def setRealTime(self, subsystem, generatorfile, ports, scale, args=[]): """ Set the use of realtime simulation :param subsystem: defines the subsystem to use :param generatorfile: filename to use for generating external inputs :param ports: input port references :param scale: the scale factor for realtime simulation :param args: additional arguments for the realtime backend """ self.realtime = True from threadingBackend import ThreadingBackend self.threadingBackend = ThreadingBackend(subsystem, args) from asynchronousComboGenerator import AsynchronousComboGenerator self.asynchronousGenerator = AsynchronousComboGenerator( generatorfile, self.threadingBackend, scale) self.realtime_starttime = time.time() self.portmap = ports self.realtimeScale = scale
def setRealTime(self, subsystem, generatorfile, ports, scale, args=[]): """ Set the use of realtime simulation :param subsystem: defines the subsystem to use :param generatorfile: filename to use for generating external inputs :param ports: input port references :param scale: the scale factor for realtime simulation :param args: additional arguments for the realtime backend """ self.realtime = True from threadingBackend import ThreadingBackend self.threadingBackend = ThreadingBackend(subsystem, args) from asynchronousComboGenerator import AsynchronousComboGenerator self.asynchronousGenerator = AsynchronousComboGenerator(generatorfile, self.threadingBackend, scale) self.realtime_starttime = time.time() self.portmap = ports self.realtimeScale = scale
class Controller(BaseSimulator): """ The controller class, which is a special kind of normal simulation kernel. This should always run on the node labeled 0. It contains some functions that are only required to be ran on a single node, such as GVT initiation """ def __init__(self, name, model, server): """ Constructor :param name: name of the controller :param model: model to host at the kernel """ BaseSimulator.__init__(self, name, model, server) self.waitingLock = threading.Lock() self.noFinishRing = threading.Lock() self.noFinishRing.acquire() self.locationCellView = False self.graph = None self.allocations = None self.runningIrreversible = None self.initialAllocator = None self.prev_termination_time = 0.0 def __setstate__(self, retdict): """ For pickling :param retdict: dictionary containing attributes and their value """ BaseSimulator.__setstate__(self, retdict) self.waitingLock = threading.Lock() self.noFinishRing = threading.Lock() self.noFinishRing.acquire() def GVTdone(self): """ Notify this simulation kernel that the GVT calculation is finished """ self.waitForGVT.set() def notifyWait(self): """ Notify the controller that a simulation kernel is waiting. """ with self.waitingLock: self.waiting += 1 self.finishCheck.set() def notifyRun(self): """ Notify the controller that a simulation kernel has started running again. """ with self.waitingLock: self.waiting -= 1 def isFinished(self, running): """ Checks if all kernels have indicated that they have finished simulation. If each kernel has indicated this, a final (expensive) check happens to prevent premature termination. :param running: the number of kernels that is simulating :returns: bool -- whether or not simulation is already finished """ # NOTE make sure that GVT algorithm is not running at the moment, otherwise we deadlock! # it might be possible that the GVT algorithm starts immediately after the wait(), causing deadlock again # Now we are sure that the GVT algorithm is not running when we start this if self.waiting == running: # It seems that we should be finished, so just ACK this with every simulation kernel before proceeding # it might be possible that the kernel's 'notifyRun' command is still on the way, making the simulation # stop too soon. self.noFinishRing.acquire() msgcount = self.finishRing(0, 0, True) if msgcount == -1: # One of the nodes was still busy self.noFinishRing.release() return False else: msgcount2 = self.finishRing(0, 0, True) # If they are equal, we are done ret = msgcount == msgcount2 if not ret: self.noFinishRing.release() else: self.waiting = 0 return ret else: return False def waitFinish(self, running): """ Wait until the specified number of kernels have all told that simulation finished. :param running: the number of kernels that is simulating """ while 1: # Force a check after each second self.finishCheck.wait(1) self.finishCheck.clear() # Make sure that no relocations are running if self.isFinished(running): # All simulation kernels have told us that they are idle at the moment break self.runGVT = False self.eventGVT.set() self.gvtthread.join() def startGVTThread(self, GVT_interval): """ Start the GVT thread :param GVT_interval: the interval between two successive GVT runs """ # We seem to be the controller # Start up the GVT algorithm then self.eventGVT = threading.Event() self.runGVT = True self.gvtthread = threading.Thread(target=Controller.threadGVT, args=[self, GVT_interval]) self.gvtthread.daemon = True self.gvtthread.start() def threadGVT(self, freq): """ Run the GVT algorithm, this method should be called in its own thread, because it will block :param freq: the time to sleep between two GVT calculations """ # Wait for the simulation to have done something useful before we start self.eventGVT.wait(freq) # Maybe simulation already finished... while self.runGVT: self.receiveControl([float('inf'), float('inf'), {}], True) # Wait until the lock is released elsewhere self.waitForGVT.wait() self.waitForGVT.clear() # Limit the GVT algorithm, otherwise this will flood the ring self.eventGVT.wait(freq) def getVCDVariables(self): """ Generate a list of all variables that exist in the current scope :returns: list -- all VCD variables in the current scope """ variables = [] for d in self.total_model.componentSet: variables.extend(d.getVCDVariables()) return variables def simulate_sync(self): """ TODO """ BaseSimulator.simulate_sync(self) self.noFinishRing.acquire() def simulate(self): """ Run the actual simulation on the controller. This will simply 'intercept' the call to the original simulate and perform location visualisation when necessary. """ self.checkForTemporaryIrreversible() self.noFinishRing.release() if self.locationCellView: from activityVisualisation import visualizeLocations visualizeLocations(self) # Call superclass (the actual simulation) BaseSimulator.simulate(self) self.prev_termination_time = self.termination_time[0] def getEventGraph(self): """ Fetch a graph containing all connections and the number of events between the nodes. This is only useful when an initial allocator is chosen. :returns: dict -- containing source and destination, it will return the amount of events passed between them """ return self.runAllocator()[0] def getInitialAllocations(self): """ Get a list of all initial allocations. Will call the allocator to get the result. :returns: list -- containing all nodes and the models they host """ return self.runAllocator()[1] def runAllocator(self): """ Actually extract the graph of exchanged messages and run the allocator with this information. Results are cached. :returns: tuple -- the event graph and the allocations """ # Only run this code once if self.graph is None and self.allocations is None: # It seems this is the first time if self.initialAllocator is None: # No allocator was defined, or it has already issued its allocation code, which resulted into 'nothing' self.graph = None self.allocations = None else: from util import constructGraph, saveLocations self.graph = constructGraph(self.model) self.allocations = self.initialAllocator.allocate( self.model.componentSet, self.getEventGraph(), self.kernels, self.totalActivities) self.initialAllocator = None saveLocations("locationsave.txt", self.allocations, self.model_ids) return self.graph, self.allocations def setCellLocationTracer(self, x, y, locationCellView): """ Sets the Location tracer and all its configuration parameters :param x: the horizontal size of the grid :param y: the vertical size of the grid :param locationCellView: whether or not to enable it """ self.x_size = x self.y_size = y self.locationCellView = locationCellView def setRelocator(self, relocator): """ Sets the relocator to the one provided by the user :param relocator: the relocator to use """ self.relocator = relocator # Perform run-time configuration try: self.relocator.setController(self) except AttributeError: pass def setActivityTracking(self, at): """ Sets the use of activity tracking, which will simply output the activity of all models at the end of the simulation :param at: whether or not to enable activity tracking """ self.activityTracking = at def setClassicDEVS(self, classicDEVS): """ Sets the use of Classic DEVS instead of Parallel DEVS. :param classicDEVS: whether or not to use Classic DEVS """ # Do this once, to prevent checks for the classic DEVS formalism if classicDEVS: self.coupledOutputGeneration = self.coupledOutputGenerationClassic def setAllocator(self, initialAllocator): """ Sets the use of an initial relocator. :param initialAllocator: whether or not to use an initial allocator """ self.initialAllocator = initialAllocator if initialAllocator is not None: self.atomicOutputGeneration_backup = self.atomicOutputGeneration self.atomicOutputGeneration = self.atomicOutputGenerationEventTracing def setDSDEVS(self, dsdevs): """ Whether or not to check for DSDEVS events :param dsdevs: dsdevs boolean """ self.useDSDEVS = dsdevs def setRealtime(self, inputReferences): """ Sets the use of realtime simulation. :param inputReferences: dictionary containing the string to port mapping """ self.realtime = True self.realTimeInputPortReferences = inputReferences def setTerminationCondition(self, termination_condition): """ Sets the termination condition of this simulation kernel. As soon as the condition is valid, it willl signal all nodes that they have to stop simulation as soon as they have progressed up to this simulation time. :param termination_condition: a function that accepts two parameters: *time* and *model*. Function returns whether or not to halt simulation """ self.termination_condition = termination_condition self.termination_time_check = False def findAndPerformRelocations(self, GVT, activities, horizon): """ First requests the relocator for relocations to perform, and afterwards actually perform them. :param GVT: the current GVT :param activities: list containing all activities of all nodes :param horizon: the horizon used in this activity tracking """ # Now start moving all models according to the provided relocation directives relocate = self.relocator.getRelocations(GVT, activities, horizon) #print("Filtered relocate: " + str(relocate)) if relocate: self.performRelocationsInit(relocate) def performRelocationsInit(self, relocate): """ Perform the relocations specified in the parameter. Split of from the 'findAndPerformRelocations', to make it possible for other parts of the code to perform relocations too. :param relocate: dictionary containing the model_id as key and the value is the node to send it to """ relocate = { key: relocate[key] for key in relocate if self.model_ids[key].location != relocate[key] and self.model_ids[key].relocatable } if not relocate: return if self.runningIrreversible is not None: self.getProxy(self.runningIrreversible).unsetIrreversible() self.runningIrreversible = None while not self.noFinishRing.acquire(False): if not self.runGVT: self.GVTdone() return time.sleep(0) kernels = {} self.locked_kernels = set() relocation_rules = {} for model_id in relocate: source = self.model_ids[model_id].location destination = relocate[model_id] if source == destination: continue kernels[source] = kernels.get(source, 0) + 1 kernels[destination] = kernels.get(destination, 0) + 1 if kernels[source] == 1: # We are the first to lock it, so actually send the lock self.getProxy(source).requestMigrationLock() if kernels[destination] == 1: # We are the first to lock it, so actually send the lock self.getProxy(destination).requestMigrationLock() relocation_rules.setdefault((source, destination), set()).add(model_id) while relocation_rules: # Busy loop until everything is done # Don't use an iterator, as we will change the list for source, destination in relocation_rules.keys(): if source in self.locked_kernels and destination in self.locked_kernels: models = relocation_rules[(source, destination)] self.getProxy(source).migrateTo(destination, models) del relocation_rules[(source, destination)] kernels[source] -= len(models) kernels[destination] -= len(models) if kernels[source] == 0: self.getProxy(source).migrationUnlock() if kernels[destination] == 0: self.getProxy(destination).migrationUnlock() # OK, now check whether we need to visualize all locations or not if self.locationCellView: visualizeLocations(self) # Possibly some node is now hosting all models, so allow this node to become irreversible for some time. self.checkForTemporaryIrreversible() # Allow the finishring algorithm again self.noFinishRing.release() def checkForTemporaryIrreversible(self): """ Checks if one node is hosting all the models. If this is the case, this node will gain 'temporary irreversibility', allowing it to skip state saving and thus avoiding the main overhead associated with time warp. """ # Check whether or not everything is located at a single node now if self.relocator.useLastStateOnly(): # If this is the case, we will be unable to know which state to save the activity for # So disable it for now # This does offer a slight negative impact, though it isn't really worth fixing for the time being return currentKernel = self.destinations[0] if isinstance( self.destinations[0], int) else 0 for kernel in self.destinations: if isinstance(kernel, int): loc = kernel else: loc = 0 if loc != currentKernel: break else: # We did'nt break, so one of the nodes runs all at once self.getProxy(currentKernel).setIrreversible() self.runningIrreversible = currentKernel def notifyLocked(self, remote): """ Notify this kernel that the model is locked :param remote: the node that is locked """ self.locked_kernels.add(remote) def dsRemovePort(self, port): """ Remove a port from the simulation :param port: the port to remove """ self.model.undoDirectConnect() for iport in port.inLine: iport.outLine = [p for p in iport.outLine if p != port] for oport in port.outLine: oport.outLine = [p for p in oport.inLine if p != port] def dsUnscheduleModel(self, model): """ Dynamic Structure change: remove an existing model :param model: the model to remove """ self.model.undoDirectConnect() if isinstance(model, CoupledDEVS): for m in model.componentSet: self.dsUnscheduleModel(m, False) for port in model.IPorts: self.dsRemovePort(port) for port in model.OPorts: self.dsRemovePort(port) elif isinstance(model, AtomicDEVS): self.model.componentSet.remove(model) self.model.models.remove(model) # The model is removed, so remove it from the scheduler self.model.scheduler.unschedule(model) self.model_ids[model.model_id] = None self.destinations[model.model_id] = None self.model.local_model_ids.remove(model.model_id) for port in model.IPorts: self.dsRemovePort(port) for port in model.OPorts: self.dsRemovePort(port) else: raise DEVSException("Unknown model to schedule: " + str(model)) def dsScheduleModel(self, model): """ Dynamic Structure change: create a new model :param model: the model to add """ self.model.undoDirectConnect() if isinstance(model, CoupledDEVS): model.fullName = model.parent.fullName + "." + model.getModelName() for m in model.componentSet: self.dsScheduleModel(m) elif isinstance(model, AtomicDEVS): model.model_id = len(self.model_ids) model.fullName = model.parent.fullName + "." + model.getModelName() model.location = self.name self.model_ids.append(model) self.destinations.append(model) self.model.componentSet.append(model) self.model.models.append(model) self.model.local_model_ids.add(model.model_id) model.elapsed = self.currentclock[0] self.atomicInit(model) p = model.parent model.selectHierarchy = [model] while p != None: model.selectHierarchy = [p] + model.selectHierarchy p = p.parent if model.timeNext[0] == self.currentclock[0]: # If scheduled for 'now', update the age manually model.timeNext = (model.timeNext[0], self.currentclock[1]) # It is a new model, so add it to the scheduler too self.model.scheduler.schedule(model) else: raise DEVSException("Unknown model to schedule: " + str(model)) def setRealTime(self, subsystem, generatorfile, ports, scale, args=[]): """ Set the use of realtime simulation :param subsystem: defines the subsystem to use :param generatorfile: filename to use for generating external inputs :param ports: input port references :param scale: the scale factor for realtime simulation :param args: additional arguments for the realtime backend """ self.realtime = True from threadingBackend import ThreadingBackend self.threadingBackend = ThreadingBackend(subsystem, args) from asynchronousComboGenerator import AsynchronousComboGenerator self.asynchronousGenerator = AsynchronousComboGenerator( generatorfile, self.threadingBackend, scale) self.realtime_starttime = time.time() self.portmap = ports self.realtimeScale = scale def gameLoop(self): """ Perform all computations up to the current time. Only applicable for the game loop realtime backend. """ self.threadingBackend.step() def realtimeInterrupt(self, string): """ Create an interrupt from other Python code instead of using stdin or the file :param string: the value to inject """ self.threadingBackend.interrupt(string) def stateChange(self, model_id, variable, value): """ TODO """ self.tracers.tracesUser(self.prev_termination_time, self.model_ids[model_id], variable, value)
class Controller(BaseSimulator): """ The controller class, which is a special kind of normal simulation kernel. This should always run on the node labeled 0. It contains some functions that are only required to be ran on a single node, such as GVT initiation """ def __init__(self, name, model, server): """ Constructor :param name: name of the controller :param model: model to host at the kernel """ BaseSimulator.__init__(self, name, model, server) self.waitingLock = threading.Lock() self.noFinishRing = threading.Lock() self.noFinishRing.acquire() self.locationCellView = False self.graph = None self.allocations = None self.runningIrreversible = None self.initialAllocator = None self.prev_termination_time = 0.0 def __setstate__(self, retdict): """ For pickling :param retdict: dictionary containing attributes and their value """ BaseSimulator.__setstate__(self, retdict) self.waitingLock = threading.Lock() self.noFinishRing = threading.Lock() self.noFinishRing.acquire() def GVTdone(self): """ Notify this simulation kernel that the GVT calculation is finished """ self.waitForGVT.set() def notifyWait(self): """ Notify the controller that a simulation kernel is waiting. """ with self.waitingLock: self.waiting += 1 self.finishCheck.set() def notifyRun(self): """ Notify the controller that a simulation kernel has started running again. """ with self.waitingLock: self.waiting -= 1 def isFinished(self, running): """ Checks if all kernels have indicated that they have finished simulation. If each kernel has indicated this, a final (expensive) check happens to prevent premature termination. :param running: the number of kernels that is simulating :returns: bool -- whether or not simulation is already finished """ # NOTE make sure that GVT algorithm is not running at the moment, otherwise we deadlock! # it might be possible that the GVT algorithm starts immediately after the wait(), causing deadlock again # Now we are sure that the GVT algorithm is not running when we start this if self.waiting == running: # It seems that we should be finished, so just ACK this with every simulation kernel before proceeding # it might be possible that the kernel's 'notifyRun' command is still on the way, making the simulation # stop too soon. self.noFinishRing.acquire() msgcount = self.finishRing(0, 0, True) if msgcount == -1: # One of the nodes was still busy self.noFinishRing.release() return False else: msgcount2 = self.finishRing(0, 0, True) # If they are equal, we are done ret = msgcount == msgcount2 if not ret: self.noFinishRing.release() else: self.waiting = 0 return ret else: return False def waitFinish(self, running): """ Wait until the specified number of kernels have all told that simulation finished. :param running: the number of kernels that is simulating """ while 1: # Force a check after each second self.finishCheck.wait(1) self.finishCheck.clear() # Make sure that no relocations are running if self.isFinished(running): # All simulation kernels have told us that they are idle at the moment break self.runGVT = False self.eventGVT.set() self.gvtthread.join() def startGVTThread(self, GVT_interval): """ Start the GVT thread :param GVT_interval: the interval between two successive GVT runs """ # We seem to be the controller # Start up the GVT algorithm then self.eventGVT = threading.Event() self.runGVT = True self.gvtthread = threading.Thread(target=Controller.threadGVT, args=[self, GVT_interval]) self.gvtthread.daemon = True self.gvtthread.start() def threadGVT(self, freq): """ Run the GVT algorithm, this method should be called in its own thread, because it will block :param freq: the time to sleep between two GVT calculations """ # Wait for the simulation to have done something useful before we start self.eventGVT.wait(freq) # Maybe simulation already finished... while self.runGVT: self.receiveControl([float('inf'), float('inf'), {}], True) # Wait until the lock is released elsewhere self.waitForGVT.wait() self.waitForGVT.clear() # Limit the GVT algorithm, otherwise this will flood the ring self.eventGVT.wait(freq) def getVCDVariables(self): """ Generate a list of all variables that exist in the current scope :returns: list -- all VCD variables in the current scope """ variables = [] for d in self.total_model.componentSet: variables.extend(d.getVCDVariables()) return variables def simulate_sync(self): """ TODO """ BaseSimulator.simulate_sync(self) self.noFinishRing.acquire() def simulate(self): """ Run the actual simulation on the controller. This will simply 'intercept' the call to the original simulate and perform location visualisation when necessary. """ self.checkForTemporaryIrreversible() self.noFinishRing.release() if self.locationCellView: from activityVisualisation import visualizeLocations visualizeLocations(self) # Call superclass (the actual simulation) BaseSimulator.simulate(self) self.prev_termination_time = self.termination_time[0] def getEventGraph(self): """ Fetch a graph containing all connections and the number of events between the nodes. This is only useful when an initial allocator is chosen. :returns: dict -- containing source and destination, it will return the amount of events passed between them """ return self.runAllocator()[0] def getInitialAllocations(self): """ Get a list of all initial allocations. Will call the allocator to get the result. :returns: list -- containing all nodes and the models they host """ return self.runAllocator()[1] def runAllocator(self): """ Actually extract the graph of exchanged messages and run the allocator with this information. Results are cached. :returns: tuple -- the event graph and the allocations """ # Only run this code once if self.graph is None and self.allocations is None: # It seems this is the first time if self.initialAllocator is None: # No allocator was defined, or it has already issued its allocation code, which resulted into 'nothing' self.graph = None self.allocations = None else: from util import constructGraph, saveLocations self.graph = constructGraph(self.model) self.allocations = self.initialAllocator.allocate(self.model.componentSet, self.getEventGraph(), self.kernels, self.totalActivities) self.initialAllocator = None saveLocations("locationsave.txt", self.allocations, self.model_ids) return self.graph, self.allocations def setCellLocationTracer(self, x, y, locationCellView): """ Sets the Location tracer and all its configuration parameters :param x: the horizontal size of the grid :param y: the vertical size of the grid :param locationCellView: whether or not to enable it """ self.x_size = x self.y_size = y self.locationCellView = locationCellView def setRelocator(self, relocator): """ Sets the relocator to the one provided by the user :param relocator: the relocator to use """ self.relocator = relocator # Perform run-time configuration try: self.relocator.setController(self) except AttributeError: pass def setActivityTracking(self, at): """ Sets the use of activity tracking, which will simply output the activity of all models at the end of the simulation :param at: whether or not to enable activity tracking """ self.activityTracking = at def setClassicDEVS(self, classicDEVS): """ Sets the use of Classic DEVS instead of Parallel DEVS. :param classicDEVS: whether or not to use Classic DEVS """ # Do this once, to prevent checks for the classic DEVS formalism if classicDEVS: self.coupledOutputGeneration = self.coupledOutputGenerationClassic def setAllocator(self, initialAllocator): """ Sets the use of an initial relocator. :param initialAllocator: whether or not to use an initial allocator """ self.initialAllocator = initialAllocator if initialAllocator is not None: self.atomicOutputGeneration_backup = self.atomicOutputGeneration self.atomicOutputGeneration = self.atomicOutputGenerationEventTracing def setDSDEVS(self, dsdevs): """ Whether or not to check for DSDEVS events :param dsdevs: dsdevs boolean """ self.useDSDEVS = dsdevs def setRealtime(self, inputReferences): """ Sets the use of realtime simulation. :param inputReferences: dictionary containing the string to port mapping """ self.realtime = True self.realTimeInputPortReferences = inputReferences def setTerminationCondition(self, termination_condition): """ Sets the termination condition of this simulation kernel. As soon as the condition is valid, it willl signal all nodes that they have to stop simulation as soon as they have progressed up to this simulation time. :param termination_condition: a function that accepts two parameters: *time* and *model*. Function returns whether or not to halt simulation """ self.termination_condition = termination_condition self.termination_time_check = False def findAndPerformRelocations(self, GVT, activities, horizon): """ First requests the relocator for relocations to perform, and afterwards actually perform them. :param GVT: the current GVT :param activities: list containing all activities of all nodes :param horizon: the horizon used in this activity tracking """ # Now start moving all models according to the provided relocation directives relocate = self.relocator.getRelocations(GVT, activities, horizon) #print("Filtered relocate: " + str(relocate)) if relocate: self.performRelocationsInit(relocate) def performRelocationsInit(self, relocate): """ Perform the relocations specified in the parameter. Split of from the 'findAndPerformRelocations', to make it possible for other parts of the code to perform relocations too. :param relocate: dictionary containing the model_id as key and the value is the node to send it to """ relocate = {key: relocate[key] for key in relocate if self.model_ids[key].location != relocate[key] and self.model_ids[key].relocatable} if not relocate: return if self.runningIrreversible is not None: self.getProxy(self.runningIrreversible).unsetIrreversible() self.runningIrreversible = None while not self.noFinishRing.acquire(False): if not self.runGVT: self.GVTdone() return time.sleep(0) kernels = {} self.locked_kernels = set() relocation_rules = {} for model_id in relocate: source = self.model_ids[model_id].location destination = relocate[model_id] if source == destination: continue kernels[source] = kernels.get(source, 0) + 1 kernels[destination] = kernels.get(destination, 0) + 1 if kernels[source] == 1: # We are the first to lock it, so actually send the lock self.getProxy(source).requestMigrationLock() if kernels[destination] == 1: # We are the first to lock it, so actually send the lock self.getProxy(destination).requestMigrationLock() relocation_rules.setdefault((source, destination), set()).add(model_id) while relocation_rules: # Busy loop until everything is done # Don't use an iterator, as we will change the list for source, destination in relocation_rules.keys(): if source in self.locked_kernels and destination in self.locked_kernels: models = relocation_rules[(source, destination)] self.getProxy(source).migrateTo(destination, models) del relocation_rules[(source, destination)] kernels[source] -= len(models) kernels[destination] -= len(models) if kernels[source] == 0: self.getProxy(source).migrationUnlock() if kernels[destination] == 0: self.getProxy(destination).migrationUnlock() # OK, now check whether we need to visualize all locations or not if self.locationCellView: visualizeLocations(self) # Possibly some node is now hosting all models, so allow this node to become irreversible for some time. self.checkForTemporaryIrreversible() # Allow the finishring algorithm again self.noFinishRing.release() def checkForTemporaryIrreversible(self): """ Checks if one node is hosting all the models. If this is the case, this node will gain 'temporary irreversibility', allowing it to skip state saving and thus avoiding the main overhead associated with time warp. """ # Check whether or not everything is located at a single node now if self.relocator.useLastStateOnly(): # If this is the case, we will be unable to know which state to save the activity for # So disable it for now # This does offer a slight negative impact, though it isn't really worth fixing for the time being return currentKernel = self.destinations[0] if isinstance(self.destinations[0], int) else 0 for kernel in self.destinations: if isinstance(kernel, int): loc = kernel else: loc = 0 if loc != currentKernel: break else: # We did'nt break, so one of the nodes runs all at once self.getProxy(currentKernel).setIrreversible() self.runningIrreversible = currentKernel def notifyLocked(self, remote): """ Notify this kernel that the model is locked :param remote: the node that is locked """ self.locked_kernels.add(remote) def dsRemovePort(self, port): """ Remove a port from the simulation :param port: the port to remove """ self.model.undoDirectConnect() for iport in port.inLine: iport.outLine = [p for p in iport.outLine if p != port] for oport in port.outLine: oport.outLine = [p for p in oport.inLine if p != port] def dsUnscheduleModel(self, model): """ Dynamic Structure change: remove an existing model :param model: the model to remove """ self.model.undoDirectConnect() if isinstance(model, CoupledDEVS): for m in model.componentSet: self.dsUnscheduleModel(m, False) for port in model.IPorts: self.dsRemovePort(port) for port in model.OPorts: self.dsRemovePort(port) elif isinstance(model, AtomicDEVS): self.model.componentSet.remove(model) self.model.models.remove(model) # The model is removed, so remove it from the scheduler self.model.scheduler.unschedule(model) self.model_ids[model.model_id] = None self.destinations[model.model_id] = None self.model.local_model_ids.remove(model.model_id) for port in model.IPorts: self.dsRemovePort(port) for port in model.OPorts: self.dsRemovePort(port) else: raise DEVSException("Unknown model to schedule: " + str(model)) def dsScheduleModel(self, model): """ Dynamic Structure change: create a new model :param model: the model to add """ self.model.undoDirectConnect() if isinstance(model, CoupledDEVS): model.fullName = model.parent.fullName + "." + model.getModelName() for m in model.componentSet: self.dsScheduleModel(m) elif isinstance(model, AtomicDEVS): model.model_id = len(self.model_ids) model.fullName = model.parent.fullName + "." + model.getModelName() model.location = self.name self.model_ids.append(model) self.destinations.append(model) self.model.componentSet.append(model) self.model.models.append(model) self.model.local_model_ids.add(model.model_id) model.elapsed = self.currentclock[0] self.atomicInit(model) p = model.parent model.selectHierarchy = [model] while p != None: model.selectHierarchy = [p] + model.selectHierarchy p = p.parent if model.timeNext[0] == self.currentclock[0]: # If scheduled for 'now', update the age manually model.timeNext = (model.timeNext[0], self.currentclock[1]) # It is a new model, so add it to the scheduler too self.model.scheduler.schedule(model) else: raise DEVSException("Unknown model to schedule: " + str(model)) def setRealTime(self, subsystem, generatorfile, ports, scale, args=[]): """ Set the use of realtime simulation :param subsystem: defines the subsystem to use :param generatorfile: filename to use for generating external inputs :param ports: input port references :param scale: the scale factor for realtime simulation :param args: additional arguments for the realtime backend """ self.realtime = True from threadingBackend import ThreadingBackend self.threadingBackend = ThreadingBackend(subsystem, args) from asynchronousComboGenerator import AsynchronousComboGenerator self.asynchronousGenerator = AsynchronousComboGenerator(generatorfile, self.threadingBackend, scale) self.realtime_starttime = time.time() self.portmap = ports self.realtimeScale = scale def gameLoop(self): """ Perform all computations up to the current time. Only applicable for the game loop realtime backend. """ self.threadingBackend.step() def realtimeInterrupt(self, string): """ Create an interrupt from other Python code instead of using stdin or the file :param string: the value to inject """ self.threadingBackend.interrupt(string) def stateChange(self, model_id, variable, value): """ TODO """ self.tracers.tracesUser(self.prev_termination_time, self.model_ids[model_id], variable, value)