class GraphyInspector: def __init__(self, parent): self.parent = parent self.width = self.parent.right_frame_width self.padding = self.parent.right_frame_padding self.frame = Frame(master=self.parent.right_frame) self.frame.pack(side='top', fill='y', ) # "Inspector" title bar self.title_frame = Frame(master=self.frame) self.title_frame.pack(side='top') self.title_label = Label(master=self.title_frame, text="Inspector", width=self.width, bg='lightgray') self.title_label.pack() # identifier for type of object selected self.type_frame = Frame(master=self.frame, relief='sunken') self.type_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.type_label1 = Label(master=self.type_frame, width=int(self.width/2)-self.padding, text='Object:') self.type_label1.pack(side='left', padx=self.padding, pady=self.padding) self.type_label2 = Label(master=self.type_frame, width=int(self.width / 2) - self.padding, text='', bg='white') self.type_label2.pack(side='right', padx=self.padding, pady=self.padding) # label of selected object (i.e. name user gives them, no canvas IDs here) self.label_frame = Frame(master=self.frame, relief='sunken') self.label_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.label_label = Label(master=self.label_frame, width=int(self.width/2)-self.padding, text="Label:") self.label_label.pack(side='left', padx=self.padding, pady=self.padding) self.label_var = StringVar() self.label_var.set('') self.label_entry = Entry(self.label_frame, width=int(self.width/2)-self.padding, textvariable=self.label_var) self.label_entry.pack(side='right', padx=self.padding, pady=self.padding) self.label_entry.bind('<Button-1>', self.select_label_text) self.label_entry.bind('<Return>', self.drop_widget_focus) # status identifier (for vertices and layers) self.status_frame = Frame(master=self.frame, relief='sunken') self.status_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.status_label1 = Label(master=self.status_frame, width=int(self.width/2)-self.padding, text='Status:') self.status_label1.pack(side='left', padx=self.padding, pady=self.padding) self.status_label2 = Label(master=self.status_frame, width=int(self.width/2)-self.padding, text='', bg='white') self.status_label2.pack(side='right', padx=self.padding, pady=self.padding) self.activation_var = StringVar() self.activation_var.set('') self.activation_menu = OptionMenu(self.status_frame, self.activation_var, "Identity", "Sigmoid", "ReLU", "Logarithmic", "Exponential") self.activation_menu.pack(side='right', padx=self.padding, pady=self.padding) # weight identifier (for edges only) self.weight_frame = Frame(master=self.frame, relief='sunken') self.weight_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.weight_label = Label(master=self.weight_frame, width=int(self.width/2)-self.padding, text="Weight:") self.weight_label.pack(side='left', padx=self.padding, pady=self.padding) self.weight_var = DoubleVar() self.weight_entry = Entry(self.weight_frame, width=int(self.width / 2) - self.padding, textvariable=self.weight_var) self.weight_entry.pack(side='right', padx=self.padding, pady=self.padding) self.weight_entry.bind('<Button-1>', self.select_weight_text) self.weight_entry.bind('<Return>', self.drop_widget_focus) # node count identifier (for layers only) self.node_frame = Frame(master=self.frame, relief='sunken') self.node_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.node_label = Label(master=self.node_frame, width=int(self.width/2)-self.padding, text="Node Count:") self.node_label.pack(side='left', padx=self.padding, pady=self.padding) self.node_var = IntVar() self.node_entry = Entry(self.node_frame, width=int(self.width / 2) - self.padding, textvariable=self.node_var) self.node_entry.pack(side='right', padx=self.padding, pady=self.padding) self.node_entry.bind('<Button-1>', self.select_node_text) self.node_entry.bind('<Return>', self.drop_widget_focus) # leakiness self.leakiness_frame = Frame(master=self.frame, relief='sunken') self.leakiness_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.leakiness_label = Label(master=self.leakiness_frame, width=int(self.width/2)-self.padding, text="Leakiness") self.leakiness_label.pack(side='left', padx=self.padding, pady=self.padding) self.leakiness_var = DoubleVar() self.leakiness_entry = Entry(self.leakiness_frame, width=int(self.width / 2) - self.padding, textvariable=self.leakiness_var) self.leakiness_entry.pack(side='right', padx=self.padding, pady=self.padding) self.leakiness_entry.bind('<Button-1>', self.select_leakiness_text) self.leakiness_entry.bind('<Return>', self.drop_widget_focus) # bias self.bias_frame = Frame(master=self.frame, relief='sunken') self.bias_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.bias_label = Label(master=self.bias_frame, width=int(self.width/2)-self.padding, text="Bias:") self.bias_label.pack(side='left', padx=self.padding, pady=self.padding) self.bias_var = DoubleVar() self.bias_entry = Entry(self.bias_frame, width=int(self.width / 2) - self.padding, textvariable=self.bias_var) self.bias_entry.pack(side='right', padx=self.padding, pady=self.padding) self.bias_entry.bind('<Button-1>', self.select_bias_text) self.bias_entry.bind('<Return>', self.drop_widget_focus) # output bound self.bound_frame = Frame(master=self.frame, relief='sunken') self.bound_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.bound_label = Label(master=self.bound_frame, width=int(self.width/2)-self.padding, text="Output Bound:") self.bound_label.pack(side='left', padx=self.padding, pady=self.padding) self.bound_var = DoubleVar() self.bound_entry = Entry(self.bound_frame, width=int(self.width / 2) - self.padding, textvariable=self.bound_var) self.bound_entry.pack(side='right', padx=self.padding, pady=self.padding) self.bound_entry.bind('<Button-1>', self.select_bound_text) self.bound_entry.bind('<Return>', self.drop_widget_focus) # noise self.noise_frame = Frame(master=self.frame, relief='sunken') self.noise_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.noise_label = Label(master=self.noise_frame, width=int(self.width/2)-self.padding, text="Weight Noise:") self.noise_label.pack(side='left', padx=self.padding, pady=self.padding) self.noise_var = DoubleVar() self.noise_entry = Entry(self.noise_frame, width=int(self.width / 2) - self.padding, textvariable=self.noise_var) self.noise_entry.pack(side='right', padx=self.padding, pady=self.padding) self.noise_entry.bind('<Button-1>', self.select_noise_text) self.noise_entry.bind('<Return>', self.drop_widget_focus) # input / output self.input_output_frame = Frame(master=self.frame, relief='sunken') self.input_output_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.input_var = BooleanVar() self.input_var.set(False) self.output_var = BooleanVar() self.output_var.set(False) self.input_toggle = Checkbutton(master=self.input_output_frame, text="Is Input", variable=self.input_var) self.output_toggle = Checkbutton(master=self.input_output_frame, text="Is Output", variable=self.output_var) self.input_toggle.pack(side='left', padx=self.padding, pady=self.padding) self.output_toggle.pack(side='left', padx=self.padding, pady=self.padding) self.selected = None self.selected_type = None self.set_unselected() self.label_var.trace('w', self.set_selected_label) self.weight_var.trace('w', self.set_selected_weight) self.activation_var.trace('w', self.set_selected_activation) self.leakiness_var.trace('w', self.set_selected_leakiness) self.node_var.trace('w', self.set_selected_node_count) self.bias_var.trace('w', self.set_selected_bias) self.bound_var.trace('w', self.set_selected_bound) self.noise_var.trace('w', self.set_selected_noise) self.input_var.trace('w', self.set_input) self.output_var.trace('w', self.set_output) # mode self.mode = parent.mode self.set_mode(parent.mode) # object is a vertex or edge, type is 'vertex' or 'edge'... def set_selected(self, selected_object, selected_object_type): self.selected = selected_object self.selected_type = selected_object_type if self.mode == "Graph": if selected_object_type == 'vertex': self.type_label2.config(text="Vertex") self.status_label2.config(text=selected_object.status) self.type_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.label_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.status_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.label_var.set(selected_object.label) elif selected_object_type == 'edge': self.type_label2.config(text="Edge") self.type_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.label_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.weight_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.label_var.set(selected_object.label) self.weight_var.set(selected_object.weight) else: print('dafuq is going on') elif self.mode == "Net": if selected_object_type == 'vertex': self.type_label2.config(text="Layer") self.status_label2.config(text=selected_object.status) self.type_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.label_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.status_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.node_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.leakiness_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.bias_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.bound_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.input_output_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.label_var.set(selected_object.label) self.node_var.set(selected_object.node_count) self.activation_var.set(selected_object.status) self.leakiness_var.set(selected_object.leakiness) self.bias_var.set(selected_object.bias) self.bound_var.set(selected_object.bound) self.input_var.set(selected_object.is_input_layer) self.output_var.set(selected_object.is_output_layer) elif selected_object_type == 'edge': self.type_label2.config(text="Weights") self.type_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.label_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.weight_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.noise_frame.pack(side='top', fill='x', pady=self.padding, padx=self.padding) self.label_var.set(selected_object.label) self.weight_var.set(selected_object.weight) self.noise_var.set(selected_object.noise) else: print('This will never happen.') # nothing is selected def set_unselected(self): self.type_frame.pack_forget() self.label_frame.pack_forget() self.status_frame.pack_forget() self.weight_frame.pack_forget() self.node_frame.pack_forget() self.bias_frame.pack_forget() self.bound_frame.pack_forget() self.noise_frame.pack_forget() self.input_output_frame.pack_forget() self.leakiness_frame.pack_forget() self.selected = None self.selected_type = None # set label of selected object def set_selected_label(self, *args): self.selected.set_label(self.label_var.get()) # set weight of selected object def set_selected_weight(self, *args): self.selected.set_weight(self.weight_var.get()) def set_selected_activation(self, *args): self.selected.set_status(self.activation_var.get()) def set_selected_node_count(self, *args): self.selected.set_node_count(self.node_var.get()) def set_selected_bias(self, *args): self.selected.set_bias(self.bias_var.get()) def set_selected_bound(self, *args): self.selected.set_bound(self.bound_var.get()) def set_selected_noise(self, *args): self.selected.set_noise(self.noise_var.get()) def set_input(self, *args): self.selected.set_input_layer(self.input_var.get()) def set_output(self, *args): self.selected.set_output_layer(self.output_var.get()) def set_selected_leakiness(self, *args): self.selected.set_leakiness(self.leakiness_var.get()) def update(self): if self.selected: selected = self.selected type = self.selected_type self.set_unselected() self.set_selected(selected, type) def select_label_text(self, event): if event: # delay so the default click doesn't undo selection, then recall and fall through to "else" self.parent.tk.after(50, self.select_label_text, False) else: self.label_entry.select_range(0, 'end') self.label_entry.icursor(0) def select_weight_text(self, event): if event: # delay so the default click doesn't undo selection, then recall and fall through to "else" self.parent.tk.after(50, self.select_weight_text, False) else: self.weight_entry.select_range(0, 'end') self.weight_entry.icursor(0) def select_node_text(self, event): if event: self.parent.tk.after(50, self.select_node_text, False) else: self.node_entry.select_range(0, 'end') self.node_entry.icursor(0) def select_bias_text(self, event): if event: self.parent.tk.after(50, self.select_bias_text, False) else: self.bias_entry.select_range(0, 'end') self.bias_entry.icursor(0) def select_noise_text(self, event): if event: self.parent.tk.after(50, self.select_noise_text, False) else: self.noise_entry.select_range(0, 'end') self.noise_entry.icursor(0) def select_bound_text(self, event): if event: self.parent.tk.after(50, self.select_bound_text, False) else: self.bound_entry.select_range(0, 'end') self.bound_entry.icursor(0) def select_leakiness_text(self, event): if event: self.parent.tk.after(50, self.select_leakiness_text, False) else: self.leakiness_entry.select_range(0, 'end') self.leakiness_entry.icursor(0) def drop_widget_focus(self, event): self.frame.focus() def set_mode(self, mode): if mode == "Graph": self.mode = mode self.weight_label.config(text="Weight:") self.status_label1.config(text="Status:") self.activation_menu.pack_forget() self.input_output_frame.pack_forget() self.status_label2.pack(side='right', padx=self.padding, pady=self.padding) elif mode == "Net": self.mode = mode self.weight_label.config(text="Start Weight:") self.status_label1.config(text="Activation:") self.status_label2.pack_forget() self.activation_menu.pack(side='right', padx=self.padding, pady=self.padding) else: print("This will never happen.")