示例#1
0
    def create_place(self, x, y, size, roads_to, persons=(), name_forms=None, is_frontier=False): # pylint: disable=R0914

        place_power = int(max(place.power for place in places_storage.all()) * float(size) / places_settings.MAX_SIZE)

        place_power_steps = int(places_settings.POWER_HISTORY_LENGTH / c.MAP_SYNC_TIME)
        place_power_per_step = (place_power / place_power_steps) + 1

        place = PlacePrototype.create( x=x,
                                       y=y,
                                       utg_name=name_forms.word,
                                       is_frontier=is_frontier,
                                       size=size)

        initial_turn = TimePrototype.get_current_turn_number() - places_settings.POWER_HISTORY_LENGTH
        for i in xrange(place_power_steps):
            place.push_power(int(initial_turn+i*c.MAP_SYNC_TIME), int(place_power_per_step))

        for person_name_forms, power_percent, race, gender, tp in persons:
            person = PersonPrototype.create(place=place,
                                            race=race,
                                            gender=gender,
                                            tp=tp,
                                            name_forms=person_name_forms)

            person_power = place_power * power_percent
            person_power_steps = int(persons_conf.settings.POWER_HISTORY_LENGTH / c.MAP_SYNC_TIME)
            person_power_per_step = (person_power / person_power_steps) + 1
            initial_turn = TimePrototype.get_current_turn_number() - persons_conf.settings.POWER_HISTORY_LENGTH
            for i in xrange(person_power_steps):
                person.push_power(int(initial_turn+i*c.MAP_SYNC_TIME), int(person_power_per_step))
            person.save()

        place.sync_persons(force_add=True)

        power_delta = self.INITIAL_PERSON_POWER

        for person in place.persons:
            person.fill_power_evenly(power_delta)
            person.save()
            power_delta /= 2

        place.sync_race()
        place.save()

        for destination in roads_to:
            Road.objects.create(point_1=place._model, point_2=destination._model)

        persons_storage.update_version()
        places_storage.update_version()
        roads_storage.update_version()

        persons_storage.refresh()
        places_storage.refresh()
        roads_storage.refresh()

        return place
示例#2
0
def create_test_map():
    linguistics_logic.sync_static_restrictions()

    map_logic.create_test_my_info()

    p1 = PlacePrototype.create( x=1, y=1, size=1, utg_name=names.generator.get_test_name(name='1x1'))
    p2 = PlacePrototype.create( x=3, y=3, size=3, utg_name=names.generator.get_test_name(name='10x10'))
    p3 = PlacePrototype.create( x=1, y=3, size=3, utg_name=names.generator.get_test_name(name='1x10'))

    for place in places_storage.all():
        place.sync_persons(force_add=True)

    RoadPrototype.create(point_1=p1, point_2=p2).update()
    RoadPrototype.create(point_1=p2, point_2=p3).update()

    update_waymarks()

    update_nearest_cells()

    mob_1 = MobRecordPrototype.create_random('mob_1')
    mob_2 = MobRecordPrototype.create_random('mob_2')
    mob_3 = MobRecordPrototype.create_random('mob_3')

    ArtifactRecordPrototype.create_random('loot_1', mob=mob_1)
    ArtifactRecordPrototype.create_random('loot_2', mob=mob_2)
    ArtifactRecordPrototype.create_random('loot_3', mob=mob_3)

    ArtifactRecordPrototype.create_random('helmet_1', type_=ARTIFACT_TYPE.HELMET, mob=mob_1)
    ArtifactRecordPrototype.create_random('plate_1', type_=ARTIFACT_TYPE.PLATE, mob=mob_2)
    ArtifactRecordPrototype.create_random('boots_1', type_=ARTIFACT_TYPE.BOOTS, mob=mob_3)

    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PANTS, type_=ARTIFACT_TYPE.PANTS)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.BOOTS, type_=ARTIFACT_TYPE.BOOTS)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PLATE, type_=ARTIFACT_TYPE.PLATE)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.GLOVES, type_=ARTIFACT_TYPE.GLOVES)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.WEAPON, type_=ARTIFACT_TYPE.MAIN_HAND)

    companions_logic.create_random_companion_record('companion_1', dedication=companions_relations.DEDICATION.HEROIC, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_2', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_3', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.DISABLED)

    return p1, p2, p3
示例#3
0
    def setUp(self):
        super(PlacePowerTest, self).setUp()
        linguistics_logic.sync_static_restrictions()

        map_logic.create_test_my_info()

        places_storage.clear()
        persons_storage.clear()

        self.place = PlacePrototype.create(x=0,
                                           y=0,
                                           size=5,
                                           utg_name=names.generator.get_test_name(name='power_test_place'),
                                           race=RACE.HUMAN)

        self.place.sync_persons(force_add=True)

        persons_storage.sync(force=True)
示例#4
0
    def setUp(self):
        super(PlacePowerTest, self).setUp()
        linguistics_logic.sync_static_restrictions()

        map_logic.create_test_my_info()

        places_storage.clear()
        persons_storage.clear()

        self.place = PlacePrototype.create(
            x=0,
            y=0,
            size=5,
            utg_name=names.generator.get_test_name(name='power_test_place'),
            race=RACE.HUMAN)

        self.place.sync_persons(force_add=True)

        persons_storage.sync(force=True)
示例#5
0
def create_test_map():
    linguistics_logic.sync_static_restrictions()

    map_logic.create_test_my_info()

    p1 = PlacePrototype.create(
        x=1, y=1, size=1, utg_name=names.generator.get_test_name(name='1x1'))
    p2 = PlacePrototype.create(
        x=3, y=3, size=3, utg_name=names.generator.get_test_name(name='10x10'))
    p3 = PlacePrototype.create(
        x=1, y=3, size=3, utg_name=names.generator.get_test_name(name='1x10'))

    for place in places_storage.all():
        place.sync_persons(force_add=True)

    RoadPrototype.create(point_1=p1, point_2=p2).update()
    RoadPrototype.create(point_1=p2, point_2=p3).update()

    update_waymarks()

    update_nearest_cells()

    mob_1 = MobRecordPrototype.create_random('mob_1')
    mob_2 = MobRecordPrototype.create_random('mob_2')
    mob_3 = MobRecordPrototype.create_random('mob_3')

    ArtifactRecordPrototype.create_random('loot_1', mob=mob_1)
    ArtifactRecordPrototype.create_random('loot_2', mob=mob_2)
    ArtifactRecordPrototype.create_random('loot_3', mob=mob_3)

    ArtifactRecordPrototype.create_random('helmet_1',
                                          type_=ARTIFACT_TYPE.HELMET,
                                          mob=mob_1)
    ArtifactRecordPrototype.create_random('plate_1',
                                          type_=ARTIFACT_TYPE.PLATE,
                                          mob=mob_2)
    ArtifactRecordPrototype.create_random('boots_1',
                                          type_=ARTIFACT_TYPE.BOOTS,
                                          mob=mob_3)

    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PANTS,
                                          type_=ARTIFACT_TYPE.PANTS)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.BOOTS,
                                          type_=ARTIFACT_TYPE.BOOTS)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PLATE,
                                          type_=ARTIFACT_TYPE.PLATE)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.GLOVES,
                                          type_=ARTIFACT_TYPE.GLOVES)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.WEAPON,
                                          type_=ARTIFACT_TYPE.MAIN_HAND)

    companions_logic.create_random_companion_record(
        'companion_1',
        dedication=companions_relations.DEDICATION.HEROIC,
        state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record(
        'companion_2',
        dedication=companions_relations.DEDICATION.BOLD,
        state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record(
        'companion_3',
        dedication=companions_relations.DEDICATION.BOLD,
        state=companions_relations.STATE.DISABLED)

    return p1, p2, p3
示例#6
0
    def create_place(self,
                     x,
                     y,
                     size,
                     roads_to,
                     persons=(),
                     name_forms=None,
                     is_frontier=False):  # pylint: disable=R0914

        place_power = int(
            max(place.power for place in places_storage.all()) * float(size) /
            places_settings.MAX_SIZE)

        place_power_steps = int(places_settings.POWER_HISTORY_LENGTH /
                                c.MAP_SYNC_TIME)
        place_power_per_step = (place_power / place_power_steps) + 1

        place = PlacePrototype.create(x=x,
                                      y=y,
                                      utg_name=name_forms.word,
                                      is_frontier=is_frontier,
                                      size=size)

        initial_turn = TimePrototype.get_current_turn_number(
        ) - places_settings.POWER_HISTORY_LENGTH
        for i in xrange(place_power_steps):
            place.push_power(int(initial_turn + i * c.MAP_SYNC_TIME),
                             int(place_power_per_step))

        for person_name_forms, power_percent, race, gender, tp in persons:
            person = PersonPrototype.create(place=place,
                                            race=race,
                                            gender=gender,
                                            tp=tp,
                                            name_forms=person_name_forms)

            person_power = place_power * power_percent
            person_power_steps = int(
                persons_conf.settings.POWER_HISTORY_LENGTH / c.MAP_SYNC_TIME)
            person_power_per_step = (person_power / person_power_steps) + 1
            initial_turn = TimePrototype.get_current_turn_number(
            ) - persons_conf.settings.POWER_HISTORY_LENGTH
            for i in xrange(person_power_steps):
                person.push_power(int(initial_turn + i * c.MAP_SYNC_TIME),
                                  int(person_power_per_step))
            person.save()

        place.sync_persons(force_add=True)

        power_delta = self.INITIAL_PERSON_POWER

        for person in place.persons:
            person.fill_power_evenly(power_delta)
            person.save()
            power_delta /= 2

        place.sync_race()
        place.save()

        for destination in roads_to:
            Road.objects.create(point_1=place._model,
                                point_2=destination._model)

        persons_storage.update_version()
        places_storage.update_version()
        roads_storage.update_version()

        persons_storage.refresh()
        places_storage.refresh()
        roads_storage.refresh()

        return place