def setup(self, blockNumber): self.kartShopInterior = DistributedKartShopInteriorAI( blockNumber, self.air, self.interiorZone) self.kartShopInterior.generateWithRequired(self.interiorZone) self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone) self.outsideDoor0 = DistributedDoorAI( self.air, blockNumber, DoorTypes.EXT_KS, doorIndex=1) self.outsideDoor1 = DistributedDoorAI( self.air, blockNumber, DoorTypes.EXT_KS, doorIndex=2) self.insideDoor0 = DistributedDoorAI( self.air, blockNumber, DoorTypes.INT_KS, doorIndex=1) self.insideDoor1 = DistributedDoorAI( self.air, blockNumber, DoorTypes.INT_KS, doorIndex=2) self.outsideDoor0.setOtherDoor(self.insideDoor0) self.outsideDoor1.setOtherDoor(self.insideDoor1) self.insideDoor0.setOtherDoor(self.outsideDoor0) self.insideDoor1.setOtherDoor(self.outsideDoor1) self.outsideDoor0.zoneId = self.exteriorZone self.outsideDoor1.zoneId = self.exteriorZone self.insideDoor0.zoneId = self.interiorZone self.insideDoor1.zoneId = self.interiorZone self.outsideDoor0.generateWithRequired(self.exteriorZone) self.outsideDoor1.generateWithRequired(self.exteriorZone) self.insideDoor0.generateWithRequired(self.interiorZone) self.insideDoor1.generateWithRequired(self.interiorZone) self.outsideDoor0.sendUpdate('setDoorIndex', [self.outsideDoor0.getDoorIndex()]) self.outsideDoor1.sendUpdate('setDoorIndex', [self.outsideDoor1.getDoorIndex()]) self.insideDoor0.sendUpdate('setDoorIndex', [self.insideDoor0.getDoorIndex()]) self.insideDoor1.sendUpdate('setDoorIndex', [self.insideDoor1.getDoorIndex()])
def setup(self, blockNumber): # Create the Interior Object on the AI Side self.kartShopInterior = DistributedKartShopInteriorAI( blockNumber, self.air, self.interiorZone) # Initialize the npc clerks. self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone) # Tell the DistributedKartShopInteriorAI object to generate. self.kartShopInterior.generateWithRequired(self.interiorZone) # Handle the Door Generation. # TODO - NEED TO CHANGE THE DOOR DGG.TYPE AND HANDLE IT IN DistributedDoor.py self.outsideDoor0 = DistributedDoorAI(self.air, blockNumber, DoorTypes.EXT_KS, doorIndex=1) self.outsideDoor1 = DistributedDoorAI(self.air, blockNumber, DoorTypes.EXT_KS, doorIndex=2) self.insideDoor0 = DistributedDoorAI(self.air, blockNumber, DoorTypes.INT_KS, doorIndex=1) self.insideDoor1 = DistributedDoorAI(self.air, blockNumber, DoorTypes.INT_KS, doorIndex=2) # Assign inside and outside doors to one another, respectively. self.outsideDoor0.setOtherDoor(self.insideDoor0) self.outsideDoor1.setOtherDoor(self.insideDoor1) self.insideDoor0.setOtherDoor(self.outsideDoor0) self.insideDoor1.setOtherDoor(self.outsideDoor1) # Place the doors in the proper zones. self.outsideDoor0.zoneId = self.exteriorZone self.outsideDoor1.zoneId = self.exteriorZone self.insideDoor0.zoneId = self.interiorZone self.insideDoor1.zoneId = self.interiorZone # Generate the Doors self.outsideDoor0.generateWithRequired(self.exteriorZone) self.outsideDoor1.generateWithRequired(self.exteriorZone) self.insideDoor0.generateWithRequired(self.interiorZone) self.insideDoor1.generateWithRequired(self.interiorZone) self.outsideDoor0.sendUpdate("setDoorIndex", [self.outsideDoor0.getDoorIndex()]) self.outsideDoor1.sendUpdate("setDoorIndex", [self.outsideDoor1.getDoorIndex()]) self.insideDoor0.sendUpdate("setDoorIndex", [self.insideDoor0.getDoorIndex()]) self.insideDoor1.sendUpdate("setDoorIndex", [self.insideDoor1.getDoorIndex()])