def setUp(self): super(MobsPrototypeTests, self).setUp() create_test_map() result, account_id, bundle_id = register_user('test_user') self.hero = HeroPrototype.get_by_account_id(account_id) mobs_storage.sync(force=True)
def setUp(self): super(MobsPrototypeTests, self).setUp() create_test_map() account = self.accounts_factory.create_account() self.hero = heroes_logic.load_hero(account_id=account.id) mobs_storage.sync(force=True)
def test_mob_attributes(self): MobRecordPrototype.create(uuid='bandit', level=1, utg_name=names.generator.get_test_name(name='bandit'), description='bandint', abilities=['hit', 'thick', 'slow', 'extra_strong'], terrains=TERRAIN.records, type=MOB_TYPE.CIVILIZED, archetype=game_relations.ARCHETYPE.NEUTRAL, state=MOB_RECORD_STATE.ENABLED) mobs_storage.sync(force=True) bandit = MobPrototype(record_id=mobs_storage.get_by_uuid('bandit').id, level=1) self.assertEqual(bandit.health_cooficient, 1.025) self.assertEqual(bandit.initiative, 0.975) self.assertEqual(bandit.damage_modifier, 1.05)
def test_mob_attributes(self): MobRecordPrototype.create(uuid='bandit', level=1, utg_name=names.generator.get_test_name(name='bandit'), description='bandint', abilities=['hit', 'thick', 'slow', 'extra_strong'], terrains=TERRAIN.records, type=game_relations.BEING_TYPE.CIVILIZED, archetype=game_relations.ARCHETYPE.NEUTRAL, state=MOB_RECORD_STATE.ENABLED) mobs_storage.sync(force=True) bandit = MobPrototype(record_id=mobs_storage.get_by_uuid('bandit').id, level=1) self.assertEqual(bandit.health_cooficient, 1.025) self.assertEqual(bandit.initiative, 0.975) self.assertEqual(bandit.damage_modifier, 1.05)