def getDifficulty(self): if self.difficultyOverride is not None: return self.difficultyOverride elif hasattr(base, 'cogdoGameDifficulty'): return float(base.cogdoGameDifficulty) else: return CogdoGameConsts.getDifficulty(self.getSafezoneId())
def getDifficulty(self): if self.difficultyOverride is not None: return self.difficultyOverride if hasattr(self.air, 'cogdoGameDifficulty'): return float(self.air.cogdoGameDifficulty) return CogdoGameConsts.getDifficulty(self.getSafezoneId())
def getDifficulty(self): return CogdoGameConsts.getDifficulty(self.getSafezoneId())