def enterTownBattle(self, event):
     mult = ToontownBattleGlobals.getStageCreditMultiplier(
         bboard.get(DistributedStage.DistributedStage.FloorNum))
     base.localAvatar.inventory.setBattleCreditMultiplier(mult)
     self.loader.townBattle.enter(event,
                                  self.fsm.getStateNamed('battle'),
                                  bldg=1,
                                  creditMultiplier=mult)
示例#2
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 def enterTownBattle(self, event):
     # this assumes that our 'zoneId' is going to be set to the appropriate
     # faux-zone, and that we continue to use the faux-zone as the stage
     # ID
     mult = ToontownBattleGlobals.getStageCreditMultiplier(
         bboard.get(DistributedStage.DistributedStage.FloorNum))
     base.localAvatar.inventory.setBattleCreditMultiplier(mult)
     self.loader.townBattle.enter(event,
                                  self.fsm.getStateNamed("battle"),
                                  bldg=1,
                                  creditMultiplier=mult)
示例#3
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 def getBattleCreditMultiplier(self):
     return ToontownBattleGlobals.getStageCreditMultiplier(
         self.getFloorNum())
示例#4
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 def enterTownBattle(self, event):
     mult = ToontownBattleGlobals.getStageCreditMultiplier(bboard.get(DistributedStage.DistributedStage.FloorNum))
     base.localAvatar.inventory.setBattleCreditMultiplier(mult)
     self.loader.townBattle.enter(event, self.fsm.getStateNamed("battle"), bldg=1, creditMultiplier=mult)
 def getBattleCreditMultiplier(self):
     return ToontownBattleGlobals.getStageCreditMultiplier(self.getFloorNum())