def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in range(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.createTreasurePlanner()
def generate(self): DistributedObjectAI.generate(self) # Gone fishin' self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in range( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) for i in xrange(6): avItems = self.items[i] for item in avItems: type, hardPoint, waterLevel, growthLevel, optional = item if type == 2: # broken for now, rip boxes = GardenGlobals.estateBoxes[i] box = DistributedGardenBoxAI(self.air) box.setPlot(i) box.setOwnerIndex(i) box.setTypeIndex(boxes[hardPoint][3]) box.setPosition(boxes[hardPoint][0], boxes[hardPoint][1], 20) box.setHeading(boxes[hardPoint][2]) box.generateWithRequired(self.zoneId) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) # Let's place some popsicles self.createTreasurePlanner()
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in range( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) self.treasurePlanner = ETreasurePlannerAI.ETreasurePlannerAI( self.zoneId) self.treasurePlanner.start() spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) ButterflyGlobals.generateIndexes(self.zoneId, ButterflyGlobals.ESTATE) for i in range( 0, ButterflyGlobals.NUM_BUTTERFLY_AREAS[ButterflyGlobals.ESTATE]): for j in range( 0, ButterflyGlobals.NUM_BUTTERFLIES[ButterflyGlobals.ESTATE]): bfly = DistributedButterflyAI.DistributedButterflyAI( self.air, ButterflyGlobals.ESTATE, i, self.zoneId) bfly.generateWithRequired(self.zoneId) bfly.start() self.addDistObj(bfly)
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(self.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) self.pond.bingoMgr = DistributedPondBingoManagerAI(self.air) self.pond.bingoMgr.setPondDoId(self.pond.doId) self.pond.bingoMgr.generateWithRequired(self.zoneId) if self.air.holidayManager.isHolidayRunning( ToontownGlobals.FISH_BINGO_NIGHT): self.pond.bingoMgr.enableBingo() for i in xrange( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) if simbase.config.GetBool('want-estate-fisherman', False): self.fisherman = NPCToons.createNPC(self.air, 91919, NPCToons.NPCToonDict[91919], self.zoneId) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.createTreasurePlanner()
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in xrange( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.createTreasurePlanner() self.jukebox = DistributedPartyJukebox40ActivityAI.DistributedPartyJukebox40ActivityAI( self.air, self.doId, (0, 0, 0, 0)) self.jukebox.generateWithRequired(self.zoneId) self.jukebox.sendUpdate('setX', [118]) self.jukebox.sendUpdate('setY', [-18]) self.jukebox.sendUpdate('setH', [-80]) doIds = [] for i in range(40): x = random.randint(100, 300) - 200 y = random.randint(100, 300) - 200 treasure = DistributedTreasureAI.DistributedTreasureAI( self.air, self, 8, x, y, 35) treasure.generateWithRequired(self.zoneId) self.treasures.append(treasure) doIds.append(treasure.doId) self.setTreasureIds(doIds)
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) self.pond.start() treasureType, healAmount, spawnPoints, spawnRate, maxTreasures = TreasureGlobals.SafeZoneTreasureSpawns[ToontownGlobals.MyEstate] self.treasurePlanner = SZTreasurePlannerAI(self.zoneId, treasureType, healAmount, spawnPoints, spawnRate, maxTreasures) self.treasurePlanner.start() spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.jukebox = DistributedPartyJukeboxActivityAI(self.air, self.doId, (0, 0, 0, 0)) self.jukebox.generateWithRequired(self.zoneId) self.jukebox.sendUpdate('setX', [-21.8630]) self.jukebox.sendUpdate('setY', [-154.669]) self.jukebox.sendUpdate('setH', [148.7050]) self.jukebox.sendUpdate('unloadSign') ButterflyGlobals.generateIndexes(self.zoneId, ButterflyGlobals.ESTATE) for i in xrange(0, ButterflyGlobals.NUM_BUTTERFLY_AREAS[ButterflyGlobals.ESTATE]): for j in xrange(0, ButterflyGlobals.NUM_BUTTERFLIES[ButterflyGlobals.ESTATE]): butterfly = DistributedButterflyAI.DistributedButterflyAI(self.air, ButterflyGlobals.ESTATE, i, self.zoneId) butterfly.generateWithRequired(self.zoneId) butterfly.start() self.butterflies.append(butterfly)
def announceGenerate(self): DistributedObjectAI.announceGenerate(self) # Spawn our treasures: self.treasurePlanner = ETreasurePlannerAI(self.zoneId) self.treasurePlanner.start() # Generate our fishing pond: self.pond = DistributedFishingPondAI(self.air) self.pond.setArea(ToontownGlobals.Zones.MyEstate) self.pond.generateWithRequired(self.zoneId) self.pond.generateTargets() # Generate our fishing spots: for i in xrange(len(self.spotPosHpr)): spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.doId) spot.setPosHpr(*self.spotPosHpr[i]) if not isinstance(spot, DistributedFishingSpotAI): self.notify.warning('Failed to generate spot for pond %d!' % self.pond.doId) continue spot.generateWithRequired(self.zoneId) self.pond.addSpot(spot) # Start the collision loop: taskMgr.add(self.__collisionLoop, self.uniqueName('collisionLoop'), sort=30)
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in range( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) NPCToons.createNPC(simbase.air, 16010, (self.zoneId, TTLocalizer.NPCToonNames[16010], ('mss', 'm', 'm', 'm', 36, 36, 36, 36, 86, 27, 75, 27, 0, 18), 'm', 0, NPCToons.NPC_FISHERMAN), self.zoneId, posIndex=0) self.createTreasurePlanner()
def generateSpots(self, dnaData, fishingPond): zoneId = fishingPond.zoneId doId = fishingPond.doId fishingSpot = DistributedFishingSpotAI(self.air) fishingSpot.setPondDoId(doId) x, y, z = dnaData.getPos() h, p, r = dnaData.getHpr() fishingSpot.setPosHpr(x, y, z, h, p, r) fishingSpot.generateWithRequired(zoneId) return fishingSpot
def findFishingSpots(self, dnaGroup, fishingPond): fishingSpots = [] if isinstance(dnaGroup, DNAGroup) and ('fishing_spot' in dnaGroup.getName()): fishingSpot = DistributedFishingSpotAI(simbase.air) fishingSpot.setPondDoId(fishingPond.doId) x, y, z = dnaGroup.getPos() h, p, r = dnaGroup.getHpr() fishingSpot.setPosHpr(x, y, z, h, p, r) fishingSpot.generateWithRequired(fishingPond.zoneId) fishingSpots.append(fishingSpot) for i in xrange(dnaGroup.getNumChildren()): foundFishingSpots = self.findFishingSpots(dnaGroup.at(i), fishingPond) fishingSpots.extend(foundFishingSpots) return fishingSpots
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in xrange( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.createTreasurePlanner() self.jukebox = DistributedPartyJukebox40ActivityAI.DistributedPartyJukebox40ActivityAI( self.air, self.doId, (0, 0, 0, 0)) self.jukebox.generateWithRequired(self.zoneId) self.jukebox.sendUpdate('setX', [118]) self.jukebox.sendUpdate('setY', [-18]) self.jukebox.sendUpdate('setH', [-80]) # trampoline = DistributedPartyTrampolineActivityAI.DistributedPartyTrampolineActivityAI(self.air, self.doId, (0, 0, 0, 0)) # trampoline.generateWithRequired(self.zoneId) # trampoline.sendUpdate('setX', [-130]) # trampoline.sendUpdate('setY', [27]) # trampoline.sendUpdate('setH', [80]) # self.trampolines.append(trampoline) # trampoline2 = DistributedPartyTrampolineActivityAI.DistributedPartyTrampolineActivityAI(self.air, self.doId, (0, 0, 0, 0)) # trampoline2.generateWithRequired(self.zoneId) # trampoline2.sendUpdate('setX', [-104]) # trampoline2.sendUpdate('setY', [-56]) # trampoline2.sendUpdate('setH', [80]) # self.trampolines.append(trampoline2) # self.target = DistributedTargetAI(self.air) # self.target.generateWithRequired(self.zoneId) # self.target.setPosition(0, 0, 40) # for drop in CannonGlobals.cannonDrops: # cannon = DistributedCannonAI(self.air) # cannon.setEstateId(self.doId) # cannon.setTargetId(self.target.doId) # cannon.setPosHpr(*drop) # cannon.generateWithRequired(self.zoneId) # self.cannons.append(cannon) # self.b_setClouds(True) doIds = [] for i in range(40): x = random.randint(100, 300) - 200 y = random.randint(100, 300) - 200 treasure = DistributedTreasureAI.DistributedTreasureAI( self.air, self, 8, x, y, 35) treasure.generateWithRequired(self.zoneId) self.treasures.append(treasure) doIds.append(treasure.doId) self.setTreasureIds(doIds)
def _createObjects(self, group, zone): if group.getName()[:13] == 'fishing_pond_': visGroup = group.getVisGroup() pondZone = 0 if visGroup is None: pondZone = zone else: pondZone = int(visGroup.getName().split(':')[0]) pondIndex = int(group.getName()[13:]) pond = DistributedFishingPondAI(simbase.air) pond.setArea(zone) pond.generateWithRequired(pondZone) bingoManager = DistributedPondBingoManagerAI(simbase.air) bingoManager.setPondDoId(pond.getDoId()) bingoManager.generateWithRequired(pondZone) #temporary, until we have scheduled stuff bingoManager.createGame() pond.bingoMgr = bingoManager simbase.air.fishManager.ponds[zone] = pond for i in range(FishingTargetGlobals.getNumTargets(zone)): target = DistributedFishingTargetAI(simbase.air) target.setPondDoId(pond.getDoId()) target.generateWithRequired(pondZone) for i in range(group.getNumChildren()): posSpot = group.at(i) if posSpot.getName()[:13] == 'fishing_spot_': posSpot = group.atAsNode(i) spot = DistributedFishingSpotAI(simbase.air) spot.setPondDoId(pond.getDoId()) x, y, z = posSpot.getPos() h, p, r = posSpot.getHpr() spot.setPosHpr(x, y, z, h, p, r) spot.generateWithRequired(pondZone) NPCToons.createNpcsInZone(simbase.air, pondZone) elif group.getName()[:10] == 'racing_pad': index, dest = group.getName()[11:].split('_', 2) index = int(index) pad = DistributedRacePadAI(simbase.air) pad.setArea(zone) pad.nameType = dest pad.index = index nri = RaceGlobals.getNextRaceInfo(-1, dest, index) pad.setTrackInfo([nri[0], nri[1]]) pad.generateWithRequired(zone) for i in range(group.getNumChildren()): posSpot = group.at(i) if posSpot.getName()[:14] == 'starting_block': spotIndex = int(posSpot.getName()[15:]) posSpot = group.atAsNode(i) x, y, z = posSpot.getPos() h, p, r = posSpot.getHpr() startingBlock = DistributedStartingBlockAI(simbase.air) startingBlock.setPosHpr(x, y, z, h, p, r) startingBlock.setPadDoId(pad.getDoId()) startingBlock.setPadLocationId(index) startingBlock.generateWithRequired(zone) pad.addStartingBlock(startingBlock) elif group.getName()[:11] == 'viewing_pad': pad = DistributedViewPadAI(simbase.air) pad.setArea(zone) pad.generateWithRequired(zone) for i in range(group.getNumChildren()): posSpot = group.at(i) if posSpot.getName()[:14] == 'starting_block': spotIndex = int(posSpot.getName()[15:]) posSpot = group.atAsNode(i) x, y, z = posSpot.getPos() h, p, r = posSpot.getHpr() startingBlock = DistributedViewingBlockAI(simbase.air) startingBlock.setPosHpr(x, y, z, h, p, r) startingBlock.setPadDoId(pad.getDoId()) startingBlock.setPadLocationId(0) startingBlock.generateWithRequired(zone) pad.addStartingBlock(startingBlock) elif group.getName()[:13] == 'picnic_table_' and zone != 7000: pos = group.getPos() hpr = group.getHpr() nameInfo = group.getName().split('_') picnicTable = DistributedPicnicBasketAI.DistributedPicnicBasketAI( simbase.air, nameInfo[2], pos[0], pos[1], pos[2], hpr[0], hpr[1], hpr[2]) picnicTable.generateWithRequired(zone) picnicTable.start() elif group.getName() == 'prop_game_table_DNARoot' and config.GetBool( 'want-oz-game-tables', True): pos = group.getPos() hpr = group.getHpr() nameInfo = group.getName().split('_') tableIndex = int(group.parent.getName().split('_')[-1]) picnicTable = DistributedPicnicTableAI.DistributedPicnicTableAI( simbase.air, zone, nameInfo[2], pos[0], pos[1], pos[2], hpr[0], hpr[1], hpr[2]) picnicTable.setTableIndex(tableIndex) picnicTable.generateOtpObject( simbase.air.districtId, zone, ['setX', 'setY', 'setZ', 'setH', 'setP', 'setR']) elif group.getName()[:9] == 'golf_kart' and config.GetBool( 'want-golf-karts', False): info = group.getName()[10:].split('_') golfCourse = int(info[0]) kartId = info[1] for i in range(group.getNumChildren()): prop = group.at(i) if prop.getName()[:15] == 'starting_block_': pos, hpr = (prop.getPos(), prop.getHpr()) kart = DistributedGolfKartAI.DistributedGolfKartAI( simbase.air, golfCourse, pos[0], pos[1], pos[2], hpr[0], hpr[1], hpr[2]) kart.generateWithRequired(zone) kart.sendUpdate('setGolfCourse', [golfCourse]) kart.sendUpdate('setPosHpr', [pos[0], pos[1], pos[2], hpr[0], hpr[1], hpr[2]]) color = kart.getColor() kart.sendUpdate('setColor', [color[0], color[1], color[2]]) kart.start() if group.getName()[:15] == 'prop_party_gate': gate = DistributedPartyGateAI(simbase.air) gate.setArea(zone) gate.generateWithRequired(zone) for i in range(group.getNumChildren()): child = group.at(i) self._createObjects(child, zone)
def _createObjects(self, group, zone): if group.getName()[:13] == 'fishing_pond_': visGroup = group.getVisGroup() pondZone = 0 if visGroup is None: pondZone = zone else: pondZone = int(visGroup.getName().split(':')[0]) pondIndex = int(group.getName()[13:]) pond = DistributedFishingPondAI(simbase.air) pond.setArea(zone) pond.generateWithRequired(pondZone) #self.ponds[pondIndex] = pond bingoManager = DistributedPondBingoManagerAI(simbase.air) bingoManager.setPondDoId(pond.getDoId()) bingoManager.generateWithRequired(pondZone) #temporary, until we have scheduled stuff bingoManager.createGame() pond.bingoMgr = bingoManager simbase.air.fishManager.ponds[zone] = pond for i in range(FishingTargetGlobals.getNumTargets(zone)): target = DistributedFishingTargetAI(simbase.air) target.setPondDoId(pond.getDoId()) target.generateWithRequired(pondZone) for i in range(group.getNumChildren()): posSpot = group.at(i) if posSpot.getName()[:13] == 'fishing_spot_': spot = DistributedFishingSpotAI(simbase.air) spot.setPondDoId(pond.getDoId()) x, y, z = posSpot.getPos() h, p, r = posSpot.getHpr() spot.setPosHpr(x, y, z, h, p, r) spot.generateWithRequired(pondZone) NPCToons.createNpcsInZone(simbase.air, pondZone) elif group.getName()[:10] == 'racing_pad': index, dest = group.getName()[11:].split('_', 2) index = int(index) pad = DistributedRacePadAI(simbase.air) pad.setArea(zone) pad.nameType = dest pad.index = index nri = RaceGlobals.getNextRaceInfo(-1, dest, index) pad.setTrackInfo([nri[0], nri[1]]) pad.generateWithRequired(zone) for i in range(group.getNumChildren()): posSpot = group.at(i) if posSpot.getName()[:14] == 'starting_block': spotIndex = int(posSpot.getName()[15:]) x, y, z = posSpot.getPos() h, p, r = posSpot.getHpr() startingBlock = DistributedStartingBlockAI(simbase.air) startingBlock.setPosHpr(x, y, z, h, p, r) startingBlock.setPadDoId(pad.getDoId()) startingBlock.setPadLocationId(index) startingBlock.generateWithRequired(zone) pad.addStartingBlock(startingBlock) elif group.getName()[:11] == 'viewing_pad': pad = DistributedViewPadAI(simbase.air) pad.setArea(zone) pad.generateWithRequired(zone) for i in range(group.getNumChildren()): posSpot = group.at(i) if posSpot.getName()[:14] == 'starting_block': spotIndex = int(posSpot.getName()[15:]) x, y, z = posSpot.getPos() h, p, r = posSpot.getHpr() startingBlock = DistributedViewingBlockAI(simbase.air) startingBlock.setPosHpr(x, y, z, h, p, r) startingBlock.setPadDoId(pad.getDoId()) startingBlock.setPadLocationId(0) startingBlock.generateWithRequired(zone) pad.addStartingBlock(startingBlock) if group.getName()[:15] == 'prop_party_gate': gate = DistributedPartyGateAI(simbase.air) gate.setArea(zone) gate.generateWithRequired(zone) for i in range(group.getNumChildren()): self._createObjects(group.at(i), zone)