effective_message.reply_text( "I'll be sorry when people leave!") elif args[0].lower() in ("off", "no"): sql.set_gdbye_preference(str(chat.id), False) update.effective_message.reply_text( "They leave, they're dead to me.") else: # idek what you're writing, say yes or no update.effective_message.reply_text( "I understand 'on/yes' or 'off/no' only!")
def __chat_settings__(chat_id, user_id): welcome_pref, _, _ = sql.get_welc_pref(chat_id) goodbye_pref, _, _ = sql.get_gdbye_pref(chat_id) return "This chat has it's welcome preference set to `{}`.\n" \ "It's goodbye preference is `{}`.".format(welcome_pref, goodbye_pref)
def left_member(bot: Bot, update: Update): chat = update.effective_chat # type: Optional[Chat] should_goodbye, cust_goodbye, cust_content, goodbye_type = sql.get_gdbye_pref( chat.id) cust_goodbye = markdown_to_html(cust_goodbye) if should_goodbye: left_mem = update.effective_message.left_chat_member if left_mem: if is_user_gbanned(left_mem.id): return # Ignore bot being kicked if left_mem.id == bot.id: return # Give the owner a special goodbye if left_mem.id == OWNER_ID: update.effective_message.reply_text( tld(chat.id, 'welcome_bot_owner_left')) return # if media goodbye, use appropriate function for it if goodbye_type != sql.Types.TEXT and goodbye_type != sql.Types.BUTTON_TEXT: reply = update.message.message_id cleanserv = sql.clean_service(chat.id) # Clean service welcome if cleanserv: try: dispatcher.bot.delete_message( chat.id, update.message.message_id) except BadRequest: pass reply = False # Formatting text first_name = left_mem.first_name or "PersonWithNoName" # edge case of empty name - occurs for some bugs. if left_mem.last_name: fullname = "{} {}".format(first_name, left_mem.last_name) else: fullname = first_name count = chat.get_members_count() mention = mention_html(left_mem.id, first_name) if left_mem.username: username = "******" + escape(left_mem.username) else: username = mention rules = "http://t.me/" + bot.username + "?start=" + str( chat.id) buttons = sql.get_gdbye_buttons(chat.id) keyb = build_keyboard_parser(bot, chat.id, buttons) formatted_text = cust_goodbye.format( first=escape(first_name), last=escape(left_mem.last_name or first_name), fullname=escape(fullname), username=username, mention=mention, count=count, chatname=escape(chat.title), id=left_mem.id, rules=keyb.append( [InlineKeyboardButton("Rules", url=rules)])) # Build keyboard keyboard = InlineKeyboardMarkup(keyb) # Send message ENUM_FUNC_MAP[goodbye_type](chat.id, cust_content, caption=formatted_text, reply_markup=keyboard, parse_mode="html", reply_to_message_id=reply) return first_name = left_mem.first_name or "PersonWithNoName" # edge case of empty name - occurs for some bugs. if cust_goodbye: if left_mem.last_name: fullname = "{} {}".format(first_name, left_mem.last_name) else: fullname = first_name count = chat.get_members_count() mention = mention_html(left_mem.id, first_name) if left_mem.username: username = "******" + escape(left_mem.username) else: username = mention rules = "http://t.me/" + bot.username + "?start=" + str( chat.id) buttons = sql.get_gdbye_buttons(chat.id) keyb = build_keyboard_parser(bot, chat.id, buttons) valid_format = escape_invalid_curly_brackets( cust_goodbye, VALID_WELCOME_FORMATTERS) res = valid_format.format(first=escape(first_name), last=escape(left_mem.last_name or first_name), fullname=escape(fullname), username=username, mention=mention, count=count, chatname=escape(chat.title), id=left_mem.id, rules=keyb.append([ InlineKeyboardButton("Rules", url=rules) ])) keyb = build_keyboard_parser(bot, chat.id, buttons) else: res = sql.DEFAULT_GOODBYE keyb = [] keyboard = InlineKeyboardMarkup(keyb) send(update, res, keyboard, sql.DEFAULT_GOODBYE)