示例#1
0
def main(root_path):
    """
    Called at application start.
    Initializes application with a default project.
    """
    # DEBUG: Direct output to log file if log file set
    if _log_file != None:
        log_print_output_to_file()

    print "Application version: " + editorstate.appversion

    # Print OS, Python version and GTK+ version
    try:
        os_release_file = open("/etc/os-release","r")
        os_text = os_release_file.read()
        s_index = os_text.find("PRETTY_NAME=")
        e_index = os_text.find("\n", s_index)
        print "OS: " + os_text[s_index + 13:e_index - 1]
    except:
        pass

    print "Python", sys.version

    gtk_version = "%s.%s.%s" % (Gtk.get_major_version(), Gtk.get_minor_version(), Gtk.get_micro_version())
    print "GTK+ version:", gtk_version
    editorstate.gtk_version = gtk_version
    try:
        editorstate.mlt_version = mlt.LIBMLT_VERSION
    except:
        editorstate.mlt_version = "0.0.99" # magic string for "not found"

    #print "SDL version:", str(editorstate.get_sdl_version())
    
    # passing -xdg as a flag will change the user_dir location with XDG_CONFIG_HOME
    # For full xdg-app support all the launch processes need to add this too, currently not impl.

    for arg in sys.argv:
        if arg.lower() == "-xdg":
            editorstate.use_xdg = True

    # Create hidden folders if not present
    user_dir = utils.get_hidden_user_dir_path()

    print "User dir:",user_dir
    if not os.path.exists(user_dir):
        os.mkdir(user_dir)
    if not os.path.exists(user_dir + mltprofiles.USER_PROFILES_DIR):
        os.mkdir(user_dir + mltprofiles.USER_PROFILES_DIR)
    if not os.path.exists(user_dir + AUTOSAVE_DIR):
        os.mkdir(user_dir + AUTOSAVE_DIR)
    if not os.path.exists(user_dir + BATCH_DIR):
        os.mkdir(user_dir + BATCH_DIR)
    if not os.path.exists(user_dir + appconsts.AUDIO_LEVELS_DIR):
        os.mkdir(user_dir + appconsts.AUDIO_LEVELS_DIR)
    if not os.path.exists(utils.get_hidden_screenshot_dir_path()):
        os.mkdir(utils.get_hidden_screenshot_dir_path())
    if not os.path.exists(user_dir + appconsts.GMIC_DIR):
        os.mkdir(user_dir + appconsts.GMIC_DIR)
    if not os.path.exists(user_dir + appconsts.MATCH_FRAME_DIR):
        os.mkdir(user_dir + appconsts.MATCH_FRAME_DIR)
    if not os.path.exists(user_dir + appconsts.TRIM_VIEW_DIR):
        os.mkdir(user_dir + appconsts.TRIM_VIEW_DIR)
    if not os.path.exists(user_dir + appconsts.NATRON_DIR):
        os.mkdir(user_dir + appconsts.NATRON_DIR)
       
    # Set paths.
    respaths.set_paths(root_path)

    # Load editor prefs and list of recent projects
    editorpersistance.load()
    if editorpersistance.prefs.theme != appconsts.LIGHT_THEME:
        respaths.apply_dark_theme()
    if editorpersistance.prefs.display_all_audio_levels == False:
        editorstate.display_all_audio_levels = False
    editorpersistance.create_thumbs_folder_if_needed(user_dir)
    editorpersistance.create_rendered_clips_folder_if_needed(user_dir)

    editorpersistance.save()

    # Init translations module with translations data
    translations.init_languages()
    translations.load_filters_translations()
    mlttransitions.init_module()

    # Apr-2017 - SvdB - Keyboard shortcuts
    shortcuts.load_shortcut_files()
    shortcuts.load_shortcuts()

    # We respaths and translations data available so we need to init in a function.
    workflow.init_data()

    # RHEL7/CentOS compatibility fix
    if gtk_version == "3.8.8":
        GObject.threads_init()

    # Init gtk threads
    Gdk.threads_init()
    Gdk.threads_enter()

    # Themes
    if editorpersistance.prefs.theme == appconsts.FLOWBLADE_THEME:
        success = gui.apply_gtk_css()
        if not success:
            editorpersistance.prefs.theme = appconsts.LIGHT_THEME
            editorpersistance.save()

    if editorpersistance.prefs.theme != appconsts.LIGHT_THEME:
        Gtk.Settings.get_default().set_property("gtk-application-prefer-dark-theme", True)
        
    # Load drag'n'drop images
    dnd.init()

    # Adjust gui parameters for smaller screens
    scr_w = Gdk.Screen.width()
    scr_h = Gdk.Screen.height()
    editorstate.SCREEN_WIDTH = scr_w
    editorstate.SCREEN_HEIGHT = scr_h

    print "Screen size:", scr_w, "x", scr_h
    print "Small height:", editorstate.screen_size_small_height()
    print "Small width:",  editorstate.screen_size_small_width()

    _set_draw_params()

    # Refuse to run on too small screen.
    if scr_w < 1151 or scr_h < 767:
        _too_small_screen_exit()
        return

    # Splash screen
    if editorpersistance.prefs.display_splash_screen == True: 
        show_splash_screen()

    # Init MLT framework
    repo = mlt.Factory().init()
    processutils.prepare_mlt_repo(repo)

    # Set numeric locale to use "." as radix, MLT initilizes this to OS locale and this causes bugs.
    locale.setlocale(locale.LC_NUMERIC, 'C')

    # Check for codecs and formats on the system.
    mltenv.check_available_features(repo)
    renderconsumer.load_render_profiles()

    # Load filter and compositor descriptions from xml files.
    mltfilters.load_filters_xml(mltenv.services)
    mlttransitions.load_compositors_xml(mltenv.transitions)
    
    # Replace some services if better replacements available.
    mltfilters.replace_services(mltenv.services)

    # Create list of available mlt profiles.
    mltprofiles.load_profile_list()
    
    # Save assoc file path if found in arguments.
    global assoc_file_path
    assoc_file_path = get_assoc_file_path()
        
    # There is always a project open, so at startup we create a default project.
    # Set default project as the project being edited.
    editorstate.project = projectdata.get_default_project()
    check_crash = True

    # Audiomonitoring being available needs to be known before GUI creation.
    audiomonitoring.init(editorstate.project.profile)

    # Set trim view mode to current default value.
    editorstate.show_trim_view = editorpersistance.prefs.trim_view_default

    # Check for tools and init tools integration.
    gmic.test_availablity()
    toolnatron.init()
    toolsintegration.init()
    #toolsintegration.test()
    
    # Create player object.
    create_player()

    # Create main window and set widget handles in gui.py for more convenient reference.
    create_gui()

    # Inits widgets with project data.
    init_project_gui()

    # Inits widgets with current sequence data.
    init_sequence_gui()

    # Launch player now that data and gui exist
    launch_player()

    # Editor and modules need some more initializing.
    init_editor_state()

    # Tracks need to be recentered if window is resized.
    # Connect listener for this now that the tline panel size allocation is sure to be available.
    global window_resize_id, window_state_id
    window_resize_id = gui.editor_window.window.connect("size-allocate", lambda w, e:updater.window_resized())
    window_state_id = gui.editor_window.window.connect("window-state-event", lambda w, e:updater.window_resized())

    # Get existing autosave files
    autosave_files = get_autosave_files()

    # Show splash
    if ((editorpersistance.prefs.display_splash_screen == True) and len(autosave_files) == 0) and not editorstate.runtime_version_greater_then_test_version(editorpersistance.prefs.workflow_dialog_last_version_shown, editorstate.appversion):
        global splash_timeout_id
        splash_timeout_id = GLib.timeout_add(2600, destroy_splash_screen)
        splash_screen.show_all()

    appconsts.SAVEFILE_VERSION = projectdata.SAVEFILE_VERSION # THIS IS A QUESTIONABLE IDEA TO SIMPLIFY IMPORTS, NOT DRY. WHEN DOING TOOLS THAT RUN IN ANOTHER PROCESSES AND SAVE PROJECTS, THIS LINE NEEDS TO BE THERE ALSO.

    # Every running instance has unique autosave file which is deleted at exit
    set_instance_autosave_id()

    # Existance of autosave file hints that program was exited abnormally.
    if check_crash == True and len(autosave_files) > 0:
        if len(autosave_files) == 1:
            GObject.timeout_add(10, autosave_recovery_dialog)
        else:
            GObject.timeout_add(10, autosaves_many_recovery_dialog)
    else:
        start_autosave()

    # We prefer to monkeypatch some callbacks into some modules, usually to
    # maintain a simpler and/or non-circular import structure.
    monkeypatch_callbacks()

    # File in assoc_file_path is opened after very short delay.
    if not(check_crash == True and len(autosave_files) > 0):
        if assoc_file_path != None:
            print "Launch assoc file:", assoc_file_path
            global assoc_timeout_id
            assoc_timeout_id = GObject.timeout_add(10, open_assoc_file)

    if editorpersistance.prefs.theme == appconsts.FLOWBLADE_THEME:
        gui.apply_flowblade_theme_fixes()
        
    # SDL 2 consumer needs to created after Gtk.main() has run enough for window to be visble
    #if editorstate.get_sdl_version() == editorstate.SDL_2: # needs more state considerion still
    #    print "SDL2 timeout launch"
    #    global sdl2_timeout_id
    #    sdl2_timeout_id = GObject.timeout_add(1500, create_sdl_2_consumer)
    
    # In PositionNumericalEntries we are using Gtk.Entry objects in a way that works for us nicely, but is somehow "error" for Gtk, so we just kill this.
    Gtk.Settings.get_default().set_property("gtk-error-bell", False)
    
    # Show first run worflow info dialog if not shown for this version of application.
    if editorstate.runtime_version_greater_then_test_version(editorpersistance.prefs.workflow_dialog_last_version_shown, editorstate.appversion):
        GObject.timeout_add(500, show_worflow_info_dialog)
        
    # Launch gtk+ main loop
    Gtk.main()

    Gdk.threads_leave()
示例#2
0
文件: app.py 项目: dvdlvr/flowblade
def main(root_path):
    """
    Called at application start.
    Initializes application with a default project.
    """
    # DEBUG: Direct output to log file if log file set
    if _log_file != None:
        log_print_output_to_file()
    
    # Print OS, Python version and GTK+ version
    try:
        os_release_file = open("/etc/os-release","r")
        os_text = os_release_file.read()
        s_index = os_text.find("PRETTY_NAME=")
        e_index = os_text.find("\n", s_index)
        print "OS: " + os_text[s_index + 13:e_index - 1]
    except:
        pass

    print "Python", sys.version

    gtk_version = "%s.%s.%s" % (Gtk.get_major_version(), Gtk.get_minor_version(), Gtk.get_micro_version())
    print "GTK+ version:", gtk_version
    editorstate.gtk_version = gtk_version
    try:
        editorstate.mlt_version = mlt.LIBMLT_VERSION
    except:
        editorstate.mlt_version = "0.0.99" # magic string for "not found"


    #print "SDL version:", str(editorstate.get_sdl_version())
    
    # passing -xdg as a flag will change the user_dir location with XDG_CONFIG_HOME
    # For full xdg-app support all the launch processes need to add this too, currently not impl.

    for arg in sys.argv:
        if arg.lower() == "-xdg":
            editorstate.use_xdg = True

    # Create hidden folders if not present
    user_dir = utils.get_hidden_user_dir_path()
    print "User dir:",user_dir
    if not os.path.exists(user_dir):
        os.mkdir(user_dir)
    if not os.path.exists(user_dir + mltprofiles.USER_PROFILES_DIR):
        os.mkdir(user_dir + mltprofiles.USER_PROFILES_DIR)
    if not os.path.exists(user_dir + AUTOSAVE_DIR):
        os.mkdir(user_dir + AUTOSAVE_DIR)
    if not os.path.exists(user_dir + BATCH_DIR):
        os.mkdir(user_dir + BATCH_DIR)
    if not os.path.exists(user_dir + appconsts.AUDIO_LEVELS_DIR):
        os.mkdir(user_dir + appconsts.AUDIO_LEVELS_DIR)
    if not os.path.exists(utils.get_hidden_screenshot_dir_path()):
        os.mkdir(utils.get_hidden_screenshot_dir_path())
    if not os.path.exists(user_dir + appconsts.GMIC_DIR):
        os.mkdir(user_dir + appconsts.GMIC_DIR)
    if not os.path.exists(user_dir + appconsts.MATCH_FRAME_DIR):
        os.mkdir(user_dir + appconsts.MATCH_FRAME_DIR)
    if not os.path.exists(user_dir + appconsts.TRIM_VIEW_DIR):
        os.mkdir(user_dir + appconsts.TRIM_VIEW_DIR)
    if not os.path.exists(user_dir + appconsts.NATRON_DIR):
        os.mkdir(user_dir + appconsts.NATRON_DIR)
       
    # Set paths.
    respaths.set_paths(root_path)

    # Load editor prefs and list of recent projects
    editorpersistance.load()
    if editorpersistance.prefs.theme != appconsts.LIGHT_THEME:
        respaths.apply_dark_theme()
    if editorpersistance.prefs.display_all_audio_levels == False:
        editorstate.display_all_audio_levels = False
    editorpersistance.create_thumbs_folder_if_needed(user_dir)
    editorpersistance.create_rendered_clips_folder_if_needed(user_dir)

    editorpersistance.save()

    # Init translations module with translations data
    translations.init_languages()
    translations.load_filters_translations()
    mlttransitions.init_module()

    # Apr-2017 - SvdB - Keyboard shortcuts
    shortcuts.load_shortcut_files()
    shortcuts.load_shortcuts()

    # We respaths and translations data available so we need to init in a function.
    workflow.init_data()

    # RHEL7/CentOS compatibility fix
    if gtk_version == "3.8.8":
        GObject.threads_init()

    # Init gtk threads
    Gdk.threads_init()
    Gdk.threads_enter()

    # Themes
    if editorpersistance.prefs.theme != appconsts.LIGHT_THEME:
        Gtk.Settings.get_default().set_property("gtk-application-prefer-dark-theme", True)
        if editorpersistance.prefs.theme == appconsts.FLOWBLADE_THEME:
            gui.apply_gtk_css()
        
    # Load drag'n'drop images
    dnd.init()

    # Adjust gui parameters for smaller screens
    scr_w = Gdk.Screen.width()
    scr_h = Gdk.Screen.height()
    editorstate.SCREEN_WIDTH = scr_w
    editorstate.SCREEN_HEIGHT = scr_h

    print scr_w, scr_h
    print "Small height:", editorstate.screen_size_small_height()
    print "Small width:",  editorstate.screen_size_small_width()

    _set_draw_params()

    # Refuse to run on too small screen.
    if scr_w < 1151 or scr_h < 767:
        _too_small_screen_exit()
        return

    # Splash screen
    if editorpersistance.prefs.display_splash_screen == True: 
        show_splash_screen()

    # Init MLT framework
    repo = mlt.Factory().init()
    repo.producers().set('qimage', None, 0)
    repo.producers().set('qtext', None, 0)
    repo.producers().set('kdenlivetitle', None, 0)

    # Set numeric locale to use "." as radix, MLT initilizes this to OS locale and this causes bugs.
    locale.setlocale(locale.LC_NUMERIC, 'C')

    # Check for codecs and formats on the system.
    mltenv.check_available_features(repo)
    renderconsumer.load_render_profiles()

    # Load filter and compositor descriptions from xml files.
    mltfilters.load_filters_xml(mltenv.services)
    mlttransitions.load_compositors_xml(mltenv.transitions)
    
    # Replace some services if better replacements available.
    mltfilters.replace_services(mltenv.services)

    # Create list of available mlt profiles.
    mltprofiles.load_profile_list()
    
    # Save assoc file path if found in arguments.
    global assoc_file_path
    assoc_file_path = get_assoc_file_path()
        
    # There is always a project open, so at startup we create a default project.
    # Set default project as the project being edited.
    editorstate.project = projectdata.get_default_project()
    check_crash = True

    # Audiomonitoring being available needs to be known before GUI creation.
    audiomonitoring.init(editorstate.project.profile)

    # Set trim view mode to current default value.
    editorstate.show_trim_view = editorpersistance.prefs.trim_view_default

    # Check for tools and init tools integration.
    gmic.test_availablity()
    toolnatron.init()
    toolsintegration.init()
    #toolsintegration.test()
    
    # Create player object.
    create_player()

    # Create main window and set widget handles in gui.py for more convenient reference.
    create_gui()

    # Inits widgets with project data.
    init_project_gui()

    # Inits widgets with current sequence data.
    init_sequence_gui()

    # Launch player now that data and gui exist
    launch_player()

    # Editor and modules need some more initializing.
    init_editor_state()

    # Tracks need to be recentered if window is resized.
    # Connect listener for this now that the tline panel size allocation is sure to be available.
    global window_resize_id, window_state_id
    window_resize_id = gui.editor_window.window.connect("size-allocate", lambda w, e:updater.window_resized())
    window_state_id = gui.editor_window.window.connect("window-state-event", lambda w, e:updater.window_resized())

    # Get existing autosave files
    autosave_files = get_autosave_files()

    # Clear splash
    if ((editorpersistance.prefs.display_splash_screen == True) and len(autosave_files) == 0):
        global splash_timeout_id
        splash_timeout_id = GLib.timeout_add(2600, destroy_splash_screen)
        splash_screen.show_all()

    appconsts.SAVEFILE_VERSION = projectdata.SAVEFILE_VERSION # THIS IS A QUESTIONABLE IDEA TO SIMPLIFY IMPORTS, NOT DRY. WHEN DOING TOOLS THAT RUN IN ANOTHER PROCESSES AND SAVE PROJECTS, THIS LINE NEEDS TO BE THERE ALSO.

    # Every running instance has unique autosave file which is deleted at exit
    set_instance_autosave_id()

    # Existance of autosave file hints that program was exited abnormally.
    if check_crash == True and len(autosave_files) > 0:
        if len(autosave_files) == 1:
            GObject.timeout_add(10, autosave_recovery_dialog)
        else:
            GObject.timeout_add(10, autosaves_many_recovery_dialog)
    else:
        start_autosave()

    # We prefer to monkeypatch some callbacks into some modules, usually to
    # maintain a simpler and/or non-circular import structure.
    monkeypatch_callbacks()

    # File in assoc_file_path is opened after very short delay.
    if not(check_crash == True and len(autosave_files) > 0):
        if assoc_file_path != None:
            print "Launch assoc file:", assoc_file_path
            global assoc_timeout_id
            assoc_timeout_id = GObject.timeout_add(10, open_assoc_file)



    # SDL 2 consumer needs to created after Gtk.main() has run enough for window to be visble
    #if editorstate.get_sdl_version() == editorstate.SDL_2: # needs more state considerion still
    #    print "SDL2 timeout launch"
    #    global sdl2_timeout_id
    #    sdl2_timeout_id = GObject.timeout_add(1500, create_sdl_2_consumer)
    
    # Launch gtk+ main loop
    Gtk.main()

    Gdk.threads_leave()