示例#1
0
 def apply_action(self):
     src, tgt = self.source, self.target
     g = Game.getgame()
     g.process_action(DrawCards(src, 1))
     g.process_action(DrawCards(tgt, 1))
     if g.current_player is src:
         return True
     else:
         for act in reversed(g.action_stack):
             if isinstance(act, ActionStage):
                 raise InterruptActionFlow(unwind_to=act)
         else:
             return True
示例#2
0
    def handle(self, evt_type, act):
        if evt_type == 'action_before' and isinstance(act, BaseAttack):
            if hasattr(act, 'roukanken_tag'):
                return act

            src = act.source
            tgt = act.target
            g = Game.getgame()

            # if tgt is g.current_player: return act
            if not tgt.has_skill(Reversal):
                return act

            if not user_input([tgt], ChooseOptionInputlet(self,
                                                          (False, True))):
                return act

            def nhand(p):
                return len(p.cards) + len(p.showncards)

            g.process_action(DrawCards(tgt, 1))
            if nhand(tgt) > nhand(src):
                g.process_action(LaunchCard(src, [tgt], ReversalDuel(src)))
                act.cancelled = True

        return act
示例#3
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 def apply_action(self):
     g = Game.getgame()
     cards = self.associated_card.associated_cards
     n = len(cards)
     # card will be dropped at LaunchCard
     # g.process_action(DropCards(tgt, tgt, cards))
     tgt = self.target
     g.process_action(DrawCards(tgt, n))
     ttags(tgt)['find'] = True
     return True
示例#4
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()
        g.process_action(DrawCards(tgt, 2))

        cl = user_choose_cards(self, tgt, ('cards', 'showncards', 'equips'))
        c = cl[0] if cl else random_choose_card([tgt.cards, tgt.showncards, tgt.equips])

        if not c: return False

        g.players.reveal(c)
        g.process_action(ShowCards(tgt, [c]))
        migrate_cards([c], src.cards)

        if c.suit == Card.HEART:
            g.process_action(DrawCards(src, 1))

        self.card = c

        return True
示例#5
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    def apply_action(self):
        src, tgt = self.source, self.target
        ttags(src)['dismantle'] = True

        g = Game.getgame()
        c = user_input([src], ChoosePeerCardInputlet(self, tgt, ('equips', )))
        c = c or random_choose_card([tgt.equips])
        if not c: return False

        g.process_action(Reforge(src, tgt, c))
        g.process_action(DrawCards(tgt, 1))

        return True
示例#6
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    def apply_action(self):
        src = self.source

        g = Game.getgame()
        g.process_action(DrawCards(src, 1))

        turn = PlayerTurn.get_current(src)
        try:
            turn.pending_stages.remove(DropCardStage)
        except Exception:
            pass

        return True
示例#7
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    def apply_action(self):
        src = self.source
        tgt = self.target

        cards = user_choose_cards(self, tgt, ('cards', 'showncards'))
        g = Game.getgame()
        if cards:
            self.peer_action = 'drop'
            g.process_action(DropCards(src, tgt, cards))
        else:
            self.peer_action = 'draw'
            g.process_action(DrawCards(src, 1))

        return True
示例#8
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    def apply_action(self):
        src = self.source
        tgt = self.target
        draw = DrawCards(src, self.amount)
        g = Game.getgame()
        g.process_action(draw)
        g.process_action(ShowCards(src, draw.cards))
        if [c for c in draw.cards if c.suit != Card.CLUB]:  # any non-club
            tgt.tags['melancholy_tag'] = g.turn_count
            self.effective = True

        else:
            self.effective = False

        return True
示例#9
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            def resp(evt_type, act):
                if evt_type == 'action_before' and isinstance(act, Demolition):
                    g.pause(1.5)
                    dialog(Cirno, u'哈哈,早知道你会用这一招,怎能让你轻易得逞!', 17)
                    g.process_action(
                        LaunchCard(cirno, [cirno], cirnoreject,
                                   Reject(cirno, act)))

                elif evt_type == 'action_before' and isinstance(
                        act, Reject) and act.associated_card is cirnoreject:
                    g.pause(1.5)
                    dialog(Meirin, u'这又是怎么回事……好像|G城管执法|r并没有起作用?', 38)
                    dialog(Sakuya, u'咦,这笨蛋居然知道用|G好人卡|r啊……', 19)
                    dialog(Cirno, u'什么笨蛋,老娘是天才,天~才~', 18)
                    text = (u'|G好人卡|r的效果是|R抵消符卡效果|r,也就是说,你的|G城管执法|r的效果被无效化了。\n'
                            u'(在PC版中鼠标移动到卡牌/人物上,或者手机版中长按卡牌/人物头像,就会弹出说明,很有用的)')
                    dialog(Sakuya, text, 20)
                    dialog(Sakuya,
                           u'但是,|G好人卡|r的“无效符卡”的效果,本身也是符卡效果,是可以被|G好人卡|r抵消的!',
                           21)

                    meirinreject = g.deck.inject(RejectCard, Card.CLUB, 4)
                    g.process_action(DrawCards(meirin, 1))

                    while not act.cancelled:
                        dialog(Meirin, u'我知道了,我也用|G好人卡|r去抵消她的|G好人卡|r效果就好了!',
                               39)

                        rej = RejectHandler()
                        rej.target_act = act
                        with InputTransaction('AskForRejectAction',
                                              [meirin]) as trans:
                            p, rst = ask_for_action(rej, [meirin],
                                                    ('cards', 'showncards'),
                                                    [],
                                                    trans=trans)

                        if not p: continue
                        cards, _ = rst
                        assert cards[0] is meirinreject
                        g.process_action(
                            LaunchCard(meirin, [cirno], meirinreject,
                                       Reject(meirin, act)))

                return act
示例#10
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    def apply_action(self):
        tgt = self.target
        g = Game.getgame()
        g.process_action(DrawCards(tgt, 1))

        ttags(tgt)['miracle_times'] += 1

        if ttags(tgt)['miracle_times'] == 3:
            candidates = [
                p for p in g.players if not p.dead and p.life < p.maxlife
            ]
            if candidates:
                beneficiery, = user_choose_players(self, tgt,
                                                   candidates) or (None, )
                if beneficiery:
                    g.process_action(MiracleHeal(tgt, beneficiery))

        return True
示例#11
0
    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()
        g.process_action(DrawCards(src, 1))

        assert tgt.life <= 0

        if not tgt.cards and not tgt.showncards:
            return True

        if src is tgt:
            return True

        if user_input([src], ChooseOptionInputlet(self, (False, True))):
            if g.process_action(Pindian(src, tgt)):
                g.process_action(MaxLifeChange(src, tgt, -tgt.maxlife + 1))
            else:
                g.process_action(Heal(src, tgt, -tgt.life + 1))

        return True
示例#12
0
文件: keine.py 项目: zzkklep/thbattle
    def apply_action(self):
        tgt = self.target
        params = self.params
        g = Game.getgame()
        if params['effect'] == 'life':
            to = params['life']
            if to > tgt.life:
                g.process_action(Heal(tgt, tgt, abs(to - tgt.life)))
            elif to < tgt.life:
                g.process_action(LifeLost(tgt, tgt, abs(to - tgt.life)))
        elif params['effect'] == 'cards':
            to = params['cards']
            cur = len(tgt.cards) + len(tgt.showncards)
            if to > cur:
                g.process_action(DrawCards(tgt, abs(to - cur)))
            elif to < cur:
                g.process_action(ActiveDropCards(tgt, tgt, abs(to - cur)))
        else:
            raise GameException('WTF?!')

        return True
示例#13
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    def apply_action(self):
        g = Game.getgame()
        tgt = self.target
        a = DrawCards(tgt, self.amount * 2)
        g.process_action(a)
        self.cards = cards = a.cards
        n = len(cards)
        while n > 0:
            pl = [p for p in g.players if not p.dead]
            pl.remove(tgt)
            if not pl:
                return True

            _, rst = ask_for_action(self, [tgt], ('cards',), pl)
            if not rst:
                return True

            cl, pl = rst
            pl[0].reveal(cl)
            migrate_cards(cl, pl[0].cards)
            n -= len(cl)

        return True
示例#14
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    def apply_action(self):
        g = Game.getgame()
        src, tgt = self.source, self.target
        src.tags['riverside_tag'] = src.tags['turn_count']
        tgt.tags['riverside_target'] = g.turn_count
        minhp = min([p.life for p in g.players if not p.dead])
        if tgt.life == minhp:
            has_card = tgt.cards or tgt.showncards or tgt.equips
            if has_card and user_input(
                [src], ChooseOptionInputlet(self, ('drop', 'draw'))) == 'drop':
                self.action = 'drop'
                catnames = ('cards', 'showncards', 'equips')
                card = user_input([src],
                                  ChoosePeerCardInputlet(self, tgt, catnames))
                card = card or random_choose_card(
                    [tgt.cards, tgt.showncards, tgt.equips])
                g.players.reveal(card)
                g.process_action(DropCards(src, tgt, [card]))
            else:
                self.action = 'draw'
                g.process_action(DrawCards(src, 1))

        return True
示例#15
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    def handle(self, evt_type, act):
        if evt_type != 'action_before': return act
        if not isinstance(act, DeadDropCards): return act

        g = Game.getgame()
        tgt = act.target
        for f in g.forces:
            if tgt in f:
                break
        else:
            assert False, 'WTF?!'

        other = BatchList(f).exclude(tgt)[0]
        if other.dead: return act

        if user_input([other],
                      ChooseOptionInputlet(self,
                                           ('inherit', 'draw'))) == 'inherit':
            g.process_action(HeritageAction(other, tgt))

        else:
            g.process_action(DrawCards(other, 2))

        return act
示例#16
0
    def handle(self, evt_type, act):
        if evt_type == 'action_apply' and isinstance(act, PlayerDeath):
            g = Game.getgame()
            T = Identity.TYPE

            tgt = act.target
            dead = lambda p: p.dead or p is tgt

            # curtain's win
            survivors = [p for p in g.players if not dead(p)]
            if len(survivors) == 1:
                pl = g.players
                pl.reveal([p.identity for p in g.players])

                if survivors[0].identity.type == T.CURTAIN:
                    g.winners = survivors[:]
                    g.game_end()

            deads = defaultdict(list)
            for p in g.players:
                if dead(p):
                    deads[p.identity.type].append(p)

            def winner(*identities):
                pl = g.players
                pl.reveal([p.identity for p in g.players])

                g.winners = [p for p in pl if p.identity.type in identities]
                g.game_end()

            def no(identity):
                return len(deads[identity]) == g.identities.count(identity)

            # attackers' & curtain's win
            if len(deads[T.BOSS]):
                if g.double_curtain:
                    winner(T.ATTACKER)
                else:
                    if no(T.ATTACKER):
                        winner(T.CURTAIN)
                    else:
                        winner(T.ATTACKER)

            # boss & accomplices' win
            if no(T.ATTACKER) and no(T.CURTAIN):
                winner(T.BOSS, T.ACCOMPLICE)

            # all survivors dropped
            if all([p.dropped for p in survivors]):
                pl = g.players
                pl.reveal([p.identity for p in pl])
                g.winners = []
                g.game_end()

        elif evt_type == 'action_after' and isinstance(act, PlayerDeath):
            T = Identity.TYPE
            g = Game.getgame()
            tgt = act.target
            src = act.source

            if src:
                if tgt.identity.type == T.ATTACKER:
                    g.process_action(DrawCards(src, 3))
                elif tgt.identity.type == T.ACCOMPLICE:
                    if src.identity.type == T.BOSS:
                        g.players.exclude(src).reveal(list(src.cards))

                        cards = []
                        cards.extend(src.cards)
                        cards.extend(src.showncards)
                        cards.extend(src.equips)
                        cards and g.process_action(DropCards(src, src, cards))

        return act
示例#17
0
 def apply_action(self):
     tgt = self.target
     g = Game.getgame()
     g.process_action(LifeLost(tgt, tgt))
     g.process_action(DrawCards(tgt))
     return True
示例#18
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 def apply_action(self):
     return Game.getgame().process_action(DrawCards(self.target, 1))
示例#19
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    def apply_action(self):
        g = Game.getgame()
        params = self.params

        from thb.cards import Deck

        g.deck = Deck()
        g.ehclasses = []

        if params['random_seat']:
            seed = get_seed_for(g.players)
            random.Random(seed).shuffle(g.players)
            g.emit_event('reseat', None)

        for i, p in enumerate(g.players):
            p.identity = Identity()
            p.identity.type = (Identity.TYPE.HAKUREI,
                               Identity.TYPE.MORIYA)[i % 2]

        g.forces = forces = BatchList([BatchList(), BatchList()])
        for i, p in enumerate(g.players):
            f = i % 2
            p.force = f
            forces[f].append(p)

        pl = g.players
        for p in pl:
            g.process_action(RevealIdentity(p, pl))

        from . import characters
        chars = characters.get_characters('common', '3v3')
        choices, imperial_choices = build_choices(
            g,
            self.items,
            candidates=chars,
            players=g.players,
            num=16,
            akaris=4,
            shared=True,
        )

        roll_rst = roll(g, self.items)
        first = roll_rst[0]
        first_index = g.players.index(first)

        order_list = (0, 5, 3, 4, 2, 1)
        n = len(order_list)
        order = [g.players[(first_index + i) % n] for i in order_list]

        akaris = []
        with InputTransaction('ChooseGirl', g.players,
                              mapping=choices) as trans:
            chosen = set()

            for p, c in imperial_choices:
                chosen.add(p)
                c.chosen = p
                g.set_character(p, c.char_cls)
                trans.notify('girl_chosen', (p, c))

            for p in order:
                if p in chosen:
                    continue

                c = user_input([p],
                               ChooseGirlInputlet(g, choices),
                               timeout=30,
                               trans=trans)
                c = c or [_c
                          for _c in reversed(choices[p]) if not _c.chosen][0]
                c.chosen = p

                if c.akari:
                    c.akari = False
                    akaris.append((p, c))
                else:
                    g.set_character(p, c.char_cls)

                trans.notify('girl_chosen', (p, c))

        # reveal akaris
        if akaris:
            g.players.reveal([i[1] for i in akaris])

            for p, c in akaris:
                g.set_character(p, c.char_cls)

        # -------
        for p in g.players:
            log.info(
                u'>> Player: %s:%s %s',
                p.__class__.__name__,
                Identity.TYPE.rlookup(p.identity.type),
                p.account.username,
            )
        # -------

        first = g.players[first_index]

        g.emit_event('game_begin', g)

        for p in g.players:
            g.process_action(DrawCards(p, amount=3 if p is first else 4))

        pl = g.players.rotate_to(first)

        for i, p in enumerate(cycle(pl)):
            if i >= 6000: break
            if not p.dead:
                g.emit_event('player_turn', p)
                try:
                    g.process_action(PlayerTurn(p))
                except InterruptActionFlow:
                    pass

        return True
示例#20
0
 def apply_action(self):
     g = Game.getgame()
     g.process_action(DrawCards(self.target, amount=2))
     return True
示例#21
0
    def apply_action(self):
        g = Game.getgame()

        from thb.characters.meirin import Meirin
        from thb.characters.cirno import Cirno
        from thb.characters.sakuya import Sakuya

        # ----- Init -----
        from thb.cards import Deck
        g.deck = Deck()
        g.ehclasses = []

        cirno, meirin = g.players

        for i, p in enumerate(g.players):
            p.identity = Identity()
            p.identity.type = Identity.TYPE.HIDDEN

        g.set_character(cirno, Cirno)
        g.set_character(meirin, Meirin)

        pl = g.players
        for p in pl:
            g.process_action(RevealIdentity(p, pl))

        g.emit_event('game_begin', g)

        # ----- End Init -----

        def dialog(character, dialog, voice):
            if voice is not None:
                voice = 'thb-cv-newbie-%s-%s' % (character.__name__.lower(),
                                                 ('000' + str(voice))[-3:])

            user_input([meirin],
                       GalgameDialogInputlet(g, character, dialog, voice),
                       timeout=60)

        def inject_eh(hook):
            eh = AdhocEventHandler()
            eh.handle = hook
            g.add_adhoc_event_handler(eh)
            return eh

        def remove_eh(eh):
            try:
                g.remove_adhoc_event_handler(eh)
            except:
                pass

        def fail():
            dialog(Meirin, u'喂剧本不是这么写的啊,重来重来!', 1)

        cirno, meirin = g.players  # update

        dialog(Meirin, u'一个pad,两个pad,三个pad……', 2)
        dialog(Sakuya, u'(唰', None)
        dialog(Meirin, u'啊,我头上的是……', 3)
        dialog(Sakuya, u'别做白日梦,起床了起床了。那边那个妖精可又来门口找麻烦了,为了你的晚餐考虑,还是去解决一下吧?', 1)
        dialog(Meirin, u'是是是……这都已经是第999次了吧,那家伙真是不知道什么叫做放弃吗……', 4)

        dialog(Cirno, u'俺又来啦,这次绝对要打赢你!赌上大酱的100场陪练!', 1)
        dialog(Meirin, u'前面998次你也都是这么说的……好了,废话少说,放马过来吧!', 5)
        dialog(Cirno, u'正合我意!', 2)

        g.current_player = cirno

        c = g.deck.inject(AttackCard, Card.SPADE, 1)
        g.process_action(DrawCards(cirno, 1))
        dialog(Cirno, u'“吃我大弹幕啦!”', 3)
        g.process_action(LaunchCard(cirno, [meirin], c))

        # 红美铃受到一点伤害

        dialog(Meirin, u'呜哇!?', 6)
        dialog(Sakuya, u'怎么搞的,被一只妖精弄伤了?', 2)
        dialog(Meirin, u'不不不,那个咲夜你听我说,这是偷袭……', 7)
        dialog(Sakuya,
               u'嗯……明明游戏已经开始了,不打起十二分的精神迎战可是不行的啊。在玩thb的时候请注意队友的感受,不要挂机喔。', 3)
        dialog(Meirin, u'啥啊又在对着不存在的人说些莫名其妙的东西……', 8)
        dialog(Sakuya, u'嗯?', 4)
        dialog(Meirin, u'我可什么都没说!', 9)

        # 红美铃的回合【目的:使用基本牌(麻薯,弹幕)】
        g.current_player = meirin
        c = g.deck.inject(HealCard, Card.HEART, 2)
        g.process_action(DrawCards(meirin, 1))

        while c in meirin.cards:
            text = (u'总之,这里先回复……\n'
                    u'(请使用麻薯)\n'
                    u'(在PC版中鼠标移动到卡牌/人物上,或者手机版中长按卡牌/人物头像,就会弹出说明,很有用的)')
            dialog(Meirin, text, 10)
            g.process_action(ActionStage(meirin, one_shot=True))

        atkcard = g.deck.inject(AttackCard, Card.SPADE, 3)
        g.process_action(DrawCards(meirin, 1))

        while atkcard in meirin.cards:
            text = (u'好,状态全满!那边的妖精!吃我大弹幕啦!\n'
                    u'(请首先点击弹幕,然后点击琪露诺,最后点击出牌)\n'
                    u'(在PC版中鼠标移动到卡牌/人物上,或者手机版中长按卡牌/人物头像,就会弹出说明,很有用的)')
            dialog(Meirin, text, 11)
            g.process_action(ActionStage(meirin, one_shot=True))

        dialog(Cirno, u'哎呀!?', 4)
        dialog(Sakuya, u'啊啦,干的不错。', 5)
        dialog(Meirin, u'那是自然啦,对付一些这样的妖精还是不在话下的……', 12)
        dialog(Cirno, u'喂!悄悄话说的也太大声了!!', 5)

        # 琪露诺的回合【目的:使用基本牌(擦弹)】【使用太极(1)】
        g.current_player = cirno
        g.deck.inject(HealCard, Card.HEART, 4)
        g.process_action(DrawCards(cirno, 1))
        while True:
            if meirin.life < meirin.maxlife:
                g.process_action(
                    Heal(meirin, meirin, meirin.maxlife - meirin.life))

            if meirin.cards:
                g.process_action(DropCards(meirin, meirin, meirin.cards))

            atkcard = g.deck.inject(AttackCard, Card.SPADE, 5)
            g.process_action(DrawCards(cirno, 1))
            graze = g.deck.inject(GrazeCard, Card.DIAMOND, 6)
            g.process_action(DrawCards(meirin, 1))

            dialog(Cirno, u'这回就轮到我了!接招!超⑨武神霸斩!', 6)

            lc = LaunchCard(cirno, [meirin], atkcard)

            @inject_eh
            def resp(evt_type, act):
                if evt_type == 'choose_target' and act[0] is lc:
                    g.pause(1)
                    dialog(Meirin, u'来的正好!', 13)

                elif evt_type == 'action_after' and isinstance(
                        act, LaunchGraze) and act.succeeded:
                    g.pause(1)
                    dialog(Cirno, u'我的计谋竟被……', 7)
                    text = (u'还没完呐!\n'
                            u'(使用技能,震飞琪露诺一张手牌)\n'
                            u'(每一名角色都有自己独特的技能,灵活利用好这些技能是你取得胜利的关键所在)')
                    dialog(Meirin, text, 14)

                return act

            g.process_action(lc)
            remove_eh(resp)

            if graze in meirin.cards or cirno.cards:
                fail()
                continue

            break

        dialog(Cirno, u'切,再让你嘚瑟一会儿,我还有自己的杀手锏呢……', 8)
        dialog(Meirin, u'在这种时候放空话可是谁都不会相信的啦。', 15)
        green = g.deck.inject(GreenUFOCard, Card.DIAMOND, 7)
        g.process_action(DrawCards(cirno, 1))
        dialog(Cirno, u'总之不能再让你这么自在地用弹幕打到俺了……看我的杀手锏!', 9)
        g.process_action(LaunchCard(cirno, [cirno], green))

        dialog(Meirin, u'咦……', 16)
        dialog(Sakuya, u'不会连这个你也不清楚吧。', 6)
        dialog(
            Meirin,
            u'我记得是记得啦,似乎是我现在够不到琪露诺了之类的而琪露诺可以够到我……吧?说回来,这样的解释似乎很不科学诶,为什么我够不到但是对方够得到我啊,这个|G绿色UFO|r到底是什么东西……',
            17)
        dialog(Sakuya, u'……你只要好好打完这局就可以了,再问这么多为什么,我可不保证你的脑门上会多出什么奇怪的金属制品。', 7)
        dialog(Meirin, u'是!', 18)

        # 红美铃的回合【目的:使用延时符卡(冻青蛙),使用太极(2),使用红色UFO】'
        g.current_player = meirin
        frozen = g.deck.inject(FrozenFrogCard, Card.SPADE, 8)
        g.process_action(DrawCards(meirin, 1))

        dialog(Meirin, u'咦,这张牌是……', 19)
        dialog(
            Sakuya,
            u'这是|G冻青蛙|r。\n(咳嗽了一声)|G冻青蛙|r是一种|R延时符卡|r,它和|G封魔阵|r一样在使用时并不会立即发生作用,只有轮到了那个角色的行动回合时,才会进行一次判定来执行该符卡的后续效果。',
            8)
        dialog(Meirin, u'原来是这样……那就先贴到她脸上再说!', 20)

        g.process_action(ActionStage(meirin, one_shot=True))

        dialog(Meirin, u'这是怎么回事…为什么不能使用…那就先来一发|G弹幕|r好了!', 21)

        atkcard = g.deck.inject(AttackCard, Card.SPADE, 9)
        g.process_action(DrawCards(meirin, 1))

        g.process_action(ActionStage(meirin, one_shot=True))

        dialog(Meirin, u'咲夜咲夜咲夜,我没法打她啊!', 22)
        dialog(
            Sakuya,
            u'……你忘了琪露诺的|G绿色UFO|r吗。现在从你这边看来和琪露诺的距离为2,也就是,赤手空拳的距离1是没有办法用|G弹幕|r打中她的。我记得鬼族有她们的方法,但是很显然你并不会。',
            9)
        dialog(Meirin, u'好吧……所以?', 23)
        dialog(Sakuya, u'(掏出飞刀', None)
        dialog(Meirin, u'好啦好啦,我不问啦!', 24)

        red = g.deck.inject(RedUFOCard, Card.HEART, 10)
        g.process_action(DrawCards(meirin, 1))

        while red in meirin.cards:
            text = (u'哈,我找到了这个!\n' u'(红色UFO可以拉近其他角色与你的距离,快装备上吧)')
            dialog(Meirin, text, 25)
            g.process_action(ActionStage(meirin, one_shot=True))

        dialog(Sakuya, u'你这不是知道UFO的规则嘛。', 10)
        dialog(Meirin, u'只是想趁这次机会和咲夜多说说话啦,平时总是一副大忙人的样子来无影去无踪的……', 26)
        dialog(Sakuya, u'你以为奉承一下我就会给你涨工资吗。', 11)
        dialog(Meirin, u'啊哈,啊哈哈。', 27)

        g.pause(1)

        g.deck.inject(NazrinRodCard, Card.HEART, 11)
        graze = g.deck.inject(GrazeCard, Card.DIAMOND, 12)
        g.process_action(DrawCards(cirno, 2))

        while True:
            if atkcard not in meirin.cards:
                atkcard = g.deck.inject(AttackCard, Card.SPADE, 9)
                g.process_action(DrawCards(meirin, 1))

            if graze not in cirno.cards:
                graze = g.deck.inject(GrazeCard, Card.DIAMOND, 12)
                g.process_action(DrawCards(cirno, 1))

            dialog(Cirno, u'喂,读条要过了你们在那儿干嘛呢,说好的弹幕呢!', 10)
            dialog(Meirin, u'我这辈子还没听过这么欠扁的要求!吃我一弹!', 28)

            @inject_eh
            def resp(evt_type, act):
                if evt_type == 'action_after' and isinstance(
                        act, LaunchGraze) and act.target is cirno:
                    g.pause(1)
                    dialog(Cirno, u'你以为只有你会闪开吗!', 11)
                    dialog(Meirin, u'确实谁都会闪啦,不过接下来的,可就不是谁都会的咯?', 29)

                return act

            g.process_action(ActionStage(meirin, one_shot=True))
            remove_eh(resp)

            if atkcard in meirin.cards:
                continue

            if cirno.cards:
                fail()
                continue

            break

        g.pause(1)
        dialog(Cirno, u'呜哇你赖皮!', 12)
        dialog(Meirin, u'哪来的什么赖皮不赖皮,我有自己的能力,但是你也有啊。', 30)
        dialog(Cirno, u'可是我又不会用!你这不是赖皮是什么嘛!', 13)
        dialog(Meirin, u'……', None)
        dialog(Sakuya, u'……还是不要跟笨蛋说话的比较好,智商会下降的。', 12)

        while frozen in meirin.cards:
            dialog(Meirin, u'那么,把这张|G冻青蛙|r也贴上去吧!', 31)
            g.process_action(ActionStage(meirin))

        g.current_player = cirno
        g.deck.inject(SinsackCard, Card.SPADE, 13)
        g.process_action(FatetellStage(cirno))

        g.pause(2)

        dialog(Sakuya, u'所谓“笨蛋的运气总会很不错”吗。', 13)
        dialog(Cirno, u'哼,俺可是自带⑨翅膀的天才呀!', 14)
        dialog(Meirin, u'可惜依旧是笨蛋。', 32)

        shield = g.deck.inject(MomijiShieldCard, Card.SPADE, 1)
        g.process_action(DrawCards(cirno, 1))
        dialog(Cirno, u'无路赛……我要出王牌啦!', 15)
        g.process_action(LaunchCard(cirno, [cirno], shield))

        dialog(Meirin, u'这是……', 33)
        dialog(Cirno, u'这是我在妖怪之山的妖精那里【借】来的宝物,怎么样,接下来你就没办法用弹幕伤到俺了吧~', 16)
        dialog(Sakuya, u'只是黑色的弹幕无效而已。', 14)
        dialog(Meirin, u'对呀对呀。', 34)
        dialog(Sakuya, u'而且,只要拆掉的话不就好了吗。', 15)
        dialog(Meirin, u'对呀对……啥?', 35)
        dialog(Sakuya, u'真是的,你之前的998局到底是怎么赢的……', 16)

        # 红美铃的回合【目的:使用符卡(城管执法,好人卡)】
        g.current_player = meirin

        demolition = g.deck.inject(DemolitionCard, Card.CLUB, 2)
        g.process_action(DrawCards(meirin, 1))
        cirnoreject = g.deck.inject(RejectCard, Card.CLUB, 3)
        g.process_action(DrawCards(cirno, 1))

        while demolition in meirin.cards:
            dialog(Meirin, u'咲夜咲夜!', 36)
            dialog(Sakuya,
                   u'是啦,这就是我说的那张符卡了。和其他的|R非延时符卡|r使用方法都一样,属于发动之后就会立即生效的类型。', 17)
            dialog(Meirin, u'……不是很好理解诶。', 37)

            dialog(Sakuya, u'用用看就知道了。快去卸掉她的|G天狗盾|r吧。', 18)

            @inject_eh
            def resp(evt_type, act):
                if evt_type == 'action_before' and isinstance(act, Demolition):
                    g.pause(1.5)
                    dialog(Cirno, u'哈哈,早知道你会用这一招,怎能让你轻易得逞!', 17)
                    g.process_action(
                        LaunchCard(cirno, [cirno], cirnoreject,
                                   Reject(cirno, act)))

                elif evt_type == 'action_before' and isinstance(
                        act, Reject) and act.associated_card is cirnoreject:
                    g.pause(1.5)
                    dialog(Meirin, u'这又是怎么回事……好像|G城管执法|r并没有起作用?', 38)
                    dialog(Sakuya, u'咦,这笨蛋居然知道用|G好人卡|r啊……', 19)
                    dialog(Cirno, u'什么笨蛋,老娘是天才,天~才~', 18)
                    text = (u'|G好人卡|r的效果是|R抵消符卡效果|r,也就是说,你的|G城管执法|r的效果被无效化了。\n'
                            u'(在PC版中鼠标移动到卡牌/人物上,或者手机版中长按卡牌/人物头像,就会弹出说明,很有用的)')
                    dialog(Sakuya, text, 20)
                    dialog(Sakuya,
                           u'但是,|G好人卡|r的“无效符卡”的效果,本身也是符卡效果,是可以被|G好人卡|r抵消的!',
                           21)

                    meirinreject = g.deck.inject(RejectCard, Card.CLUB, 4)
                    g.process_action(DrawCards(meirin, 1))

                    while not act.cancelled:
                        dialog(Meirin, u'我知道了,我也用|G好人卡|r去抵消她的|G好人卡|r效果就好了!',
                               39)

                        rej = RejectHandler()
                        rej.target_act = act
                        with InputTransaction('AskForRejectAction',
                                              [meirin]) as trans:
                            p, rst = ask_for_action(rej, [meirin],
                                                    ('cards', 'showncards'),
                                                    [],
                                                    trans=trans)

                        if not p: continue
                        cards, _ = rst
                        assert cards[0] is meirinreject
                        g.process_action(
                            LaunchCard(meirin, [cirno], meirinreject,
                                       Reject(meirin, act)))

                return act

            g.process_action(ActionStage(meirin, one_shot=True))
            remove_eh(resp)

        if shield in cirno.equips:
            dialog(Sakuya, u'喂,不是说要拆掉|G天狗盾|r吗,你明明装备着|G红色UFO|r的,她是在你的距离范围内的。',
                   22)
            dialog(Meirin, u'哎呀,手抖了的说……', 40)
        else:
            dialog(Cirno, u'呜哇你赔我的|G天狗盾|r!', 19)
            dialog(Meirin, u'怪我咯!?', 41)

        g.deck.inject(ExinwanCard, Card.CLUB, 3)
        g.process_action(DrawCards(meirin, 1))

        dialog(Meirin, u'咦?咲夜,这张牌好奇怪……为什么是负面的效果?', 42)
        dialog(
            Sakuya,
            u'是|G恶心丸|r啊……你的运气不太好哦。不过尽管说是一张负面效果的牌,但是看发动条件的话,是可以恶心到别人的。情况允许的话就留在手里好了,直接吃掉肯定是不合算的。',
            23)

        g.current_player = cirno
        demolition = g.deck.inject(DemolitionCard, Card.CLUB, 4)
        g.process_action(DrawCards(cirno, 1))
        dialog(Cirno, u'可恶,你到底有没有认真的在打啊!看我双倍奉还!', 20)
        g.process_action(LaunchCard(cirno, [meirin], demolition))

        dialog(Cirno, u'呜哇,这是什么!不要来找我!', 21)
        dialog(Meirin, u'哈哈,说好的双倍奉还呢?', 43)

        # 美铃的觉醒和主动技能
        er = g.deck.inject(ElementalReactorCard, Card.DIAMOND, 5)
        atks = [g.deck.inject(AttackCard, Card.SPADE, i) for i in (6, 7, 8, 9)]
        g.process_action(DrawCards(cirno, 5))
        dialog(Cirno, u'真是伤脑筋……看来我要拿出真正的实力来了!', 22)
        g.process_action(LaunchCard(cirno, [cirno], er))

        dialog(Cirno, u'接招啦!!', 23)

        for c in atks[:-1]:
            g.pause(0.5)
            g.process_action(LaunchCard(cirno, [meirin], c))

        dialog(Meirin, u'唔,不好,再这样下去就要撑不住了……', 44)
        wine = g.deck.inject(WineCard, Card.DIAMOND, 10)
        g.process_action(DrawCards(meirin, 1))

        while wine in meirin.cards:
            dialog(Meirin,
                   u'没办法,这瓶|G酒|r本来是想留着|R来一发2点伤害的弹幕|r用的,现在只能用来|R抵挡1点致命伤害|r了……',
                   45)
            g.process_action(ActionStage(meirin))

        g.pause(0.5)
        g.process_action(LaunchCard(cirno, [meirin], atks[-1]))

        g.pause(0.5)
        dialog(Cirno, u'怎么样,老娘最强!', 24)

        dialog(Meirin, u'呼呼,撑过来了……', 46)
        dialog(Meirin, u'咲夜,这是怎么回事?|G弹幕|r不应该|R一回合只能使用一次|r吗?', 47)
        dialog(
            Sakuya,
            u'嗯……说的不错。|R一回合只能使用一次|r这个规则是没错啦,不过你看她的手上,是河童们研制的迷你|G八卦炉|r,只要装备上的话,一回合就可以使用任意次数的|G弹幕|r了。',
            24)
        dialog(Meirin, u'你这家伙好像【借】来了不少东西嘛……不过笨蛋就是笨蛋,我怎么可能会输在笨蛋的手上!', 48)

        g.process_action(DummyPlayerTurn(meirin))  # awake!
        g.pause(2)

        dialog(Cirno, u'你怎么会突然多出来一个技能,这一点也不公平!', 25)
        dialog(
            Sakuya,
            u'“笨蛋就是笨蛋”这句话说的一点没错……你像这样打伤美铃,触发了美铃的|R觉醒技|r。|R觉醒技|r通常都是很厉害的技能,但是要满足一定条件以后才可以开始使用。据我所知,那个三途川的草鞋船夫也有类似的能力,而美铃的觉醒技,就是|G太极|r了。',
            25)
        dialog(Cirno, u'啊,原来是这样……不不,才不是笨蛋,老娘最强!', 26)

        graze = g.deck.inject(GrazeCard, Card.DIAMOND, 11)
        g.process_action(DrawCards(meirin, 1))

        while graze in meirin.cards:
            text = (u'现在说不是笨蛋是不是有点晚啊……见识一下吧,这来自古老东方的两仪|G太极|r之力!\n'
                    u'(使用主动发动的技能:请点击技能按钮,然后选择擦弹,然后选择琪露诺,最后出牌)')
            dialog(Meirin, text, 49)
            g.process_action(ActionStage(meirin, one_shot=True))

        dialog(Cirno, u'呜啊……', 27)
        dialog(Sakuya, u'我要回去做晚饭了。一会儿到了饭点你还没有解决掉这个妖精,我可不会给你留吃的。', 26)
        dialog(Meirin, u'喂咲夜你先等等……', 50)
        dialog(Sakuya, u'(The World', None)
        dialog(Meirin, u'……好吧。那边的妖精!', 51)
        dialog(Cirno, u'诶?', 28)
        dialog(Meirin, u'以晚饭之名!我要制裁你!', 52)
        dialog(Cirno, u'虽然不知道为什么突然燃起了斗志,不过……', 29)
        dialog(Cirno, u'来吧!老娘是不可能会输的!', 30)

        g.process_action(Heal(cirno, cirno, cirno.maxlife - cirno.life))
        g.process_action(Heal(meirin, meirin, meirin.maxlife - meirin.life))
        g.process_action(DrawCards(cirno, 4))
        g.process_action(DrawCards(meirin, 4))

        for i, idx in enumerate(cycle([1, 0])):
            p = g.players[idx]
            if i >= 6000: break
            try:
                g.emit_event('player_turn', p)
                g.process_action(PlayerTurn(p))
            except InterruptActionFlow:
                pass

        return True