def quadkey_to_lonlat(qk): tilex, tiley, level = tsm.quadkey_to_tile(qk) tile = np.column_stack((tilex, tiley)) pix, piy = tsm.tile_to_pixel(tile) pixel = np.column_stack((pix, piy)) lat, lon = tsm.pixel_to_geo(pixel, level) return np.column_stack((lat, lon))
def to_geo(self, centered=False): ret = TileSystem.quadkey_to_tile(self.key) tile = ret[0] lvl = ret[1] pixel = TileSystem.tile_to_pixel(tile, centered) return TileSystem.pixel_to_geo(pixel, lvl)