def __init__(self, hood, parentFSM, doneEvent):
     SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
     self.musicFile = 'phase_6/audio/bgm/GS_SZ.mid'
     self.activityMusicFile = 'phase_6/audio/bgm/GS_KartShop.mid'
     self.dnaFile = 'phase_6/dna/goofy_speedway_sz.dna'
     self.safeZoneStorageDNAFile = 'phase_6/dna/storage_GS_sz.dna'
     del self.fsm
     self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [
         State.State('start', self.enterStart, self.exitStart, [
             'quietZone',
             'playground',
             'toonInterior']),
         State.State('playground', self.enterPlayground, self.exitPlayground, [
             'quietZone',
             'racetrack']),
         State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, [
             'quietZone']),
         State.State('quietZone', self.enterQuietZone, self.exitQuietZone, [
             'playground',
             'toonInterior',
             'racetrack']),
         State.State('racetrack', self.enterRacetrack, self.exitRacetrack, [
             'quietZone',
             'playground']),
         State.State('final', self.enterFinal, self.exitFinal, [
             'start'])], 'start', 'final')
     self.smoke = None
 def load(self):
     SafeZoneLoader.load(self)
     if base.cr.newsManager:
         holidayIds = base.cr.newsManager.getDecorationHolidayId()
         if ToontownGlobals.CRASHED_LEADERBOARD in holidayIds:
             self.startSmokeEffect()
     self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.mp3', 'phase_4/audio/sfx/SZ_TC_bird2.mp3', 'phase_4/audio/sfx/SZ_TC_bird3.mp3'])
 def __init__(self, hood, parentFSM, doneEvent):
     SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
     self.musicFile = 'phase_6/audio/bgm/GZ_SZ.mid'
     self.activityMusicFile = 'phase_6/audio/bgm/GS_KartShop.mid'
     self.dnaFile = 'phase_6/dna/golf_zone_sz.dna'
     self.safeZoneStorageDNAFile = 'phase_6/dna/storage_GZ_sz.dna'
     del self.fsm
     self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [
         State.State('start', self.enterStart, self.exitStart, [
             'quietZone',
             'playground',
             'toonInterior']),
         State.State('playground', self.enterPlayground, self.exitPlayground, [
             'quietZone',
             'golfcourse']),
         State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, [
             'quietZone']),
         State.State('quietZone', self.enterQuietZone, self.exitQuietZone, [
             'playground',
             'toonInterior',
             'golfcourse']),
         State.State('golfcourse', self.enterGolfCourse, self.exitGolfCourse, [
             'quietZone',
             'playground']),
         State.State('final', self.enterFinal, self.exitFinal, [
             'start'])], 'start', 'final')
 def unload(self):
     del self.birdSound
     SafeZoneLoader.unload(self)
     self.done = 1
     self.collBase.removeNode()
     if self.geyserTrack:
         self.geyserTrack.finish()
     self.geyserTrack = None
     self.geyserActor.cleanup()
     self.geyserModel.removeNode()
     self.waterfallActor.cleanup()
     self.waterfallModel.removeNode()
     self.bubbles.destroy()
     del self.bubbles
     self.geyserPoolSoundInterval.finish()
     self.geyserPoolSfx.stop()
     self.geyserPoolSfx = None
     self.geyserPoolSoundInterval = None
     self.geyserSoundInterval.finish()
     self.geyserSound.stop()
     self.geyserSoundInterval = None
     self.geyserSound = None
     self.geyserSoundNoToonInterval.finish()
     self.geyserSoundNoToon.stop()
     self.geyserSoundNoToonInterval = None
     self.geyserSoundNoToon = None
     return
 def load(self):
     SafeZoneLoader.load(self)
     self.birdSound = map(
         base.loadSfx,
         [
             "phase_4/audio/sfx/SZ_TC_bird1.ogg",
             "phase_4/audio/sfx/SZ_TC_bird2.ogg",
             "phase_4/audio/sfx/SZ_TC_bird3.ogg",
         ],
     )
示例#6
0
 def enterPlayground(self, requestStatus):
     self.playgroundClass = GZPlayground
     SafeZoneLoader.enterPlayground(self, requestStatus)
     top = self.geom.find('**/linktunnel_bosshq_10000_DNARoot')
     sign = top.find('**/Sign_5')
     sign.node().setEffect(DecalEffect.make())
     locator = top.find('**/sign_origin')
     signText = DirectGui.OnscreenText(text=TextEncoder.upper(TTLocalizer.BossbotHQ[-1]), font=ToontownGlobals.getSuitFont(), scale=TTLocalizer.GZSZLsignText, fg=(0, 0, 0, 1), mayChange=False, parent=sign)
     signText.setPosHpr(locator, 0, 0, -0.3, 0, 0, 0)
     signText.setDepthWrite(0)
示例#7
0
 def load(self):
     SafeZoneLoader.load(self)
     if base.cr.newsManager:
         holidayIds = base.cr.newsManager.getDecorationHolidayId()
         if ToontownGlobals.CRASHED_LEADERBOARD in holidayIds:
             self.startSmokeEffect()
         
     
     self.birdSound = map(base.loadSfx, [
         'phase_4/audio/sfx/SZ_TC_bird1.mp3',
         'phase_4/audio/sfx/SZ_TC_bird2.mp3',
         'phase_4/audio/sfx/SZ_TC_bird3.mp3'])
示例#8
0
 def enterPlayground(self, requestStatus):
     self.playgroundClass = GZPlayground
     SafeZoneLoader.enterPlayground(self, requestStatus)
     top = self.geom.find('**/linktunnel_bosshq_10000_DNARoot')
     sign = top.find('**/Sign_5')
     sign.node().setEffect(DecalEffect.make())
     locator = top.find('**/sign_origin')
     signText = DirectGui.OnscreenText(text=TextEncoder.upper(TTLocalizer.BossbotHQ[(-1)]), font=ToontownGlobals.getSuitFont(), scale=TTLocalizer.GZSZLsignText, fg=(0,
                                                                                                                                                                     0,
                                                                                                                                                                     0,
                                                                                                                                                                     1), mayChange=False, parent=sign)
     signText.setPosHpr(locator, 0, 0, -0.3, 0, 0, 0)
     signText.setDepthWrite(0)
示例#9
0
 def __init__(self, hood, parentFSM, doneEvent):
     SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
     self.musicFile = 'phase_6/audio/bgm/GZ_SZ.ogg'
     self.activityMusicFile = 'phase_6/audio/bgm/GS_KartShop.ogg'
     self.dnaFile = 'phase_6/dna/golf_zone_sz.pdna'
     self.safeZoneStorageDNAFile = 'phase_6/dna/storage_GZ_sz.pdna'
     del self.fsm
     self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'playground', 'toonInterior']),
      State.State('playground', self.enterPlayground, self.exitPlayground, ['quietZone', 'golfcourse']),
      State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']),
      State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['playground', 'toonInterior', 'golfcourse']),
      State.State('golfcourse', self.enterGolfCourse, self.exitGolfCourse, ['quietZone', 'playground']),
      State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
 def load(self):
     self.done = 0
     SafeZoneLoader.load(self)
     self.birdSound = map(base.loader.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
     self.underwaterSound = base.loader.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
     self.swimSound = base.loader.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg')
     self.submergeSound = base.loader.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg')
     binMgr = CullBinManager.getGlobalPtr()
     binMgr.addBin('water', CullBinManager.BTFixed, 29)
     binMgr = CullBinManager.getGlobalPtr()
     water = self.geom.find('**/Water*')
     water.setTransparency(1)
     water.setColorScale(0, 0, 1, 0.9)
     water.setBin('water', 51, 1)
 def __init__(self, hood, parentFSM, doneEvent):
     SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
     self.musicFile = 'phase_6/audio/bgm/GS_SZ.mid'
     self.activityMusicFile = 'phase_6/audio/bgm/GS_KartShop.mid'
     self.dnaFile = 'phase_6/dna/goofy_speedway_sz.dna'
     self.safeZoneStorageDNAFile = 'phase_6/dna/storage_GS_sz.dna'
     del self.fsm
     self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'playground', 'toonInterior']),
      State.State('playground', self.enterPlayground, self.exitPlayground, ['quietZone', 'racetrack']),
      State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']),
      State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['playground', 'toonInterior', 'racetrack']),
      State.State('racetrack', self.enterRacetrack, self.exitRacetrack, ['quietZone', 'playground']),
      State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
     self.smoke = None
     return
示例#12
0
    def __init__( self, hood, parentFSM, doneEvent ):
        """
        """

        # Initialize Super Class
        SafeZoneLoader.__init__( self, hood, parentFSM, doneEvent )     

        # Initialize Instance Variables
        self.musicFile = "phase_6/audio/bgm/GS_SZ.mid"
        self.activityMusicFile = "phase_6/audio/bgm/GS_KartShop.mid"
        self.dnaFile = "phase_6/dna/goofy_speedway_sz.dna"
        self.safeZoneStorageDNAFile = "phase_6/dna/storage_GS_sz.dna"

        # Override Super Class FSM
        del self.fsm
        self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader',
                              [State.State('start',
                                           self.enterStart,
                                           self.exitStart,
                                           ['quietZone',
                                            'playground',
                                            'toonInterior',]),
                               State.State('playground',
                                           self.enterPlayground,
                                           self.exitPlayground,
                                           ['quietZone', 'racetrack' ]),
                               State.State('toonInterior',
                                           self.enterToonInterior,
                                           self.exitToonInterior,
                                           ['quietZone']),
                               State.State('quietZone',
                                           self.enterQuietZone,
                                           self.exitQuietZone,
                                           ['playground', 'toonInterior', 'racetrack' ]),
                               State.State('racetrack',
                                           self.enterRacetrack,
                                           self.exitRacetrack,
                                           ['quietZone', 'playground']),
                               State.State('final',
                                           self.enterFinal,
                                           self.exitFinal,
                                           ['start'])],
                              # Initial State
                              'start',
                              # Final State
                              'final', )                              
        self.smoke = None
    def unload(self):
        del self.birdSound
        SafeZoneLoader.unload(self)
        self.done = 1
        self.collBase.removeNode()
        if self.geyserTrack:
            self.geyserTrack.finish()
        self.geyserTrack = None
        self.geyserActor.cleanup()
        self.geyserModel.removeNode()
        self.waterfallActor.cleanup()
        self.waterfallModel.removeNode()
        self.bubbles.destroy()
        del self.bubbles
        self.geyserPoolSoundInterval.finish()
        self.geyserPoolSfx.stop()
        self.geyserPoolSfx = None
        self.geyserPoolSoundInterval = None
        self.geyserSoundInterval.finish()
        self.geyserSound.stop()
        self.geyserSoundInterval = None
        self.geyserSound = None
        self.geyserSoundNoToonInterval.finish()
        self.geyserSoundNoToon.stop()
        self.geyserSoundNoToonInterval = None
        self.geyserSoundNoToon = None

        if hasattr(self, 'constructionSite'):
            if hasattr(self, 'painterPete'):
                self.painterPeteSpeech.pause()
                self.painterPete.delete()
            self.paintersWantedSign.removeNode()
            self.ladder.removeNode()
            self.cone0.cleanup()
            self.cone1.cleanup()
            self.coneModel.removeNode()
            self.constructionSite.removeNode()
            del self.paintersWantedSign
            del self.ladder
            del self.cone0
            del self.cone1
            del self.coneModel
            del self.constructionSiteBlocker
            del self.constructionSite
        if self.constructionSign is not None:
            self.constructionSign.removeNode()
            self.constructionSign = None
    def unload(self):
        del self.birdSound
        SafeZoneLoader.unload(self)
        self.done = 1
        self.collBase.removeNode()
        if self.geyserTrack:
            self.geyserTrack.finish()
        self.geyserTrack = None
        self.geyserActor.cleanup()
        self.geyserModel.removeNode()
        self.waterfallActor.cleanup()
        self.waterfallModel.removeNode()
        self.bubbles.destroy()
        del self.bubbles
        self.geyserPoolSoundInterval.finish()
        self.geyserPoolSfx.stop()
        self.geyserPoolSfx = None
        self.geyserPoolSoundInterval = None
        self.geyserSoundInterval.finish()
        self.geyserSound.stop()
        self.geyserSoundInterval = None
        self.geyserSound = None
        self.geyserSoundNoToonInterval.finish()
        self.geyserSoundNoToon.stop()
        self.geyserSoundNoToonInterval = None
        self.geyserSoundNoToon = None

        if hasattr(self, 'constructionSite'):
            if hasattr(self, 'painterPete'):
                self.painterPeteSpeech.pause()
                self.painterPete.delete()
            self.paintersWantedSign.removeNode()
            self.ladder.removeNode()
            self.cone0.cleanup()
            self.cone1.cleanup()
            self.coneModel.removeNode()
            self.constructionSite.removeNode()
            del self.paintersWantedSign
            del self.ladder
            del self.cone0
            del self.cone1
            del self.coneModel
            del self.constructionSiteBlocker
            del self.constructionSite
        if self.constructionSign is not None:
            self.constructionSign.removeNode()
            self.constructionSign = None
示例#15
0
    def __init__(self, hood, parentFSM, doneEvent):
        """
        """
        # Initialize Super Class
        SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)

        # Initialize Instance Variables
        self.musicFile = "phase_6/audio/bgm/OZ_SZ.mid"
        self.activityMusicFile = "phase_6/audio/bgm/GS_KartShop.mid"
        self.dnaFile = "phase_6/dna/outdoor_zone_sz.dna"
        self.safeZoneStorageDNAFile = "phase_6/dna/storage_OZ_sz.dna"

        # Tracks on toons, for starting and stopping
        # stored by avId : track. There is only a need for one at a time,
        # in fact the point of the dict is to ensure only one is playing at a time
        self.__toonTracks = {}

        # Override Super Class FSM
        del self.fsm
        self.fsm = ClassicFSM.ClassicFSM(
            'SafeZoneLoader',
            [
                State.State('start', self.enterStart, self.exitStart, [
                    'quietZone',
                    'playground',
                    'toonInterior',
                ]),
                State.State('playground', self.enterPlayground,
                            self.exitPlayground, ['quietZone', 'golfcourse']),
                State.State('toonInterior', self.enterToonInterior,
                            self.exitToonInterior, ['quietZone']),
                State.State('quietZone', self.enterQuietZone,
                            self.exitQuietZone,
                            ['playground', 'toonInterior', 'golfcourse']),
                State.State('golfcourse', self.enterGolfCourse,
                            self.exitGolfCourse, ['quietZone', 'playground']),
                State.State('final', self.enterFinal, self.exitFinal,
                            ['start'])
            ],
            # Initial State
            'start',
            # Final State
            'final',
        )
示例#16
0
 def unload(self):
     del self.birdSound
     SafeZoneLoader.unload(self)
     self.done = 1
     self.collBase.removeNode()
     if self.geyserTrack:
         self.geyserTrack.finish()
         self.geyserTrack = None
         del self.geyserTrack
     if self.geyserActor is not None:
         self.geyserActor.cleanup()
         self.geyserActor = None
         del self.geyserActor
     if self.geyserModel is not None:
         self.geyserModel.removeNode()
         self.geyserModel = None
         del self.geyserModel
     if self.waterfallActor is not None:
         self.waterfallActor.cleanup()
         self.waterfallActor = None
         del self.waterfallActor
     if self.waterfallModel is not None:
         self.waterfallModel.removeNode()
         self.waterfallModel = None
         del self.waterfallModel
     if self.bubbles is not None:
         self.bubbles.destroy()
         self.bubbles = None
         del self.bubbles
     self.geyserPoolSoundInterval.finish()
     self.geyserPoolSfx.stop()
     self.geyserPoolSfx = None
     self.geyserPoolSoundInterval = None
     self.geyserSoundInterval.finish()
     self.geyserSound.stop()
     self.geyserSoundInterval = None
     self.geyserSound = None
     self.geyserSoundNoToonInterval.finish()
     self.geyserSoundNoToon.stop()
     self.geyserSoundNoToonInterval = None
     self.geyserSoundNoToon = None
     return
示例#17
0
    def enterPlayground(self, requestStatus):
        """
        """
        self.playgroundClass = GZPlayground
        SafeZoneLoader.enterPlayground(self, requestStatus)

        # add the bbhq sign
        top = self.geom.find("**/linktunnel_bosshq_10000_DNARoot")
        sign = top.find("**/Sign_5")
        sign.node().setEffect(DecalEffect.make())
        locator = top.find("**/sign_origin")
        signText = DirectGui.OnscreenText(
            text=TextEncoder.upper(TTLocalizer.BossbotHQ[-1]),
            font=ToontownGlobals.getSuitFont(),
            scale=TTLocalizer.GSZLbossbotSignScale,
            fg=(0, 0, 0, 1),
            # required for DecalEffect (must be a GeomNode, not a TextNode)
            mayChange=False,
            parent=sign)
        signText.setPosHpr(locator, 0, 0, -0.3, 0, 0, 0)
        signText.setDepthWrite(0)
 def __init__(self, hood, parentFSM, doneEvent):
     SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
     self.musicFile = "phase_6/audio/bgm/GZ_SZ.ogg"
     self.activityMusicFile = "phase_6/audio/bgm/GS_KartShop.ogg"
     self.dnaFile = "phase_6/dna/golf_zone_sz.dna"
     self.safeZoneStorageDNAFile = "phase_6/dna/storage_GZ_sz.dna"
     del self.fsm
     self.fsm = ClassicFSM.ClassicFSM(
         "SafeZoneLoader",
         [
             State.State("start", self.enterStart, self.exitStart, ["quietZone", "playground", "toonInterior"]),
             State.State("playground", self.enterPlayground, self.exitPlayground, ["quietZone", "golfcourse"]),
             State.State("toonInterior", self.enterToonInterior, self.exitToonInterior, ["quietZone"]),
             State.State(
                 "quietZone", self.enterQuietZone, self.exitQuietZone, ["playground", "toonInterior", "golfcourse"]
             ),
             State.State("golfcourse", self.enterGolfCourse, self.exitGolfCourse, ["quietZone", "playground"]),
             State.State("final", self.enterFinal, self.exitFinal, ["start"]),
         ],
         "start",
         "final",
     )
示例#19
0
    def __init__(self, hood, parentFSM, doneEvent):
        """
        """
        # Initialize Super Class
        SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)

        # Initialize Instance Variables
        self.musicFile = "phase_6/audio/bgm/GZ_SZ.ogg"
        self.activityMusicFile = "phase_6/audio/bgm/GS_KartShop.ogg"
        self.dnaFile = "phase_6/dna/golf_zone_sz.dna"
        self.safeZoneStorageDNAFile = "phase_6/dna/storage_GZ_sz.dna"

        # Override Super Class FSM
        del self.fsm
        self.fsm = ClassicFSM.ClassicFSM(
            'SafeZoneLoader',
            [
                State.State('start', self.enterStart, self.exitStart, [
                    'quietZone',
                    'playground',
                    'toonInterior',
                ]),
                State.State('playground', self.enterPlayground,
                            self.exitPlayground, ['quietZone', 'golfcourse']),
                State.State('toonInterior', self.enterToonInterior,
                            self.exitToonInterior, ['quietZone']),
                State.State('quietZone', self.enterQuietZone,
                            self.exitQuietZone,
                            ['playground', 'toonInterior', 'golfcourse']),
                State.State('golfcourse', self.enterGolfCourse,
                            self.exitGolfCourse, ['quietZone', 'playground']),
                State.State('final', self.enterFinal, self.exitFinal,
                            ['start'])
            ],
            # Initial State
            'start',
            # Final State
            'final',
        )
示例#20
0
 def __init__(self, hood, parentFSM, doneEvent):
     SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
     self.musicFile = "phase_6/audio/bgm/GS_SZ.ogg"
     self.activityMusicFile = "phase_6/audio/bgm/GS_KartShop.ogg"
     self.dnaFile = "phase_6/dna/goofy_speedway_sz.pdna"
     self.safeZoneStorageDNAFile = "phase_6/dna/storage_GS_sz.pdna"
     del self.fsm
     self.fsm = ClassicFSM.ClassicFSM(
         "SafeZoneLoader",
         [
             State.State("start", self.enterStart, self.exitStart, ["quietZone", "playground", "toonInterior"]),
             State.State("playground", self.enterPlayground, self.exitPlayground, ["quietZone", "racetrack"]),
             State.State("toonInterior", self.enterToonInterior, self.exitToonInterior, ["quietZone"]),
             State.State(
                 "quietZone", self.enterQuietZone, self.exitQuietZone, ["playground", "toonInterior", "racetrack"]
             ),
             State.State("racetrack", self.enterRacetrack, self.exitRacetrack, ["quietZone", "playground"]),
             State.State("final", self.enterFinal, self.exitFinal, ["start"]),
         ],
         "start",
         "final",
     )
     self.smoke = None
     return
 def exitPlayground(self):
     taskMgr.remove('titleText')
     self.hood.hideTitleText()
     SafeZoneLoader.exitPlayground(self)
     self.playgroundClass = None
     return
 def unload(self):
     del self.birdSound
     SafeZoneLoader.unload(self)
     self.done = 1
 def exit(self):
     SafeZoneLoader.exit(self)
示例#24
0
 def load(self):
     self.done = 0
     self.geyserTrack = None
     SafeZoneLoader.load(self)
     self.birdSound = map(base.loader.loadSfx, [
         'phase_4/audio/sfx/SZ_TC_bird1.ogg',
         'phase_4/audio/sfx/SZ_TC_bird2.ogg',
         'phase_4/audio/sfx/SZ_TC_bird3.ogg'
     ])
     self.underwaterSound = base.loader.loadSfx(
         'phase_4/audio/sfx/AV_ambient_water.ogg')
     self.swimSound = base.loader.loadSfx(
         'phase_4/audio/sfx/AV_swim_single_stroke.ogg')
     self.submergeSound = base.loader.loadSfx(
         'phase_5.5/audio/sfx/AV_jump_in_water.ogg')
     geyserPlacer = self.geom.find('**/geyser*')
     waterfallPlacer = self.geom.find('**/waterfall*')
     binMgr = CullBinManager.getGlobalPtr()
     binMgr.addBin('water', CullBinManager.BTFixed, 29)
     pool = self.geom.find('**/pPlane5*')
     pool.setTransparency(1)
     pool.setColorScale(1.0, 1.0, 1.0, 1.0)
     pool.setBin('water', 50, 1)
     self.geyserModel = loader.loadModel(
         'phase_6/models/golf/golf_geyser_model')
     self.geyserSound = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser.ogg')
     self.geyserSoundInterval = SoundInterval(self.geyserSound,
                                              node=geyserPlacer,
                                              listenerNode=base.camera,
                                              seamlessLoop=False,
                                              volume=1.0,
                                              cutOff=120)
     self.geyserSoundNoToon = loader.loadSfx(
         'phase_6/audio/sfx/OZ_Geyser_No_Toon.ogg')
     self.geyserSoundNoToonInterval = SoundInterval(
         self.geyserSoundNoToon,
         node=geyserPlacer,
         listenerNode=base.camera,
         seamlessLoop=False,
         volume=1.0,
         cutOff=120)
     if self.geyserModel:
         self.geyserActor = Actor.Actor(self.geyserModel)
         self.geyserActor.loadAnims(
             {'idle': 'phase_6/models/golf/golf_geyser'})
         self.geyserActor.reparentTo(render)
         self.geyserActor.setPlayRate(8.6, 'idle')
         self.geyserActor.loop('idle')
         self.geyserActor.setDepthWrite(0)
         self.geyserActor.setTwoSided(True, 11)
         self.geyserActor.setColorScale(1.0, 1.0, 1.0, 1.0)
         self.geyserActor.setBin('fixed', 0)
         mesh = self.geyserActor.find('**/mesh_tide1')
         joint = self.geyserActor.find('**/uvj_WakeWhiteTide1')
         mesh.setTexProjector(mesh.findTextureStage('default'), joint,
                              self.geyserActor)
         self.geyserActor.setPos(geyserPlacer.getPos())
         self.geyserActor.setZ(geyserPlacer.getZ() - 100.0)
         self.geyserPos = geyserPlacer.getPos()
         self.geyserPlacer = geyserPlacer
         self.startGeyser()
         base.sfxPlayer.setCutoffDistance(160)
         self.geyserPoolSfx = loader.loadSfx(
             'phase_6/audio/sfx/OZ_Geyser_BuildUp_Loop.ogg')
         self.geyserPoolSoundInterval = SoundInterval(
             self.geyserPoolSfx,
             node=self.geyserPlacer,
             listenerNode=base.camera,
             seamlessLoop=True,
             volume=1.0,
             cutOff=120)
         self.geyserPoolSoundInterval.loop()
         self.bubbles = Bubbles.Bubbles(self.geyserPlacer, render)
         self.bubbles.renderParent.setDepthWrite(0)
         self.bubbles.start()
     self.collBase = render.attachNewNode('collisionBase')
     self.geyserCollSphere = CollisionSphere(0, 0, 0, 7.5)
     self.geyserCollSphere.setTangible(1)
     self.geyserCollNode = CollisionNode('barrelSphere')
     self.geyserCollNode.setIntoCollideMask(OTPGlobals.WallBitmask)
     self.geyserCollNode.addSolid(self.geyserCollSphere)
     self.geyserNodePath = self.collBase.attachNewNode(self.geyserCollNode)
     self.geyserNodePath.setPos(self.geyserPos[0], self.geyserPos[1],
                                self.geyserPos[2] - 100.0)
     self.waterfallModel = loader.loadModel(
         'phase_6/models/golf/golf_waterfall_model')
     if self.waterfallModel:
         self.waterfallActor = Actor.Actor(self.waterfallModel)
         self.waterfallActor.loadAnims(
             {'idle': 'phase_6/models/golf/golf_waterfall'})
         self.waterfallActor.reparentTo(render)
         self.waterfallActor.setPlayRate(3.5, 'idle')
         self.waterfallActor.loop('idle')
         mesh = self.waterfallActor.find('**/mesh_tide1')
         joint = self.waterfallActor.find('**/uvj_WakeWhiteTide1')
         mesh.setTexProjector(mesh.findTextureStage('default'), joint,
                              self.waterfallActor)
     self.waterfallActor.setPos(waterfallPlacer.getPos())
     self.accept('clientLogout', self._handleLogout)
示例#25
0
 def exit(self):
     self.clearToonTracks()
     SafeZoneLoader.exit(self)
     self.ignore('clientLogout')
示例#26
0
    def load(self):
        self.done = 0
        self.geyserTrack = None
        SafeZoneLoader.load(self)
        self.birdSound = map(base.loader.loadSfx, [
            'phase_4/audio/sfx/SZ_TC_bird1.ogg',
            'phase_4/audio/sfx/SZ_TC_bird2.ogg',
            'phase_4/audio/sfx/SZ_TC_bird3.ogg'
        ])
        self.underwaterSound = base.loader.loadSfx(
            'phase_4/audio/sfx/AV_ambient_water.ogg')
        self.swimSound = base.loader.loadSfx(
            'phase_4/audio/sfx/AV_swim_single_stroke.ogg')
        self.submergeSound = base.loader.loadSfx(
            'phase_5.5/audio/sfx/AV_jump_in_water.ogg')
        geyserPlacer = self.geom.find('**/geyser*')
        waterfallPlacer = self.geom.find('**/waterfall*')
        binMgr = CullBinManager.getGlobalPtr()
        binMgr.addBin('water', CullBinManager.BTFixed, 29)
        binMgr = CullBinManager.getGlobalPtr()
        water = self.geom.find('**/water1*')
        water.setTransparency(1)
        water.setColorScale(1, 1, 1, 1)
        water.setBin('water', 51, 1)
        pool = self.geom.find('**/pPlane5*')
        pool.setTransparency(1)
        pool.setColorScale(1.0, 1.0, 1.0, 1.0)
        pool.setBin('water', 50, 1)
        self.geyserModel = loader.loadModel(
            'phase_6/models/golf/golf_geyser_model')
        self.geyserSound = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser.ogg')
        self.geyserSoundInterval = SoundInterval(self.geyserSound,
                                                 node=geyserPlacer,
                                                 listenerNode=base.camera,
                                                 seamlessLoop=False,
                                                 volume=1.0,
                                                 cutOff=120)
        self.geyserSoundNoToon = loader.loadSfx(
            'phase_6/audio/sfx/OZ_Geyser_No_Toon.ogg')
        self.geyserSoundNoToonInterval = SoundInterval(
            self.geyserSoundNoToon,
            node=geyserPlacer,
            listenerNode=base.camera,
            seamlessLoop=False,
            volume=1.0,
            cutOff=120)
        if self.geyserModel:
            self.geyserActor = Actor.Actor(self.geyserModel)
            self.geyserActor.loadAnims(
                {'idle': 'phase_6/models/golf/golf_geyser'})
            self.geyserActor.reparentTo(render)
            self.geyserActor.setPlayRate(8.6, 'idle')
            self.geyserActor.loop('idle')
            self.geyserActor.setDepthWrite(0)
            self.geyserActor.setTwoSided(True, 11)
            self.geyserActor.setColorScale(1.0, 1.0, 1.0, 1.0)
            self.geyserActor.setBin('fixed', 0)
            mesh = self.geyserActor.find('**/mesh_tide1')
            joint = self.geyserActor.find('**/uvj_WakeWhiteTide1')
            mesh.setTexProjector(mesh.findTextureStage('default'), joint,
                                 self.geyserActor)
            self.geyserActor.setPos(geyserPlacer.getPos())
            self.geyserActor.setZ(geyserPlacer.getZ() - 100.0)
            self.geyserPos = geyserPlacer.getPos()
            self.geyserPlacer = geyserPlacer
            self.startGeyser()
            base.sfxPlayer.setCutoffDistance(160)
            self.geyserPoolSfx = loader.loadSfx(
                'phase_6/audio/sfx/OZ_Geyser_BuildUp_Loop.ogg')
            self.geyserPoolSoundInterval = SoundInterval(
                self.geyserPoolSfx,
                node=self.geyserPlacer,
                listenerNode=base.camera,
                seamlessLoop=True,
                volume=1.0,
                cutOff=120)
            self.geyserPoolSoundInterval.loop()
            self.bubbles = Bubbles.Bubbles(self.geyserPlacer, render)
            self.bubbles.renderParent.setDepthWrite(0)
            self.bubbles.start()
        self.collBase = render.attachNewNode('collisionBase')
        self.geyserCollSphere = CollisionSphere(0, 0, 0, 7.5)
        self.geyserCollSphere.setTangible(1)
        self.geyserCollNode = CollisionNode('barrelSphere')
        self.geyserCollNode.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.geyserCollNode.addSolid(self.geyserCollSphere)
        self.geyserNodePath = self.collBase.attachNewNode(self.geyserCollNode)
        self.geyserNodePath.setPos(self.geyserPos[0], self.geyserPos[1],
                                   self.geyserPos[2] - 100.0)
        self.waterfallModel = loader.loadModel(
            'phase_6/models/golf/golf_waterfall_model')
        if self.waterfallModel:
            self.waterfallActor = Actor.Actor(self.waterfallModel)
            self.waterfallActor.loadAnims(
                {'idle': 'phase_6/models/golf/golf_waterfall'})
            self.waterfallActor.reparentTo(render)
            self.waterfallActor.setPlayRate(3.5, 'idle')
            self.waterfallActor.loop('idle')
            mesh = self.waterfallActor.find('**/mesh_tide1')
            joint = self.waterfallActor.find('**/uvj_WakeWhiteTide1')
            mesh.setTexProjector(mesh.findTextureStage('default'), joint,
                                 self.waterfallActor)
        self.waterfallActor.setPos(waterfallPlacer.getPos())
        self.accept('clientLogout', self._handleLogout)

        # If Chestnut Park is under construction, create the construction site:
        if base.config.GetBool('want-chestnut-park-construction', False):
            self.constructionSite = render.attachNewNode('constructionSite')

            self.constructionSiteBlocker = self.constructionSite.attachNewNode(
                CollisionNode('constructionSiteBlocker'))
            self.constructionSiteBlocker.setPos(-48, -154.5, 0)
            self.constructionSiteBlocker.node().addSolid(
                CollisionSphere(0, 0, 0, 35))

            self.coneModel = loader.loadModel(
                'phase_3.5/models/props/unpainted_barrier_cone.bam')

            self.cone0 = Actor.Actor(self.coneModel)
            self.cone0.loadAnims({
                'jumptwist':
                'phase_3.5/models/props/barrier_cone_chan_jumptwist.bam'
            })
            self.cone0.reparentTo(self.constructionSite)
            self.cone0.loop('jumptwist')
            self.cone0.setPos(-43, -142, 0.025)

            self.cone1 = Actor.Actor(self.coneModel)
            self.cone1.loadAnims({
                'walktrip':
                'phase_3.5/models/props/barrier_cone_chan_walktrip.bam'
            })
            self.cone1.reparentTo(self.constructionSite)
            self.cone1.loop('walktrip')
            self.cone1.setPos(-52, -145, 0.025)

            self.ladder = loader.loadModel('phase_5/models/props/ladder2.bam')
            self.ladder.reparentTo(self.constructionSite)
            self.ladder.setPosHpr(-36.460, -130.828, 0.30, 61, -90, 0)
            self.ladder.find('**/shadow').removeNode()

            self.paintersWantedSign = loader.loadModel(
                'phase_6/models/props/tti_painters_wanted_sign.bam')
            self.paintersWantedSign.reparentTo(self.constructionSite)
            self.paintersWantedSign.setPosHpr(-57, -129.613, 0.025, 160, 0, 0)

            self.constructionSign = loader.loadModel(
                'phase_4/models/props/construction_sign.bam')
            self.constructionSign.reparentTo(self.constructionSite)
            self.constructionSign.setPosHpr(-47.941, -138.724, 0.122, 181, 0,
                                            0)

            if base.config.GetBool('want-oz-painter-pete', False):
                self.painterPete = Toon.Toon()

                self.painterPete.setName('Painter Pete')
                self.painterPete.setPickable(0)
                self.painterPete.setPlayerType(NametagGlobals.CCNonPlayer)

                dna = ToonDNA.ToonDNA()
                dna.newToonFromProperties('hls', 'ss', 'm', 'm', 18, 0, 13, 9,
                                          0, 0, 0, 0, 2, 15)
                self.painterPete.setDNA(dna)

                self.painterPete.setHat(43, 0, 0)

                self.painterPete.animFSM.request('neutral')
                self.painterPete.reparentTo(self.constructionSite)
                self.painterPete.setPosHpr(-52.5, -133.5, 0.025, 338, 0, 0)

                self.painterPete.sadEyes()
                self.painterPete.blinkEyes()

                speechTextList = (
                    "Oh, brother. How am I going to clean up all of this? Those painters left a big mess here, and I can't finish the job without them!",
                    "I'm beginning to feel nervous about where all of my painters went off to. Construction can't continue without them!",
                    "These cones are out of my control. They're disobedient, and they will not listen to what I say.",
                    "What's a playground without color, anyway? Walking into something like that would be surreal for you all. As a painter, though, I'm pretty used to it.",
                    "The Cogs couldn't have done this... could they?",
                    "If anyone sees my painters anywhere, please let me know. Then maybe we'll get this playground done!",
                    "Looks like I'll have to finish this sign myself.",
                    'The documents for this project were just sitting right by this tunnel... Where could they have gone?'
                )
                self.painterPeteSpeech = Sequence()
                for speechText in speechTextList:
                    self.painterPeteSpeech.append(
                        Func(self.painterPete.setChatAbsolute, speechText,
                             CFSpeech))
                    self.painterPeteSpeech.append(
                        Wait(0.55 * len(speechText.split(' '))))
                    self.painterPeteSpeech.append(
                        Func(self.painterPete.clearChat))
                    self.painterPeteSpeech.append(Wait(6))
                self.painterPeteSpeech.loop(0)
示例#27
0
    def load(self):
        self.done = 0
        self.geyserTrack = None
        SafeZoneLoader.load(self)
        self.birdSound = map(base.loader.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
        self.underwaterSound = base.loader.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
        self.swimSound = base.loader.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg')
        self.submergeSound = base.loader.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg')
        geyserPlacer = self.geom.find('**/geyser*')
        waterfallPlacer = self.geom.find('**/waterfall*')
        binMgr = CullBinManager.getGlobalPtr()
        binMgr.addBin('water', CullBinManager.BTFixed, 29)
        binMgr = CullBinManager.getGlobalPtr()
        water = self.geom.find('**/water1*')
        water.setTransparency(1)
        water.setColorScale(1, 1, 1, 1)
        water.setBin('water', 51, 1)
        pool = self.geom.find('**/pPlane5*')
        pool.setTransparency(1)
        pool.setColorScale(1.0, 1.0, 1.0, 1.0)
        pool.setBin('water', 50, 1)
        self.geyserModel = loader.loadModel('phase_6/models/golf/golf_geyser_model')
        self.geyserSound = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser.ogg')
        self.geyserSoundInterval = SoundInterval(self.geyserSound, node=geyserPlacer, listenerNode=base.camera, seamlessLoop=False, volume=1.0, cutOff=120)
        self.geyserSoundNoToon = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser_No_Toon.ogg')
        self.geyserSoundNoToonInterval = SoundInterval(self.geyserSoundNoToon, node=geyserPlacer, listenerNode=base.camera, seamlessLoop=False, volume=1.0, cutOff=120)
        if self.geyserModel:
            self.geyserActor = Actor.Actor(self.geyserModel)
            self.geyserActor.loadAnims({'idle': 'phase_6/models/golf/golf_geyser'})
            self.geyserActor.reparentTo(render)
            self.geyserActor.setPlayRate(8.6, 'idle')
            self.geyserActor.loop('idle')
            self.geyserActor.setDepthWrite(0)
            self.geyserActor.setTwoSided(True, 11)
            self.geyserActor.setColorScale(1.0, 1.0, 1.0, 1.0)
            self.geyserActor.setBin('fixed', 0)
            mesh = self.geyserActor.find('**/mesh_tide1')
            joint = self.geyserActor.find('**/uvj_WakeWhiteTide1')
            mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.geyserActor)
            self.geyserActor.setPos(geyserPlacer.getPos())
            self.geyserActor.setZ(geyserPlacer.getZ() - 100.0)
            self.geyserPos = geyserPlacer.getPos()
            self.geyserPlacer = geyserPlacer
            self.startGeyser()
            base.sfxPlayer.setCutoffDistance(160)
            self.geyserPoolSfx = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser_BuildUp_Loop.ogg')
            self.geyserPoolSoundInterval = SoundInterval(self.geyserPoolSfx, node=self.geyserPlacer, listenerNode=base.camera, seamlessLoop=True, volume=1.0, cutOff=120)
            self.geyserPoolSoundInterval.loop()
            self.bubbles = Bubbles.Bubbles(self.geyserPlacer, render)
            self.bubbles.renderParent.setDepthWrite(0)
            self.bubbles.start()
        self.collBase = render.attachNewNode('collisionBase')
        self.geyserCollSphere = CollisionSphere(0, 0, 0, 7.5)
        self.geyserCollSphere.setTangible(1)
        self.geyserCollNode = CollisionNode('barrelSphere')
        self.geyserCollNode.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.geyserCollNode.addSolid(self.geyserCollSphere)
        self.geyserNodePath = self.collBase.attachNewNode(self.geyserCollNode)
        self.geyserNodePath.setPos(self.geyserPos[0], self.geyserPos[1], self.geyserPos[2] - 100.0)
        self.waterfallModel = loader.loadModel('phase_6/models/golf/golf_waterfall_model')
        if self.waterfallModel:
            self.waterfallActor = Actor.Actor(self.waterfallModel)
            self.waterfallActor.loadAnims({'idle': 'phase_6/models/golf/golf_waterfall'})
            self.waterfallActor.reparentTo(render)
            self.waterfallActor.setPlayRate(3.5, 'idle')
            self.waterfallActor.loop('idle')
            mesh = self.waterfallActor.find('**/mesh_tide1')
            joint = self.waterfallActor.find('**/uvj_WakeWhiteTide1')
            mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.waterfallActor)
        self.waterfallActor.setPos(waterfallPlacer.getPos())
        self.accept('clientLogout', self._handleLogout)

        # If Chestnut Park is under construction, create the construction site:
        if base.config.GetBool('want-chestnut-park-construction', False):
            self.constructionSite = render.attachNewNode('constructionSite')

            self.constructionSiteBlocker = self.constructionSite.attachNewNode(CollisionNode('constructionSiteBlocker'))
            self.constructionSiteBlocker.setPos(-48, -154.5, 0)
            self.constructionSiteBlocker.node().addSolid(CollisionSphere(0, 0, 0, 35))

            self.coneModel = loader.loadModel('phase_3.5/models/props/unpainted_barrier_cone.bam')

            self.cone0 = Actor.Actor(self.coneModel)
            self.cone0.loadAnims({'jumptwist': 'phase_3.5/models/props/barrier_cone_chan_jumptwist.bam'})
            self.cone0.reparentTo(self.constructionSite)
            self.cone0.loop('jumptwist')
            self.cone0.setPos(-43, -142, 0.025)

            self.cone1 = Actor.Actor(self.coneModel)
            self.cone1.loadAnims({'walktrip': 'phase_3.5/models/props/barrier_cone_chan_walktrip.bam'})
            self.cone1.reparentTo(self.constructionSite)
            self.cone1.loop('walktrip')
            self.cone1.setPos(-52, -145, 0.025)

            self.ladder = loader.loadModel('phase_5/models/props/ladder2.bam')
            self.ladder.reparentTo(self.constructionSite)
            self.ladder.setPosHpr(-36.460, -130.828, 0.30, 61, -90, 0)
            self.ladder.find('**/shadow').removeNode()

            self.paintersWantedSign = loader.loadModel('phase_6/models/props/tti_painters_wanted_sign.bam')
            self.paintersWantedSign.reparentTo(self.constructionSite)
            self.paintersWantedSign.setPosHpr(-57, -129.613, 0.025, 160, 0, 0)

            self.constructionSign = loader.loadModel('phase_4/models/props/construction_sign.bam')
            self.constructionSign.reparentTo(self.constructionSite)
            self.constructionSign.setPosHpr(-47.941, -138.724, 0.122, 181, 0, 0)

            if base.config.GetBool('want-oz-painter-pete', False):
                self.painterPete = Toon.Toon()

                self.painterPete.setName('Painter Pete')
                self.painterPete.setPickable(0)
                self.painterPete.setPlayerType(NametagGlobals.CCNonPlayer)

                dna = ToonDNA.ToonDNA()
                dna.newToonFromProperties('hls', 'ss', 'm', 'm', 18, 0, 13, 9, 0, 0, 0, 0, 2, 15)
                self.painterPete.setDNA(dna)

                self.painterPete.setHat(43, 0, 0)

                self.painterPete.animFSM.request('neutral')
                self.painterPete.reparentTo(self.constructionSite)
                self.painterPete.setPosHpr(-52.5, -133.5, 0.025, 338, 0, 0)

                self.painterPete.sadEyes()
                self.painterPete.blinkEyes()

                speechTextList = (
                    "Oh, brother. How am I going to clean up all of this? Those painters left a big mess here, and I can't finish the job without them!",
                    "I'm beginning to feel nervous about where all of my painters went off to. Construction can't continue without them!",
                    "These cones are out of my control. They're disobedient, and they will not listen to what I say.",
                    "What's a playground without color, anyway? Walking into something like that would be surreal for you all. As a painter, though, I'm pretty used to it.",
                    "The Cogs couldn't have done this... could they?",
                    "If anyone sees my painters anywhere, please let me know. Then maybe we'll get this playground done!",
                    "Looks like I'll have to finish this sign myself.",
                    'The documents for this project were just sitting right by this tunnel... Where could they have gone?'
                )
                self.painterPeteSpeech = Sequence()
                for speechText in speechTextList:
                    self.painterPeteSpeech.append(Func(self.painterPete.setChatAbsolute, speechText, CFSpeech))
                    self.painterPeteSpeech.append(Wait(0.55 * len(speechText.split(' '))))
                    self.painterPeteSpeech.append(Func(self.painterPete.clearChat))
                    self.painterPeteSpeech.append(Wait(6))
                self.painterPeteSpeech.loop(0)
示例#28
0
 def exit(self):
     self.clearToonTracks()
     SafeZoneLoader.exit(self)
     self.ignore('clientLogout')
示例#29
0
 def unload(self):
     del self.birdSound
     SafeZoneLoader.unload(self)
示例#30
0
 def load(self):
     SafeZoneLoader.load(self)
     self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
 def load(self):
     self.done = 0
     self.geyserTrack = None
     SafeZoneLoader.load(self)
     self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
     self.underwaterSound = base.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
     self.swimSound = base.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg')
     self.submergeSound = base.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg')
     geyserPlacer = self.geom.find('**/geyser*')
     waterfallPlacer = self.geom.find('**/waterfall*')
     binMgr = CullBinManager.getGlobalPtr()
     binMgr.addBin('water', CullBinManager.BTFixed, 29)
     water = self.geom.find('**/water1*')
     water.setTransparency(1)
     water.setColorScale(1.0, 1.0, 1.0, 1.0)
     water.setBin('water', 51, 1)
     pool = self.geom.find('**/pPlane5*')
     pool.setTransparency(1)
     pool.setColorScale(1.0, 1.0, 1.0, 1.0)
     pool.setBin('water', 50, 1)
     self.geyserModel = loader.loadModel('phase_6/models/golf/golf_geyser_model')
     self.geyserSound = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser.ogg')
     self.geyserSoundInterval = SoundInterval(self.geyserSound, node=geyserPlacer, listenerNode=base.camera, seamlessLoop=False, volume=1.0, cutOff=120)
     self.geyserSoundNoToon = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser_No_Toon.ogg')
     self.geyserSoundNoToonInterval = SoundInterval(self.geyserSoundNoToon, node=geyserPlacer, listenerNode=base.camera, seamlessLoop=False, volume=1.0, cutOff=120)
     if self.geyserModel:
         self.geyserActor = Actor.Actor(self.geyserModel)
         self.geyserActor.loadAnims({'idle': 'phase_6/models/golf/golf_geyser'})
         self.geyserActor.reparentTo(render)
         self.geyserActor.setPlayRate(8.6, 'idle')
         self.geyserActor.loop('idle')
         self.geyserActor.setDepthWrite(0)
         self.geyserActor.setTwoSided(True, 11)
         self.geyserActor.setColorScale(1.0, 1.0, 1.0, 1.0)
         self.geyserActor.setBin('fixed', 0)
         mesh = self.geyserActor.find('**/mesh_tide1')
         joint = self.geyserActor.find('**/uvj_WakeWhiteTide1')
         mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.geyserActor)
         self.geyserActor.setPos(geyserPlacer.getPos())
         self.geyserActor.setZ(geyserPlacer.getZ() - 100.0)
         self.geyserPos = geyserPlacer.getPos()
         self.geyserPlacer = geyserPlacer
         self.startGeyser()
         base.sfxPlayer.setCutoffDistance(160)
         self.geyserPoolSfx = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser_BuildUp_Loop.ogg')
         self.geyserPoolSoundInterval = SoundInterval(self.geyserPoolSfx, node=self.geyserPlacer, listenerNode=base.camera, seamlessLoop=True, volume=1.0, cutOff=120)
         self.geyserPoolSoundInterval.loop()
         self.bubbles = Bubbles.Bubbles(self.geyserPlacer, render)
         self.bubbles.renderParent.setDepthWrite(0)
         self.bubbles.start()
     self.collBase = render.attachNewNode('collisionBase')
     self.geyserCollSphere = CollisionSphere(0, 0, 0, 7.5)
     self.geyserCollSphere.setTangible(1)
     self.geyserCollNode = CollisionNode('barrelSphere')
     self.geyserCollNode.setIntoCollideMask(OTPGlobals.WallBitmask)
     self.geyserCollNode.addSolid(self.geyserCollSphere)
     self.geyserNodePath = self.collBase.attachNewNode(self.geyserCollNode)
     self.geyserNodePath.setPos(self.geyserPos[0], self.geyserPos[1], self.geyserPos[2] - 100.0)
     self.waterfallModel = loader.loadModel('phase_6/models/golf/golf_waterfall_model')
     if self.waterfallModel:
         self.waterfallActor = Actor.Actor(self.waterfallModel)
         self.waterfallActor.loadAnims({'idle': 'phase_6/models/golf/golf_waterfall'})
         self.waterfallActor.reparentTo(render)
         self.waterfallActor.setPlayRate(3.5, 'idle')
         self.waterfallActor.loop('idle')
         mesh = self.waterfallActor.find('**/mesh_tide1')
         joint = self.waterfallActor.find('**/uvj_WakeWhiteTide1')
         mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.waterfallActor)
     self.waterfallActor.setPos(waterfallPlacer.getPos())
     self.accept('clientLogout', self._handleLogout)
     return
示例#32
0
 def enterPlayground(self, requestStatus):
     self.playgroundClass = GSPlayground
     SafeZoneLoader.enterPlayground(self, requestStatus)
 def unload(self):
     del self.birdSound
     if self.smoke != None:
         self.stopSmokeEffect()
     SafeZoneLoader.unload(self)
     return
 def enterPlayground(self, requestStatus):
     self.playgroundClass = GSPlayground
     SafeZoneLoader.enterPlayground(self, requestStatus)
示例#35
0
 def unload(self):
     """
     """
     del self.birdSound
     SafeZoneLoader.unload(self)
示例#36
0
 def unload(self):
     del self.birdSound
     if self.smoke != None:
         self.stopSmokeEffect()
     SafeZoneLoader.unload(self)
     return
 def load(self):
     SafeZoneLoader.load(self)
     self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.mp3', 'phase_4/audio/sfx/SZ_TC_bird2.mp3', 'phase_4/audio/sfx/SZ_TC_bird3.mp3'])
示例#38
0
 def exitPlayground(self):
     taskMgr.remove('titleText')
     self.hood.hideTitleText()
     SafeZoneLoader.exitPlayground(self)
     self.playgroundClass = None
     return
示例#39
0
    def load(self):
        self.done = 0
        self.geyserTrack = None
        SafeZoneLoader.load(self)
        self.birdSound = map(base.loadSfx, [
            'phase_4/audio/sfx/SZ_TC_bird1.ogg',
            'phase_4/audio/sfx/SZ_TC_bird2.ogg',
            'phase_4/audio/sfx/SZ_TC_bird3.ogg'
        ])
        self.underwaterSound = base.loadSfx(
            'phase_4/audio/sfx/AV_ambient_water.ogg')
        self.swimSound = base.loadSfx(
            'phase_4/audio/sfx/AV_swim_single_stroke.ogg')
        self.submergeSound = base.loadSfx(
            'phase_5.5/audio/sfx/AV_jump_in_water.ogg')
        geyserPlacer = self.geom.find('**/geyser*')
        waterfallPlacer = self.geom.find('**/waterfall*')
        binMgr = CullBinManager.getGlobalPtr()
        binMgr.addBin('water', CullBinManager.BTFixed, 29)
        binMgr = CullBinManager.getGlobalPtr()
        water = self.geom.find('**/water1')
        water.setTransparency(1)
        water.setColorScale(1, 1, 1, 1)
        water.setBin('water', 51, 1)
        pool = self.geom.find('**/pPlane5*')
        pool.setTransparency(1)
        pool.setColorScale(1.0, 1.0, 1.0, 1.0)
        pool.setBin('water', 50, 1)
        self.geyserModel = loader.loadModel(
            'phase_6/models/golf/golf_geyser_model')
        self.geyserSound = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser.ogg')
        self.geyserSoundInterval = SoundInterval(self.geyserSound,
                                                 node=geyserPlacer,
                                                 listenerNode=base.camera,
                                                 seamlessLoop=False,
                                                 volume=1.0,
                                                 cutOff=120)
        self.geyserSoundNoToon = loader.loadSfx(
            'phase_6/audio/sfx/OZ_Geyser_No_Toon.ogg')
        self.geyserSoundNoToonInterval = SoundInterval(
            self.geyserSoundNoToon,
            node=geyserPlacer,
            listenerNode=base.camera,
            seamlessLoop=False,
            volume=1.0,
            cutOff=120)
        if self.geyserModel:
            self.geyserActor = Actor.Actor(self.geyserModel)
            self.geyserActor.loadAnims(
                {'idle': 'phase_6/models/golf/golf_geyser'})
            self.geyserActor.reparentTo(render)
            self.geyserActor.setPlayRate(8.6, 'idle')
            self.geyserActor.loop('idle')
            self.geyserActor.setDepthWrite(0)
            self.geyserActor.setTwoSided(True, 11)
            self.geyserActor.setColorScale(1.0, 1.0, 1.0, 1.0)
            self.geyserActor.setBin('fixed', 0)
            mesh = self.geyserActor.find('**/mesh_tide1')
            joint = self.geyserActor.find('**/uvj_WakeWhiteTide1')
            mesh.setTexProjector(mesh.findTextureStage('default'), joint,
                                 self.geyserActor)
            self.geyserActor.setPos(geyserPlacer.getPos())
            self.geyserActor.setZ(geyserPlacer.getZ() - 100.0)
            self.geyserPos = geyserPlacer.getPos()
            self.geyserPlacer = geyserPlacer
            self.startGeyser()
            base.sfxPlayer.setCutoffDistance(160)
            self.geyserPoolSfx = loader.loadSfx(
                'phase_6/audio/sfx/OZ_Geyser_BuildUp_Loop.ogg')
            self.geyserPoolSoundInterval = SoundInterval(
                self.geyserPoolSfx,
                node=self.geyserPlacer,
                listenerNode=base.camera,
                seamlessLoop=True,
                volume=1.0,
                cutOff=120)
            self.geyserPoolSoundInterval.loop()
            self.bubbles = Bubbles.Bubbles(self.geyserPlacer, render)
            self.bubbles.renderParent.setDepthWrite(0)
            self.bubbles.start()
        self.collBase = render.attachNewNode('collisionBase')
        self.geyserCollSphere = CollisionSphere(0, 0, 0, 7.5)
        self.geyserCollSphere.setTangible(1)
        self.geyserCollNode = CollisionNode('barrelSphere')
        self.geyserCollNode.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.geyserCollNode.addSolid(self.geyserCollSphere)
        self.geyserNodePath = self.collBase.attachNewNode(self.geyserCollNode)
        self.geyserNodePath.setPos(self.geyserPos[0], self.geyserPos[1],
                                   self.geyserPos[2] - 100.0)
        self.waterfallModel = loader.loadModel(
            'phase_6/models/golf/golf_waterfall_model')
        if self.waterfallModel:
            self.waterfallActor = Actor.Actor(self.waterfallModel)
            self.waterfallActor.loadAnims(
                {'idle': 'phase_6/models/golf/golf_waterfall'})
            self.waterfallActor.reparentTo(render)
            self.waterfallActor.setPlayRate(3.5, 'idle')
            self.waterfallActor.loop('idle')
            mesh = self.waterfallActor.find('**/mesh_tide1')
            joint = self.waterfallActor.find('**/uvj_WakeWhiteTide1')
            mesh.setTexProjector(mesh.findTextureStage('default'), joint,
                                 self.waterfallActor)
        self.waterfallActor.setPos(waterfallPlacer.getPos())
        self.accept('clientLogout', self._handleLogout)

        # If Chestnut Park is under construction, create the construction site:
        if base.config.GetBool('want-chestnut-park-construction', False):
            if base.config.GetBool('want-oz-painter-pete', False):
                self.painterPete = Toon.Toon()

                self.painterPete.setName('Painter Pete')
                self.painterPete.setPickable(0)
                self.painterPete.setPlayerType(NametagGlobals.CCNonPlayer)

                dna = ToonDNA.ToonDNA()
                dna.newToonFromProperties('hls', 'ss', 'm', 'm', 18, 0, 13, 9,
                                          0, 0, 0, 0, 2, 15)
                self.painterPete.setDNA(dna)

                self.painterPete.setHat(43, 0, 0)

                self.painterPete.animFSM.request('neutral')
                self.painterPete.reparentTo(self.constructionSite)
                self.painterPete.setPosHpr(-52.5, -133.5, 0.025, 338, 0, 0)

                self.painterPete.sadEyes()
                self.painterPete.blinkEyes()

        return