def __init__(self, type, serialNum, modelToInstance, triggerRadius, animate=True): CogdoGameGatherable.__init__(self, serialNum, modelToInstance, triggerRadius, animate=animate) CogdoFlyingGatherableBase.__init__(self, type)
def _handleEnterCollision(self, collEntry): CogdoGameGatherable._handleEnterCollision(self, collEntry)
def destroy(self): CogdoGameGatherable.destroy(self) CogdoFlyingGatherableBase.destroy(self)
def hide(self): CogdoGameGatherable.hide(self) CogdoFlyingGatherableBase.hide(self)
def show(self): CogdoGameGatherable.show(self) CogdoFlyingGatherableBase.show(self)
def disable(self): CogdoGameGatherable.disable(self) CogdoFlyingGatherableBase.disable(self)
def enable(self): CogdoGameGatherable.enable(self) CogdoFlyingGatherableBase.enable(self)