def enterTownBattle(self, event): mult = ToontownBattleGlobals.getStageCreditMultiplier( bboard.get(DistributedStage.DistributedStage.FloorNum)) base.localAvatar.inventory.setBattleCreditMultiplier(mult) self.loader.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult)
def enterTownBattle(self, event): # this assumes that our 'zoneId' is going to be set to the appropriate # faux-zone, and that we continue to use the faux-zone as the stage # ID mult = ToontownBattleGlobals.getStageCreditMultiplier( bboard.get(DistributedStage.DistributedStage.FloorNum)) base.localAvatar.inventory.setBattleCreditMultiplier(mult) self.loader.townBattle.enter(event, self.fsm.getStateNamed("battle"), bldg=1, creditMultiplier=mult)
def getBattleCreditMultiplier(self): return ToontownBattleGlobals.getStageCreditMultiplier( self.getFloorNum())
def enterTownBattle(self, event): mult = ToontownBattleGlobals.getStageCreditMultiplier(bboard.get(DistributedStage.DistributedStage.FloorNum)) base.localAvatar.inventory.setBattleCreditMultiplier(mult) self.loader.townBattle.enter(event, self.fsm.getStateNamed("battle"), bldg=1, creditMultiplier=mult)
def getBattleCreditMultiplier(self): return ToontownBattleGlobals.getStageCreditMultiplier(self.getFloorNum())