def showtime(): text = time.strftime('%I:%M:%S%p') timeimg = cv2.putText(blankimg, text, (x,y), cv2.FONT_HERSHEY_DUPLEX, fontsize, tuple((0,255,0)), 7) loadimg=transfunction.cv(blankimg, w, h, xc, yc) screen.blit(loadimg,(0,0)) pygame.display.update() blankimg[:] = tuple((0,0,0))
w = screenres.width h = screenres.height img = sys.argv[1] xc = float(sys.argv[2]) yc = float(sys.argv[3]) opencvimg = cv2.imread(img) b,g,r = cv2.split(opencvimg) colorimg = cv2.merge([r,g,b]) resizeimg = cv2.resize(colorimg, (w,h)) loadimg = transfunction.cv(resizeimg, w, h, xc, yc) pygame.init() screen = pygame.display.set_mode((w,h)) screen.blit(loadimg,(0,0)) pygame.display.update() while True: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: sys.exit()
from screenres import screenres w = screenres.width h = screenres.height img = sys.argv[1] xc = float(sys.argv[2]) yc = float(sys.argv[3]) opencvimg = cv2.imread(img) b, g, r = cv2.split(opencvimg) colorimg = cv2.merge([r, g, b]) resizeimg = cv2.resize(colorimg, (w, h)) loadimg = transfunction.cv(resizeimg, w, h, xc, yc) pygame.init() screen = pygame.display.set_mode((w, h)) screen.blit(loadimg, (0, 0)) pygame.display.update() while True: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: sys.exit()