示例#1
0
    def parse_parameter(self):
        """Set the parameter if any."""
        #
        # Check what parameters this command takes
        #
        parameterType = None
        for menuItem in self.menuItems:
            if self.command == menuItem[Menu.command]:
                parameterType = menuItem[Menu.parameterType]

        parameter = None
        if parameterType == 'string1':
            parameter = self.userInput[1:].strip()
        elif parameterType == 'integer1':
            number = self.userInput[1:].strip()
            if is_integer(number):
                parameter = int(number)
        elif parameterType == 'integer2':
            numbers = self.userInput[1:].strip()
            for separator in 'x,-/ ':
                if separator in numbers:
                    numbers = numbers.split(separator)
                    if is_integer(numbers[0]) and is_integer(numbers[1]):
                        parameter = [int(numbers[0]), int(numbers[1])]
        elif parameterType is None:
            pass
        else:
            raise TypeError(f'parameterType "{parameterType}" is not defined.')
        return parameter
示例#2
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文件: Life.py 项目: Ben37123/Life.py
 def change_size(self, parameter):
     """
     changes the size of the current grid world.
     :param parameter:
     :return: None
     """
     if parameter:
         rows, columns = parameter.split('x',2)
         if toolbox.is_integer(rows) and toolbox.is_integer(columns):
             rows = int(rows)
             columns = int(columns)
     else:
         print("You cannot choose 1 for rows or columns.")
         prompt = 'How many rows of cells?'
         rows = toolbox.get_integer_between(2,40,prompt)
         prompt = 'How many cells in each row?'
         columns = toolbox.get_integer_between(2,120,prompt)
     self.__world = World(rows, columns)
     self.random()
     print(self.__world, end='')
     self.__generation = 0
     print()
     print(f'Your world size is now {rows} by {columns}.')
     print()
     print(self.status() + '\n' + self.menu(), end=' ')
示例#3
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 def change_size(self, parameter):
     if parameter:
         rows, columns = parameter.split('x', 2)
         if toolbox.is_integer(rows) and toolbox.is_integer(columns):
             rows = int(rows)
             columns = int(columns)
     else:
         prompt = 'How many rows of cells?'
         rows = toolbox.get_integer_between(1, 40, prompt)
         prompt = 'How many cells in each row?'
         columns = toolbox.get_integer_between(1, 120, prompt)
     self.__world = World(rows, columns)
     self.random()
示例#4
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    def skip_generations(self, generations):
        """
        Displays the next generation of the world
        :param generations:
        :return: next generation
        """
        if toolbox.is_integer(generations) and int(generations) > 0:
            generations = int(generations)
        else:
            prompt = 'How many generations do you wanna skip?'
            generations = toolbox.get_integer_between(1, 10000, prompt)
        print(f'Skipping {generations} generations.', end='')

        for generation in range(generations):
            self.__world.next_generation()
            if self.__world.is_stable() == True:
                print('It is stable now.')
                break
            else:
                pass
            if generation % 100 == 0:
                print('.', end='')
        print(' done!')
        time.sleep(2)
        self.display()
示例#5
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 def change_rules(self, whichNumbers):
     """
     Changes the rules of life, from how many neighbors it takes for a cell to remain alive or become alive
     :param whichNumbers:
     :return:
     """
     if whichNumbers:
         if toolbox.is_integer(whichNumbers) and \
                 1 <= int(whichNumbers) <= len(Rules.ruleSets.keys()):
             whichNumbers = int(whichNumbers)
     else:
         print('**************************************')
         for number, set in enumerate(Rules.ruleSets):
             stayAlive = Rules.ruleSets[set]['stayAlive']
             stayAlive1 = stayAlive[0]
             stayAlive2 = stayAlive[1]
             becomeAlive = Rules.ruleSets[set]['becomeAlive']
             string = f'{number + 1}: Neighbors needed for cell to stay alive: {stayAlive1}, {stayAlive2}     '
             string += f'Neighbors needed for cell to become alive: {becomeAlive}'
             print(string)
         print(f'{number + 2}: pick your own characters')
         print('**************************************')
         prompt = 'What character set would you like to use?'
         whichNumbers = toolbox.get_integer_between(1, number + 2, prompt)
         if whichNumbers == number + 2:
             print()
             string = 'You can pick 2 number amounts of neighbors so that an  alive cell stays alive. '
             string += '\nFor example, typing "23" makes it so if a cell has 2 or 3 neighbors, it stays alive. '
             string += '\nHow many neighbors do you want? Please type a 2 digit number: '
             stay = toolbox.get_string(string)
             become = toolbox.get_string('Which number of neighbors would you like to change a cell from dead to alive? (One digit number)  ')
             Rules.set_rules_user_values(stay, become)
     setString = list(Rules.ruleSets.keys())[whichNumbers - 1]
     Rules.set_rules(setString)
     self.display()
示例#6
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文件: life.py 项目: hieukien9803/life
 def change_size(self, parameter):
     if parameter and ('x' in parameter):
         rows, columns = parameter.split('x', 2)
         if toolbox.is_integer(rows) and toolbox.is_integer(columns):
             rows = int(rows)
             columns = int(columns)
     else:
         #
         # Can not have 1x1, 1x2, etc because it would out of range; at least is 2x2 world.
         #
         prompt = 'How many rows of cells?'
         rows = toolbox.get_integer_between(2, 40, prompt)
         prompt = 'How many cells in each row?'
         columns = toolbox.get_integer_between(2, 120, prompt)
     self.__world = self.__worldType(rows, columns)
     self.random()
示例#7
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 def change_display(self, parameter):
     """
     Change the live and dead characters for the cells.
     :param parameter:
     :return: None
     """
     if toolbox.is_integer(parameter) and \
             1 <= int(parameter) <= len(Cell.displaySets.keys()):
         setNumber = int(parameter)
     else:
         print('**************************************')
         for number, set in enumerate(Cell.displaySets):
             liveChar = Cell.displaySets[set]['liveChar']
             deadChar = Cell.displaySets[set]['deadChar']
             print(
                 f'{number + 1}: living cells: {liveChar} dead cells: {deadChar}'
             )
         print('**************************************')
         prompt = 'What character set would you like to use?'
         setNumber = toolbox.get_integer_between(1, number + 1, prompt)
     setString = list(Cell.displaySets.keys())[setNumber - 1]
     Cell.set_display(setString)
     print(self.__world, end='')
     print()
     print(
         f'Your living cell is now {liveChar} and a dead cell is {deadChar}.'
     )
     print()
     print(self.status() + '\n' + self.menu(), end=' ')
示例#8
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 def change_graphics(self, whichCharacters):
     """
     Changes the alive and dead cells to characters of the users choice
     :param whichCharacters: the characters that the user wants to change the alive and dead cells to.
     :return:
     """
     if toolbox.is_integer(whichCharacters) and \
             1 <= int(whichCharacters) <= len(Cell.displaySets.keys()):
         whichCharacters = int(whichCharacters)
     else:
         print('**************************************')
         for number, set in enumerate(Cell.displaySets):
             liveChar = Cell.displaySets[set]['liveChar']
             deadChar = Cell.displaySets[set]['deadChar']
             print(f'{number + 1}: living cells: {liveChar} dead cells: {deadChar}')
         print(f'{number + 2}: pick your own characters')
         print('**************************************')
         prompt = 'What character set would you like to use?'
         whichCharacters = toolbox.get_integer_between(1, number + 2, prompt)
         if whichCharacters == number + 2:
             alive = toolbox.get_string('Which character should represent alive cells?')
             dead = toolbox.get_string('Which character should represent dead cells?')
             Cell.set_display_user_values(alive, dead)
     setString = list(Cell.displaySets.keys())[whichCharacters - 1]
     Cell.set_display(setString)
     self.display()
示例#9
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 def change_rule(self, parameter):
     """
     Change the number of neighbors a cell needs to live or die.
     :param parameter:
     :return: None
     """
     if toolbox.is_integer(parameter) and \
             1 <= int(parameter) <= len(Rule.ruleSets.keys()):
         setNumber = int(parameter)
     else:
         print('**************************************')
         for number, set in enumerate(Rule.ruleSets):
             neighbor1 = Rule.ruleSets[set]['neighbor1']
             neighbor2 = Rule.ruleSets[set]['neighbor2']
             neighbor3 = Rule.ruleSets[set]['neighbor3']
             print(
                 f'{number + 1}: neighbor1: {neighbor1} neighbor2: {neighbor2} neighbor3: {neighbor3}'
             )
         print('**************************************')
         prompt = 'What rule set would you like to use?'
         setNumber = toolbox.get_integer_between(1, number + 1, prompt)
     setString = list(Rule.ruleSets.keys())[setNumber - 1]
     Rule.set_rule(setString)
     print(self.__world, end='')
     print()
     print(
         f'Your rule set is now neighbor1:{neighbor1}, neighbor2:{neighbor2}, neighbor3:{neighbor3}.'
     )
     print()
     print(self.status() + '\n' + self.menu(), end=' ')
示例#10
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    def run_simulation(self, parameter):
        """
        Displays the next generation of the world.
        :param parameter:
        :return: None
        """
        if toolbox.is_integer(parameter) and int(parameter) > 0:
            generations = int(parameter)
        else:
            prompt = 'How many generations would you like to simulate?'
            generations = toolbox.get_integer_between(1, 10000, prompt)
        for generation in range(generations):
            self.__world.next_generation()
            if self.__world.is_stable() == True:
                "It is stable now."
                break
            else:
                pass

            #self.__world.__lastWorld = self.__world.__secondWorld
            string = self.__world.__str__()
            string += self.status()
            string += f'left: {generations - generation}'
            print(string)
            time.sleep(self.__delay)

        print()
        print(f'You have now been through {generations} generations. ')
        print()
        print(self.menu(), end=' ')
        self.__generation += generations
示例#11
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 def skip_generations(self, parameter):
     """
     Displays the next generation of the world.
     :param parameter:
     :return: None
     """
     if toolbox.is_integer(parameter) and int(parameter) > 0:
         generations = int(parameter)
     else:
         prompt = 'How many generations would you like to skip?'
         generations = toolbox.get_integer_between(1, 10000, prompt)
     print(f'Skipping {generations} generations.', end='')
     for generation in range(generations):
         self.__world.next_generation(self.__world)
         if self.__world.is_stable() == True:
             "It is stable now."
             break
         else:
             pass
         if generation % 100 == 0:
             print('.', end='')
     print(' done!')
     self.__generation += generations
     time.sleep(2)
     string = self.__world.__str__()
     string += self.status()
     print(string)
     print()
     print(f'You now have skipped forward {generations} generations.')
     print()
     print(self.menu(), end=' ')
示例#12
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 def change_display(self, parameter):
     """
     Print possible display changes for the user.
     :param parameter:
     :return: none
     """
     if toolbox.is_integer(parameter) and \
             1 <= int(parameter) <= len(Cell.displaySets.keys()):
         setNumber = int(parameter)
     else:
         print('**************************************')
         for number, set in enumerate(Cell.displaySets):
             liveChar = Cell.displaySets[set]['liveChar']
             deadChar = Cell.displaySets[set]['deadChar']
             print(
                 f'{number+1}: living cells: {liveChar} dead cells: {deadChar}'
             )
         print(f'{number+2}: Choose your own characters! ')
         print('**************************************')
         prompt = 'What character set would you like to use?'
         setNumber = toolbox.get_integer_between(1, number + 2, prompt)
         numberOfSets = number + 2
     if setNumber == numberOfSets:
         setString = 'choice'
     else:
         setString = list(Cell.displaySets.keys())[setNumber - 1]
     Cell.set_display(setString)
     print(self.__currentWorld, end='')
示例#13
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 def change_rules(self, parameter):
     """
     Print possible display changes for the user.
     :param parameter: which rule display user wants
     :return: none
     """
     if toolbox.is_integer(parameter) and \
             1 <= int(parameter) <= len(Rules.ruleSets.keys()):
         setNumber = int(parameter)
     else:
         print('**************************************')
         for number, ruleSet in enumerate(Rules.ruleSets):
             bornNum = Rules.ruleSets[ruleSet]['bornNum']
             surviveNum = Rules.ruleSets[ruleSet]['surviveNum']
             print(
                 f'{number+1}: Born Number: {bornNum} Survive Number: {surviveNum}'
             )
         print(f'{number+2}: Choose your own characters! ')
         print('**************************************')
         prompt = 'What character set would you like to use?'
         setNumber = toolbox.get_integer_between(1, number + 2, prompt)
         numberOfSets = number + 2
     if setNumber == numberOfSets:
         setString = 'choice'
     else:
         setString = list(Rules.ruleSets.keys())[setNumber - 1]
     Rules.set_rules(setString)
     print(self.__currentWorld, end='')
示例#14
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 def __init__(self, decks=6):
     super().__init__()
     if not is_integer(decks):
         raise TypeError('Number of decks must be an integer.')
     self.__decks = decks
     self.populate_shoe()
     self.set_cut_card()
示例#15
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 def run_simulation(self, parameter):
     """Displays the next generation of the world"""
     if toolbox.is_integer(parameter) and int(parameter) > 0:
         generations = int(parameter)
     else:
         prompt = 'How many generations would you like to simulate?'
         generations = toolbox.get_integer_between(1, 10000, prompt)
     for generation in range(generations):
         self.__world.next_generation()
         string = self.__world.__str__()
         string += self.status()
         string += f'left: {generations - generation}'
         print(string)
         time.sleep(self.__delay)
     print(self.menu(), end=' ')
示例#16
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 def skip_generations(self, generations):
     """Displays the next generation of the world"""
     if toolbox.is_integer(generations) and int(generations) > 0:
         generations = int(generations)
     else:
         prompt = 'How many generations would you like to skip?'
         generations = toolbox.get_integer_between(1, 10000, prompt)
     print(f'Skipping {generations} generations.', end='')
     for generation in range(generations):
         self.__world.next_generation()
         if generation % 100 == 0:
             print('.', end='')
     print(' done!')
     self.__generations = generations
     time.sleep(2)
     self.display()
示例#17
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 def skip_generations(self, parameter):
     """Displays the next generation of the world"""
     if toolbox.is_integer(parameter) and int(parameter) > 0:
         generations = int(parameter)
     else:
         prompt = 'How many generations would you like to skip?'
         generations = toolbox.get_integer_between(1, 10000, prompt)
     print(f'Skipping {generations} generations.', end='')
     for generation in range(generations):
         self.__world.next_generation()
         if generation % 100 == 0:
             print('.', end='')
     print(' done!')
     time.sleep(2)
     string = self.__world.__str__()
     string += self.status()
     print(string)
     print(self.menu(), end=' ')
示例#18
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 def run_simulation(self, generations):
     """Displays the next generation of the world"""
     if toolbox.is_integer(generations) and int(generations) > 0:
         generations = int(generations)
     else:
         prompt = 'How many generations would you like to simulate?'
         generations = toolbox.get_integer_between(1, 10000, prompt)
     for generation in range(generations):
         if self.__world.stop_simulation():
             print('simulation is steady')
             break
         else:
             self.__world.next_generation()
             string = self.__world.__str__()
             string += self.status()
             string += f'left: {generations - generation}'
             print(string)
             # self.__generations += 1
             time.sleep(self.__delay)
     print(self.menu())
示例#19
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 def run_simulation(self, generations):
     """
     Displays the next generation of the world
     :param generations:
     :return: next generation
     """
     if toolbox.is_integer(generations) and int(generations) > 0:
         generations = int(generations)
     else:
         prompt = 'How many generations do you want to do?'
         generations = toolbox.get_integer_between(1, 10000, prompt)
     for generation in range(generations):
         self.__world.next_generation()
         if self.__world.is_stable() == True:
             break
         string = self.__world.__str__()
         string += self.status()
         string += f'left: {generations - generation}'
         print(string)
         time.sleep(self.__delay)
     print(self.menu())