示例#1
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def get_new_path_list(robots, paths, costs):  # returns list of pts with equal time step for all robots
    final_time = max(costs)
    time_step = Settings.time_step
    num_steps = int(math.ceil(final_time / time_step))
    positions = [None] * len(robots)
    for i in range(len(robots)):
        positions[i] = [None] * num_steps
    path_pts = [None] * len(robots)            # used for current path point (position = path point + trajectory value)
    time_pts = [None] * len(robots)            # stores time at which robot is at pt in path_pts
    for j in range(len(robots)):               # for all robots
        #print 'getting new path list for robot', robots[j]
        path_traj= [None] * len(paths[j])
        #print 'size of path for robot', robots[j], 'is', len(paths[j])
        for i in range(len(paths[j]) - 1):
            #print 'robot', robots[j], 'vertex number', i
            traj_num = get_traj_num(paths[j][i], paths[j][i + 1])
            path_traj[i] = traj_num
        path_pts[j] = 0
        time_pts[j] = 0
        #print 'entering time_step loop. final time:', final_time
        for i in range(num_steps):                      # for all time steps
            time_ = time_step * i
            if time_ > costs[j]:                        # if robot j arrives sooner than other robots
                positions[j][i] = paths[j][len(paths[j]) - 1]  # then keep it at the final goalset point
            else:
                # if time > (pt in path).(trajectory for that pt).(final time of that trajectory)
                trajectory = paths[j][path_pts[j]].trajectories[path_traj[path_pts[j]]]
                if time_ - time_pts[j] > trajectory.t_f:      # if time > arrival time of trajectory between these two points
                    path_pts[j] = path_pts[j] + 1             # then update pt and time to next pt and next time
                    time_pts[j] = time_pts[j] + trajectory.t_f
                positions[j][i] = get_position(paths[j][path_pts[j]], time_ - time_pts[j], trajectory)  # return discrete states
    del trajectory, time_pts, path_pts, path_traj
    return positions
示例#2
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def path_generation(vertex, robot_root):
    paths_parents = []  # list of paths, path = list of vertices
    costs_parents = []  # list of costs associated with some paths
    paths = []
    costs = []
    for i in range(len(vertex.parents)):  # for all parents
        parent = vertex.parents[i]
        pths, csts = path_generation2(
            parent, robot_root)  # get all paths and costs for that parent
        paths_parents.append(pths)  # append paths to path list
        costs_parents.append(csts)  # append costs to cost list
    # separating a list of lists of paths into one list of paths:
    for i in range(len(paths_parents)
                   ):  # for number of lists of paths (number of parents)
        traj_num = get_traj_num(vertex.parents[i], vertex)
        cost = vertex.parents[i].trajectories[
            traj_num].t_f  # additional_cost is arrival time of trajectory from parent
        for j in range(len(paths_parents[i])
                       ):  # for number of paths in one of those lists
            paths.append(
                paths_parents[i][j])  # append that path to new total list
            costs.append(
                costs_parents[i][j] + cost
            )  # append that (parent cost) + (additional_cost) to new total cost list
    for i in range(len(paths)):  # for every path in paths
        paths[i].append(vertex)  # add the current vertex to that path
    if len(paths) == 0:  # if this vertex is the root node
        paths = [[vertex]]  # only "path" is itself, and has zero cost
        costs = [0.0]
    return paths, costs
示例#3
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def get_new_path(path):
    new_path = []
    for i in range(len(path) - 1):
        traj_num = get_traj_num(path[i], path[i + 1])
        for j in range(len(path[i].trajectories[traj_num].states2) - 1):
            new_path.append(path[i].trajectories[traj_num].states2[j])
    return new_path
示例#4
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def get_new_path(path):
    new_path = []
    for i in range(len(path) - 1):
        traj_num = get_traj_num(
            path[i], path[i + 1]
        )  # returns index of trajectory for point i that leads to point i+1
        for j in range(len(path[i].trajectories[traj_num].states2) - 1):
            new_path.append(path[i].trajectories[traj_num].states2[j])
    return new_path
示例#5
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def display_path(pts, pywindow, color_):
    for i in range(len(pts) - 1):
        traj_num = get_traj_num(pts[i], pts[i + 1])
        draw_traj(pywindow, color_, pts[i], pts[i].trajectories[traj_num], 6)
        pygame.draw.line(pywindow, color_, (pts[i].x, pts[i].y), (pts[i + 1].x, pts[i + 1].y), 2)
        pygame.draw.line(pywindow, color_, (world_to_x_plot(pts[i].x, pts[i].x_vel)), (world_to_x_plot(pts[i + 1].x, pts[i + 1].x_vel)), 2)
        pygame.draw.line(pywindow, color_, (world_to_y_plot(pts[i].y, pts[i].y_vel)), (world_to_y_plot(pts[i + 1].y, pts[i + 1].y_vel)), 2)
    pygame.display.flip()
    return
示例#6
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def get_new_path(path):
    new_path = []
    for i in range(len(path) - 1):
        traj_num = get_traj_num(path[i], path[i + 1])  # returns index of trajectory for point i that leads to point i+1
        if len(path[i].trajectories[traj_num].statevals) == 0:
            get_equi_time_discrete_states(path[i], path[i + 1], path[i].trajectories[traj_num])
        for j in range(len(path[i].trajectories[traj_num].statevals) - 1):
            new_path.append(path[i].trajectories[traj_num].statevals[j])
    return new_path
示例#7
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def get_time(path, robo_num, times, traj__):     # return list of times that robot will be at corresponding vertex
    if len(times) == 0:
        times.append(0)
        for i in range(len(path) - 1):                          # for all vertices in path
            traj_num = get_traj_num(path[i], path[i + 1])
            add_time = path[i].trajectories[traj_num].t_f / traj__.num_disc_vals
            for j in range(traj__.num_disc_vals - 1):           # for all discrete trajectory points between two pts
                times.append(times[i] + add_time)               # add a time value
    # else times is already calculated
    return