def generate(self): DistributedObjectAI.DistributedObjectAI.generate(self) self.notify.info('generate %s, id=%s, floor=%s' % (self.doId, self.stageId, self.floorNum)) self.layout = StageLayout.StageLayout(self.stageId, self.floorNum, self.layoutIndex) self.rooms = [] if self.battleExpAggreg is None: self.battleExpAggreg = BattleExperienceAggregatorAI.BattleExperienceAggregatorAI( ) for i in xrange(self.layout.getNumRooms()): room = DistributedStageRoomAI.DistributedStageRoomAI( self.air, self.stageId, self.doId, self.zoneId, self.layout.getRoomId(i), i * 2, self.avIds, self.battleExpAggreg) room.generateWithRequired(self.zoneId) self.rooms.append(room) roomDoIds = [] for room in self.rooms: roomDoIds.append(room.doId) self.sendUpdate('setRoomDoIds', [roomDoIds]) self.placeElevatorsOnMarkers() if __dev__: simbase.stage = self description = '%s|%s|%s' % (self.stageId, self.floorNum, self.avIds) for avId in self.avIds: self.air.writeServerEvent('stageEntered', avId, description) return
def generate(self): DistributedObjectAI.DistributedObjectAI.generate(self) self.notify.info('generate %s, id=%s, floor=%s' % (self.doId, self.stageId, self.floorNum)) self.layout = StageLayout.StageLayout(self.stageId, self.floorNum, self.layoutIndex) self.rooms = [] if self.battleExpAggreg is None: # create a battle experience aggregator for the stage rooms to share self.battleExpAggreg = BattleExperienceAggregatorAI.\ BattleExperienceAggregatorAI() # create a StageRoom level obj for each room in the layout for i in range(self.layout.getNumRooms()): # i*2 for roomNum leaves numbers for hallways room = DistributedStageRoomAI.DistributedStageRoomAI( self.air, self.stageId, self.doId, self.zoneId, self.layout.getRoomId(i), i * 2, self.avIds, self.battleExpAggreg) room.generateWithRequired(self.zoneId) self.rooms.append(room) roomDoIds = [] for room in self.rooms: roomDoIds.append(room.doId) self.sendUpdate('setRoomDoIds', [roomDoIds]) self.placeElevatorsOnMarkers() if __dev__: simbase.stage = self # log that toons entered the stage description = '%s|%s|%s' % (self.stageId, self.floorNum, self.avIds) for avId in self.avIds: self.air.writeServerEvent('stageEntered', avId, description)