示例#1
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def setup_positions():
    radius = 20
    spacing = 2
    d0 = Vec(0, radius)

    result = []

    d = d0
    theta = 2 * math.atan2(spacing, (2 * radius))
    theta *= 180 / math.pi

    for i in range(8):
        phi = (3.5 - i) * theta
        p = Mat.rotz(phi) * d - d0
        print(p)
        result.append((p, phi - 90))

    d -= Vec(0, 2 * spacing)
    theta = 2 * math.atan2(2 * spacing, (2 * radius))
    theta *= 180 / math.pi

    for i in range(2):
        phi = (.5 - i) * theta
        p = Mat.rotz(phi) * d - d0
        print(p)
        result.append((p, -90))

    d -= Vec(0, 1.5 * spacing)
    for i in range(1):
        phi = 0
        p = Mat.rotz(phi) * d - d0
        print(p)
        result.append((p, -90))

    return result
示例#2
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    def trace_grid(self, camera_name: str, p0: Vec, p1: Vec):
        step_size = min(self.get_pixel_size()) / 4.0

        epsilon = step_size / 2.0  # to avoid array out of bounds

        p0 = p0.clamp(self.xmin, self.ymin, self.xmax - epsilon,
                      self.ymax - epsilon)
        p1 = p1.clamp(self.xmin, self.ymin, self.xmax - epsilon,
                      self.ymax - epsilon)

        to = p1 - p0
        length = to.abs()

        if length < step_size:
            return

        dx = to.x / length * step_size
        dy = to.y / length * step_size

        pos_x, pos_y = p0.x, p0.y

        steps = int(length / step_size)

        g = self.get_grid(camera_name)

        self._trace_steps(g, pos_x, pos_y, dx, dy, steps)
示例#3
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def circumcenter_centroid_lerp(ratio: float, triangle: List[Tuple]) -> Tuple:
    p0 = Vec(*circumcenter(triangle))
    p1 = Vec(*centroid(triangle))

    u = p1 - p0

    result = p0 + u.scale(ratio)

    return result.point2
示例#4
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def square_points(center: Vec, d: float, theta: float) -> List[Vec]:
    m = Mat.rotz(theta)

    i = m * Vec(1, 0)
    j = m * Vec(0, 1)

    result = list(reversed([
        center + d * i - d * j,
        center + d * i + d * j,
        center - d * i + d * j,
        center - d * i - d * j,
    ]))

    return result
示例#5
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def main():
    random.seed(46)
    grid = Grid(-10, -10, 10, 10, (400, 400), installation=None, spawner=False)

    g1 = grid.get_grid("camera-01")

    ct = g1.ctypes
    print("\n".join(a for a in dir(ct) if not a.startswith("_")))

    print(list(ct.strides))

    for i in range(1000):
        grid.trace_grid("camera-01", Vec(rand(), rand()), Vec(rand(), rand()))

    print(np.sum(g1))
示例#6
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def poly_line_intersection(svg: svgwrite.Drawing, poly, line: Line2D) -> Vec:
    # note: this assumes an intersection will take place
    poly = [Vec(*p) for p in poly]

    results = []
    for p0, p1 in doubles(poly):
        segment = Line2D.from_points(p0, p1)

        d = (p1 - p0).abs()
        try:
            s = segment.intersect_distance(line)
        except NoIntersection:
            continue

        if 0 <= s < d:
            t = line.intersect_distance(segment)
            if t > 0:
                # svg.add(svg.line(p0.point2, p1.point2, stroke="green", stroke_width=0.5))
                # svg.add(svg.circle(p1.point2, 0.5, fill="magenta"))

                q = segment.p + s * segment.u
                # svg.add(svg.circle(q.point2, 0.5, fill="yellow"))
                # svg.save()
                results.append((q.abs(), q))

    return min(results)[1]
示例#7
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文件: svg.py 项目: cacktopus/theheads
    def line(self, p0: Vec, p1: Vec, stroke='black'):
        if p0.point2 == p1.point2:
            return

        self.svg.debug(
            self.svg.svg.line(
                (p0 + Vec(5.0, 5.0)).point2,
                (p1 + Vec(5.0, 5.0)).point2,
                stroke=stroke,
                stroke_width=0.5,
            ))

        self.svg.debug(self.svg.svg.circle(p1.point2, 0.25, fill='magenta'))

        if len(self._current_shape) == 0:
            self._current_shape.append(p0)
        self._current_shape.append(p1)
示例#8
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def build_wall(p0, p1, depth):
    v0, v1 = Vec(*p0), Vec(*p1)
    to = v1 - v0

    n = to.cross(Vec(0.0, 0.0, 1.0)).unit().point3
    a = [*v0.point2, 0.0]
    b = [*v1.point2, 0.0]
    c = [*v1.point2, depth]

    t0 = [*n, *a, *b, *c]

    a = [*v0.point2, 0.0]
    b = [*v1.point2, depth]
    c = [*v0.point2, depth]

    t1 = [*n, *a, *b, *c]

    return t0, t1
示例#9
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    def motion_detected(self, camera_name: str, position: Vec):
        # perhaps not the best place for this function to live
        cam = self.inst.cameras.get(camera_name)
        if cam is None:
            log.error("Unknown camera", camera=camera_name)
            return

        p0 = Vec(0, 0)
        p1 = Mat.rotz(position) * Vec(10, 0)

        p0 = cam.stand.m * cam.m * p0
        p1 = cam.stand.m * cam.m * p1

        self.broadcast("motion-line", p0=[p0.x, p0.y], p1=[p1.x, p1.y])

        self.grid.trace(camera_name, p0, p1)

        # sync focal points
        grid_fps = {fp.id: fp for fp in self.grid.focal_points}
        grid_ids = set(grid_fps.keys())
        my_ids = set(self._focal_points.keys())

        new = grid_ids - my_ids
        removed = my_ids - grid_ids
        existing = grid_ids & my_ids

        for name in new:
            fp = grid_fps[name]
            self._add_focal_point(fp.id, fp.pos)

        for name in removed:
            self._remove_focal_point(name)

        for name in existing:
            grid_fp = grid_fps[name]
            mine = self._focal_points[name]
            mine.pos = grid_fp.pos
            mine.ttl = 5.0

        self._publish_focal_points()
示例#10
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def star_points(center, scale, theta_0) -> List[Vec]:
    # http://mathworld.wolfram.com/Pentagram.html
    R = 0.200811
    rho = 0.525731
    pi = math.pi

    R *= scale
    rho *= scale

    incr = -2 * pi / 5
    theta = pi / 2 - incr + theta_0

    outer = []
    for i in range(5):
        print(theta * 180 / pi)
        x = rho * cos(theta)
        y = rho * sin(theta)
        outer.append((x, y))
        theta += incr

    theta = - pi / 2 - 3 * incr + theta_0
    inner = []
    for i in range(5):
        print(theta * 180 / pi)
        x = R * cos(theta)
        y = R * sin(theta)
        inner.append((x, y))
        theta += incr

    print(outer)
    print(inner)

    result = []
    for i in range(5):
        result.append(Vec(*outer[i]) + center)
        result.append(Vec(*inner[i]) + center)
    return result
示例#11
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    def handle_kinect_motion(self, msg: Dict):
        data = msg['data']
        simplified_bodies: List = data['simplifiedBodies']

        for body in simplified_bodies:
            if not body['tracked']:
                continue

            joints = body.get('joints', [])
            for joint in joints:
                x = joint.get('globalX')
                y = joint.get('globalY')

                if x is not None and y is not None:
                    name = joint.get('name')
                    self._add_focal_point(name, Vec(x, y))
示例#12
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def mitchell(cfg, seed: int):
    wall = Wall(f"mitchell-{seed}", cfg)

    output = subprocess.check_output(["mitchell/mitchell", str(seed)])

    circles = json.loads(output)

    for circle in circles:
        center = Vec(circle['x'], circle['y'])
        r = circle['r']
        points = circle_points(center, r, 20)

        poly = Polygon.Polygon([p.point2 for p in points]) & wall.window
        wall.result = wall.result + poly

    wall.result = wall.wall - wall.result
    wall.make_stl()
示例#13
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def interpolate_poly_circle(svg: svgwrite.Drawing, poly, center, radius, t):
    center = Vec(*center)
    points = circle_points(center, radius, 40)

    result = []

    for p in points:
        # svg.add(svg.circle(p.point2, 0.3, fill="magenta"))
        line = Line2D.from_points(center, p)

        q = poly_line_intersection(svg, poly, line)

        w = t * q + (1 - t) * p
        result.append(w)

        svg.add(svg.circle(q.point2, 0.3, fill="blue"))
        # svg.add(svg.line(center.point2, q.point2, stroke="grey", stroke_width=0.3))

    return result
示例#14
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def fun_circles(cfg, seed: int):
    random.seed(seed)
    wall = Wall(f"fun-circles-{seed}", cfg)

    points = poisson_disc_samples(width=cfg.width * 3,
                                  height=cfg.height * 3,
                                  r=cfg.r * 0.80)

    radii = {}
    for i in range(len(points)):
        radii[i] = min(
            distance(points[i], points[j])
            for j in range(len(points)) if i != j) / 2

    for i, point in enumerate(points):
        r = radii[i] * 0.95
        center = Vec(*point)
        points = circle_points(center, r, 20)

        poly = Polygon.Polygon([p.point2 for p in points]) & wall.window
        wall.result = wall.result + poly

    wall.result = wall.wall - wall.result
    wall.make_stl()
示例#15
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文件: svg.py 项目: cacktopus/theheads
    def process_cmd(self, cmd, *args):
        print(cmd, " ".join(str(a) for a in args))

        if cmd in 'Mm':
            p1 = Vec(*args)
            self.set_pos(p1)

        elif cmd == 'c':
            dx1, dy1, dx2, dy2, dx, dy = args

            p0 = self.pos
            p1 = p0 + Vec(dx1, dy1)
            p2 = p0 + Vec(dx2, dy2)
            p3 = p0 + Vec(dx, dy)

            STEPS = 10

            p_bgn = p0
            for i in range(1, STEPS + 1):
                t = i / STEPS

                p_new = cubic_bezier(p0, p1, p2, p3, t)

                self.line(p_bgn, p_new, stroke=self._color)

                p_bgn = p_new
                self.set_pos(p_new)

        elif cmd == 'C':
            x1, y1, x2, y2, x, y = args

            p0 = self.pos
            p1 = Vec(x1, y1)
            p2 = Vec(x2, y2)
            p3 = Vec(x, y)

            STEPS = 10

            p_bgn = p0

            for i in range(1, STEPS + 1):
                t = i / STEPS

                p_new = cubic_bezier(p0, p1, p2, p3, t)

                self.line(p_bgn, p_new, stroke=self._color)

                p_bgn = p_new
                self.set_pos(p_new)

        elif cmd == 's':
            dx2, dy2, dx, dy = args
            p0 = self.pos
            p1 = p0 + Vec(dx, dy)

            self.line(p0, p1)

            self.set_pos(p1)

        elif cmd in 'Zz':
            p0 = self.pos
            p1 = self._first
            self.line(p0, p1)

            self.finish_shape()

        elif cmd in 'h':
            dx = args[0]
            p0 = self.pos
            p1 = p0 + Vec(dx, 0)
            self.line(p0, p1)
            self.set_pos(p1)

        elif cmd in 'H':
            x = args[0]
            p0 = self.pos
            p1 = Vec(x, p0.y)
            self.line(p0, p1)
            self.set_pos(p1)

        elif cmd in 'L':
            x, y = args
            p0 = self.pos
            p1 = Vec(x, y)
            self.line(p0, p1)
            self.set_pos(p1)

        elif cmd in 'S':
            _, _, x, y = args
            p0 = self.pos
            p1 = Vec(x, y)
            self.line(p0, p1)
            self.set_pos(p1)

        elif cmd in 'A':
            rx, ry, x_rot, lrg, sweep, x, y = args
            assert rx == ry
            assert x_rot == 0
            assert lrg == 0
            assert sweep == 0
            print("A:", args)
            assert 0

        else:
            assert 0, f"unknown command {cmd}"
示例#16
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 def manual_focal_point(self, name: str, x: float, y: float):
     self._add_focal_point(name, Vec(x, y), ttl=60.0)
示例#17
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def circle(center: Vec, radius: float, t: float) -> Vec:
    return (
            center
            + radius * cos(2 * pi * t) * Vec(1.0, 0)
            + radius * sin(2 * pi * t) * Vec(0, 1.0)
    )
示例#18
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 def focus(self) -> Tuple[Vec, float]:
     g = self.combined()
     m = np.argmax(g, axis=None)
     idx = np.unravel_index(m, g.shape)
     value = g[idx]
     return Vec(*self.idx_to_xy(idx)), value
示例#19
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def make_wall(cfg, points, name, debug_svg, x_offset, total_x):
    wall = Wall(name, cfg, x_offset=x_offset, y_offset=25)

    radii = {}

    for i in range(len(points)):
        radii[i] = min(
            distance(points[i], points[j])
            for j in range(len(points)) if i != j) / 2

    cut = Polygon.Polygon()

    def map_angle(x_in: float, y_in: float) -> float:
        a0 = 30 * math.pi / 180
        f0 = 0.009

        c = total_x

        phi = x_in / c * 2 * math.pi
        r = c / (2 * math.pi)

        x = r * math.cos(phi)
        y = r * math.cos(phi)
        z = y_in

        return a0 * noise.snoise3(
            f0 * x,
            f0 * y,
            f0 * z,
        ) + 0.25 * a0 * noise.snoise3(
            2 * f0 * x + 1000,
            2 * f0 * y + 1000,
            2 * f0 * z + 1000,
        ) + 0.0 * a0 * (random.random() - 0.5)

    for i, point in enumerate(points):
        r = radii[i] * 2.5
        center = Vec(*point)

        theta = map_angle(center.x, center.y)

        points: List[Vec] = star_points(center, r, theta)

        debug_svg.add(
            debug_svg.polygon([p.point2 for p in points],
                              fill_opacity=0,
                              stroke="black",
                              stroke_width=0.25))

        poly = Polygon.Polygon([p.point2 for p in points])
        cut |= poly

    mask = wall.window & cut

    wall.result = wall.wall - mask
    wall.make_stl()

    debug_svg.add(
        debug_svg.polygon(wall.window.contour(0),
                          fill_opacity=0,
                          stroke="black",
                          stroke_width=0.25))
    debug_svg.add(
        debug_svg.polygon(wall.wall.contour(0),
                          fill_opacity=0,
                          stroke="black",
                          stroke_width=0.25))
示例#20
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    def make(self, prod_svg, debug_svg):
        x0, y0 = self.x0, self.y0
        x1, y1 = self.x1, self.y1

        b0 = (x1 - x0) / 2 - (6.125 + 7.5)
        block = Polygon.Polygon([
            (x0 + b0, y0 + 0),
            (x1 - b0, y0 + 0),
            (x1 - b0, y0 + 14.25 + 7.5),
            (x0 + b0, y0 + 14.25 + 7.5),
        ])

        b1 = (x1 - x0) / 2 - 6.125
        tunnel = Polygon.Polygon([
            (x0 + b1, y0 + -10),
            (x1 - b1, y0 + -10),
            (x1 - b1, y0 + 14.25),
            (x0 + b1, y0 + 14.25),
        ])

        width = (x1 - x0) + 150
        height = (y1 - y0) + 150
        points = poisson_disc_samples(width=width, height=height, r=self.cfg.r)

        points = [(p[0] + x0 - 75, y1 - p[1] + 75) for p in points]

        # for p in points:
        #     prod_svg.add(prod_svg.circle(p, 0.5, fill="green"))

        dely = DelaunayTri(points)
        cells = spooky_cells(dely)

        wx0 = min(p[0] for p in self.window[0])
        wx1 = max(p[0] for p in self.window[0])

        wy0 = min(p[1] for p in self.window[0])
        wy1 = max(p[1] for p in self.window[0])

        g0 = Graph(prod_svg, (wx0, wx1), (10, 10 + 30), (0.0, 1.0), "darkblue")
        g1 = Graph(prod_svg, (wx0, wx1), (10 + 30 + 5, 10 + 30 + 5 + 30), (0.0, 1.0), "darkgreen")

        for i, cell in sorted(cells.items()):
            inbounds = all(x0 - 50 < x < x1 + 50 and y0 - 50 < y < y1 + 50 for (x, y) in cell)
            if not inbounds:
                continue

            fixed = make_convex(cell)

            cx, cy = centroid(fixed)

            t = cx / (wx1 - wx0)
            s = cy / (wy1 - wy0)

            v = 0.73 * (
                    0.5
                    + noise.snoise2(0.5 * s, 0.25 * t)
                    + 0.5 * noise.snoise2(1 * s, 0.5 * t + 100)
                    + 0.25 * noise.snoise2(2 * s, 1 * t + 200)
            )
            v = geom.clamp(0, v, 1)
            g0.plot(cx, v)

            boost = inset_boost(v)
            g1.plot(cx, boost)

            inset_amount = self.cfg.line_width / 2.0 + boost

            p = inset(fixed, inset_amount)
            if p is None:
                continue

            cell = Polygon.Polygon(p)

            if len(cell & self.wall) == 0:
                continue

            c = centroid(cell.contour(0))
            a = cell.area(0)
            r = (a / pi) ** 0.5

            circle = Polygon.Polygon([p.point2 for p in circle_points(Vec(*c), r, 20)])

            debug_svg.add(debug_svg.polygon(cell.contour(0), fill_opacity=0, stroke="black", stroke_width=0.25))
            debug_svg.add(debug_svg.circle(c, r, fill_opacity=0, stroke="black", stroke_width=0.25))
            # svg.save()

            new = geom.interpolate_poly_circle(debug_svg, cell.contour(0), c, r, 1 - v)
            new = Polygon.Polygon([p.point2 for p in new])

            debug_svg.add(debug_svg.polygon(new.contour(0), fill_opacity=0, stroke="orange", stroke_width=0.25))

            cell &= self.window
            circle &= self.window
            new &= self.window

            self.result += new

        debug_svg.add(debug_svg.polygon(self.window.contour(0), fill_opacity=0, stroke="black", stroke_width=0.25))
        debug_svg.add(debug_svg.polygon(self.wall.contour(0), fill_opacity=0, stroke="black", stroke_width=0.25))

        self.result = self.wall - self.result