def test_no_battle_abilities(self): actor_1, actor_2 = self.get_actors() self.assertTrue(actor_1.has_companion) self.assertFalse(actor_2.has_companion) self.assertFalse(battle.try_companion_strike(attacker=actor_1, defender=actor_2, messenger=self.hero))
def test_strike(self): actor_1, actor_2 = self.prepair_strike_test() self.assertTrue( battle.try_companion_strike(attacker=actor_1, defender=actor_2, messenger=self.hero))
def test_no_companion(self): self.hero.remove_companion() actor_1, actor_2 = self.get_actors() self.assertFalse(actor_1.has_companion) self.assertFalse(actor_2.has_companion) self.assertFalse(battle.try_companion_strike(attacker=actor_1, defender=actor_2, messenger=self.hero))
def test_strike__companion_dead(self): actor_1, actor_2 = self.prepair_strike_test() self.hero.companion.health = 0 self.assertFalse( battle.try_companion_strike(attacker=actor_1, defender=actor_2, messenger=self.hero))
def test_strike(self): from the_tale.game.companions.abilities import effects from the_tale.game.companions.abilities import container battle_ability = random.choice([ability for ability in effects.ABILITIES.records if isinstance(ability.effect, effects.BaseBattleAbility)]) self.hero.companion.record.abilities = container.Container(start=(battle_ability,)) self.hero.reset_accessors_cache() actor_1, actor_2 = self.get_actors() self.assertTrue(actor_1.has_companion) self.assertFalse(actor_2.has_companion) self.assertTrue(battle.try_companion_strike(attacker=actor_1, defender=actor_2, messenger=self.hero))