示例#1
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 def train(self,
           player=Player('X'),
           board=Board(),
           previous_key=None,
           previous_move=None):
     memory_key = Model.MEMORY_KEY.format(player.char, board.key)
     if memory_key not in self.memory.keys():
         self.memory[memory_key] = {
             'weights': [0, 0, 0, 0, 0, 0, 0, 0, 0],
             'childs': [],
             'previous_key': previous_key,
             'previous_move': previous_move
         }
         self._set_all_related(memory_key)
         for index in range(9):
             _board = Board(board.key)
             done, winner = _board.add(player, index)
             if done:
                 if winner:
                     self._set_weight(
                         memory_key, index, 3.0 if winner.char == 'X' else
                         -2.0 if winner.char == 'O' else -1.0)
                 if winner is False:
                     self.train(
                         player=Player('X' if player.char == 'O' else 'O'),
                         board=_board,
                         previous_key=memory_key,
                         previous_move=index)
     if not previous_key:
         self._cleanup()
示例#2
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    def test_minimax(self):
        """
        Tests that computer can block human. 
        """
        board = Board()
        computer = Player(board,
                          'C',
                          'computer',
                          is_human=False,
                          ai_strat=Minimax(board))
        human = Player(board, 'H', 'human')
        # set up human about to win
        board.spaces[0] = human
        board.spaces[1] = human
        # set up computer to not have win cond
        board.spaces[4] = computer
        board.spaces[8] = computer
        """
        |H|H|2|
        |3|C|5|
        |6|7|C|
        """
        board.CURRENT_PLAYER = computer
        board.WAITING_PLAYER = human

        self.assertEqual(2, computer.make_play())
示例#3
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 def test_player_move(self, monkeypatch):
     """Test Player.move method."""
     config = {'char': 'X', 'ai': False}
     player = Player(config)
     # Monkeypatch Python's input function for this test's runtime.
     monkeypatch.setattr('builtins.input', lambda: 'test input')
     i = player.move()
     assert i == ('test input')
示例#4
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 def handleServerMsg(self, res):
     if not self.player:
         if 'X' in res:
             #print("soy x")
             self.player = Player('X')
         elif 'O':
             #print("soy o")
             self.player = Player('O')
     print(res)
示例#5
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    def test_player_init(self):
        """Test Player initialization."""
        config = {'char': 'X', 'ai': False}
        player = Player(config)
        assert player.char is 'X' and player.ai is False

        config = {'char': '@', 'ai': True}
        player = Player(config)
        assert player.char is '@' and player.ai is True
示例#6
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def test():
    game = Game()
    game.add_player(Player(15))
    game.add_player(Player(0))
    game.start()
    game.add_mark(15, 0, 0)
    add_available_mark(game)
    game.add_mark(15, 1, 0)
    add_available_mark(game)
    game.add_mark(15, 2, 0)
    print game.get_won_marks(15)
示例#7
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def start(bot, update):
    chat_id = update.message.chat_id
    if chat_id not in games:
        game = Game()
        game.add_player(Player(chat_id))
        game.add_player(Player(0))
        game.start()
        games[chat_id] = game
        reply_markup = get_keyboard(game, False)
        bot.sendMessage(chat_id=chat_id,
                        text="Let's the game begin!",
                        reply_markup=reply_markup)
示例#8
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 def test_ai_move(self):
     """Test Player.ai_move method."""
     config = {'char': '@', 'ai': True}
     player = Player(config)
     grid = Grid(3)
     i = player.ai_move(grid)
     # Assert AI input is in correct format.
     assert re.match(r'^\d\,\d$', i)
     # Assert AI input is within the grid.
     i = i.split(',')
     x = int(i[0])
     y = int(i[1])
     assert 0 <= x <= grid.size
     assert 0 <= y <= grid.size
示例#9
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class ClientTic:
    def __init__(self):
        self.client = socket(AF_INET, SOCK_STREAM)
        self.host = gethostname()
        self.port = 5000
        self.tic = Tictactoe()
        self.player = None

    def encodeMsg(self, msg):
        return bytes(msg, 'utf-8')

    def theBoard(slef):
        return self.theBoard

    def connect(self):
        try:
            self.client.connect((self.host, self.port))
            self.client.send(self.encodeMsg("Gracias bro"))
            while True:

                buff = self.client.recv(1024)
                res = str(buff)
                if "[Server Msg]" in res:
                    self.handleServerMsg(res)
                elif "[Player Movement]" in res:
                    self.handlePlayerMovement(res)
                elif "[Player Turn]" in res:
                    self.handlePlayerTurns(res)

                sleep(3)
        except error as e:
            print(e)
            exit()
            raise e

    def handleServerMsg(self, res):
        if not self.player:
            if 'X' in res:
                #print("soy x")
                self.player = Player('X')
            elif 'O':
                #print("soy o")
                self.player = Player('O')
        print(res)

    def handlePlayerMovement(self, res):

        move = res.split(']')
        move = move[1].split("'")

        if (self.player.name == "X"):
            self.tic.printBoard(move[0], 'O')
        else:
            self.tic.printBoard(move[0], 'X')

    def handlePlayerTurns(self, res):
        move = self.player.doPlay(self.tic.theBoard.keys())
        system('cls')
        self.tic.printBoard(move, self.player.name)
        self.client.send(self.encodeMsg(move))
示例#10
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    def natural_selection(self):
        new_players = []

        # First child of new array is the best player of previous generation without mutation
        best_player = self.select_best_player()

        # Create new player with previous players brain to remove move history and such
        new_best_player = Player(best_player.brain)

        new_players.append(new_best_player)

        crossing_players = True

        parents = self.select_mating_pool(int(len(self.population)) + 1)
        index = 0
        while crossing_players:
            parent1 = parents[index]
            index += 1

            parent2 = parents[index]
            index += 1

            children = parent1.crossover(parent2)
            for child in children:
                if len(new_players) < self.popSize:
                    child.mutate()
                    new_players.append(child)
                else:
                    crossing_players = False
                    break

            self.population = new_players
示例#11
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    def __init__(self, popSize, spread):
        self.popSize = popSize
        self.count = 0
        self.spread = spread

        #self.population = [Match([[0, 0, 0], [0, 0, 0], [0, 0, 0]], [Player(1), Player(2)]) for i in range(popSize)]
        self.population = [Player() for i in range(popSize)]

        self.popFitness = 1
示例#12
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 def test_minimax_failing_block(self):
     """
     |H|1|H|
     |3|C|5|
     |6|7|8|
     """
     board = Board()
     computer = Player(board,
                       'C',
                       'computer',
                       is_human=False,
                       ai_strat=Minimax(board))
     computer.ai_strat.MINIMAX_DEPTH = 1
     human = Player(board, 'H', 'human')
     board.spaces[0] = human
     board.spaces[2] = human
     board.spaces[4] = computer
     board.CURRENT_PLAYER = computer
     board.WAITING_PLAYER = human
     self.assertEqual(1, computer.make_play())
示例#13
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    def test_board_get_win_detection(self):
        """
        Tests that a board can detect when a win is present.
        """
        board = Board()
        self.assertFalse(board.get_win())

        # create a player and mark a winning move
        player = Player(board, 'H', 'human')
        winning_move = choice(board.WINNING_POSITIONS)
        for space in winning_move:
            board.spaces[space] = player
        self.assertTrue(board.get_win())
示例#14
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def test_computer_player():
    game = Game(RandomPlayer(), Player())
    assert [space for space in game.grid
            if space is not None] == [game.player_x]
示例#15
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def game():
    player_x = Player()
    player_o = Player()
    return Game(player_x, player_o)
示例#16
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def test_player():
    player = Player()
    assert player.is_computer is False
示例#17
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def test_computer_player_autoplay_false():
    game = Game(RandomPlayer(), Player(), is_autoplay=False)
    assert [space for space in game.grid if space is not None] == []