def generate(self): self.notify.debug('generate %s: room=%s' % (self.doId, self.roomId)) self.notify.debug('loading spec') specModule = BoardOfficeRoomSpecs.getBoardOfficeRoomSpecModule( self.roomId) roomSpec = LevelSpec.LevelSpec(specModule) if __dev__: self.notify.debug('creating entity type registry') typeReg = self.getBoardOfficeEntityTypeReg() roomSpec.setEntityTypeReg(typeReg) self.notify.debug('creating entities') DistributedLevelAI.DistributedLevelAI.generate(self, roomSpec) self.notify.debug('creating cogs') cogSpecModule = BoardOfficeRoomSpecs.getCogSpecModule(self.roomId) self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI( self.air, self, DistributedBoardOfficeSuitAI.DistributedBoardOfficeSuitAI, DistributedBoardOfficeBattleAI.DistributedBoardOfficeBattleAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells, battleExpAggreg=self.battleExpAggreg) suitHandles = self.planner.genSuits() messenger.send('plannerCreated-' + str(self.doId)) self.suits = suitHandles['activeSuits'] self.reserveSuits = suitHandles['reserveSuits'] self.d_setSuits() self.notify.debug('finish boardoffice room %s %s creation' % (self.roomId, self.doId))
def levelAnnounceGenerate(self): self.notify.debug('levelAnnounceGenerate') DistributedLevel.DistributedLevel.levelAnnounceGenerate(self) specModule = BoardOfficeRoomSpecs.getBoardOfficeRoomSpecModule( self.roomId) roomSpec = LevelSpec.LevelSpec(specModule) if __dev__: typeReg = self.getEntityTypeReg() roomSpec.setEntityTypeReg(typeReg) DistributedLevel.DistributedLevel.initializeLevel(self, roomSpec)
def _genFloorLayout(self): rng = self.getRng() startingRoomIDs = BoardOfficeRoomSpecs.BoardOfficeEntranceIDs middleRoomIDs = BoardOfficeRoomSpecs.BoardOfficeMiddleRoomIDs finalRoomIDs = BoardOfficeRoomSpecs.BoardOfficeFinalRoomIDs numBattlesLeft = ToontownGlobals.BoardOfficeNumBattles[ self.boardofficeId] finalRoomId = rng.choice(finalRoomIDs) numBattlesLeft -= BoardOfficeRoomSpecs.getNumBattles(finalRoomId) middleRoomIds = [] middleRoomsLeft = self.numRooms - 2 numBattles2middleRoomIds = invertDictLossless( BoardOfficeRoomSpecs.middleRoomId2numBattles) allBattleRooms = [] for num, roomIds in numBattles2middleRoomIds.items(): if num > 0: allBattleRooms.extend(roomIds) while 1: allBattleRoomIds = list(allBattleRooms) rng.shuffle(allBattleRoomIds) battleRoomIds = self._chooseBattleRooms(numBattlesLeft, allBattleRoomIds) if battleRoomIds is not None: break BoardOfficeLayout.notify.info('numBattlesLeft = ' + str(numBattlesLeft) + ' allBattleRoomIds = ' + str(allBattleRoomIds)) middleRoomIds.extend(battleRoomIds) middleRoomsLeft -= len(battleRoomIds) if middleRoomsLeft > 0: actionRoomIds = numBattles2middleRoomIds[0] for i in xrange(middleRoomsLeft): roomId = rng.choice(actionRoomIds) actionRoomIds.remove(roomId) middleRoomIds.append(roomId) roomIds = [] roomIds.append(rng.choice(startingRoomIDs)) rng.shuffle(middleRoomIds) roomIds.extend(middleRoomIds) roomIds.append(finalRoomId) return roomIds
def getBattleCellSpec(self, battleCellId): cogSpecModule = BoardOfficeRoomSpecs.getCogSpecModule(self.roomId) return cogSpecModule.BattleCells[battleCellId]
def getReserveCogSpec(self, cogId): cogSpecModule = BoardOfficeRoomSpecs.getCogSpecModule(self.roomId) return cogSpecModule.ReserveCogData[cogId]