def __init__(self, master): super().__init__(master) self.mon_var = IntVar() self.tue_var = IntVar() self.wed_var = IntVar() self.thu_var = IntVar() self.fri_var = IntVar() self.sat_var = IntVar() self.sun_var = IntVar() self.int_vars = (self.mon_var, self.tue_var, self.wed_var, self.thu_var, self.fri_var, self.sat_var, self.sun_var) row, col = 0, 0 for day, var in zip(('Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat', 'Sun'), self.int_vars): cb = Checkbutton(self, text=day, variable=var) cb.grid(row=row, column=col, sticky='w') cb.toggle() col += 1 if col % 4 == 0: row += 1 col = 0
class sideWindow(AppShell): ################################################################# # sideWindow(AppShell) # This class will open a side window wich contains a scene graph and # a world setting page. ################################################################# appversion = '1.0' appname = 'Navigation Window' frameWidth = 325 frameHeight = 580 frameIniPosX = 0 frameIniPosY = 110 padx = 0 pady = 0 lightEnable = 0 ParticleEnable = 0 basedriveEnable = 0 collision = 0 backface = 0 texture = 1 wireframe = 0 enableBaseUseDrive = 0 def __init__(self, worldColor,lightEnable,ParticleEnable, basedriveEnable,collision, backface, texture, wireframe, grid, widgetVis, enableAutoCamera, parent = None, nodePath = render, **kw): self.worldColor = worldColor self.lightEnable = lightEnable self.ParticleEnable = ParticleEnable self.basedriveEnable = basedriveEnable self.collision = collision self.backface = backface self.texture = texture self.wireframe = wireframe self.grid = grid self.enableAutoCamera = enableAutoCamera self.widgetVis = widgetVis # Define the megawidget options. optiondefs = ( ('title', self.appname, None), ) self.defineoptions(kw, optiondefs) if parent == None: self.parent = Toplevel() else: self.parent = parent AppShell.__init__(self, self.parent) self.parent.geometry('%dx%d+%d+%d' % (self.frameWidth, self.frameHeight,self.frameIniPosX,self.frameIniPosY)) self.parent.resizable(False,False) ## Disable the ability to resize for this Window. def appInit(self): print('----SideWindow is Initialized!!') def createInterface(self): # The interior of the toplevel panel interior = self.interior() mainFrame = Frame(interior) ## Creat NoteBook self.notebookFrame = Pmw.NoteBook(mainFrame) self.notebookFrame.pack(fill=tkinter.BOTH,expand=1) sgePage = self.notebookFrame.add('Tree Graph') envPage = self.notebookFrame.add('World Setting') self.notebookFrame['raisecommand'] = self.updateInfo ## Tree Grapgh Page self.SGE = seSceneGraphExplorer.seSceneGraphExplorer( sgePage, nodePath = render, scrolledCanvas_hull_width = 270, scrolledCanvas_hull_height = 570) self.SGE.pack(fill = tkinter.BOTH, expand = 0) ## World Setting Page envPage = Frame(envPage) pageFrame = Frame(envPage) self.LightingVar = IntVar() self.LightingVar.set(self.lightEnable) self.LightingButton = Checkbutton( pageFrame, text = 'Enable Lighting', variable = self.LightingVar, command = self.toggleLights) self.LightingButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.CollisionVar = IntVar() self.CollisionVar.set(self.collision) self.CollisionButton = Checkbutton( pageFrame, text = 'Show Collision Object', variable = self.CollisionVar, command = self.showCollision) self.CollisionButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.ParticleVar = IntVar() self.ParticleVar.set(self.ParticleEnable) self.ParticleButton = Checkbutton( pageFrame, text = 'Show Particle Dummy', variable = self.ParticleVar, command = self.enableParticle) self.ParticleButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.baseUseDriveVar = IntVar() self.baseUseDriveVar.set(self.basedriveEnable) self.baseUseDriveButton = Checkbutton( pageFrame, text = 'Enable base.usedrive', variable = self.baseUseDriveVar, command = self.enablebaseUseDrive) self.baseUseDriveButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.backfaceVar = IntVar() self.backfaceVar.set(self.backface) self.backfaceButton = Checkbutton( pageFrame, text = 'Enable BackFace', variable = self.backfaceVar, command = self.toggleBackface) self.backfaceButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.textureVar = IntVar() self.textureVar.set(self.texture) self.textureButton = Checkbutton( pageFrame, text = 'Enable Texture', variable = self.textureVar, command = self.toggleTexture) self.textureButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.wireframeVar = IntVar() self.wireframeVar.set(self.wireframe) self.wireframeButton = Checkbutton( pageFrame, text = 'Enable Wireframe', variable = self.wireframeVar, command = self.toggleWireframe) self.wireframeButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.gridVar = IntVar() self.gridVar.set(self.grid) self.gridButton = Checkbutton( pageFrame, text = 'Enable Grid', variable = self.gridVar, command = self.toggleGrid) self.gridButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.widgetVisVar = IntVar() self.widgetVisVar.set(self.widgetVis) self.widgetVisButton = Checkbutton( pageFrame, text = 'Enable WidgetVisible', variable = self.widgetVisVar, command = self.togglewidgetVis) self.widgetVisButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.enableAutoCameraVar = IntVar() self.enableAutoCameraVar.set(self.enableAutoCamera) self.enableAutoCameraButton = Checkbutton( pageFrame, text = 'Enable Auto Camera Movement for Loading Objects', variable = self.enableAutoCameraVar, command = self.toggleAutoCamera) self.enableAutoCameraButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.backgroundColor = ColorEntry( pageFrame, text = 'BG Color', value=self.worldColor) self.backgroundColor['command'] = self.setBackgroundColorVec self.backgroundColor['resetValue'] = [0,0,0,0] self.backgroundColor.pack(side=tkinter.LEFT, expand=False) self.bind(self.backgroundColor, 'Set background color') pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) envPage.pack(expand=False) ## Set all stuff done self.notebookFrame.setnaturalsize() mainFrame.pack(fill = 'both', expand = 1) def createMenuBar(self): # We don't need menu bar here. self.menuBar.destroy() def onDestroy(self, event): ################################################################# # onDestroy(self, event) # This function will be called when user closed the side window. # Here we will send out a message with whole data set we will need # for the next time user open the side window. ################################################################# messenger.send('SW_close',[self.worldColor, self.lightEnable, self.ParticleEnable, self.basedriveEnable, self.collision, self.backface, self.texture, self.wireframe, self.grid, self.widgetVis, self.enableAutoCamera]) ''' If you have open any thing, please rewrite here! ''' pass ############################### def updateInfo(self, page = 'Tree Graph'): ################################################################# # updateInfo(self, page = 'Tree Graph') # This function will be called when each time user change the main # page of the window. # What it dose is to call right function to restore the data for current selected page. ################################################################# if page=='Tree Graph': self.updateTreeGraph() elif page == 'World Setting': self.updateWorldSetting() def updateTreeGraph(self): ################################################################# # updateTreeGraph(self) # When scene graoh page has been opend, call sceneGraphExplorer to # updata the tree. ################################################################# self.SGE.update() pass def updateWorldSetting(self): ################################################################# # updateWorldSetting(self) # When world setting page has been selected, this function will # reset those check box in the page to reflect the current world setting. ################################################################# self.LightingVar.set(self.lightEnable) self.CollisionVar.set(self.collision) self.ParticleVar.set(self.ParticleEnable) self.baseUseDriveVar.set(self.basedriveEnable) self.backgroundColor.set(value = self.worldColor) pass def toggleLights(self): ################################################################# # toggleLights(self) # send out a message to let sceneEditor know we need to toggle the light. # Then, sceneEditor will pass the message to dataHolder to disable/enable # the lights. (lightManager is inside the dataHolder) ################################################################# self.lightEnable = (self.lightEnable+1)%2 messenger.send('SW_lightToggle') pass def showCollision(self): ################################################################# # showCollision(self) # This function will send out a message to sceneEditor to toggle # the visibility of collision objects. ################################################################# self.collision = (self.collision+1)%2 messenger.send('SW_collisionToggle', [self.collision]) pass def enableParticle(self): ################################################################# # enableParticle(self) # This function will send out a message to sceneEditor to toggle # the visibility of particle objects. ################################################################# self.ParticleEnable = (self.ParticleEnable+1)%2 messenger.send('SW_particleToggle', [self.ParticleEnable]) pass def enablebaseUseDrive(self): ################################################################# # enablebaseUseDrive(self) # This function will toggle the usage of base.useDrive. # Well, it may not usefull at all. # # We won't send out any message in this time to notice # the sceneEditor this event happend. # In the other hand, we will restore it back when # the side window has been closed. # ################################################################# if self.enableBaseUseDrive==0: print('Enabled') base.useDrive() self.enableBaseUseDrive = 1 else: print('disabled') #base.useTrackball() base.disableMouse() self.enableBaseUseDrive = 0 self.basedriveEnable = (self.basedriveEnable+1)%2 pass def toggleBackface(self): ################################################################# # toggleBackface(self) # This function will toggle the back face setting. so it will # render the polygon with two sides. ################################################################# base.toggleBackface() self.backface = (self.backface+1)%2 return def toggleBackfaceFromMainW(self): ################################################################# # toggleBackfaceFromMainW(self) # This function is called by sceneEditor when user used hot key # to toggle the back face setting in the main panda window. # In here we will only reset the flag and reset the state of # check box ################################################################# self.backface = (self.backface+1)%2 self.backfaceButton.toggle() return def toggleTexture(self): ################################################################# # toggleTexture(self) # This function will toggle the txture using option for the whole scene. ################################################################# base.toggleTexture() self.texture = (self.texture+1)%2 return def toggleTextureFromMainW(self): ################################################################# # toggleTextureFromMainW(self) # This function is called by sceneEditor when user used hot key # to toggle the texture usage from the main panda window. # In here we will only reset the flag and reset the state of # check box ################################################################# self.texture = (self.texture+1)%2 self.textureButton.toggle() return def toggleWireframe(self): ################################################################# # toggleWireframe(self) # This function will toggle the wire frame mode. ################################################################# base.toggleWireframe() self.wireframe = (self.wireframe+1)%2 return def toggleWireframeFromMainW(self): ################################################################# # toggleWireframeFromMainW(self) # This function is called by sceneEditor when user used hot key # to toggle the wire frame mode in the main panda window. # In here we will only reset the flag and reset the state of # check box ################################################################# self.wireframe = (self.wireframe+1)%2 self.wireframeButton.toggle() return def toggleGrid(self): ################################################################# # toggleGrid(self) # This function will toggle the usage of the grid. ################################################################# self.grid = (self.grid+1)%2 if self.grid==1: SEditor.grid.enable() else: SEditor.grid.disable() def togglewidgetVis(self): ################################################################# # togglewidgetVis(self) # This function will toggle the visibility of the widget of the grid. ################################################################# self.widgetVis = (self.widgetVis+1)%2 SEditor.toggleWidgetVis() if SEditor.widget.fActive: messenger.send('shift-f') return def toggleWidgetVisFromMainW(self): ################################################################# # toggleWidgetVisFromMainW(self) # This function is called by sceneEditor when user used hot key # to toggle the visibility of widgets ('v') from the main panda window. # In here we will only reset the flag and reset the state of # check box ################################################################# self.widgetVis = (self.widgetVis+1)%2 self.widgetVisButton.toggle() return def setBackgroundColorVec(self,color): ################################################################# # setBackgroundColorVec(self,color) # Call back function # This will be called from the colorEntry on the world setting page. # The "color" here is a list containing three integer data, R, G and B. ################################################################# base.setBackgroundColor(color[0]/255.0, color[1]/255.0, color[2]/255.0) self.worldColor = [color[0],color[1],color[2],0] def toggleAutoCamera(self): ################################################################# # toggleAutoCamera(self) # This function will toggle the usage of the auto-camera movement # when user loaded model or actor into the scene. ################################################################# self.enableAutoCamera = (self.enableAutoCamera+1)%2 SEditor.toggleAutoCamera() return def selectPage(self,page='Tree Graph'): ################################################################# ################################################################# self.notebookFrame.selectpage(page)
class sideWindow(AppShell): ################################################################# # sideWindow(AppShell) # This class will open a side window wich contains a scene graph and # a world setting page. ################################################################# appversion = '1.0' appname = 'Navigation Window' frameWidth = 325 frameHeight = 580 frameIniPosX = 0 frameIniPosY = 110 padx = 0 pady = 0 lightEnable = 0 ParticleEnable = 0 basedriveEnable = 0 collision = 0 backface = 0 texture = 1 wireframe = 0 enableBaseUseDrive = 0 def __init__(self, worldColor, lightEnable, ParticleEnable, basedriveEnable, collision, backface, texture, wireframe, grid, widgetVis, enableAutoCamera, parent=None, nodePath=render, **kw): self.worldColor = worldColor self.lightEnable = lightEnable self.ParticleEnable = ParticleEnable self.basedriveEnable = basedriveEnable self.collision = collision self.backface = backface self.texture = texture self.wireframe = wireframe self.grid = grid self.enableAutoCamera = enableAutoCamera self.widgetVis = widgetVis # Define the megawidget options. optiondefs = (('title', self.appname, None), ) self.defineoptions(kw, optiondefs) if parent == None: self.parent = Toplevel() else: self.parent = parent AppShell.__init__(self, self.parent) self.parent.geometry('%dx%d+%d+%d' % (self.frameWidth, self.frameHeight, self.frameIniPosX, self.frameIniPosY)) self.parent.resizable( False, False) ## Disable the ability to resize for this Window. def appInit(self): print('----SideWindow is Initialized!!') def createInterface(self): # The interior of the toplevel panel interior = self.interior() mainFrame = Frame(interior) ## Creat NoteBook self.notebookFrame = Pmw.NoteBook(mainFrame) self.notebookFrame.pack(fill=tkinter.BOTH, expand=1) sgePage = self.notebookFrame.add('Tree Graph') envPage = self.notebookFrame.add('World Setting') self.notebookFrame['raisecommand'] = self.updateInfo ## Tree Grapgh Page self.SGE = seSceneGraphExplorer.seSceneGraphExplorer( sgePage, nodePath=render, scrolledCanvas_hull_width=270, scrolledCanvas_hull_height=570) self.SGE.pack(fill=tkinter.BOTH, expand=0) ## World Setting Page envPage = Frame(envPage) pageFrame = Frame(envPage) self.LightingVar = IntVar() self.LightingVar.set(self.lightEnable) self.LightingButton = Checkbutton(pageFrame, text='Enable Lighting', variable=self.LightingVar, command=self.toggleLights) self.LightingButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.CollisionVar = IntVar() self.CollisionVar.set(self.collision) self.CollisionButton = Checkbutton(pageFrame, text='Show Collision Object', variable=self.CollisionVar, command=self.showCollision) self.CollisionButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.ParticleVar = IntVar() self.ParticleVar.set(self.ParticleEnable) self.ParticleButton = Checkbutton(pageFrame, text='Show Particle Dummy', variable=self.ParticleVar, command=self.enableParticle) self.ParticleButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.baseUseDriveVar = IntVar() self.baseUseDriveVar.set(self.basedriveEnable) self.baseUseDriveButton = Checkbutton(pageFrame, text='Enable base.usedrive', variable=self.baseUseDriveVar, command=self.enablebaseUseDrive) self.baseUseDriveButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.backfaceVar = IntVar() self.backfaceVar.set(self.backface) self.backfaceButton = Checkbutton(pageFrame, text='Enable BackFace', variable=self.backfaceVar, command=self.toggleBackface) self.backfaceButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.textureVar = IntVar() self.textureVar.set(self.texture) self.textureButton = Checkbutton(pageFrame, text='Enable Texture', variable=self.textureVar, command=self.toggleTexture) self.textureButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.wireframeVar = IntVar() self.wireframeVar.set(self.wireframe) self.wireframeButton = Checkbutton(pageFrame, text='Enable Wireframe', variable=self.wireframeVar, command=self.toggleWireframe) self.wireframeButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.gridVar = IntVar() self.gridVar.set(self.grid) self.gridButton = Checkbutton(pageFrame, text='Enable Grid', variable=self.gridVar, command=self.toggleGrid) self.gridButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.widgetVisVar = IntVar() self.widgetVisVar.set(self.widgetVis) self.widgetVisButton = Checkbutton(pageFrame, text='Enable WidgetVisible', variable=self.widgetVisVar, command=self.togglewidgetVis) self.widgetVisButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.enableAutoCameraVar = IntVar() self.enableAutoCameraVar.set(self.enableAutoCamera) self.enableAutoCameraButton = Checkbutton( pageFrame, text='Enable Auto Camera Movement for Loading Objects', variable=self.enableAutoCameraVar, command=self.toggleAutoCamera) self.enableAutoCameraButton.pack(side=tkinter.LEFT, expand=False) pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) pageFrame = Frame(envPage) self.backgroundColor = ColorEntry(pageFrame, text='BG Color', value=self.worldColor) self.backgroundColor['command'] = self.setBackgroundColorVec self.backgroundColor['resetValue'] = [0, 0, 0, 0] self.backgroundColor.pack(side=tkinter.LEFT, expand=False) self.bind(self.backgroundColor, 'Set background color') pageFrame.pack(side=tkinter.TOP, fill=tkinter.X, expand=True) envPage.pack(expand=False) ## Set all stuff done self.notebookFrame.setnaturalsize() mainFrame.pack(fill='both', expand=1) def createMenuBar(self): # We don't need menu bar here. self.menuBar.destroy() def onDestroy(self, event): ################################################################# # onDestroy(self, event) # This function will be called when user closed the side window. # Here we will send out a message with whole data set we will need # for the next time user open the side window. ################################################################# messenger.send('SW_close', [ self.worldColor, self.lightEnable, self.ParticleEnable, self.basedriveEnable, self.collision, self.backface, self.texture, self.wireframe, self.grid, self.widgetVis, self.enableAutoCamera ]) ''' If you have open any thing, please rewrite here! ''' pass ############################### def updateInfo(self, page='Tree Graph'): ################################################################# # updateInfo(self, page = 'Tree Graph') # This function will be called when each time user change the main # page of the window. # What it dose is to call right function to restore the data for current selected page. ################################################################# if page == 'Tree Graph': self.updateTreeGraph() elif page == 'World Setting': self.updateWorldSetting() def updateTreeGraph(self): ################################################################# # updateTreeGraph(self) # When scene graoh page has been opend, call sceneGraphExplorer to # updata the tree. ################################################################# self.SGE.update() pass def updateWorldSetting(self): ################################################################# # updateWorldSetting(self) # When world setting page has been selected, this function will # reset those check box in the page to reflect the current world setting. ################################################################# self.LightingVar.set(self.lightEnable) self.CollisionVar.set(self.collision) self.ParticleVar.set(self.ParticleEnable) self.baseUseDriveVar.set(self.basedriveEnable) self.backgroundColor.set(value=self.worldColor) pass def toggleLights(self): ################################################################# # toggleLights(self) # send out a message to let sceneEditor know we need to toggle the light. # Then, sceneEditor will pass the message to dataHolder to disable/enable # the lights. (lightManager is inside the dataHolder) ################################################################# self.lightEnable = (self.lightEnable + 1) % 2 messenger.send('SW_lightToggle') pass def showCollision(self): ################################################################# # showCollision(self) # This function will send out a message to sceneEditor to toggle # the visibility of collision objects. ################################################################# self.collision = (self.collision + 1) % 2 messenger.send('SW_collisionToggle', [self.collision]) pass def enableParticle(self): ################################################################# # enableParticle(self) # This function will send out a message to sceneEditor to toggle # the visibility of particle objects. ################################################################# self.ParticleEnable = (self.ParticleEnable + 1) % 2 messenger.send('SW_particleToggle', [self.ParticleEnable]) pass def enablebaseUseDrive(self): ################################################################# # enablebaseUseDrive(self) # This function will toggle the usage of base.useDrive. # Well, it may not usefull at all. # # We won't send out any message in this time to notice # the sceneEditor this event happend. # In the other hand, we will restore it back when # the side window has been closed. # ################################################################# if self.enableBaseUseDrive == 0: print('Enabled') base.useDrive() self.enableBaseUseDrive = 1 else: print('disabled') #base.useTrackball() base.disableMouse() self.enableBaseUseDrive = 0 self.basedriveEnable = (self.basedriveEnable + 1) % 2 pass def toggleBackface(self): ################################################################# # toggleBackface(self) # This function will toggle the back face setting. so it will # render the polygon with two sides. ################################################################# base.toggleBackface() self.backface = (self.backface + 1) % 2 return def toggleBackfaceFromMainW(self): ################################################################# # toggleBackfaceFromMainW(self) # This function is called by sceneEditor when user used hot key # to toggle the back face setting in the main panda window. # In here we will only reset the flag and reset the state of # check box ################################################################# self.backface = (self.backface + 1) % 2 self.backfaceButton.toggle() return def toggleTexture(self): ################################################################# # toggleTexture(self) # This function will toggle the txture using option for the whole scene. ################################################################# base.toggleTexture() self.texture = (self.texture + 1) % 2 return def toggleTextureFromMainW(self): ################################################################# # toggleTextureFromMainW(self) # This function is called by sceneEditor when user used hot key # to toggle the texture usage from the main panda window. # In here we will only reset the flag and reset the state of # check box ################################################################# self.texture = (self.texture + 1) % 2 self.textureButton.toggle() return def toggleWireframe(self): ################################################################# # toggleWireframe(self) # This function will toggle the wire frame mode. ################################################################# base.toggleWireframe() self.wireframe = (self.wireframe + 1) % 2 return def toggleWireframeFromMainW(self): ################################################################# # toggleWireframeFromMainW(self) # This function is called by sceneEditor when user used hot key # to toggle the wire frame mode in the main panda window. # In here we will only reset the flag and reset the state of # check box ################################################################# self.wireframe = (self.wireframe + 1) % 2 self.wireframeButton.toggle() return def toggleGrid(self): ################################################################# # toggleGrid(self) # This function will toggle the usage of the grid. ################################################################# self.grid = (self.grid + 1) % 2 if self.grid == 1: SEditor.grid.enable() else: SEditor.grid.disable() def togglewidgetVis(self): ################################################################# # togglewidgetVis(self) # This function will toggle the visibility of the widget of the grid. ################################################################# self.widgetVis = (self.widgetVis + 1) % 2 SEditor.toggleWidgetVis() if SEditor.widget.fActive: messenger.send('shift-f') return def toggleWidgetVisFromMainW(self): ################################################################# # toggleWidgetVisFromMainW(self) # This function is called by sceneEditor when user used hot key # to toggle the visibility of widgets ('v') from the main panda window. # In here we will only reset the flag and reset the state of # check box ################################################################# self.widgetVis = (self.widgetVis + 1) % 2 self.widgetVisButton.toggle() return def setBackgroundColorVec(self, color): ################################################################# # setBackgroundColorVec(self,color) # Call back function # This will be called from the colorEntry on the world setting page. # The "color" here is a list containing three integer data, R, G and B. ################################################################# base.setBackgroundColor(color[0] / 255.0, color[1] / 255.0, color[2] / 255.0) self.worldColor = [color[0], color[1], color[2], 0] def toggleAutoCamera(self): ################################################################# # toggleAutoCamera(self) # This function will toggle the usage of the auto-camera movement # when user loaded model or actor into the scene. ################################################################# self.enableAutoCamera = (self.enableAutoCamera + 1) % 2 SEditor.toggleAutoCamera() return def selectPage(self, page='Tree Graph'): ################################################################# ################################################################# self.notebookFrame.selectpage(page)
class CheckBox(ScheduleMixin, DestroyMixin, EnableMixin, FocusMixin, DisplayMixin, ReprMixin): def __init__(self, master, text, command=None, grid=None, align=None): self._text = str(text) self.description = "[CheckBox] object with text \"" + self._text + "\"" self._value = IntVar() # Create a tk Checkbutton object within this object self.tk = Checkbutton(master.tk, text=text, variable=self._value) # Add a command if there was one if command is not None: self.tk.config(command=command) utils.auto_pack(self, master, grid, align) # PROPERTIES # ---------------------------------- # Whether the box is checked or not @property def value(self): return (self._value.get()) # Set whether the box is checked or not @value.setter def value(self, value): try: value = int(value) if value in [0, 1]: self._value.set(value) except ValueError: utils.error_format("You can only set the value of " + self.description + " to either 0 (not checked) or 1 (checked)") # The text associated with this box @property def text(self): return (self._text) # Set whether the box is checked or not @text.setter def text(self, text): self._text = str(text) self.tk.config(text=self._text) self.description = "[CheckBox] object with text \"" + str(self._text) + "\"" # METHODS # ------------------------------------------- def toggle(self): self.tk.toggle() # DEPRECATED METHODS # -------------------------------------------- # Return text associated with this checkbox def get_text(self): return self._text utils.deprecated("CheckBox get_text() is deprecated. Please use the text property instead.") # Return the value (1 or 0) of the box def get_value(self): return self._value.get() utils.deprecated("CheckBox get_value() is deprecated. Please use the value property instead.") # Change text def change_text(self, newtext): self._text = str(newtext) self.tk.config(text=self._text) self.description = "[CheckBox] object with text " + str(self._text) utils.deprecated("CheckBox change_text() is deprecated. Please use the text property instead.")
set_lab_values([0.0, 0.0, 0.0]) # Creating buttons print('Creating buttons...') remove_img_bg = BooleanVar() remove_img_bg.set(False) check_remove_bg = Checkbutton(frame_settings, text='Remove background?', var=remove_img_bg, background='#ffffff', foreground='#000000', font=('Arial', 12)) check_remove_bg.pack(side='top', anchor='center') check_remove_bg.toggle() def choose_file(): # Asking for filename update_status('Asking for filename...') window.update() filename = filedialog.askopenfilename(initialdir='~/Pictures') img = '' # Reading image update_status('Reading file...') try: img = io.imread(filename) except: if filename: