def makeBattle(self, bossCogPosHpr, battlePosHpr, roundCallback, finishCallback, battleNumber, battleSide): if battleNumber == 1: battle = DistributedBattleWaitersAI.DistributedBattleWaitersAI( self.air, self, roundCallback, finishCallback, battleSide) else: battle = DistributedBattleDinersAI.DistributedBattleDinersAI( self.air, self, roundCallback, finishCallback, battleSide) self.setBattlePos(battle, bossCogPosHpr, battlePosHpr) battle.suitsKilled = self.suitsKilled battle.battleCalc.toonSkillPtsGained = self.toonSkillPtsGained battle.toonExp = self.toonExp battle.toonOrigQuests = self.toonOrigQuests battle.toonItems = self.toonItems battle.toonOrigMerits = self.toonOrigMerits battle.toonMerits = self.toonMerits battle.toonParts = self.toonParts battle.helpfulToons = self.helpfulToons mult = ToontownBattleGlobals.getBossBattleCreditMultiplier( battleNumber) battle.battleCalc.setSkillCreditMultiplier(mult) activeSuits = self.activeSuitsA if battleSide: activeSuits = self.activeSuitsB for suit in activeSuits: battle.addSuit(suit) battle.generateWithRequired(self.zoneId) return battle
def makeBattle(self, bossCogPosHpr, battlePosHpr, roundCallback, finishCallback, battleNumber, battleSide): """Create and generate one DistributedBattleWaiters.""" if battleNumber == 1: battle = DistributedBattleWaitersAI.DistributedBattleWaitersAI( self.air, self, roundCallback, finishCallback, battleSide) else: battle = DistributedBattleDinersAI.DistributedBattleDinersAI( self.air, self, roundCallback, finishCallback, battleSide) self.setBattlePos(battle, bossCogPosHpr, battlePosHpr) # Just like the DistributedSuitInteriorAI class, we save a # reference to our suitsKilled and toonSkillPtsGained # structures in each battle we create. That way, the battle # will directly adjust these structures and we accumulate the # toon credits for all battles. battle.suitsKilled = self.suitsKilled battle.battleCalc.toonSkillPtsGained = self.toonSkillPtsGained battle.toonExp = self.toonExp battle.toonOrigQuests = self.toonOrigQuests battle.toonItems = self.toonItems battle.toonOrigMerits = self.toonOrigMerits battle.toonMerits = self.toonMerits battle.toonParts = self.toonParts battle.helpfulToons = self.helpfulToons # We get a bonus factor applied toward each attack's # experience credit. mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(battleNumber) # We don't, however, get any particular bonus for an invasion # here. battle.battleCalc.setSkillCreditMultiplier(mult) # lets add the initial 4 suits already activeSuits = self.activeSuitsA if battleSide: activeSuits = self.activeSuitsB for suit in activeSuits: battle.addSuit(suit) battle.generateWithRequired(self.zoneId) return battle