def showTimer(self, duration, timerExpiredCallback = None): if self._timer is None: self._initTimer() self._timer.setTime(duration) self._timer.countdown(duration, timerExpiredCallback) self._presentTimerIval = ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer', startPos=(0, 0, 0.35))) return
def startGame(self, firstMessage): self._presentGuiIval = ToontownIntervals.start( Sequence(ToontownIntervals.getPresentGuiIval( self._bossGui, '', startPos=(0, 0, -0.14999999999999999)), Func(self.mazeMapGui.show), ToontownIntervals.getPulseLargerIval( self.mazeMapGui, '', scale=self.mazeMapGui.getScale()), Func(self.setMessage, firstMessage), name='present_gui'))
def startGame(self, firstMessage): self._presentGuiIval = ToontownIntervals.start( Sequence( ToontownIntervals.getPresentGuiIval(self._bossGui, "", startPos=(0, 0, -0.15)), Func(self.mazeMapGui.show), ToontownIntervals.getPulseLargerIval(self.mazeMapGui, "", scale=self.mazeMapGui.getScale()), Func(self.setMessage, firstMessage), name="present_gui", ) )
def showNumber(self): self.setHit(False) self._bossIconX.show() ToontownIntervals.cleanup('boss_code%i' % self._id) ToontownIntervals.start( Sequence(Parallel( ToontownIntervals.getPresentGuiIval(self._bossIcon, '', startPos=(0, 0, -0.15))), Wait(1.0), ToontownIntervals.getPulseLargerIval(self._bg, ''), name='boss_code%i' % self._id))
def showPickupCounter(self): ToontownIntervals.start( ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo'))
def presentMemoGui(self): ToontownIntervals.start( ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo_gui'))
def presentTimerGui(self): ToontownIntervals.start( ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer_gui'))
def presentRefuelGui(self): ToontownIntervals.start( ToontownIntervals.getPresentGuiIval(self._refuelGui, 'present_fuel_gui'))
def presentProgressGui(self): ToontownIntervals.start( ToontownIntervals.getPresentGuiIval(self._progressGui, 'present_progress_gui'))
def presentMemoGui(self): ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo_gui'))
def presentTimerGui(self): ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer_gui'))
def presentRefuelGui(self): ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._refuelGui, 'present_fuel_gui'))
def presentProgressGui(self): ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._progressGui, 'present_progress_gui'))
def showNumber(self): self.setHit(False) self._bossIconX.show() ToontownIntervals.cleanup('boss_code%i' % self._id) ToontownIntervals.start(Sequence(Parallel(ToontownIntervals.getPresentGuiIval(self._bossIcon, '', startPos=(0, 0, -0.15))), Wait(1.0), ToontownIntervals.getPulseLargerIval(self._bg, ''), name='boss_code%i' % self._id))
def showPickupCounter(self): ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo'))