def _genFloorLayout(self):
        rng = self.getRng()
        startingRoomIDs = CountryClubRoomSpecs.BossbotCountryClubEntranceIDs
        middleRoomIDs = CountryClubRoomSpecs.BossbotCountryClubMiddleRoomIDs
        finalRoomIDs = CountryClubRoomSpecs.BossbotCountryClubFinalRoomIDs

        numBattlesLeft = ToontownGlobals.CountryClubNumBattles[
            self.countryClubId]

        finalRoomId = rng.choice(finalRoomIDs)
        numBattlesLeft -= CountryClubRoomSpecs.getNumBattles(finalRoomId)

        middleRoomIds = []
        middleRoomsLeft = self.numRooms - 2

        numBattles2middleRoomIds = invertDictLossless(
            CountryClubRoomSpecs.middleRoomId2numBattles)

        allBattleRooms = []
        for num, roomIds in numBattles2middleRoomIds.items():
            if num > 0:
                allBattleRooms.extend(roomIds)
        while 1:
            allBattleRoomIds = list(allBattleRooms)
            rng.shuffle(allBattleRoomIds)
            battleRoomIds = self._chooseBattleRooms(numBattlesLeft,
                                                    allBattleRoomIds)
            if battleRoomIds is not None:
                break

            CountryClubLayout.notify.info(
                'could not find a valid set of battle rooms, trying again')

        middleRoomIds.extend(battleRoomIds)
        middleRoomsLeft -= len(battleRoomIds)

        if middleRoomsLeft > 0:
            actionRoomIds = numBattles2middleRoomIds[0]
            for i in range(middleRoomsLeft):
                roomId = rng.choice(actionRoomIds)
                actionRoomIds.remove(roomId)
                middleRoomIds.append(roomId)

        roomIds = []

        roomIds.append(rng.choice(startingRoomIDs))

        middleRoomIds.sort()
        print 'middleRoomIds=%s' % middleRoomIds
        roomIds.extend(middleRoomIds)

        roomIds.append(finalRoomId)

        return roomIds
    def _genFloorLayout(self):
        rng = self.getRng()
        startingRoomIDs = CountryClubRoomSpecs.BossbotCountryClubEntranceIDs
        middleRoomIDs = CountryClubRoomSpecs.BossbotCountryClubMiddleRoomIDs
        finalRoomIDs = CountryClubRoomSpecs.BossbotCountryClubFinalRoomIDs

        numBattlesLeft = ToontownGlobals.CountryClubNumBattles[self.countryClubId]

        finalRoomId = rng.choice(finalRoomIDs)
        numBattlesLeft -= CountryClubRoomSpecs.getNumBattles(finalRoomId)

        middleRoomIds = []
        middleRoomsLeft = self.numRooms - 2

        numBattles2middleRoomIds = invertDictLossless(CountryClubRoomSpecs.middleRoomId2numBattles)

        allBattleRooms = []
        for num, roomIds in numBattles2middleRoomIds.items():
            if num > 0:
                allBattleRooms.extend(roomIds)
        while 1:
            allBattleRoomIds = list(allBattleRooms)
            rng.shuffle(allBattleRoomIds)
            battleRoomIds = self._chooseBattleRooms(numBattlesLeft,
                                                    allBattleRoomIds)
            if battleRoomIds is not None:
                break

            CountryClubLayout.notify.info('could not find a valid set of battle rooms, trying again')

        middleRoomIds.extend(battleRoomIds)
        middleRoomsLeft -= len(battleRoomIds)

        if middleRoomsLeft > 0:
            actionRoomIds = numBattles2middleRoomIds[0]
            for i in xrange(middleRoomsLeft):
                roomId = rng.choice(actionRoomIds)
                actionRoomIds.remove(roomId)
                middleRoomIds.append(roomId)

        roomIds = []

        roomIds.append(rng.choice(startingRoomIDs))

        middleRoomIds.sort()
        print 'middleRoomIds=%s' % middleRoomIds
        roomIds.extend(middleRoomIds)

        roomIds.append(finalRoomId)

        return roomIds
示例#3
0
    def _genFloorLayout(self):
        rng = self.getRng()

        # pick the rooms. Make sure we don't get any repeats.
        startingRoomIDs = CountryClubRoomSpecs.BossbotCountryClubEntranceIDs
        middleRoomIDs = CountryClubRoomSpecs.BossbotCountryClubMiddleRoomIDs
        finalRoomIDs = CountryClubRoomSpecs.BossbotCountryClubFinalRoomIDs

        # how many battles do we want?
        numBattlesLeft = ToontownGlobals.CountryClubNumBattles[
            self.countryClubId]

        # pick the final room first, so we know how many battles we can
        # have in the middle rooms
        finalRoomId = rng.choice(finalRoomIDs)
        numBattlesLeft -= CountryClubRoomSpecs.getNumBattles(finalRoomId)

        middleRoomIds = []
        middleRoomsLeft = self.numRooms - 2

        # we want to hit our target number of battles exactly.
        # pick the battle rooms we will use first, then fill in pure-action
        # rooms

        # get dict of numBattles->list of rooms
        numBattles2middleRoomIds = invertDictLossless(
            CountryClubRoomSpecs.middleRoomId2numBattles)

        # get list of all battle rooms
        allBattleRooms = []
        for num, roomIds in list(numBattles2middleRoomIds.items()):
            if num > 0:
                allBattleRooms.extend(roomIds)

        # Pick out a list of battle rooms that meets our quota exactly.
        while 1:
            # make a copy of the list of battle rooms, and shuffle it
            allBattleRoomIds = list(allBattleRooms)
            rng.shuffle(allBattleRoomIds)
            battleRoomIds = self._chooseBattleRooms(numBattlesLeft,
                                                    allBattleRoomIds)
            if battleRoomIds is not None:
                break
            CountryClubLayout.notify.info(
                'could not find a valid set of battle rooms, trying again')

        middleRoomIds.extend(battleRoomIds)
        middleRoomsLeft -= len(battleRoomIds)

        if middleRoomsLeft > 0:
            # choose action rooms for the rest of the middle rooms
            actionRoomIds = numBattles2middleRoomIds[0]
            for i in range(middleRoomsLeft):
                roomId = rng.choice(actionRoomIds)
                actionRoomIds.remove(roomId)
                middleRoomIds.append(roomId)

        roomIds = []
        # pick a starting room
        roomIds.append(rng.choice(startingRoomIDs))
        # add the chosen middle room IDs in random order
        #rng.shuffle(middleRoomIds)
        # temp only for debugging
        middleRoomIds.sort()
        print(('middleRoomIds=%s' % middleRoomIds))
        roomIds.extend(middleRoomIds)
        # add the chosen final room
        roomIds.append(finalRoomId)
        return roomIds